Dungeon Crawl Stone Soup version 0.26.0-10-g1f06aea511 (webtiles) character file. Game seed: 15892573165274711076 0 inc the Vexing (level 1, 7/7 HPs) Began as a Felid Enchanter on Jan 29, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:00:07 (57 turns). inc the Vexing (Felid Enchanter) Turns: 57, Time: 00:00:08 Health: 7/7 AC: 1 Str: 4 XL: 1 Next: 0% Magic: 4/4 EV: 14 Int: 16 God: Gold: 0 SH: 0 Dex: 16 Spells: 3/4 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Faith . (shield unavailable) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet unavailable) rElec . Harm . (cloak unavailable) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth +++....... (no amulet) HPRegen 0.02/turn a - -4 ring of evasion (curse) MPRegen 0.09/turn (no ring) @: quick A: very small, no armour, no weapons or thrown items, stealth, claws 1, fangs 3, see invisible, speed 1, shaggy fur 1, sharp paws a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Jewellery a - a cursed -4 ring of evasion (left paw) Skills: - Level 2.6 Dodging - Level 4.0 Stealth + Level 1.0 Unarmed Combat - Level 2.0 Spellcasting - Level 4.4 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Corona Hex 16% 3% 1 Your spell library contained the following spells: Spells Type Power Failure Level Confusing Touch Hex 15% 11% 3 Tukima's Dance Hex 15% 11% 3 Ensorcelled Hibernation Hex/Ice 16% 13% 2 Dazzling Flash Conj/Hex 16% 26% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. Your paws allow you to move quietly. (Stealth) You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You cover ground quickly. You are covered in fur. (AC +1) Your sharp claws are effective at attacking unaware monsters. Message History Welcome, inc the Felid Enchanter. The bosom of this dungeon contains the fabulous artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. There is an open door here. Found a robe. a - a large silver ring Found a club. Oops, that ring feels deathly cold. a - a cursed -4 ring of evasion (left paw) Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.####### .. #.# # .. #.# #... #.# .#. #.# .) #.# #. #.# #.#########.# #.@.........# ############# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | inc the Felid Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4 57 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_maybe_door_vault, layout_basic, serial_bayou_crossing