hypermopl Level 1 of the Dungeon (0, 0, D:1) a +0 club (8, -17, D:1) a +0 club (14, -11, D:1) a +0 club (16, 10, D:1) a +0 leather armour (17, -13, D:1) a +0 club (32, -3, D:1) a +0 club a +0 whip (34, -15, D:1) a +0 dagger (37, 20, D:1) a +0 dagger (38, -6, D:1) a +0 dagger (40, -3, D:1) a +0 dagger (50, 9, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 naga barding (2, -16, D:2) a +0 club (19, 37, D:2) a +0 short sword (48, 8, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (36, 15, D:3) 26 bolts (37, -33, D:3) a +0 club (41, 7, D:3) a +0 short sword (45, 21, D:3) a +0 club (64, -2, D:3) 26 arrows (66, -9, D:3) a fruit (66, 0, D:3) a +0 hand axe Level 4 of the Dungeon (0, 0, D:4) 16 arrows (13, 20, D:4) a +2 hand axe of chopping (16, -6, D:4) a +0 mace (29, 8, D:4) 21 arrows (32, -26, D:4) a +0 hand axe (35, 14, D:4) 23 arrows (37, 21, D:4) a +0 halberd (51, -12, D:4) an uncursed amulet of dismissal (51, -5, D:4) a bread ration (54, -7, D:4) a +0 chain mail (58, -16, D:4) a +0 dagger Level 5 of the Dungeon [Shop] Uxeuma's Weapon Boutique a +2 long sword of electrocution (310 gold) a +0 whip (37 gold) a +0 short sword of freezing (111 gold) 16 stones (24 gold) 3 tomahawks of returning (45 gold) a +0 dagger (30 gold) 25 stones (37 gold) a +0 great mace (97 gold) a +2 long sword of protection (243 gold) a +0 short sword (45 gold) a +0 short sword of holy wrath (111 gold) (0, 0, D:5) a +0 rapier (3, -5, D:5) a +0 leather armour (7, -3, D:5) a +0 leather armour (10, -27, D:5) the +1 dagger of Colouw {freeze, +Rage rC- rN+ Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It makes you vulnerable to cold. It protects you from negative energy. It lets you go berserk. (11, -18, D:5) a +0 dagger a cursed +0 leather armour (13, -22, D:5) a +3 dagger a +0 robe a cursed -3 dagger a +0 robe a +3 war axe of venom a +0 scale mail (23, -11, D:5) a +0 falchion (25, -35, D:5) 10 arrows (33, -1, D:5) a +0 flail (43, -19, D:5) an Akashic Record (44, -9, D:5) a +0 short sword (45, -44, D:5) a +0 glaive (51, -31, D:5) 19 bolts (59, -20, D:5) a bread ration (62, -44, D:5) a +0 leather armour (64, -37, D:5) a potion of degeneration (64, -27, D:5) a +0 dire flail a +0 leather armour Level 6 of the Dungeon [Shop] Hitimefe's Jewellery Emporium an uncursed amulet of guardian spirit (360 gold) a cursed -2 ring of slaying (24 gold) the amulet of Ecydgheell {Reflect *Contam +Fly rF+ Int+2 SH+3} (476 gold) [amulet of reflection] It shields you and reflects attacks. It affects your intelligence (+2). It protects you from fire. It lets you fly. It causes magical contamination when unequipped. It affects your SH (+3). an uncursed amulet of guardian spirit (360 gold) a cursed ring of loudness (54 gold) a cursed amulet of inaccuracy (24 gold) a +2 ring of evasion (120 gold) a +4 ring of protection (432 gold) an uncursed ring of protection from fire (300 gold) an uncursed ring of positive energy (240 gold) an uncursed ring of see invisible (180 gold) (1, 9, D:6) a +0 rapier (3, -12, D:6) 12 arrows (9, -8, D:6) a +0 trident (10, 3, D:6) 16 bolts (15, -12, D:6) 23 arrows a +0 shortbow (16, -10, D:6) an arrow (16, -9, D:6) an arrow (32, 1, D:6) a +0 leather armour (36, 15, D:6) a +0 plate armour (39, 22, D:6) a +0 dagger a +0 leather armour (43, 8, D:6) a +0 leather armour a +0 chain mail a +0 robe (44, 9, D:6) a +4 quarterstaff of chaos (45, 6, D:6) a +0 mace (48, -14, D:6) a +1 hand axe of electrocution a +0 chain mail (48, -13, D:6) a +0 short sword a +0 dagger (49, -15, D:6) a +0 dagger a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 animal skin (0, 1, D:7) a +0 animal skin (0, 2, D:7) a +0 animal skin (3, -3, D:7) a +2 whip of freezing a +0 robe (4, -5, D:7) 9 arrows a +0 shortbow (4, 15, D:7) a +0 shortbow 43 arrows (5, 15, D:7) a +0 giant club a +0 giant spiked club (6, -6, D:7) an arrow (7, -6, D:7) an arrow (8, -7, D:7) an arrow (8, -6, D:7) 2 arrows (21, -1, D:7) 22 bolts (32, 6, D:7) a +0 plate armour (35, 36, D:7) a +2 dagger of speed a +0 robe (38, -10, D:7) a +0 leather armour (39, -8, D:7) a +0 dagger a +0 hand axe a cursed +0 ring mail (39, 18, D:7) a +0 dagger a +0 robe (40, -5, D:7) a +0 ring mail (41, 17, D:7) a +0 club a +0 leather armour a +0 dagger a +0 robe (42, 17, D:7) a +0 trident a +0 hand axe (42, 20, D:7) a +0 cloak Level 8 of the Dungeon (0, 0, D:8) a +0 mace (0, 10, D:8) a potion of lignification {!q} (2, -18, D:8) a +0 scale mail (2, -16, D:8) a +0 mace (3, 11, D:8) a +0 dagger a +0 robe (4, 10, D:8) a +0 trident a +0 chain mail a +0 hand axe (6, 10, D:8) a +0 club (11, 25, D:8) a +0 giant spiked club an ogre skeleton (13, -23, D:8) a +0 hand axe (26, 2, D:8) a bread ration (35, -4, D:8) a +0 robe (36, 6, D:8) a cursed +0 plate armour (44, -19, D:8) a +0 leather armour Level 9 of the Dungeon [Shop] Bocal's Book Shoppe a Fen Folio (1050 gold) a book of Beasts (770 gold) a Necronomicon (1545 gold) a book of Battle (560 gold) the Reference Book on the Rocks and Good Luck (875 gold) Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Iskenderun's Battlesphere Conjuration/Charms 5 c - Haste Charms 6 d - Statue Form Transmutation/Earth 6 a book of Spatial Translocations (910 gold) a manual of Armour (1545 gold) a book of Burglary (1050 gold) a book of Annihilations (1545 gold) (0, 0, D:9) a +0 falchion (9, -22, D:9) 17 gold pieces (9, -21, D:9) a beef jerky (15, -20, D:9) 12 gold pieces (34, -32, D:9) 17 arrows (36, -24, D:9) a +0 scale mail (45, -19, D:9) a bread ration