hittemvvvvhard Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 3, D:1) a +0 club (8, 10, D:1) a +0 robe (10, 10, D:1) 3 gold pieces (10, 11, D:1) a +0 dagger (10, 12, D:1) a scroll of remove curse (11, 10, D:1) 28 stones (11, 11, D:1) 15 gold pieces (11, 12, D:1) a +0 scale mail (12, 10, D:1) a +0 hand axe (12, 11, D:1) a scroll of identify (12, 12, D:1) 12 gold pieces (13, -11, D:1) a +0 short sword (19, -6, D:1) a +0 ring mail (26, -8, D:1) a +0 club (26, 0, D:1) a cursed +0 robe (50, -16, D:1) a +0 robe (51, 2, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (13, 35, D:2) a +0 dagger (14, 6, D:2) a +0 dagger (17, 3, D:2) a +0 hand axe (19, 30, D:2) a +0 club (24, 13, D:2) a +0 club a +0 whip (30, 2, D:2) a +0 leather armour (35, 45, D:2) a +0 chain mail Level 3 of the Dungeon (0, 0, D:3) a +0 spear (3, -13, D:3) a +2 flail of protection (4, -15, D:3) a +0 club (4, -13, D:3) a +0 spear (5, -14, D:3) a +0 spear (15, -15, D:3) a +0 short sword (26, -7, D:3) a cursed +0 dagger (27, -24, D:3) a cursed +0 club (30, 4, D:3) a +0 chain mail (40, -24, D:3) a +0 club (41, -15, D:3) a +0 plate armour (41, -12, D:3) a +0 club a +0 dagger a +0 scale mail a +1 flail of holy wrath a +0 club a +0 scale mail (59, -13, D:3) a +0 flail Level 4 of the Dungeon (0, 0, D:4) the +5 ring mail of the Blizzard {Str+4 Dex+7} It affects your strength (+4). It affects your dexterity (+7). If you switch to wearing this armour, your AC will rise 6 points (9 -> 15) (7, 15, D:4) a +0 giant club (8, 12, D:4) a +0 spear (9, 1, D:4) a +0 giant club (9, 3, D:4) a +0 robe (11, 15, D:4) a +0 short sword (14, 2, D:4) a cursed +0 pair of boots (22, 18, D:4) a +0 plate armour (25, 4, D:4) a +0 ring mail a +0 club a +0 dagger a +0 robe (39, 31, D:4) a +0 chain mail (43, 7, D:4) a +0 hand axe a +0 leather armour (60, 42, D:4) a +0 giant club Level 5 of the Dungeon (0, 0, D:5) a +0 whip (2, -16, D:5) a +0 dagger a +0 robe a +0 rapier a +0 leather armour (11, 0, D:5) a +0 giant club (11, 16, D:5) a +0 war axe (12, -27, D:5) a +0 dagger a +0 robe (15, 0, D:5) a scroll of enchant weapon an uncursed staff of poison {rPois} (17, -26, D:5) a +0 whip a +0 scale mail a +0 short sword a +0 hand axe a +0 leather armour (18, -26, D:5) a +0 dagger a cursed +0 robe (22, -29, D:5) a +0 hand axe (24, -35, D:5) a scroll of enchant weapon (24, 16, D:5) a +0 giant spiked club (25, -21, D:5) a scroll of noise {!r} (28, -21, D:5) a +0 scale mail (32, -13, D:5) a scroll of immolation {!r} (41, 3, D:5) a scroll of enchant weapon (52, -27, D:5) the +9 mace of Wyrd {flame, *Corrode Str+2 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It lets you see invisible. It may corrode you when you take damage. the +5 dagger "Gubiju" {chaos, rC- rN+ MR+ Dex+7} Each time it hits an enemy it has a different, random effect. It affects your dexterity (+7). It makes you vulnerable to cold. It protects you from negative energy. It affects your resistance to hostile enchantments. Level 6 of the Dungeon [Shop] Tiatsoala's Armour Shop the +1 pair of gloves "Hiyliug" {-Tele rN+ rCorr Str+3} (324 gold) It affects your strength (+3). It protects you from negative energy. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. If you switch to wearing this armour, your AC will rise 2 points (9 -> 11) a +0 scale mail (48 gold) a +0 robe (8 gold) a +0 scale mail (48 gold) a +1 ring mail of cold resistance (192 gold) a +2 ring mail of positive energy (216 gold) a +0 helmet (54 gold) a +3 scale mail of poison resistance (276 gold) a +0 pair of boots (54 gold) (0, 0, D:6) a +0 dagger a +0 robe (1, 0, D:6) a +0 dagger (2, 0, D:6) a +0 trident (4, 2, D:6) a +0 robe (23, -26, D:6) a +0 hand axe Level 7 of the Dungeon (0, 0, D:7) a +2 dagger of venom (24, -35, D:7) a +0 ring mail (26, -8, D:7) a +0 hand axe (26, -6, D:7) a +0 flail a +0 whip (30, -25, D:7) an uncursed staff of poison (42, -31, D:7) a +2 halberd a +0 robe (43, -25, D:7) a cursed +0 morningstar a +0 robe (43, -24, D:7) a +4 falchion a +0 robe a cursed +2 antimagic war axe a +0 robe (48, -11, D:7) a +0 hand axe Level 8 of the Dungeon [Shop] Uczoqew's Weapon Boutique the +5 demon whip "Spellbinder" {antimagic, MR+} (1156 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. a +0 eveningstar (210 gold) a +2 vorpal hand axe (231 gold) the +3 great sword of Riezonil {antimagic, rC+} (679 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from cold. a +3 flail of protection (296 gold) a +4 war axe of draining (396 gold) a +0 falchion (42 gold) 19 arrows (53 gold) a +0 rapier (56 gold) a +0 short sword (42 gold) a +0 great mace (91 gold) (0, 0, D:8) a +0 leather armour (1, -2, D:8) a +0 giant spiked club (1, -1, D:8) a +0 hand axe (1, 0, D:8) a +0 dagger a +0 robe a +0 dagger a +0 leather armour a +0 hand axe a +0 hand axe (1, 1, D:8) a +0 robe a +0 dagger (1, 4, D:8) a cursed +0 falchion a cursed +0 robe a +1 mace a +0 robe (3, -24, D:8) a +0 shortbow (6, 6, D:8) a +0 robe (8, 10, D:8) a cursed +0 short sword a +0 robe a cursed +0 scimitar a +0 robe (9, 10, D:8) a +0 giant club (13, -12, D:8) a +0 leather armour (18, -18, D:8) a cursed -1 whip (22, -13, D:8) a +0 long sword (25, 16, D:8) a +0 mace (27, -25, D:8) a +0 giant spiked club Level 9 of the Dungeon [Shop] Migelledia's Gadget Shop a phial of floods (520 gold) a lamp of fire (520 gold) a wand of random effects (11) (84 gold) a wand of flame (20) (143 gold) a lightning rod (4/4) (520 gold) a phantom mirror (390 gold) a crystal ball of energy (260 gold) a sack of spiders (260 gold) a crystal ball of energy (260 gold) (2, 4, D:9) a +0 giant spiked club (25, 8, D:9) a +0 dire flail a +0 chain mail a +0 dagger a +0 robe (25, 9, D:9) a +0 club a +0 trident (36, -13, D:9) a +0 whip (37, -13, D:9) a +0 spear (38, -14, D:9) a +0 club (38, 23, D:9) a +0 dagger (38, 24, D:9) a +0 dagger a +0 robe a +0 short sword a +0 ring mail (39, -13, D:9) a +0 spear a +0 scale mail (39, -9, D:9) a +0 whip (40, -15, D:9) a +0 halberd (40, -8, D:9) a +0 club (54, -13, D:9) a +0 rapier (54, -1, D:9) 2 scrolls of immolation Level 10 of the Dungeon (6, 10, D:10) a +0 leather armour (17, 40, D:10) a +0 club (21, 25, D:10) a +0 long sword (26, 17, D:10) a +0 long sword (32, 44, D:10) a scroll of enchant weapon (35, 22, D:10) the +3 dagger of Dinluydd {venom, *Drain rElec rN+++ Dex+2} It poisons the flesh of those it strikes. It affects your dexterity (+2). It insulates you from electricity. It renders you almost immune to negative energy. It causes draining when unequipped. (38, 29, D:10) a +1 great mace of protection (40, 9, D:10) a +0 hand axe a +0 leather armour a +0 dagger a +0 robe (41, 9, D:10) a cursed +0 club (41, 21, D:10) a +2 dagger of pain (42, 20, D:10) a +0 giant club a +0 giant club (44, 16, D:10) a +0 giant club a +0 great mace a +0 shortbow (45, 18, D:10) a +0 quarterstaff a +0 hunting sling a +0 leather armour Level 11 of the Dungeon (0, 0, D:11) a scroll of amnesia (3, 0, D:11) a large rock {!d !f} (4, 1, D:11) a large rock {!d !f} (12, 4, D:11) a jackal skeleton a necrophage corpse the Ecumenical Temple