hulla Level 1 of the Dungeon (0, 0, D:1) a cursed +0 ring mail (-13, 3, D:1) a +0 whip (-3, 3, D:1) 17 stones (-6, 14, D:1) a +0 club (-33, 17, D:1) a +0 scale mail Level 2 of the Dungeon (0, 0, D:2) 26 stones (11, 6, D:2) a +0 plate armour (33, 14, D:2) 2 stones (-10, 17, D:2) a +0 helmet (33, 17, D:2) a stone (-16, 22, D:2) a +0 short sword (18, 27, D:2) 20 stones (28, 27, D:2) a +0 dagger (-8, 29, D:2) a +0 club (-15, 34, D:2) a +0 pair of gloves (32, 34, D:2) a +0 robe (35, 34, D:2) a +0 dagger (22, 40, D:2) a +0 club (18, 43, D:2) 7 javelins (-13, 44, D:2) a +0 spear (11, 49, D:2) a +0 pair of boots (46, 51, D:2) a +0 dagger Level 6 of the Dungeon [Shop] Afean's Antique Weapon Boutique a +0 spear (75 gold) a cursed +0 hunting sling (37 gold) a +0 short sword (75 gold) a +1 short sword of freezing (75 gold) a +0 great mace (162 gold) a +0 shortbow of flaming (75 gold) a +0 blowgun (62 gold) the +11 arbalest of the Yoke {elec, MR++ MP+9 Str-4} (237 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (-4). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). a +0 dagger (50 gold) a +0 hand axe (75 gold) a +0 longbow (112 gold) a +2 halberd of freezing (100 gold) a +0 hand crossbow (87 gold) a +0 war axe (87 gold) (0, 0, D:6) 12 sling bullets (-24, 5, D:6) a +0 chain mail (1, 8, D:6) a +0 club (-10, 11, D:6) a +0 club (-22, 18, D:6) a +3 chain mail (12, 22, D:6) a +0 helmet (0, 23, D:6) a +0 ring mail