hitsuchi the Dungeon (0, 50, D) a crystal ball of energy (0, 52, D) an uncursed staff of death (1, 32, D) an uncursed staff of conjuration (1, 33, D) a crystal ball of energy (1, 34, D) the cursed +1 mace of the Real Monster {speed, rPois} Attacks with this weapon are significantly faster. It protects you from poison. It has a curse placed upon it. (1, 51, D) a +3 war axe of chopping (1, 52, D) a manual of Staves (2, 15, D) a +0 battleaxe of freezing (2, 34, D) a +2 centaur barding of fire resistance (2, 50, D) an uncursed staff of poison (2, 51, D) an uncursed staff of earth (2, 52, D) a +0 long sword (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a +2 fustibalus of freezing (3, 16, D) a crystal ball of energy (3, 19, D) (unseen) (3, 32, D) an uncursed staff of conjuration (3, 33, D) a +1 glaive of venom (3, 34, D) a +1 scale mail of fire resistance (3, 50, D) A Primer on Spellweaving Spells Type Level a - Regeneration Charms/Necromancy 3 b - Tukima's Dance Hexes 3 c - Portal Projectile Hexes/Translocation 3 d - Spectral Weapon Hexes/Charms 3 e - Teleport Other Translocation 3 (3, 51, D) an uncursed staff of power (3, 52, D) a +0 war axe (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a lamp of fire (4, 16, D) an uncursed staff of fire (4, 17, D) an uncursed staff of wizardry (4, 33, D) an uncursed staff of cold (4, 34, D) a +2 robe of positive energy (4, 50, D) a +0 dagger (4, 52, D) a +0 short sword (5, 14, D) a +2 scimitar of electrocution (5, 15, D) an uncursed amulet of rage (5, 16, D) an uncursed staff of death (5, 20, D) a +2 dagger of speed (unseen) (5, 34, D) a +1 plate armour of cold resistance (5, 40, D) a +4 rapier of flaming the amulet of Tysi {RegenMP Str+5 Slay-4} [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (+5). It affects your accuracy and damage with ranged weapons and melee attacks (-4). (5, 52, D) a +3 dagger of venom (5, 57, D) a +0 glaive (5, 58, D) a +0 whip (unseen) (5, 59, D) a +0 war axe (unseen) (5, 60, D) a +0 scimitar (unseen) (6, 15, D) a +4 rapier of electrocution (6, 32, D) a +1 battleaxe of chopping (6, 33, D) a +0 pair of gloves of dexterity (6, 34, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (6, 52, D) Vehumet's Guide on Conjuration Spells Type Level a - Static Discharge Conjuration/Air 3 b - Iskenderun's Mystic Blast Conjuration 4 c - Throw Icicle Conjuration/Ice 4 d - Freezing Cloud Conjuration/Ice/Air 6 (6, 58, D) a +0 long sword of venom a +0 cloak an uncursed ring of flight a +0 long sword a +0 mace a +0 hand axe a +2 cloak of invisibility a cursed -2 long sword a cursed +0 cloak an uncursed amulet of harm a +0 great sword of holy wrath a +0 cloak (6, 60, D) a +0 glaive of venom (unseen) (7, 14, D) a phial of floods (7, 15, D) a +2 ring mail of fire resistance (7, 16, D) a lamp of fire (7, 32, D) an uncursed staff of summoning (7, 33, D) a +2 falchion of holy wrath (7, 34, D) the +5 great sword of the Vulture {freeze, SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you see invisible. (7, 50, D) a book of Clouds (7, 51, D) a crystal ball of energy (7, 52, D) an uncursed staff of wizardry (7, 56, D) a cursed +0 glaive (unseen) (7, 58, D) a +0 mace the amulet of Vitality {Regen+ HP+15} [amulet of regeneration] It affects your health (+15). It increases your rate of regeneration. a +0 morningstar a +0 dire flail a +0 short sword a +0 rapier a +0 cloak (7, 59, D) a +0 rapier (unseen) (7, 60, D) a +0 mace (unseen) (8, 14, D) a cursed ring of attention (8, 15, D) an uncursed ring of poison resistance (8, 16, D) an uncursed staff of death (8, 32, D) a lamp of fire (8, 34, D) the cursed +0 flail of Trial by Ordeal {crush, +Fly} It inflicts extra damage upon your enemies. It lets you fly. It has a curse placed upon it. (8, 50, D) a lamp of fire (8, 51, D) a +0 morningstar (8, 52, D) the ring "Ejieviur" {rElec rF+ Dex+3} [ring of protection