Dungeon Crawl Stone Soup version 0.26.0-10-g1f06aea511 (webtiles) character file. Game seed: 8271851308676406008 125 inc the Vexing (level 4, 0/27 HPs) Began as a Felid Enchanter on Jan 30, 2021. Slain by a mummy (6 damage) ... in an ossuary. The game lasted 00:08:51 (5055 turns). inc the Vexing (Felid Enchanter) Turns: 5055, Time: 00:08:52 Health: 0/27 AC: 22 Str: 4 XL: 4 Next: 82% Magic: 8/8 EV: 4 Int: 16 God: Gold: 221 SH: 0 Dex: 18 Spells: 5/7 levels left Lives: 0 Deaths: 1 rFire . . . SeeInvis + - Unarmed rCold . . . Faith . (shield unavailable) rNeg + + + Spirit . (armour unavailable) rPois + Reflect . (helmet unavailable) rElec . Harm . (cloak unavailable) rCorr + Rampage . (gloves unavailable) Will ..... NoTele + (boots unavailable) Stlth +++....... a - amulet of regeneration HPRegen 0.49/turn (no ring) MPRegen 0.11/turn j - ring of resist corrosion @: tree-form A: very small, no armour, no weapons or thrown items, stealth, see invisible a: no special abilities You were in an ossuary. You were a tree. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 221 gold pieces. Inventory: Jewellery a - an amulet of regeneration (around neck) j - a ring of resist corrosion (right branch) l - an uncursed amulet of reflection m - an uncursed amulet of faith Wands k - a wand of paralysis (13) Scrolls b - 2 scrolls of amnesia c - 3 scrolls of fog f - a scroll of blinking {unknown} h - 2 scrolls of magic mapping {unknown} o - a scroll of remove curse p - 2 scrolls of teleportation s - a scroll of enchant armour {unknown} Potions d - a potion of haste {unknown} e - a potion of ambrosia g - a potion of mutation i - a potion of curing r - a potion of heal wounds Skills: - Level 4.4 Dodging - Level 4.7 Stealth - Level 2.7 Unarmed Combat - Level 2.0 Spellcasting + Level 6.0 Hexes + Level 2.3 Ice Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level b - Ensorcelled Hibernat Hex/Ice 30% 5% 2 Your spell library contained the following spells: Spells Type Power Failure Level Corona Hex 23% 1% 1 Confusing Touch Hex 21% 5% 3 Tukima's Dance Hex 21% 5% 3 Dazzling Flash Conj/Hex 22% 19% 3 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (1/1) Temple: D:4-7 Altars: Makhleb Zin Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. Your paws allow you to move quietly. (Stealth) ((You have sharp claws.)) ((You have razor-sharp teeth.)) You have supernaturally acute eyesight. (SInv) ((You cover ground quickly.)) ((You are covered in fur. (AC +1))) ((Your sharp claws are effective at attacking unaware monsters.)) Message History The centaur zombie closely misses you. The centaur zombie hits you. You hit the centaur zombie. The centaur zombie is heavily damaged. The mummy hits you but does no damage. The centaur zombie hits you but does no damage. The mummy hits you. You smack the centaur zombie! The centaur zombie is severely damaged. The centaur zombie hits you. The mummy hits you but does no damage. The mummy hits you! * * * LOW HITPOINT WARNING * * * You hit the centaur zombie but do no damage. The centaur zombie is severely damaged. The centaur zombie hits you but does no damage. The mummy hits you but does no damage. You hit the centaur zombie. The centaur zombie is almost destroyed. The centaur zombie completely misses you. The mummy hits you. You die... ############### #♣ZZ!##.#§#.#.# #MMM.......^^^^^ #..Z....^.^...... #∩......^^.^§..... ##...........§.... ##.....^^..^...Z. ##!??!##.#.#.#.# ########### # You could see 3 mummies and 3 centaur zombies. Vanquished Creatures A scorpion (D:4) Terence (D:2) A worker ant (D:1) A mummy (Ossuary) 4 adders An ooze (D:1) 2 worms 2 dart slugs (D:2) 5 leopard geckos 4 orcs (D:3) A ball python (D:3) A giant cockroach (D:3) 8 goblins 11 hobgoblins 11 kobolds 9 bats 3 frilled lizards 6 rats 72 creatures vanquished. Vanquished Creatures (others) 7 plants (D:1) 7 creatures vanquished. Grand Total: 79 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | inc the Felid Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4 276 | D:1 | Reached XP level 2. HP: 5/11 MP: 6/6 344 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation 2061 | D:1 | Reached XP level 3. HP: 14/14 MP: 7/7 2081 | D:2 | Found a burning altar of Makhleb. 2751 | D:2 | Reached XP level 4. HP: 17/18 MP: 4/8 3112 | D:2 | Noticed Terence 3378 | D:2 | Killed Terence 3379 | D:2 | Reached skill level 1 in Ice Magic 3522 | D:2 | Reached skill level 5 in Hexes 3644 | D:2 | Noticed a balrug 3648 | D:2 | Found a glowing silver altar of Zin. 3648 | D:2 | Noticed an angel 3653 | D:2 | Reached XP level 5. HP: 21/21 MP: 9/9 4998 | D:4 | Found a sand-covered staircase. 5015 | Ossuary | Entered an ossuary 5027 | Ossuary | Reached skill level 6 in Hexes 5035 | Ossuary | Mangled by a mummy 5036 | Ossuary | Reached XP level 4. HP: -10/18 MP: 8/8 5055 | Ossuary | Slain by a mummy Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_flooded_house, layout_rooms, minmay_misc_feat_diagonals, patterned_corridor D:2: layout_rooms, grunt_temple_overflow_order_and_chaos_2, uniq_terence D:3: layout_basic D:4: layout_rooms, minmay_temple_entry_grid, lightli_ossuary_entry_decrepit_ruins, uniq_menkaure, uniq_edmund, uniq_natasha Ossuary: ossuary_the_hunt_dpeg Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 3 4 | 4.4 Unarmed Combat | 2 | 2.7 Ice Magic | 1 2 | 2.3 Hexes | 5 6 | 6.0 Stealth | | 4.7 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 88 | 111 || 199 Bite | 8 | 8 || 16 Punch | | 1 || 1 Cast: Ensorcelled Hiber | 32 | 48 || 80 Use: Scroll | | 8 || 8 Potion | | 4 || 4 Stab: Sleeping | 17 | 28 || 45 Distracted | | 1 || 1 Armor: Skin | 10 | 10 || 20 Dodge: Dodged | 133 | 126 || 259 Block: Other | | 1 || 1