Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 11398196102330597273 520723 hommedesmuffins the Slayer (level 25, -10/227 HPs) Began as a Merfolk Gladiator on June 7, 2026. Was a High Priest of Qazlal. Mangled by an undying armoury (16 damage) ... while paralysed by a dread lich ... on level 5 of the Vaults. The game lasted 02:50:30 (64738 turns). hommedesmuffins the Slayer (Merfolk Gladiator) Turns: 64738, Time: 02:50:31 Health: -10/227 AC: 22 Str: 21 XL: 25 Next: 87% Magic: 0/40 EV: 2 Int: 7 God: Qazlal [*****.] Gold: 2671 SH: 0 Dex: 31 Spells: 10/24 levels left rFire + + + (20%) V - +9 double sword (drain) rCold + . . (50%) v - +8 tower shield {rCorr} rNeg + + . (20%) d - +5 moon troll leather armour {Spirit, Regen++ MP+5} rPois + (33%) I - +4 hat of Hubris {rCorr} rElec + (33%) q - scarf {rC+ rF+} rCorr + (50%) m - +2 pair of gloves {Parrying} SInv . J - +2 pair of boots {Fly} Will +.... M - amulet "Dileoskov" {Faith rElec Dex+3} Stlth + t - ring "Xomapp" {rPois rN+ Str+4 Dex+3} HPRegen 2.17/turn p - ring "Dubbaole" {Fly rElec rF++ rN+} MPRegen 0.27/turn %: repel missiles, guardian spirit, faith @: paralysed, protected from physical damage, flying, studying Ranged Weapons A: (nimble swimmer 2), mertail }: 2/15 runes: decaying, serpentine a: Renounce Religion (0%), Upheaval (0%), Elemental Force (0%), Disaster Area (0%) You were on level 5 of the Vaults. You worshipped Qazlal. Qazlal was extremely pleased with you. You visited 9 branches of the dungeon, and saw 43 of its levels. You visited the Abyss 1 time. You visited the chambers of the Necropolis 2 times. You also visited: Trove, Bailey, Gauntlet, Wizlab and Desolation. You collected 6755 gold pieces. You spent 4084 gold pieces at shops. Inventory: Hand Weapons a - a +5 demon blade of valour i - a +1 short sword of holy wrath k - the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} (You found it on level 3 of the Elven Halls) Valiant: It becomes more powerful as more dangerous foes come into view. ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. S - a +1 double sword of electrocution V - a +9 double sword of draining (weapon) Y - a +0 demon blade of electrocution Missiles b - 9 atropa-tipped darts (quivered) e - a throwing net n - 78 poisoned darts r - 5 javelins u - 14 darts of disjunction x - 10 datura-tipped darts N - 9 silver javelins U - 18 curare-tipped darts Armour c - the +5 faerie dragon scales {rF+ rCorr MP+8 Dex+3 Stlth+ Hexes} (You took it off the Enchantress on level 3 of the Depths) rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. MP+8: It affects your magic capacity (+8). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. Hexes: It increases the power of your Hexes spells. It cannot be enchanted further. d - the +5 moon troll leather armour (worn) {Spirit, Regen++ MP+5} (You bought it in a shop on level 15 of the Dungeon) Regen++: It increases your rate of health regeneration. MP+5: It affects your magic capacity (+5). It cannot be enchanted further. g - the +0 helmet "Jecwagob" {Dex+5 Ice} (You bought it in a shop on level 4 of the Depths) Dex+5: It affects your dexterity (+5). Ice: It increases the power of your Ice spells. It cannot be enchanted further. m - a +2 pair of gloves of parrying (worn) q - a scarf of resistance (worn) v - a +8 tower shield of corrosion resistance (worn) B - a +1 pair of boots of rampaging C - a +0 pair of gloves of fire D - the +4 Cigotuvi's embrace {Corpsefed rMiasma ^Drain rN+} (You took it off a deep elf zephyrmancer on level 3 of the Elven Halls) Corpsefed: It gathers nearby corpses to temporarily increase the armour it provides. rMiasma: It protects you from foul pestilence. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. It cannot be enchanted further. I - the +4 hat of Hubris (worn) {rCorr} (You took it off Wiglaf on level 1 of the Vaults) rCorr: It protects you from acid and corrosion. It cannot be enchanted further. J - a +2 pair of boots of flying (worn) K - a +2 cloak of air O - the +3 robe of Clouds {*Thunder rCloud rElec} (You found it in a Gauntlet) *Thunder: It occasionally creates storm clouds above nearby enemies. rCloud: It grants its wearer immunity to clouds. rElec: It insulates you from electricity. It cannot be enchanted further. Z - +2 storm dragon scales Jewellery f - the ring "Dokut" {rElec Will+ Str+6} (You found it in a treasure trove) [ring of strength] rElec: It insulates you from electricity. Will+: It increases your willpower. Str+6: It affects your strength (+6). h - the amulet "Hinag" {Dissipate rElec rCorr Str+3 Stlth+} (You found it in a treasure trove) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. j - a +6 ring of strength l - the ring "Devufusa" {*Corrode rN++ Int+6} (You took it off a fire giant on level 2 of the Depths) [ring of intelligence] *Corrode: It may corrode you when you take damage. rN++: It greatly protects you from negative energy. Int+6: It affects your intelligence (+6). o - a +6 ring of dexterity p - the ring "Dubbaole" (worn) {Fly rElec rF++ rN+} (You found it in a treasure trove) [ring of protection from fire] Fly: It grants you flight. rElec: It insulates you from electricity. rF++: It greatly protects you from fire. rN+: It protects you from negative energy. s - a ring of flight t - the ring "Xomapp" (worn) {rPois rN+ Str+4 Dex+3} (You found it on level 10 of the Dungeon) [ring of positive energy] rPois: It protects you from poison. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). w - a ring of see invisible y - a ring of poison resistance z - a ring of magical power A - an amulet of reflection E - a +5 ring of evasion F - a ring of protection from fire G - the amulet "Juwanwam" {Dissipate Harm Int+4} (You found it in the Desolation of Salt) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. Harm: It increases damage dealt and taken. Int+4: It affects your intelligence (+4). H - an amulet of dissipation L - a ring of protection from fire M - the amulet "Dileoskov" (worn) {Faith rElec Dex+3} (You found it in a Gauntlet) [amulet of faith] Faith: It allows you to gain divine favour quickly. rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). P - an amulet of guardian spirit Q - a ring of resist corrosion R - a +4 ring of protection T - a ring of willpower W - the ring of Orghoh {rElec rC- Int+5 Slay+4} (You bought it in a shop on level 4 of the Depths) [ring of slaying] rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Int+5: It affects your intelligence (+5). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). X - the ring of Elif Ocwiu {rElec Dex+6} (You found it in a treasure trove) [ring of dexterity] rElec: It insulates you from electricity. Dex+6: It affects your dexterity (+6). Wands a - a wand of flame (52) b - a wand of light (14) e - a wand of charming (43) c - a wand of roots (20) f - a wand of mindburst (6) d - a wand of digging (9) p - a wand of polymorph (16) Scrolls p - 7 scrolls of poison T - 2 scrolls of torment S - 3 scrolls of silence t - 18 scrolls of teleportation x - 4 scrolls of amnesia W - 3 scrolls of brand weapon r - a scroll of revelation g - 5 scrolls of fog N - 4 scrolls of noise I - 4 scrolls of immolation i - 23 scrolls of identify a - a scroll of enchant armour f - 6 scrolls of fear b - a scroll of blinking V - 3 scrolls of vulnerability Potions e - 4 potions of enlightenment c - 15 potions of curing A - 6 potions of attraction w - 14 potions of heal wounds B - 9 potions of berserk rage b - 7 potions of brilliance g - 7 potions of magic M - 8 potions of mutation m - 3 potions of might r - 5 potions of resistance C - 5 potions of cancellation i - 3 potions of invisibility h - 4 potions of haste k - 5 potions of moonshine L - 11 potions of lignification a - 3 potions of ambrosia Miscellaneous h - a +3 Gell's gravitambourine (2/2) g - a +0 lightning rod (4/4) Skills: + Level 25.0 Fighting - Level 19.1 Long Blades - Level 2.6 Throwing * Level 6.5 Armour - Level 24.2 Dodging - Level 19.6 Shields + Level 9.3 Ice Magic + Level 13.5 Air Magic - Level 17.5 Invocations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Chain Lightning Conj/Air 4% 3d6 100% 9 b - Freezing Cloud Conj/Ice/Air 5% 6-21 77% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Swiftness Air 18% N/A 1% 3 Freeze Ice 52% 1d6 2% 1 Airstrike Air 9% 2d(2-18) 3% 4 Poisonous Vapours Alch/Air 36% 1d2 6% 1 Ensorcelled Hibernation Hex/Ice 12% N/A 22% 2 Forge Lightning Spire Air/Frge 9% 3d4 52% 4 Vhi's Electric Charge Tloc/Air 18% N/A 52% 4 Apportation Tloc 0% N/A 69% 1 Foxfire Conj/Fire 0% 2x1d4 69% 1 Kinetic Grapnel Frge 0% 1d4 69% 1 Kiss of Death Conj/Necr 0% 2d5 69% 1 Magic Dart Conj 0% 1d3 69% 1 Summon