ilikecats the Dungeon (3, 1, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 1, D) a +5 quick blade a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (7, 5, D) 4 scrolls of amnesia (10, 0, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +0 animal skin a +0 mace the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (48, 32, D) a +2 great mace of crushing (49, 12, D) an uncursed staff of cold (49, 33, D) a +2 great sword of flaming a fire dragon corpse (skeletalised by now) a fire giant corpse (skeletalised by now) (49, 36, D) an uncursed amulet of magic regeneration (50, 24, D) a +0 short sword of venom (50, 25, D) a box of beasts (50, 32, D) a fire dragon corpse (skeletalised by now) (50, 36, D) a disc of storms (50, 37, D) a +3 scimitar of draining (50, 43, D) (unseen) (51, 7, D) a +3 antimagic great mace (still there?) a +3 scythe of venom (still there?) (51, 13, D) the cursed +2 hand crossbow of Watchfulness {penet, *Drain rF+ Stlth+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It protects you from fire. It causes draining when unequipped. It makes you more stealthy. It has a curse placed upon it. (51, 18, D) a +2 great sword of flaming a +3 ring of dexterity (51, 21, D) a +0 scimitar of flaming (unseen) (51, 25, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (51, 31, D) a hell hog skeleton (51, 36, D) a manual of Transmutations (51, 37, D) a +2 falchion of protection (51, 43, D) a +2 antimagic quarterstaff a +3 antimagic dire flail a +7 great mace of protection (52, 9, D) a +7 antimagic dire flail (52, 12, D) the +1 scale mail of the Shoals {rElec} It insulates you from electricity. (52, 20, D) a +0 scimitar of flaming (still there?) a hell hound corpse (still there?) (52, 24, D) a +1 battleaxe of freezing (52, 25, D) an uncursed ring of wizardry (52, 32, D) a fire dragon hide (52, 36, D) an uncursed ring of stealth (52, 37, D) an uncursed staff of fire (53, 12, D) a fan of gales (53, 13, D) a +2 quarterstaff of crushing (53, 31, D) a hell hound corpse (skeletalised by now) (53, 37, D) a +3 battleaxe of venom (54, 12, D) an uncursed staff of cold (54, 13, D) a fire dragon hide a fire dragon skeleton (54, 24, D) an uncursed staff of power (54, 29, D) a +1 great sword of flaming (54, 36, D) the +7 whip "Wuhaxko" {slash, +Inv rElec rF- rC++} It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It greatly protects you from cold. It insulates you from electricity. It lets you turn invisible. (55, 12, D) a stone of tremors (55, 13, D) an uncursed staff of death (55, 24, D) a +2 plate armour of fire resistance (57, 37, D) a +2 dire flail of crushing (59, 36, D) a cursed staff of cold (60, 37, D) an uncursed staff of fire (61, 0, D) a +5 giant spiked club (61, 8, D) the +6 scale mail of Seaf {rF- rN+++ rCorr Stlth-} It makes you vulnerable to fire. It renders you almost immune to negative energy. It protects you from acid and corrosion. It makes you less stealthy. (61, 11, D) a large rock (61, 12, D) a +0 giant club (61, 13, D) a large rock (61, 26, D) an uncursed staff of poison (61, 44, D) a +3 dire flail of protection the +8 quarterstaff of Absolution {freeze, rC+ Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It protects you from cold. (62, 0, D) an uncursed staff of wizardry (62, 1, D) an uncursed ring of poison resistance (62, 8, D) an uncursed staff of wizardry (62, 9, D) a +0 centaur barding of flying (62, 12, D) a +0 giant club a +0 giant club a +0 giant club (62, 13, D) 3 large rocks (62, 17, D) a +0 longbow of flaming (62, 32, D) a +0 shortbow of flaming (62, 33, D) a +0 scimitar a +0 robe (62, 36, D) a +1 dagger of speed (62, 37, D) a +2 war axe of chopping (63, 0, D) the +6 long sword "Gaoriad" {slice, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (63, 8, D) a +2 shortbow of flaming (63, 16, D) an uncursed ring of flight (63, 17, D) a +1 troll leather armour (63, 27, D) an uncursed staff of death (63, 31, D) a +0 halberd (63, 32, D) a +3 battleaxe of venom a +2 hunting sling of flaming a +0 club (63, 33, D) a +1 great mace of draining a +2 quarterstaff of draining (63, 36, D) a +0 great sword of electrocution (63, 37, D) an uncursed staff of wizardry (64, 16, D) a +2 glaive of distortion (64, 17, D) a plain deck of summoning (64, 26, D) a +6 battleaxe of venom (64, 27, D) the +5 ring mail of Eternal Vigilance {+Fly MR+} It affects your resistance to hostile enchantments. It lets you fly. (65, 22, D) the +6 dire flail "Papif" {flame, rPois} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. (65, 26, D) a +2 ring of dexterity (67, 0, D) an uncursed ring of ice (67, 4, D) a +0 shortbow a +0 short sword 14 arrows a +0 leather armour (68, 0, D) a +3 scale mail of cold resistance (68, 5, D) an arrow (69, 36, D) an uncursed staff of air (70, 9, D) a disc of storms (70, 37, D) the +5 helmet of Waamn {rElec rF+ Dex-5} It affects your dexterity (-5). It protects you from fire. It insulates you from electricity. (71, 8, D) a +1 mace of protection (71, 13, D) 4 needles of sleeping (71, 16, D) an uncursed amulet of faith (71, 21, D) a +0 hand axe (71, 26, D) the +1 plate armour "Dapp" {+Inv Int+4 Slay-4} It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It lets you turn invisible. (71, 27, D) a box of beasts (71, 32, D) a +0 rapier a +0 long sword a +4 hand axe of flaming (71, 33, D) a +0 short sword a +0 leather armour (71, 37, D) the amulet "Olehuy" {+Rage rF+ Dex+5} [amulet of rage] It affects your dexterity (+5). It protects you from fire. It lets you go berserk. (71, 43, D) a +8 dire flail of distortion (72, 8, D) the +1 buckler "Uddefadgh" {+Inv Str-3 Dex+6} It affects your strength (-3). It affects your dexterity (+6). It lets you turn invisible. (72, 17, D) a +6 ring of dexterity an uncursed ring of magical power (72, 21, D) an uncursed staff of energy a +0 robe (72, 22, D) a +6 antimagic great mace (72, 26, D) the cursed +0 ring mail of Spring {rF+ Int-4 Dex+3} It affects your intelligence (-4). It affects your dexterity (+3). It protects you from fire. It has a curse placed upon it. (72, 27, D) a +5 giant club (72, 37, D) a plain deck of changes (73, 1, D) a +2 robe (73, 26, D) a +6 ring of dexterity (73, 27, D) a +2 scale mail of cold resistance (73, 32, D) a +1 hand axe of pain (73, 36, D) a +1 blowgun of evasion (75, 1, D) an uncursed staff of summoning