hulla Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (-6, 4, D:1) a +0 club (-3, 4, D:1) a +0 whip (3, 4, D:1) a +0 ring mail (-43, 5, D:1) 3 stones (-11, 14, D:1) 24 stones (-30, 16, D:1) a +0 club (-43, 20, D:1) 3 stones (-42, 28, D:1) a +0 club (-39, 37, D:1) 14 stones (-31, 39, D:1) a stone (-31, 40, D:1) a stone (-31, 41, D:1) a stone (-24, 42, D:1) 14 stones (-31, 44, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 hammer (-3, 1, D:2) a +4 quarterstaff of chaos a +0 cloak (15, 4, D:2) a +0 club (-1, 27, D:2) 20 bolts (22, 31, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club (-23, 2, D:3) a +0 flail (-15, 4, D:3) 15 stones (19, 7, D:3) a +0 dagger of venom (24, 11, D:3) a +0 leather armour (25, 14, D:3) a +2 flail of protection (25, 15, D:3) a +0 ring mail (25, 16, D:3) 2 tomahawks (2, 18, D:3) a +0 cloak (22, 29, D:3) a +0 dagger (-3, 32, D:3) a +0 club (-6, 44, D:3) a +0 robe (-9, 50, D:3) a +0 short sword (-7, 50, D:3) a stone (-6, 52, D:3) a +0 short sword a stone Level 4 of the Dungeon [Shop] Daeweecs' General Store 12 stones (13 gold) a scroll of identify (22 gold) a scroll of remove curse (33 gold) a scroll of random uselessness (11 gold) a scroll of enchant weapon (82 gold) a +0 spear (33 gold) a scroll of immolation (38 gold) 15 stones (16 gold) 12 stones (13 gold) a potion of curing (33 gold) a scroll of enchant weapon (82 gold) (1, 0, D:4) a +2 hand axe of flaming (-4, 2, D:4) a +0 robe (29, 6, D:4) a +0 club (-20, 9, D:4) a +0 dagger a +0 leather armour (-23, 13, D:4) a +0 club a +0 short sword a +0 hand axe a +0 leather armour (-6, 14, D:4) 10 stones (16, 22, D:4) a +0 club 5 stones (6, 24, D:4) a +0 flail (17, 32, D:4) a +0 giant club Level 5 of the Dungeon [Shop] Sitalit's Assorted Antiques a scroll of fog (46 gold) the +6 dagger "Jellyslayer" {speed, rF+ rC+ rN+} (161 gold) Attacks with this weapon are significantly faster. It protects you from fire. It protects you from cold. It protects you from negative energy. a potion of restore abilities (115 gold) a +0 quarterstaff (92 gold) a +0 leather armour (46 gold) the amulet of Cekugob {Ward -Tele rElec rPois rN++ AC+1 EV+1} (924 gold) [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your AC (+1). It affects your evasion (+1). It insulates you from electricity. It protects you from poison. It greatly protects you from negative energy. It prevents most forms of teleportation. a scroll of identify (46 gold) a potion of degeneration (20 gold) (0, 0, D:5) a +0 leather armour (3, 9, D:5) a +0 dagger a +0 leather armour 31 stones (4, 9, D:5) a +0 leather armour a +0 dagger (5, 9, D:5) a +0 leather armour a +0 dagger (2, 11, D:5) a stone (4, 11, D:5) 7 tomahawks (-15, 13, D:5) a +0 whip (-16, 15, D:5) a +0 dagger a cursed +0 robe (-3, 16, D:5) a +0 short sword (8, 19, D:5) a +0 spear (29, 20, D:5) 19 bolts (29, 21, D:5) a +0 ring mail (11, 22, D:5) a +0 dagger (17, 22, D:5) a +0 war axe (-15, 24, D:5) 30 stones (11, 24, D:5) a +0 ring mail a +0 club (-26, 32, D:5) a +2 pair of boots (-9, 37, D:5) a +0 halberd (-9, 38, D:5) a +0 halberd (-9, 39, D:5) a +0 spear (-8, 40, D:5) a +0 halberd Level 6 of the Dungeon (0, 0, D:6) a +0 club (3, 1, D:6) a +0 buckler (-7, 6, D:6) 12 sling bullets (9, 7, D:6) a cursed +0 mace a +0 dagger a cursed +0 robe an orc skeleton an orc skeleton (-9, 9, D:6) a +0 short sword (22, 9, D:6) a +0 flail a +0 ring mail (23, 9, D:6) a +0 flail a +0 leather armour (40, 9, D:6) a +0 club (36, 20, D:6) a javelin (-6, 25, D:6) a +0 long sword (44, 41, D:6) a cursed -1 dagger (31, 42, D:6) a +0 flail a +0 plate armour (30, 43, D:6) a +0 hand axe a +0 ring mail of magic resistance (31, 43, D:6) a +0 leather armour