Dungeon Crawl Stone Soup version 0.23-a0-296-ga3b1b28 (webtiles) character file. 299 iamserjio the Insei (level 6, -4/32 HPs) Began as a Vine Stalker Hunter on Oct 5, 2018. Killed by nerve-wracking pain ... invoked by an orc priest (9 damage) ... on level 4 of the Dungeon. The game lasted 00:04:45 (643 turns). iamserjio the Insei (Vine Stalker Hunter) Turns: 643, Time: 00:04:46 Health: -4/32 AC: 3 Str: 14 XL: 6 Next: 36% Magic: 0/7 EV: 12 Int: 19 God: Gold: 72 SH: 0 Dex: 19 Spells: 5/5 levels left rFire . . . SeeInvis . r - +11 short sword "Ijism" {pierce, *Noise *Corrode Int+6 Dex+4} rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.50/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 3, rot immunity a: no special abilities You were on level 4 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 72 gold pieces. Inventory: Hand Weapons a - a +0 short sword k - a +0 hunting sling r - the +11 short sword "Ijism" (weapon) {pierce, *Noise *Corrode Int+6 Dex+4} (You found it on level 4 of the Dungeon) It inflicts extra damage upon your enemies. It affects your intelligence (+6). It affects your dexterity (+4). It may make noises in combat. It may corrode you when you take damage. Missiles c - 6 javelins (quivered) d - 2 throwing nets {!f} l - 27 poisoned needles m - 23 stones Armour b - a +0 leather armour (worn) i - a +0 chain mail u - a +0 buckler Magical Staves t - an uncursed staff of death {unknown} Scrolls e - a scroll of remove curse {unknown} g - 4 scrolls of teleportation {unknown} h - a scroll of immolation {unknown} j - 2 scrolls of identify {unknown} p - a scroll of amnesia {unknown} q - a scroll of noise {unknown} s - a scroll of random uselessness {unknown} Potions n - a potion of ambrosia {unknown} o - a potion of mutation {unknown} Comestibles f - 6 rations v - a chunk of flesh Skills: + Level 3.6 Fighting - Level 3.6 Throwing - Level 1.5 Dodging - Level 1.2 Stealth * Level 4.9 Unarmed Combat You had 5 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Uskayaw Annotations: D:4 1 runed door, DapperDogman's ghost, novice GnWn Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. You are immune to rotting. Message History a giant club; an ogre skeleton An orc priest comes into view. The orc priest shouts! You see here a javelin. c - 6 javelins (gained 1) The orc priest miscasts a cantrip. An orc comes into view. It is wielding a short sword. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! * * * LOW HITPOINT WARNING * * * Okay, then. You aren't carrying any items that you can evoke without wielding. Unknown command. Okay, then. Throwing (i - inventory. (/) - cycle) c - 6 javelins (quivered) Aim: an orc priest Okay, then. The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! You die... #....# # ###....#.....##.# #......#.....##.# #......#.....##.# #......#.....##.# # #......#.....##.#### 8♣# #.....>..o.........#W?.# ##.................##+### #.........o.@..........# #......####.....)......# #......# #............# #......# #............# ######## #............# #............# ####+######### You could see an orc priest and an orc. Vanquished Creatures 2 ogres (D:4) 2 jellies (D:5) A hound (D:4) An adder (D:4) A shadow imp (D:5) 2 leopard geckos A ball python (D:4) 2 giant cockroaches 3 goblins (D:2) 2 hobgoblins 4 kobolds A bat (D:2) A frilled lizard (D:3) 5 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | iamserjio the Vine Stalker Hunter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 2/2 75 | D:1 | Reached skill level 1 in Unarmed Combat 87 | D:1 | Reached XP level 2. HP: 13/15 MP: 3/3 188 | D:2 | Found a hide-covered altar of Uskayaw. 333 | D:3 | Reached skill level 2 in Unarmed Combat 333 | D:3 | Reached XP level 3. HP: 4/18 MP: 1/4 367 | D:4 | Got a fine short sword 368 | D:4 | Identified the +11 short sword "Ijism" {pierce, *Noise | *Corrode Int+6 Dex+4} (You found it on level 4 of the | Dungeon) 371 | D:4 | Noticed an ogre 456 | D:4 | Killed an ogre 456 | D:4 | Reached skill level 3 in Unarmed Combat 456 | D:4 | Gained mutation: Your natural rate of healing is unusually | fast. [Vine Stalker growth] 456 | D:4 | Reached XP level 4. HP: 14/23 MP: 5/5 456 | D:4 | Reached XP level 5. HP: 17/28 MP: 6/6 489 | D:5 | Entered Level 5 of the Dungeon 503 | D:5 | Reached skill level 4 in Unarmed Combat 625 | D:4 | Noticed an ogre 627 | D:4 | Found a runed door. 632 | D:4 | Noticed DapperDogman's ghost (novice GnWn) 635 | D:4 | Killed an ogre 635 | D:4 | Reached XP level 6. HP: 14/32 MP: 4/7 643 | D:4 | Killed from afar by an orc priest Vault maps used: D:1: lemuel_arrival_muddy D:2: nicolae_overflow_crystal_walls, xom_teletrap_fun D:3: overflow_temple_1_default, minmay_door_square D:4: gammafunk_ghost_grave, first_ration D:5: uniq_grinder, uniq_pikel, uniq_duvessa Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Unarmed Combat | 1 2 3 4 | 4.9 Fighting | 2 3 | 3.6 Throwing | | 3.6 Dodging | | 1.5 Stealth | | 1.2 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Short sword | 39 | 14 || 53 Bite | 17 | 5 || 22 Unarmed | 44 | || 44 Punch | 1 | || 1 Throw: Javelin | | 1 || 1 Use: Potion | 1 | || 1 Stab: Sleeping | 1 | 1 || 2 Armor: Leather armour | 18 | 2 || 20 Dodge: Dodged | 65 | 6 || 71 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 428 | 0 | 0.0 | 28 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 15 | 0 | 0.0 | 9 | 0 | 0.0 D:2 | 10 | 0 | 0.0 | 6 | 0 | 0.0 D:3 | 9 | 0 | 0.0 | 5 | 0 | 0.0 D:4 | 296 | 0 | 0.0 | 5 | 0 | 0.0 D:5 | 98 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+-------