inc Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (4, 15, D:1) a +0 whip (6, 6, D:1) 16 sling bullets (7, 22, D:1) a +0 hunting sling (8, -4, D:1) a +0 cloak (8, 19, D:1) a stone (15, 5, D:1) a +0 club (16, 5, D:1) a +0 club (16, 21, D:1) a +0 ring mail (18, 34, D:1) a +0 club (44, 27, D:1) a +0 dagger Level 2 of the Dungeon (1, 22, D:2) a +0 ring mail (5, -15, D:2) a cursed +0 club (10, 25, D:2) a +0 dagger (13, -6, D:2) 19 bolts (14, 20, D:2) a stone (14, 25, D:2) 23 stones (16, 17, D:2) a +0 club (17, -7, D:2) a +0 club (18, -7, D:2) a +0 dagger (18, 10, D:2) a +0 scythe a +0 robe (31, 16, D:2) 5 stones (35, 4, D:2) 3 stones (40, 22, D:2) 12 poisoned needles (42, -10, D:2) 7 stones (44, -6, D:2) a +0 club a +0 dagger a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 robe (14, -21, D:3) a +0 leather armour a +0 trident (14, -13, D:3) a +0 ring mail a +0 mace (15, -18, D:3) a cursed -2 club (16, -18, D:3) a +0 club (16, -17, D:3) a +0 mace a +0 dagger (17, -18, D:3) a +0 robe a +0 dagger (18, -40, D:3) a +0 short sword (18, -18, D:3) a +0 robe a +0 dagger a +0 club (24, -31, D:3) a +0 spear (24, -30, D:3) a +0 spear (25, -18, D:3) a +0 flail (27, -27, D:3) a +0 hunting sling 15 stones (27, -22, D:3) a +0 club a +0 robe (35, -33, D:3) a +0 club (36, -33, D:3) a +0 dagger (36, -18, D:3) a throwing net (36, -17, D:3) a throwing net (37, -25, D:3) a +0 dagger (38, -34, D:3) a +0 club (44, -35, D:3) 2 stones (49, -42, D:3) a +0 helmet a +1 animal skin a +0 spear of venom (51, -42, D:3) a +0 dagger (55, -42, D:3) a stone (56, -43, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) 2 tomahawks a +0 leather armour (19, -9, D:4) 20 bolts (20, 14, D:4) a +0 chain mail (27, -6, D:4) a cursed -2 dire flail a +0 plate armour (27, -5, D:4) a +0 whip (27, -3, D:4) a +0 dagger a +0 robe (32, -4, D:4) a +0 trident a cursed +0 chain mail (38, -1, D:4) a -1 whip a +0 short sword a +1 short sword a +0 dagger (41, 40, D:4) a cursed -2 club (45, -1, D:4) 23 stones (45, 12, D:4) a +0 leather armour (46, -3, D:4) a +0 giant club (47, -2, D:4) a +0 cloak Level 5 of the Dungeon [Shop] Ifuleirph's Magic Scroll Shop a scroll of fear (52 gold) a scroll of enchant weapon (112 gold) a scroll of immolation (52 gold) a scroll of amnesia (52 gold) a scroll of noise (15 gold) a scroll of identify (30 gold) a scroll of teleportation (45 gold) 3 scrolls of random uselessness (45 gold) a scroll of amnesia (52 gold) a scroll of remove curse (45 gold) (0, 0, D:5) a +0 leather armour (5, -29, D:5) 11 arrows (14, -21, D:5) 23 arrows (15, 0, D:5) a +0 dagger (17, -38, D:5) a +0 shortbow 26 arrows (18, 0, D:5) a +0 scale mail (25, -31, D:5) a +0 hunting sling Level 6 of the Dungeon [Shop] Duelimpi's Weapon Emporium a +0 flail (45 gold) the +2 dagger "Woplome" {venom, rF+} (343 gold) It poisons the flesh of those it strikes. It protects you from fire. a +0 whip (32 gold) 18 stones (23 gold) a +3 hand axe (260 gold) a +0 trident (45 gold) a +0 mace (39 gold) a +0 war axe (45 gold) a +0 dagger (26 gold) a +0 hand crossbow (45 gold) a +0 hunting sling (19 gold) a +0 club (13 gold) [Shop] Pouhu's General Store a wand of random effects (30) (192 gold) 18 stones (21 gold) a potion of lignification (36 gold) a scroll of immolation (42 gold) a scroll of random