from fire] It affects your dexterity (+3). It protects you from fire. It insulates you from electricity. (8, 57, D) a +0 trident (8, 60, D) a +3 quarterstaff of protection (unseen) (9, 16, D) a +3 ring mail of poison resistance (9, 32, D) a +2 chain mail of magic resistance (9, 34, D) a lamp of fire (9, 50, D) a +3 ring mail of cold resistance (9, 51, D) a phial of floods (9, 52, D) a +3 scale mail of fire resistance (10, 1, D) a +0 shield a +0 scale mail the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) an uncursed staff of earth (10, 15, D) a lightning rod (4/4) (10, 16, D) the +11 short sword "Umuim" {freeze, Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). (10, 33, D) the cursed +2 hand axe of Yeast {venom, +Fly} It poisons the flesh of those it strikes. It lets you fly. It has a curse placed upon it. (10, 34, D) a +1 quarterstaff of draining (10, 51, D) the cursed +1 plate armour "Kufien" {Str+3} It affects your strength (+3). It has a curse placed upon it. (10, 52, D) an uncursed staff of summoning (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a +1 hand axe of electrocution (11, 16, D) an uncursed staff of wizardry (11, 32, D) the +1 robe of Koemecseribb {rElec Slay+2 Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It insulates you from electricity. It makes you more stealthy. (11, 33, D) an uncursed staff of power (11, 34, D) an uncursed staff of death (11, 51, D) a book of Debilitation (11, 52, D) a +2 helmet of intelligence (12, 14, D) an uncursed staff of wizardry (12, 15, D) an uncursed staff of conjuration (12, 16, D) a +6 antimagic long sword (12, 32, D) a lightning rod (4/4) (12, 33, D) a phial of floods (12, 34, D) a +1 glaive of protection (12, 50, D) a +0 scimitar (12, 51, D) an uncursed staff of energy (12, 52, D) a +0 dagger (12, 54, D) a +2 spear of piercing (unseen) (13, 32, D) a +2 leather armour of poison resistance (13, 33, D) Vyjie's Collected Works on Doomed Intoxication Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Spider Form Transmutation/Poison 3 c - Animate Dead Necromancy 4 d - Bolt of Draining Conjuration/Necromancy 5 (13, 50, D) the Papyrus of Congealing Envenoming Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Freezing Cloud Conjuration/Ice/Air 6 d - Ozocubu's Refrigeration Ice 6 (13, 51, D) the Tome of Damage Dealing and Flames Spells Type Level a - Sting Conjuration/Poison 1 b - Bolt of Draining Conjuration/Necromancy 5 c - Bolt of Fire Conjuration/Fire 6 (13, 52, D) the +5 ice dragon scales of Calculation {rF- rC++ SInv Stlth+} It makes you vulnerable to fire. It greatly protects you from cold. It lets you see invisible. It makes you more stealthy. (14, 50, D) the cursed +0 dagger "Horutuvu" {pierce, +Inv rElec MR- Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you turn invisible. It has a curse placed upon it. (14, 52, D) a +4 plate armour of fire resistance (17, 15, D) an uncursed ring of fire a +5 ring of strength a cursed ring of resist corrosion an uncursed ring of fire the ring "Sefonwoh" {Int+2 SInv Stlth+} [ring of stealth] It affects your intelligence (+2). It lets you see invisible. It makes you more stealthy. the ring of Nyruamy {+Fly Str-3 Int+3 Dex+4} [ring of flight] It affects your strength (-3). It affects your intelligence (+3). It affects your dexterity (+4). It lets you fly. a +4 ring of slaying a +2 pair of boots of flying an uncursed ring of fire a +0 war axe (17, 25, D) a +0 long sword a +0 plate armour 3 potions of haste a +0 hand axe the cursed +0 hand crossbow of Noon {flame, rF- MR+ Dex+5 SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+5). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. a +0 plate armour a +0 great sword 7 boomerangs a +0 chain mail the ring of Amorality {rElec rPois rF++ Slay-4} [ring of poison resistance] It affects your accuracy and damage with ranged weapons and melee attacks (-4). It greatly protects you from fire. It insulates you from electricity. It protects you from poison. a +2 hand axe of flaming a +0 chain mail (18, 24, D) a +0 short sword a +0 chain mail a +0 halberd the +10 scale mail "Iddis" {rElec rF+ Dex+4 SInv} It affects your dexterity (+4). It protects you from fire. It insulates you from electricity. It lets you see invisible. (18, 25, D) a +0 giant spiked club a +0 flail a +0 plate armour a +0 giant club the +9 dagger of Execution {distort, rF+ MR+ Int-3} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (-3). It protects you from fire. It affects your resistance to hostile enchantments. a +0 chain mail 3 large rocks (18, 26, D) a large rock (18, 27, D) a +0 dagger a +2 robe of fire resistance the cursed ring of Ezoycli {Str+4 Int-3} [ring of intelligence] It affects your strength (+4). It affects your intelligence (-3). It has a curse placed upon it. (18, 48, D) an uncursed staff of summoning (18, 49, D) a crystal ball of energy (18, 50, D) a book of Death (19, 1, D) a cursed amulet of rage (19, 16, D) a lamp of fire (19, 17, D) a +0 chain mail (19, 24, D) a +0 flail a +0 plate armour a +0 glaive a cursed +0 plate armour (19, 25, D) 2 large rocks a +0 dagger a +2 robe of cold resistance (19, 27, D) a +0 troll leather armour (unseen) (19, 33, D) a lightning rod (4/4) (19, 48, D) a +0 whip (19, 50, D) a book of Changes (20, 0, D) an uncursed staff of conjuration (20, 16, D) a +0 mace (20, 17, D) an uncursed staff of wizardry (20, 24, D) a +0 giant club the cursed +0 leather armour of the Wumpus {rF+ MR++ rCorr Int-5} It affects your intelligence (-5). It protects you from fire. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (20, 32, D) a +2 ring mail of cold resistance (20, 33, D) a +1 antimagic dagger (20, 48, D) an uncursed staff of poison (20, 49, D) a box of beasts (20, 50, D) a +3 hunting sling of freezing (21, 32, D) a +0 pair of gloves of archery (21, 49, D) a +0 whip (21, 50, D) a +0 trident (22, 1, D) a +0 rapier of speed (22, 16, D) a +0 troll leather armour (22, 17, D) a phial of floods (22, 32, D) the +7 plate armour of the Sea {rN+ Str-2 Int+6} It affects your strength (-2). It affects your intelligence (+6). It protects you from negative energy. (22, 33, D) a +6 rapier of draining (22, 34, D) a +9 plate armour of ponderousness (22, 48, D) a phantom mirror (22, 49, D) Piaduf's Tome of Good Luck and Unholy Rituals Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Ozocubu's Armour Charms/Ice 3 d - Spectral Weapon Hexes/Charms 3 e - Agony Necromancy 5 f - Deflect Missiles Charms/Air 6 (22, 50, D) a lamp of fire (23, 0, D) a fan of gales (23, 1, D) a +2 chain mail of poison resistance (23, 6, D) (unseen) (23, 17, D) an uncursed staff of power (23, 32, D) the cursed +1 scythe of Nal Kuam {speed, rElec rC- Str+8 Int-2} Attacks with this weapon are significantly faster. It affects your strength (+8). It affects your intelligence (-2). It makes you vulnerable to cold. It insulates you from electricity. It has a curse placed upon it. (23, 33, D) an uncursed staff of summoning (23, 48, D) an uncursed staff of power (23, 49, D) the ring "Usofa" {Ice Str+3 Int+5 Slay+2} [ring of ice] It enhances your ice magic. It affects your strength (+3). It affects your intelligence (+5). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to fire. It protects you from cold. (23, 50, D) an uncursed staff of poison (23, 56, D) a +0 rapier (unseen) (24, 1, D) a crystal ball of energy (24, 16, D) a +1 falchion of electrocution (24, 17, D) the +3 robe of Folly {Archmagi, MR-- Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. (24, 18, D) a lightning rod (4/4) (24, 32, D) a +3 glaive of protection (24, 33, D) a +2 eveningstar of protection (24, 34, D) a +6 short sword of draining (24, 49, D) +0 steam dragon scales (24, 50, D) a +0 flail (24, 54, D) a +0 short sword (unseen) (24, 56, D) a +0 flail (unseen) (25, 0, D) the +7 rapier of the Endless Expanse {pierce, MR+ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your resistance to hostile enchantments. (25, 1, D) an uncursed staff of air (25, 16, D) a phantom mirror (25, 18, D) a lamp of fire (25, 32, D) a +0 hunting sling of flaming (25, 33, D) the +3 hunting sling "Spiderbane" {freeze, rC+ Str-5 Dex+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (-5). It affects your dexterity (+4). It protects you from cold. (25, 34, D) a +2 dagger of speed (25, 48, D) the cursed +1 chain mail "Jaset Ylu" {rN+ Str+2 SInv} It affects your strength (+2). It protects you from negative energy. It lets you see invisible. It has a curse placed upon it. (25, 49, D) a +0 long sword (25, 50, D) a +1 leather armour of cold resistance (25, 56, D) a +1 flail of crushing (unseen) (26, 0, D) a crystal ball of energy (26, 1, D) an uncursed staff of conjuration (26, 17, D) a +2 robe of magic resistance (26, 32, D) a +2 flail of protection (26, 33, D) a +0 dagger of venom (26, 34, D) a +2 plate armour of magic resistance (26, 48, D) a +0 pair of boots of running (26, 50, D) the cursed +1 hand axe of Destiny {antimagic, MR++ Str+3 Dex+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It has a curse placed upon it. (26, 53, D) a +0 trident (26, 54, D) a +0 scimitar (unseen) (26, 55, D) a +0 short sword (unseen) (26, 56, D) a +0 war axe (still there?) the +5 war axe "Dragon's Tongue" {holy, *Noise rN+++ Int-5 Stlth+} (still there?) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (-5). It renders you almost immune to negative energy. It may make noises in combat. It makes you more stealthy. (27, 1, D) an uncursed staff of air (27, 32, D) an uncursed staff of energy (27, 33, D) the +10 large shield of Ignorance {rN+ Int-4} It affects your intelligence (-4). It protects you from negative energy. (27, 48, D) a +0 battleaxe (27, 49, D) a +3 plate armour of fire resistance (27, 50, D) a +0 mace (27, 53, D) a +0 trident (unseen) (27, 54, D) a +0 hand axe a +2 vampiric broad axe a +0 mace a +0 long sword a +0 cloak a +0 flail (27, 55, D) a +0 war axe (27, 56, D) a +0 short sword (unseen) (28, 0, D) a +0 quarterstaff of draining (28, 16, D) a +0 glaive of protection (28, 17, D) a +0 leather armour (28, 33, D) the cursed +1 leather armour of Cammyag {Str+7 SInv} It affects your strength (+7). It lets you see invisible. It has a curse placed upon it. (28, 48, D) a phial of floods (28, 49, D) a +4 hunting sling of velocity (28, 50, D) an uncursed ring of flight (28, 53, D) a +0 halberd (28, 54, D) a +0 mace the ring "Kenopufy" {rPois rF+} [ring of protection from fire] It protects you from fire. It protects you from poison. a +3 war axe of electrocution a +0 war axe (28, 55, D) the cursed +3 whip of the Living Dead {protect, rF+ rC+ Str+2 Dex+4} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+2). It affects your dexterity (+4). It protects you from fire. It protects you from cold. It has a curse placed upon it. a +1 flail of holy wrath a +0 long sword a +0 cloak a +0 dire flail a +0 battleaxe a +0 scimitar (28, 56, D) a cursed +0 trident (still there?) a +0 war axe (still there?) (29, 1, D) an uncursed staff of wizardry (29, 17, D) an uncursed staff of earth (29, 33, D) the +5 great sword of the Sky {slice, -Tele +Rage rElec Stlth+} It inflicts extra damage upon your enemies. It insulates you from electricity. It lets you go berserk. It prevents most forms of teleportation. It makes you more stealthy. (29, 48, D) an uncursed staff of poison (29, 49, D) a phantom mirror (29, 50, D) a +2 arbalest of freezing (29, 54, D) a cursed -3 glaive (unseen) (29, 55, D) a +0 glaive (unseen) (29, 56, D) a +0 scimitar (30, 49, D) a +0 hand axe (30, 50, D) the Incunabulum of Icy Flight Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Poisonous Vapours