ilikecats the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (7, 6, D) 4 scrolls of amnesia a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) a +0 mace the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the -2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 3, D) a +0 war axe a naga corpse (skeletalised by now) (61, 8, D) a cursed staff of air (62, 1, D) a fan of gales (62, 9, D) a sack of spiders (62, 13, D) 6 javelins of returning (63, 0, D) an uncursed staff of summoning (63, 8, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +0 animal skin (68, 0, D) the +3 hand axe of Skirmishing {chop, rPois rF+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from poison. (69, 0, D) an uncursed staff of power (70, 8, D) an uncursed staff of energy (70, 9, D) a phial of floods (71, 12, D) a +0 dagger a +0 robe (71, 13, D) 5 tomahawks of returning (71, 16, D) an uncursed staff of energy (71, 17, D) 4 scrolls of enchant armour (72, 9, D) a manual of Short Blades (72, 12, D) a +0 short sword a +0 robe (72, 17, D) the Papyrus of Summoning and Earth Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Malign Gateway Summoning/Translocation 7 c - Shatter Earth 9 Trog disapproves of the use of such an item. (72, 23, D) a bolt (73, 1, D) the +7 great sword "Luponweh" {drain, Fragile rElec rC+ Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It protects you from cold. It insulates you from electricity. It will be destroyed if unequipped. (73, 16, D) a +0 war axe (73, 17, D) the ring of Coulei {*Corrode rElec rF- rN++ MP+9} [ring of magical power] It makes you vulnerable to fire. It insulates you from electricity. It greatly protects you from negative energy. It affects your magic capacity (+9). It may corrode you when you take damage. (74, 2, D) a cursed -3 scythe a cursed +0 robe (75, 2, D) a +2 quarterstaff of draining a +2 robe of magic resistance