uselessness (12 gold) a ration (60 gold) the +7 scimitar of the Head {slice, Int+2} (626 gold) It inflicts extra damage upon your enemies. It affects your intelligence (+2). an uncursed amulet of harm (360 gold) [Shop] Uriol's Distillery a potion of haste (110 gold) a potion of brilliance (44 gold) a potion of invisibility (88 gold) a potion of curing (33 gold) a potion of cancellation (88 gold) a potion of cancellation (88 gold) a potion of magic (88 gold) (7, 2, D:6) a +0 leather armour a cursed -2 rapier (9, 4, D:6) a +0 flail a +0 club a cursed +0 leather armour a +0 club (17, -8, D:6) 29 arrows (25, -26, D:6) a +0 broad axe (37, -26, D:6) a cursed -2 falchion Level 7 of the Dungeon [Shop] Xiahod's General Store a +4 shortbow of flaming (328 gold) 24 stones (28 gold) a potion of heal wounds (60 gold) a potion of berserk rage (60 gold) a +0 club (12 gold) a wand of enslavement (10) (144 gold) a potion of flight (36 gold) a scroll of identify (24 gold) a +3 chain mail of poison resistance (282 gold) a crystal ball of energy (240 gold) a ration (60 gold) (6, 1, D:7) a +0 war axe (13, 5, D:7) 17 arrows (25, 16, D:7) a +0 ring mail (26, 2, D:7) a +0 scale mail (27, 10, D:7) a +0 spear (31, -15, D:7) 24 stones (37, -7, D:7) a +0 quarterstaff (41, -9, D:7) a +0 spear (41, -8, D:7) a +0 spear (42, -10, D:7) a +0 spear (42, -9, D:7) a +0 whip a +0 leather armour (42, -7, D:7) a cursed -3 whip (43, -6, D:7) a +0 club Level 8 of the Dungeon (0, 0, D:8) a +0 falchion (0, 6, D:8) 4 curare-tipped needles (1, -13, D:8) a +0 shortbow 11 arrows a +0 short sword (2, -14, D:8) a +0 dagger a +0 robe (3, -13, D:8) a +0 dagger a +0 robe (7, -1, D:8) the +1 ring mail of Duqen {rElec} It insulates you from electricity. (7, 15, D:8) 17 poisoned needles a cursed -3 blowgun (10, 26, D:8) a +0 club (12, 6, D:8) a +0 trident a +0 leather armour (12, 7, D:8) a +1 trident of venom (13, 4, D:8) a +0 dagger a +0 robe (13, 5, D:8) a +0 whip a +0 leather armour (13, 6, D:8) a +0 short sword a +0 plate armour (16, 4, D:8) 8 stones (20, -23, D:8) +0 shadow dragon scales (22, 1, D:8) a +0 giant spiked club (23, 1, D:8) a tomahawk (24, 1, D:8) a +0 dagger a +0 robe (25, 1, D:8) a tomahawk (26, 2, D:8) a tomahawk (27, 1, D:8) a +0 hand axe a +0 ring mail (27, 2, D:8) a +0 hand axe 2 tomahawks a +0 club (29, -14, D:8) 20 stones (36, -14, D:8) a +0 leather armour (44, 1, D:8) a +0 club (46, -20, D:8) a +0 flail (46, -19, D:8) a +0 scale mail a +0 short sword (48, -19, D:8) a +0 dagger a +0 robe (48, -14, D:8) a +0 flail (50, -12, D:8) a +0 dagger (50, -7, D:8) a +0 club a +0 leather armour (50, -6, D:8) a +0 scimitar a +0 chain mail (51, -14, D:8) a +0 dagger a +0 robe (52, -15, D:8) a +0 dagger a +0 robe (52, 0, D:8) a +0 hand axe a cursed +0 animal skin Level 9 of the Dungeon (0, 0, D:9) a +0 leather armour (3, 6, D:9) 21 arrows (9, -18, D:9) 19 stones (9, 6, D:9) a +0 ring mail (10, 0, D:9) 17 arrows (13, 0, D:9) a poisoned needle (13, 1, D:9) 3 stones a +0 short sword (13, 2, D:9) a stone a +0 rapier a poisoned needle a +0 short sword a +0 short sword (13, 4, D:9) a +0 dagger (13, 5, D:9) 15 poisoned needles a +0 blowgun (18, 5, D:9) a +0 robe a +0 great sword (18, 6, D:9) a +0 robe a +3 war axe (18, 18, D:9) a +0 ring mail a +0 whip (18, 19, D:9) a +0 rapier (19, 7, D:9) a +0 giant club 4 poisoned needles (20, -9, D:9) a +0 mace (20, 5, D:9) 2 stones (21, 2, D:9) a cursed -1 hand axe (21, 4, D:9) a +0 dagger (21, 5, D:9) 17 poisoned needles a +0 blowgun a stone (21, 27, D:9) a +0 whip (22, 3, D:9) a +0 dagger (22, 8, D:9) a +0 robe a +0 hand axe (22, 11, D:9) 2 stones a +0 robe a +3 trident (22, 13, D:9) a +0 chain mail a +0 trident (22, 16, D:9) a +1 falchion of slicing (24, 12, D:9) a +0 trident (25, -2, D:9) 2 stones a +0 club (29, 21, D:9) a +0 club (36, -5, D:9) a +0 battleaxe Level 10 of the Dungeon (0, 0, D:10) a +0 hand axe a +0 leather armour (2, -11, D:10) a +0 spear (19, 24, D:10) 21 sling bullets (21, -5, D:10) 18 arrows a +0 shortbow (21, 9, D:10) a +0 trident (22, -7, D:10) a +0 chain mail a +0 scimitar (22, -6, D:10) an arrow (24, -21, D:10) a +0 flail (24, -4, D:10) 3 arrows (26, 17, D:10) the +5 plate armour of the Sunfish {rC- rN+ Str+5 SInv} It affects your strength (+5). It makes you vulnerable to cold. It protects you from negative energy. It lets you see invisible. (27, -21, D:10) a +0 robe a +0 dagger (28, -20, D:10) a +0 robe a +0 dagger (32, 19, D:10) a +0 flail (37, 12, D:10) 18 stones (42, 14, D:10) a +0 troll leather armour (43, 25, D:10) 15 stones (49, -10, D:10) a +0 giant club (59, 16, D:10) a +0 quarterstaff Level 11 of the Dungeon [Shop] Zyev's Demolitions Depot a book of Power (630 gold) a scroll of immolation (49 gold) a lamp of fire (560 gold) a book of Power (630 gold) a book of the Tempests (980 gold) 6 exploding large rocks (117 gold) (0, 0, D:11) a +0 chain mail a +0 flail (3, -10, D:11) a +1 leather armour of fire resistance a +0 mace a +0 plate armour a +0 short sword (3, -9, D:11) a cursed +0 leather armour a +2 hand axe of electrocution a +0 robe a +0 dagger a cursed +0 scale mail a +0 dagger (4, -10, D:11) a +0 hand axe a +1 dagger of freezing (4, -2, D:11) 18 arrows a +0 shortbow (16, -54, D:11) a cursed -2 shortbow 22 arrows a +0 robe (17, -55, D:11) a +0 shortbow 17 arrows (18, -56, D:11) a +0 falchion a +0 shortbow 20 arrows (19, -4, D:11) a cursed +0 robe a +3 spear (20, -3, D:11) a +0 robe a cursed +0 long sword (21, -2, D:11) a +0 robe a cursed +0 battleaxe (23, 0, D:11) a +0 robe a +2 mace (23, 4, D:11) 23 sling bullets (29, -45, D:11) a +0 robe a +0 spear (33, -7, D:11) a +0 falchion a +0 robe (35, -11, D:11) a +0 falchion (44, -18, D:11) a +0 giant club a cursed -1 giant spiked club (46, -28, D:11) 18 sling bullets (50, -40, D:11) 15 stones (50, -28, D:11) 17 arrows (58, -10, D:11) a large rock (61, -25, D:11) a +0 leather armour Level 12 of the Dungeon (0, 0, D:12) a +2 battleaxe of freezing a +0 robe (2, -6, D:12) a +0 ring mail (3, -9, D:12) a +0 troll leather armour (4, -26, D:12) a +0 flail (17, -17, D:12) a fan of gales (17, -16, D:12) an uncursed ring of protection from cold (17, -15, D:12) a potion of curing (17, -14, D:12) 8 gold pieces (18, -17, D:12) the +2 hand crossbow "Qoir" {elec, Str+3} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+3). (18, -16, D:12) a +0 shield of protection (18, -15, D:12) 19 gold pieces (19, -17, D:12) a +0 robe (19, -16, D:12) a +0 ring mail (19, -15, D:12) a cursed +0 ring mail (19, -14, D:12) 10 gold pieces (20, -17, D:12) 18 gold pieces (20, -15, D:12) 15 gold pieces (20, -13, D:12) 