Poison/Air 2 c - Static Discharge Conjuration/Air 3 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Conjure Ball Lightning Conjuration/Air 6 (31, 48, D) a book of Spatial Translocations (31, 49, D) a +1 naga barding of fire resistance (31, 50, D) an uncursed staff of death (31, 58, D) a +4 quarterstaff of crushing (unseen) (32, 48, D) a +2 ring mail of cold resistance (32, 49, D) a phantom mirror (32, 50, D) an uncursed staff of fire (33, 48, D) a +0 short sword (33, 50, D) a phantom mirror (34, 28, D) a +0 morningstar of venom (34, 49, D) a lightning rod (4/4) (34, 50, D) a +1 whip of freezing (35, 0, D) a lamp of fire (35, 14, D) an uncursed staff of conjuration (35, 15, D) an uncursed staff of conjuration (35, 28, D) the amulet "Xecwaysm" {Gourm Dex+4} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your dexterity (+4). (36, 0, D) the cursed +3 dagger of Ruination {venom, Int+2} It poisons the flesh of those it strikes. It affects your intelligence (+2). It has a curse placed upon it. (36, 1, D) a +1 rapier of speed (36, 15, D) a lamp of fire (36, 29, D) the cursed +1 dire flail of the Wheel {crush, rC+ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from cold. It has a curse placed upon it. (36, 33, D) a +4 antimagic short sword (unseen) (37, 6, D) a +0 mace (unseen) (37, 14, D) a phantom mirror (37, 15, D) a phantom mirror (37, 28, D) a +0 cloak of magic resistance (37, 29, D) a Necronomicon (38, 5, D) a +0 trident the +4 shortbow of the Depths {venom, Str+8} It poisons the ammo it fires. It affects your strength (+8). (38, 6, D) a cursed +0 mace an uncursed ring of protection from fire a +0 dire flail (38, 14, D) a +3 plate armour of fire resistance (38, 15, D) a +2 hand crossbow of flaming (38, 16, D) a +5 ring of strength 4 scrolls of blinking a cursed ring of fire (38, 29, D) a +1 morningstar of protection (38, 43, D) a +2 demon whip of pain (38, 48, D) a +2 leather armour of positive energy (38, 49, D) an uncursed staff of poison (38, 50, D) a +2 ring mail of magic resistance (39, 1, D) a +0 whip of electrocution (39, 6, D) a +0 dire flail (unseen) (39, 8, D) a +0 halberd (unseen) (39, 15, D) a crystal ball of energy (39, 19, D) (unseen) (39, 28, D) a phantom mirror (39, 48, D) an uncursed amulet of harm (39, 49, D) a +2 shield of fire resistance (39, 50, D) the +1 long sword of Circularity {slice, rN+ MP+9 Str-2 Dex+2} It inflicts extra damage upon your enemies. It affects your strength (-2). It affects your dexterity (+2). It protects you from negative energy. It affects your magic capacity (+9). (40, 0, D) a +0 quarterstaff of crushing (40, 1, D) an uncursed staff of death (40, 6, D) a +0 mace (unseen) (40, 7, D) a +0 flail (unseen) (40, 15, D) a +1 mace of protection (40, 28, D) a +4 hand crossbow of flaming (40, 29, D) a +3 morningstar of crushing (40, 48, D) an uncursed staff of conjuration (40, 49, D) a +2 robe of magic resistance (40, 50, D) a lamp of fire (41, 0, D) an uncursed staff of power (41, 1, D) an uncursed staff of poison (41, 48, D) Juaji's Disquisition on Dusty Cold Spells Type Level a - Sandblast Earth 1 b - Stone Arrow Conjuration/Earth 3 c - Summon Ice Beast Ice/Summoning 4 d - Statue Form Transmutation/Earth 6 (41, 49, D) the +5 mace "Sofig" {protect, rElec} It grants its wielder temporary protection when it strikes (+7 to AC). It insulates you from electricity. (41, 50, D) an uncursed staff of wizardry (42, 1, D) a +1 buckler of protection (42, 14, D) a book of Conjurations (42, 15, D) a +4 great mace of holy wrath (42, 28, D) a lightning rod (4/4) (42, 42, D) a +0 trident (42, 48, D) a crystal ball of energy (42, 49, D) an uncursed ring of protection from cold (42, 50, D) a book of Conjurations (43, 14, D) an uncursed ring of flight (43, 15, D) a +4 antimagic quarterstaff (43, 49, D) a +2 arbalest (43, 50, D) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (44, 