Small Mammal Summ 0% N/A 69% 1 Blink Tloc 0% N/A 83% 2 Construct Spike Launche Frge 0% 2d3 83% 2 Grave Claw Necr 0% 2d7 83% 2 Lesser Beckoning Tloc 0% N/A 83% 2 Searing Ray Conj 0% 2d4 83% 2 Call Canine Familiar Summ 0% N/A 96% 3 Confusing Touch Hex 0% N/A 96% 3 Fugue of the Fallen Necr 0% N/A 96% 3 Gloom Hex/Necr 0% N/A 96% 3 Launch Clockwork Bee Frge 0% N/A 96% 3 Maxwell's Portable Pile Tloc 0% (3-9)d2 96% 3 Sigil of Binding Hex 0% N/A 96% 3 Stone Arrow Conj/Erth 0% 3d7 96% 3 Tukima's Dance Hex 0% N/A 96% 3 Awaken Armour Erth/Frge 0% N/A 100% 4 Brom's Barrelling Bould Conj/Erth 0% 2d4 100% 4 Cause Fear Hex 0% N/A 100% 4 Dimensional Bullseye Hex/Tloc 0% N/A 100% 4 Dispel Undead Necr 0% 3d6 100% 4 Eringya's Surprising Cr Summ 0% N/A 100% 4 Flame Wave Conj/Fire 0% 2d4 100% 4 Forge Blazeheart Golem Fire/Frge 0% N/A 100% 4 Iskenderun's Mystic Bla Conj/Tloc 0% 2d3 (+2d1 100% 4 Martyr's Knell Necr/Summ 0% N/A 100% 4 Passage of Golubria Tloc 0% N/A 100% 4 Petrify Alch/Erth 0% N/A 100% 4 Rending Blade Conj/Frge 0% 2d6 100% 4 Sticky Flame Fire/Alch 0% 2d4 100% 4 Summon Seismosaurus Egg Summ/Erth 0% N/A 100% 4 Alistair's Intoxication Alch 0% N/A 100% 5 Curse of Agony Necr 0% N/A 100% 5 Irradiate Conj/Alch 0% 3d11 100% 5 Lee's Rapid Deconstruct Erth 0% 3d4* 100% 5 Nazja's Percussive Temp Frge 0% 4d4 100% 5 Conjure Ball Lightning Conj/Air 4% 3x3d6 100% 6 Dispersal Tloc 0% N/A 100% 6 Eringya's Noxious Bog Alch 0% 4d6 100% 6 Forge Monarch Bomb Fire/Frge 0% 4d5 100% 6 Plasma Beam Fire/Air 4% 2x1d14 100% 6 Starburst Conj/Fire 0% 6d3 100% 6 Malign Gateway Summ/Tloc 0% N/A 100% 7 Manifold Assault Tloc 0% N/A 100% 7 Rimeblight Ice/Necr 3% 2d4 (prima100% 7 Summon Hydra Summ 0% N/A 100% 7 Borgnjor's Revivificati Necr 0% N/A 100% 8 Disjunction Tloc 0% N/A 100% 8 Infestation Necr 0% N/A 100% 8 Summon Horrible Things Summ 0% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:6 Lair (5/5) D:8 Swamp (4/4) Lair:2 Snake (4/4) Lair:3 Slime (0/5) Lair:5 Orc (2/2) D:12 Elf (3/3) Orc:2 Vaults (5/5) D:13 Crypt (0/3) Vaults:3 Depths (4/4) D:15 Zot (0/5) Depths:4 Bailey (visited) WizLab (visited) Desolation (visited) Gauntlet (visited) The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Shops: D:9 = D:10 : D:11 ( D:15 [ Orc:1 =: Orc:2 ((([ Elf:2 := Snake:4 !!!(( Vaults:1 :? Vaults:3 ::([ Depths:2 =:= Depths:4 [= Portals: Hell: Depths:1 Depths:2 Depths:3 Depths:4 Abyss: Depths:2 Depths:3 Pandemonium: Depths:2 Ziggurat: Depths:4 Annotations: D:13 2 transporters Lair:3 exclusion: ice statue Swamp:3 Mara Elf:2 3 runed translucent doors Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History The yaktaur shoots a bolt. The bolt hits you!!! The bolt freezes you! You encounter a storm dragon. The undying armoury hits you!! The undying armoury hits you but does no damage. The undying armoury hits you. You feel more protected from physical attacks. The dread lich casts a spell. The dread lich flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The ironbound preserver hits you but does no damage. The ghostly frost giant hits you with a +1 battleaxe of freezing!! The golden dragon bites you. The golden dragon claws you but does no damage. The golden dragon tramples you! * * * LOW HITPOINT WARNING * * * You hold your ground! The stone giant shoots a bolt. The bolt hits you!! * * * LOW HITPOINT WARNING * * * The bolt freezes you. * * * LOW HITPOINT WARNING * * * The undying armoury hits you. * * * LOW HITPOINT WARNING * * * The undying armoury hits you! * * * LOW HITPOINT WARNING * * * You feel more protected from physical attacks. The undying armoury hits you but does no damage. The tengu reaver casts a spell at you. The bolt of poison hits the undying armoury. The undying armoury completely resists. The bolt of poison hits you! You resist. * * * LOW HITPOINT WARNING * * * The bolt of poison hits something. The ghostly frost giant is no longer encased in ice. The storm dragon breathes lightning at you. The bolt of lightning hits the undying armoury! The undying armoury resists. The bolt of lightning hits you. You resist. * * * LOW HITPOINT WARNING * * * The yaktaur shoots a bolt. The bolt is repelled. Something touches you but does no damage. The undying armoury hits you! You die... Q#≈...#....######C #..D..#....#.≈≈.≈# .D.C÷.#[[..#..≈..# ≈..)#..)≈#≈[D≈ ..C≈).[≈≈≈.. #####≈≈§)≈QQ[##### ≈≈≈.)†)≈