20 gold pieces (21, -16, D:12) 8 gold pieces (21, -14, D:12) 19 gold pieces (53, -14, D:12) a ration (56, -7, D:12) a potion of curing the Ecumenical Temple (6, 0, Temple) a -3 ring of evasion a -3 ring of protection a -2 ring of intelligence an uncursed amulet of faith Level 1 of the Lair of Beasts (13, 19, Lair:1) a +0 robe (22, -3, Lair:1) 12 stones (44, 23, Lair:1) a +0 quarterstaff (45, 24, Lair:1) 12 sling bullets (49, -24, Lair:1) a +0 morningstar Level 2 of the Lair of Beasts (0, 0, Lair:2) 16 arrows (6, -42, Lair:2) an uncursed amulet of faith an uncursed amulet of faith a +2 great mace of draining (62, -23, Lair:2) a +1 helmet (66, -26, Lair:2) 26 stones (66, -23, Lair:2) 16 bolts (70, -4, Lair:2) a +0 trident (71, -18, Lair:2) the +5 scale mail "Fadouhaj" {*Contam rElec Str+2 Stlth+} It affects your strength (+2). It insulates you from electricity. It causes magical contamination when unequipped. It makes you more stealthy. Level 3 of the Lair of Beasts (3, 23, Lair:3) a wand of iceblast (4) (9, 20, Lair:3) a potion of lignification (13, -7, Lair:3) 20 sling bullets (15, 10, Lair:3) a +0 hand axe (29, 10, Lair:3) a +0 scale mail (30, 11, Lair:3) a +0 rapier (39, -15, Lair:3) 6 stones (46, -1, Lair:3) 17 sling bullets (61, -2, Lair:3) the +7 hand crossbow "Ogreslayer" {elec, rElec Str+4 Dex+4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+4). It affects your dexterity (+4). It insulates you from electricity. Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 hand axe (3, 17, Lair:4) a +0 falchion (3, 39, Lair:4) 17 stones (19, 23, Lair:4) 2 large rocks (19, 33, Lair:4) 23 arrows (25, 34, Lair:4) a +0 glaive (29, -4, Lair:4) a throwing net (29, 30, Lair:4) a +1 hunting sling of flaming (34, 37, Lair:4) 20 arrows (50, -3, Lair:4) 14 bolts (50, 39, Lair:4) 15 stones (52, -8, Lair:4) a +0 long sword (61, 12, Lair:4) a +0 plate armour (62, 18, Lair:4) a +0 plate armour (65, 6, Lair:4) 27 sling bullets (70, 17, Lair:4) a +0 helmet Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 dire flail (8, 0, Lair:5) a +0 ring mail (12, -16, Lair:5) 21 stones (23, -37, Lair:5) 15 stones (23, 16, Lair:5) 15 sling bullets (28, -7, Lair:5) a +0 quarterstaff (28, -2, Lair:5) 21 stones (37, 9, Lair:5) a +0 pair of boots (49, 18, Lair:5) 13 stones (55, -8, Lair:5) a cursed -3 club Level 6 of the Lair of Beasts (0, 0, Lair:6) the +0 war axe of Gitefusu {chop, Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). a potion of degeneration a +1 falchion of electrocution a +0 broad axe of chopping 4 potions of haste a wand of random effects (20) a scroll of noise a scroll of random uselessness (3, 0, Lair:6) a +0 spear a +0 ring mail (4, -1, Lair:6) a +0 dagger a +0 robe (6, 0, Lair:6) a +0 short sword a +0 robe (11, 0, Lair:6) a +0 dagger a +0 robe (18, -14, Lair:6) a +0 rapier a +0 robe a +0 buckler (20, -11, Lair:6) a wolf corpse (20, -10, Lair:6) a yak corpse (20, -6, Lair:6) a +0 dagger (unseen) (21, -16, Lair:6) 22 arrows (22, -4, Lair:6) an elephant corpse (22, -3, Lair:6) a polar bear skeleton (23, -3, Lair:6) a wolf corpse (26, -2, Lair:6) a +0 rapier a +0 robe a scroll of identify a spriggan corpse (skeletalised by now) (30, -3, Lair:6) a hornet corpse (32, -8, Lair:6) 25 sling bullets (50, -7, Lair:6) 2 poisoned needles