igo the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a box of beasts (61, 8, D) the cursed +2 morningstar "Cadwafos" {crush, *Corrode rElec rPois rC++ rN+++} It inflicts extra damage upon your enemies. It greatly protects you from cold. It insulates you from electricity. It protects you from poison. It renders you almost immune to negative energy. It may corrode you when you take damage. It has a curse placed upon it. (62, 0, D) an uncursed staff of fire (62, 1, D) a +1 glaive of venom (62, 8, D) a +2 battleaxe of distortion (62, 9, D) an uncursed staff of poison (63, 0, D) a box of beasts (67, 0, D) a disc of storms (68, 0, D) a +2 falchion of holy wrath (68, 3, D) an adder corpse (69, 0, D) a +3 quarterstaff of pain (69, 3, D) a ball python corpse (70, 9, D) a +1 pair of gloves of strength (70, 11, D) a wolf corpse (71, 8, D) a lamp of fire (71, 16, D) a lamp of fire (71, 17, D) a book of Battle (72, 11, D) a black bear corpse (72, 16, D) the +3 dagger of Insufficient Pleasure {holy, rPois rF++ Int+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+3). It greatly protects you from fire. It protects you from poison. (72, 17, D) the +10 hand axe "Naneuj" {flame, rPois rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It protects you from poison. (72, 20, D) a shapeshifter corpse (73, 1, D) a +3 antimagic halberd (73, 16, D) a +2 glaive of protection (73, 17, D) an uncursed ring of protection from cold (73, 20, D) a shapeshifter corpse (74, 3, D) a +1 short sword of venom a +2 robe of resistance