48, D) a +2 vampiric hand axe (44, 49, D) a +3 scale mail of positive energy (44, 50, D) a +2 vampiric short sword (44, 51, D) a book of Changes (45, 48, D) an uncursed ring of positive energy (45, 49, D) an uncursed ring of see invisible (45, 50, D) a +4 ring of evasion (45, 51, D) a +0 shortbow of freezing (46, 48, D) the ring of the Mage {Wiz MR++ Int+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. (46, 49, D) a +2 amulet of reflection (46, 50, D) an uncursed staff of earth (46, 51, D) a book of Ice (47, 48, D) the Incunabulum of Battle Magic Spells Type Level a - Searing Ray Conjuration 2 b - Iskenderun's Mystic Blast Conjuration 4 c - Bolt of Draining Conjuration/Necromancy 5 d - Irradiate Conjuration/Transmutation 5 (47, 49, D) the cursed +1 quarterstaff of Pride {pain, rF+ rC+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. It protects you from cold. It has a curse placed upon it. (47, 50, D) a +3 halberd of freezing (47, 51, D) a +2 ring mail of poison resistance (48, 48, D) a +0 hand crossbow of freezing (48, 49, D) a book of Burglary (48, 50, D) the +6 long sword of Jehick {elec, *Slow Str+5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+5). It may slow you when you take damage. (48, 51, D) a phantom mirror (49, 12, D) a +2 broad axe of venom (49, 24, D) a +0 rapier of speed (49, 48, D) an uncursed staff of summoning (49, 49, D) a +4 ring of evasion (49, 50, D) a crystal ball of energy (50, 0, D) a fan of gales (50, 1, D) an uncursed staff of summoning (50, 12, D) a +1 vampiric whip (50, 25, D) a +2 robe of magic resistance (50, 36, D) an uncursed staff of wizardry (50, 37, D) a +1 war axe of venom (50, 48, D) a cursed staff of air (50, 49, D) an uncursed staff of air (50, 50, D) a fan of gales (51, 0, D) a +2 hand axe of freezing (51, 7, D) a +0 halberd (unseen) (51, 8, D) a +0 mace (unseen) (51, 9, D) a +1 spear of flaming (unseen) (51, 12, D) a fan of gales (51, 13, D) a +3 spear (51, 24, D) an uncursed staff of air (51, 25, D) a +3 battleaxe of venom (51, 36, D) a +0 battleaxe of freezing (51, 37, D) a lamp of fire (51, 48, D) an uncursed staff of air (51, 49, D) a manual of Necromancy (51, 50, D) a +4 chain mail of cold resistance (52, 7, D) an uncursed staff of wizardry (52, 8, D) a +5 dagger a +0 robe an uncursed ring of resist corrosion an uncursed ring of protection from fire (52, 14, D) a +3 ring of evasion an uncursed ring of flight 5 scrolls of remove curse 3 potions of berserk rage 6 potions of haste (52, 16, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. a cursed +0 robe a +0 battleaxe (52, 24, D) an uncursed staff of poison (52, 25, D) a +1 glaive of freezing (52, 36, D) a +3 scimitar of holy wrath (52, 37, D) a +7 spear (52, 48, D) a phial of floods (52, 49, D) a +1 hunting sling of freezing (52, 50, D) a +4 ring mail of fire resistance (53, 1, D) an uncursed amulet of harm (53, 12, D) a fan of gales (53, 15, D) a +2 demon trident of draining (53, 24, D) a +2 battleaxe of draining (53, 25, D) a +2 hunting sling of velocity (53, 29, D) (unseen) (53, 36, D) the +5 robe of Misfortune {*Contam Harm *Corrode *Drain *Slow EV+5} It affects your evasion (+5). It causes magical contamination when unequipped. It may corrode you when you take damage. It causes draining when unequipped. It may slow you when you take damage. It increases damage dealt and taken. (53, 37, D) a +0 hand crossbow of velocity (53, 49, D) a +1 ring mail of positive energy (53, 50, D) a +3 leather armour of fire resistance (54, 0, D) a +2 hand axe of draining (54, 36, D) a +4 hand axe of electrocution (54, 49, D) the +2 buckler of the Ten Emperors {Regen+ rCorr Str-5} It affects your strength (-5). It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. (54, 50, D) a cursed staff of death (55, 12, D) a +1 scythe of venom (55, 13, D) a cursed ring of attention (58, 47, D) a +1 ring mail of positive