Dungeon Crawl Stone Soup version 0.26.0-10-g1f06aea511 (webtiles) character file. Game seed: 15084962722564667444 2 inc the Vexing (level 1, -1/7 HPs) Began as a Felid Enchanter on Jan 30, 2021. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:07 (67 turns). inc the Vexing (Felid Enchanter) Turns: 67, Time: 00:00:08 Health: -1/7 AC: 1 Str: 4 XL: 1 Next: 33% Magic: 4/4 EV: 18 Int: 16 God: Gold: 0 SH: 0 Dex: 16 Spells: 3/4 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Faith . (shield unavailable) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet unavailable) rElec . Harm . (cloak unavailable) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth +++....... (no amulet) HPRegen 0.02/turn (no ring) MPRegen 0.09/turn (no ring) @: quick A: very small, no armour, no weapons or thrown items, stealth, claws 1, fangs 3, see invisible, speed 1, shaggy fur 1, sharp paws a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You aren't carrying anything. Skills: - Level 2.6 Dodging - Level 4.0 Stealth + Level 1.4 Unarmed Combat - Level 2.0 Spellcasting - Level 4.4 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Corona Hex 16% 3% 1 Your spell library contained the following spells: Spells Type Power Failure Level Confusing Touch Hex 15% 11% 3 Tukima's Dance Hex 15% 11% 3 Ensorcelled Hibernation Hex/Ice 16% 13% 2 Dazzling Flash Conj/Hex 16% 26% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. Your paws allow you to move quietly. (Stealth) You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You cover ground quickly. You are covered in fur. (AC +1) Your sharp claws are effective at attacking unaware monsters. Message History You bite the jackal. You kill the jackal! You barely miss the jackal. The jackal completely misses you. You closely miss the jackal. The jackal completely misses you. The jackal barely misses you. You scratch the jackal but do no damage. The jackal completely misses you. You miss the jackal. Your bite misses the jackal. The jackal bites you. You closely miss the jackal. The jackal misses you. x2 You scratch the jackal. Your bite misses the jackal. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You scratch the jackal but do no damage. The jackal is heavily wounded. The jackal bites you but does no damage. You scratch the jackal but do no damage. The jackal is moderately wounded. The jackal misses you. The jackal bites you. You die... #############.# ......h@.....># #########.##### ####### #.# ###.....### #.# ##.........## #.# ##.....#.....###.# #.....###.....##.# ##.....# #.....##.# #.....## ##.....#.# You could see a jackal. Vanquished Creatures A hobgoblin (D:1) A jackal (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | inc the Felid Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4 67 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_loop, layout_basic, serial_glass, glass_columns_b, glass_columns_a Action || total -------------------------++------- Melee: Unarmed || 20 Bite || 1 Stab: Sleeping || 1 Armor: Skin || 1 Dodge: Dodged || 20