Dungeon Crawl Stone Soup version 0.19.5 (webtiles) character file. 0 ihor the Gusty (level 1, 14/14 HPs) Began as an Octopode Wanderer on Apr 21, 2017. Got out of the dungeon alive. The game lasted 00:01:21 (17 turns). ihor the Gusty (Octopode Wanderer) Turns: 17, Time: 00:01:21 Health: 14/14 AC: 1 Str: 10 XL: 1 Next: 0% Magic: 2/2 EV: 12 Int: 16 God: Gold: 0 SH: 0 Dex: 10 Spells: 1 memorised, 1 level left rFire . . . SeeInvis . d - +0 club rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) (no ring) (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons d - a +0 club (weapon) Scrolls c - a scroll of teleportation Potions b - a potion of curing Books a - a book of Air Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Repel Missiles Charms/Air 2 d - Static Discharge Conjuration/Air 3 e - Lightning Bolt Conjuration/Air 5 Comestibles f - a bread ration Skills: + Level 2.0 Fighting + Level 1.0 Dodging + Level 1.3 Stealth Level 2.0 Shields + Level 1.0 Unarmed Combat + Level 1.0 Spellcasting + Level 2.0 Air Magic You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air #... 17% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Sorry, you're not good enough to have a special ability. There isn't anything here! Memorise Shock, consuming 1 spell level and leaving 1? [Y]es or [N]o only, please. Memorise Shock, consuming 1 spell level and leaving 1? You start memorising the spell. You continue memorising. You finish memorising. Spell assigned to 'a'. You resume training Air Magic. Sorry, you're not good enough to have a special ability. Unknown command. Save game and exit? Welcome back, ihor the Octopode Wanderer. Press ? for a list of commands and other information. There is a staircase leading out of the dungeon here. There is a staircase leading out of the dungeon here. There is a staircase leading out of the dungeon here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! Uppercase [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ## ## ##.#.## #.#.#.# #.@.# #.#.#.# ##.#.## ## ## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ihor the Octopode Wanderer began the quest for the Orb. 0 | D:1 | ihor set off with: a book of Air, a potion of curing, a scroll of teleportation, a +0 club, a bread ration 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 2/2 5 | D:1 | Learned a level 1 spell: Shock 17 | D:$ | Got out of the dungeon alive.