Dungeon Crawl Stone Soup version 0.22-a0-351-g29664b4 (webtiles) character file. 4 iamserjio the Ducker (level 1, 16/16 HPs) Began as an Octopode Monk on Apr 13, 2018. Quit the game on level 1 of the Dungeon. The game lasted 00:00:46 (150 turns). iamserjio the Ducker (Octopode Monk) Turns: 150, Time: 00:00:47 Health: 16/16 AC: 1 Str: 10 XL: 1 Next: 70% Magic: 1/1 EV: 14 Int: 12 God: Gold: 13 SH: 0 Dex: 14 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 short sword rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.07/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) f - a +0 dagger of pain Jewellery d - an uncursed amulet of the gourmand {unknown} Scrolls g - a scroll of identify {unknown} Potions c - a potion of might {unknown} e - a potion of flight {unknown} Comestibles b - a ration Skills: + Level 3.0 Fighting + Level 3.0 Short Blades * Level 3.1 Dodging * Level 3.0 Stealth You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History No target in view! You see here a glowing dagger. f - a glowing dagger Found a scroll labeled TURUVI BOISK. Items here: ) ††† a dagger; a giant cockroach corpse; a ball python corpse; a kobold corpse You start resting. A hobgoblin comes into view. A hobgoblin is nearby! You catch the helpless hobgoblin completely off-guard! You puncture the hobgoblin! You kill the hobgoblin! Your Stealth skill increases to level 3! No target in view! No target in view! HP restored. g - a scroll labeled TURUVI BOISK Found 24 bolts. Found a stone staircase leading down. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ... ... .. #.# .. #.# . #.### #.#...# ...##.#...# . ....>..(..# #.. #.# #@..# #.. #.# #...# #...###.## #...# ...#.....####.### ......†...#.....# ................# ................# ................# ..........)[###### There were no monsters in sight! Vanquished Creatures A ball python (D:1) A giant cockroach (D:1) A hobgoblin (D:1) A kobold (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | iamserjio the Octopode Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 150 | D:1 | Quit the game Vault maps used: D:1: lightli_arrival_windingriver Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.0 Fighting | | 3.0 Short Blades | | 3.0 Dodging | | 3.1 Action || total -------------------------++------- Melee: Short sword || 6 Tentacles || 2 Constrict || 1 Stab: Distracted || 1 Dodge: Dodged || 3 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 7 | 0.0 | 0 | 4 | 0.0 | 150 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 7 | 0.0 | 0 | 4 | 0.0 | 150 +---------+---------+-------+---------+---------+-------+---------