ilikecats Level 1 of the Dungeon (0, 0, D:1) a +0 mace (16, -4, D:1) a +0 dagger (22, -2, D:1) a +0 hand axe (37, -13, D:1) a +0 leather armour (40, -8, D:1) a +0 club (41, -8, D:1) a +0 club (45, 13, D:1) a +0 dagger (47, -4, D:1) a +0 scale mail (47, 32, D:1) 18 bolts Level 2 of the Dungeon (0, 0, D:2) a +0 club a cursed -2 club a +0 short sword (1, 0, D:2) a +0 club (6, -12, D:2) a +0 ring mail (8, -7, D:2) a +0 robe (13, 33, D:2) a +0 dagger (26, 20, D:2) a +0 club Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +9 dagger of Destruction {freeze, Dex+2} (5980 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). the +4 dagger of Instinct {holy, *Contam rF+ Int+6} (4460 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+6). It protects you from fire. It causes magical contamination when unequipped. the cursed +0 whip "Eribu" {elec, +Fly rF+} (1930 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. It lets you fly. It has a curse placed upon it. the +1 pair of gloves of Grottiness {rCorr MP+9 Slay+4} (3890 gold) It affects your accuracy and damage with ranged weapons and melee attacks (+4). It affects your magic capacity (+9). It protects you from acid and corrosion. (0, 0, D:3) a +0 club (7, -8, D:3) a +0 short sword (8, -14, D:3) a +0 hand axe a +0 animal skin (8, -5, D:3) a +0 dagger (9, -21, D:3) a +0 dagger (11, -22, D:3) a +0 dagger a +0 ring mail (19, 9, D:3) a +0 dagger (31, 19, D:3) a +0 scale mail a +0 dagger (33, -25, D:3) a +0 leather armour a +0 club (45, -21, D:3) a +0 scale mail (52, -9, D:3) a +0 club (54, -13, D:3) a +0 hunting sling (62, -21, D:3) 32 arrows (63, -15, D:3) a +0 dagger (64, -14, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (1, -20, D:4) 7 poisoned needles (2, -28, D:4) 8 arrows (22, -9, D:4) a +0 rapier (27, -22, D:4) a +0 trident (27, -21, D:4) a +0 dagger a +0 ring mail a +0 flail (28, -28, D:4) a +0 spear (29, -30, D:4) a +0 dagger a +0 chain mail (45, -4, D:4) a +0 long sword Level 5 of the Dungeon (8, 23, D:5) 24 poisoned needles (33, 32, D:5) a +0 club a +0 robe a +0 flail (34, 20, D:5) a +0 flail (34, 21, D:5) a +0 spear a +0 robe a +0 dagger (34, 33, D:5) a +0 spear a +0 spear (35, 32, D:5) a +0 spear (45, 8, D:5) a +0 hand crossbow (52, 24, D:5) a cursed -1 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 club (20, -11, D:6) a +2 mace of crushing (27, -19, D:6) a +0 short sword (29, -23, D:6) a +0 short sword (31, -12, D:6) an uncursed staff of conjuration (36, -46, D:6) 30 arrows (47, -36, D:6) a +0 falchion (50, -47, D:6) 22 arrows (54, -16, D:6) a +0 long sword a +0 robe (56, -16, D:6) a +0 chain mail (58, -19, D:6) a +0 flail (61, -26, D:6) a +0 flail a cursed +0 leather armour (61, -5, D:6) a book of Enchantments Level 7 of the Dungeon (0, 0, D:7) a +0 ring mail (5, -8, D:7) a +0 robe (9, -13, D:7) a +2 quarterstaff of chaos (11, -6, D:7) a +0 robe a +1 battleaxe (11, -4, D:7) a +0 robe a +3 falchion (12, -11, D:7) a +0 robe a +0 morningstar (19, -18, D:7) a +0 robe a cursed +2 scimitar (19, 1, D:7) a +0 leather armour a +0 flail of crushing (20, 3, D:7) a +0 robe a +1 long sword (21, 5, D:7) a +0 robe a +3 long sword (27, 13, D:7) a +0 robe a cursed +2 trident of freezing (28, -7, D:7) a +0 rapier (28, 14, D:7) a cursed +0 robe a +0 long sword (29, 19, D:7) a +0 leather armour (30, 14, D:7) a +0 long sword (35, -7, D:7) a -2 ring of strength (36, -16, D:7) a +0 scale mail (39, -9, D:7) a +0 war axe (48, -26, D:7) a +0 mace (51, 2, D:7) a +0 arbalest Level 8 of the Dungeon (0, 0, D:8) a +1 dagger of chaos a +1 robe (2, -21, D:8) a cursed -2 leather armour (2, -20, D:8) 2 arrows (3, -21, D:8) a +0 shortbow 14 arrows (3, -20, D:8) a +0 scimitar a +0 chain mail (4, -22, D:8) a +0 falchion of electrocution (4, -20, D:8) a +0 dagger a +0 ring mail (5, -22, D:8) a +0 hand axe (5, -20, D:8) a +0 dagger 4 tomahawks (5, -18, D:8) an arrow (8, -17, D:8) 15 poisoned needles (12, -23, D:8) 26 arrows (14, 20, D:8) a +0 dagger of venom a +0 robe a +0 glaive a +0 plate armour (24, 22, D:8) a +2 cloak a +4 short sword of protection (28, -5, D:8) a +0 shortbow 16 arrows (30, -5, D:8) an arrow (31, -5, D:8) an arrow (33, -7, D:8) an arrow (47, -4, D:8) a +0 dire flail a +0 plate armour (48, -12, D:8) a +0 animal skin (50, 23, D:8) a wand of digging (1/24) a wand of paralysis (0/24) a wand of flame (0/48) 2 potions of berserk rage (58, 9, D:8) a +1 whip of flaming a +1 robe of the Archmagi Level 9 of the Dungeon [Shop] Fuyna Dio's Antique Weapon Shoppe a +0 whip (72 gold) a +2 long sword of holy wrath (530 gold) a +0 quarterstaff (116 gold) a +0 war axe (101 gold) a +0 quarterstaff (116 gold) a +0 morningstar (116 gold) a +2 quarterstaff of protection (487 gold) a +0 whip (72 gold) the +11 shortbow of Profit {flame, SInv} (2076 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you see invisible. a +0 club (29 gold) a +0 war axe (101 gold) a +0 hand axe (87 gold) a +0 morningstar (116 gold) (8, -3, D:9) a +0 blowgun 16 poisoned needles (8, 0, D:9) 23 bolts (10, -2, D:9) a poisoned needle (11, -1, D:9) a poisoned needle a +0 dagger (14, 1, D:9) a scroll of noise (18, -7, D:9) a +0 hand axe (19, -8, D:9) a +0 short sword (20, 25, D:9) a +0 falchion (27, -14, D:9) a +0 scimitar a +0 chain mail (31, -2, D:9) a +1 hunting sling (37, -15, D:9) an arrow (39, -15, D:9) a +0 shortbow 9 arrows (40, 5, D:9) a +0 ring mail (42, 11, D:9) a +1 ring mail of cold resistance (43, -17, D:9) an arrow (43, 11, D:9) a +0 dagger a +0 robe (44, 11, D:9) a +0 war axe (45, 0, D:9) a +0 falchion (47, -2, D:9) a +0 club (47, 2, D:9) a +0 dagger a +2 robe of magic resistance (54, 19, D:9) 28 arrows Level 10 of the Dungeon (0, 0, D:10) a +0 robe the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) an uncursed amulet of magic regeneration (4, -7, Lair:1) a +0 leather armour (21, 8, Lair:1) a +0 cloak (27, 21, Lair:1) 14 bolts (51, 12, Lair:1) a +0 leather armour Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 war axe (3, 15, Lair:2) a +0 leather armour (20, -20, Lair:2) a scroll of fog (20, 10, Lair:2) an uncursed ring of positive energy the Reference Book on the Voyage Spells Type Level a - Apportation Translocation 1 b - Portal Projectile Translocation 3 c - Force Lance Conjuration/Translocation 4 d - Warp Weapon Charms/Translocation 5 the Incunabulum of Execration Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Gell's Gravitas Hexes/Translocation 3 the Disquisition on Bewitchment and Orientation Spells Type Level a - Confusing Touch Hexes 2 b - Spectral Weapon Hexes/Charms 3 c - Recall Summoning/Translocation 3 d - Passage of Golubria Translocation 4 e - Silence Hexes/Air 5 a wand of paralysis (0/24) a wand of random effects (0/48) an uncursed staff of earth (27, 10, Lair:2) a +2 lajatang of pain (29, -13, Lair:2) a +0 short sword (33, 10, Lair:2) a throwing net (54, 1, Lair:2) 16 poisoned needles Level 3 of the Lair of Beasts (0, 0, Lair:3) a plain deck of escape (8, -22, Lair:3) an uncursed amulet of harm (41, -7, Lair:3) a +0 dagger (44, -24, Lair:3) a +0 chain mail Level 4 of the Lair of Beasts (0, 0, Lair:4) the +2 hand axe "Quryitukhy" {speed, Fragile rC+ Int+7} Attacks with this weapon are significantly faster. It affects your intelligence (+7). It protects you from cold. It will be destroyed if unequipped. (0, 11, Lair:4) a meat ration (1, 22, Lair:4) 16 sling bullets (5, 14, Lair:4) 13 arrows (6, 23, Lair:4) a meat ration (10, -1, Lair:4) a +6 ring of strength (14, 13, Lair:4) 3 sling bullets (14, 16, Lair:4) a crocodile corpse (14, 17, Lair:4) 5 sling bullets (still there?) 4 sling bullets (still there?)