energy (58, 48, D) an uncursed staff of poison (58, 49, D) the +1 buckler of Banuarch {-Tele rElec rF+ MR+} It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. (59, 36, D) an uncursed staff of fire (59, 40, D) +0 acid dragon scales (59, 47, D) Muruoh's Incunabulum of Flight and Necromancy Spells Type Level a - Shock Conjuration/Air 1 b - Animate Skeleton Necromancy 1 c - Vampiric Draining Necromancy 3 d - Summon Lightning Spire Summoning/Air 4 e - Excruciating Wounds Charms/Necromancy 5 f - Death Channel Necromancy 6 (59, 48, D) a lamp of fire (59, 49, D) the +2 buckler of Uskayaw's Envy {rPois rF+ rC+ Regen+} It protects you from fire. It protects you from cold. It protects you from poison. It increases your rate of regeneration. (60, 36, D) a +1 longbow of flaming (60, 37, D) the +7 great sword of Reason {venom, rElec rF+ Dex-5} It poisons the flesh of those it strikes. It affects your dexterity (-5). It protects you from fire. It insulates you from electricity. (60, 47, D) a +2 scimitar of holy wrath (60, 48, D) an uncursed ring of protection from magic (61, 3, D) a +0 rapier (unseen) (61, 8, D) the +0 plate armour of Patterns {MR+ rCorr Int+2 Slay-2} It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. (61, 16, D) an uncursed staff of air (61, 26, D) an uncursed staff of fire (61, 36, D) an uncursed staff of wizardry (61, 37, D) a +1 hand axe of venom (61, 47, D) a crystal ball of energy (61, 48, D) the +1 trident of Tenacity {pain, rF+ rN+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. It protects you from negative energy. (61, 49, D) a fan of gales (62, 0, D) a lightning rod (4/4) (62, 1, D) an uncursed staff of death (62, 8, D) a +0 chain mail of fire resistance (62, 9, D) a +4 dagger of venom (62, 16, D) a +0 dagger (62, 17, D) a lightning rod (4/4) (62, 20, D) a +0 short sword (unseen) (62, 21, D) an uncursed staff of wizardry (unseen) (62, 26, D) an uncursed ring of poison resistance (62, 27, D) an uncursed staff of cold (62, 31, D) a cursed -1 club (62, 32, D) a +0 battleaxe a +0 mace (62, 36, D) an uncursed staff of conjuration (62, 37, D) an uncursed staff of death (62, 47, D) a +0 hand axe of freezing (62, 48, D) an uncursed amulet of rage (63, 0, D) the +2 scale mail of Vodeomete {rC+ MR+ Dex+4 Stlth-} It affects your dexterity (+4). It protects you from cold. It affects your resistance to hostile enchantments. It makes you less stealthy. (63, 8, D) a +4 rapier of speed (63, 16, D) a +0 helmet of see invisible (63, 17, D) a +2 hand crossbow of flaming (63, 20, D) a +0 long sword a +0 chain mail (63, 22, D) a +1 hand axe of chopping (63, 26, D) the +5 falchion "Liysa" {freeze, *Rage rN++ Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It greatly protects you from negative energy. It may make you go berserk in combat. (63, 27, D) a +3 ring mail of poison resistance (63, 30, D) a +0 short sword (63, 31, D) a +0 flail (63, 36, D) the +11 rapier "Hell-Harrower" {pain, Dex+8} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+8). (63, 37, D) the +4 spear "Enuel" {antimagic, MR+ Int+4 Dex+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+4). It affects your dexterity (+3). It affects your resistance to hostile enchantments. (63, 47, D) a phial of floods (63, 48, D) a +1 dagger of venom (63, 50, D) an uncursed ring of ice (64, 16, D) a +3 leather armour of fire resistance (64, 20, D) a +0 rapier (still there?) a +0 dagger (still there?) (64, 23, D) a +0 long sword (unseen) (64, 26, D) the +1 chain mail of Uhuifuidai {MR++ Dex+9 Stlth-} It affects your dexterity (+9). It affects your resistance to hostile enchantments. It makes you less stealthy. (64, 27, D) a phial of floods (64, 30, D) a +0 trident of freezing (64, 31, D) a +0 long sword (64, 47, D) a +5 dagger of electrocution (64, 48, D) a phial of floods (64, 49, D) a +3 ring of dexterity (64, 50, D) a book of the Earth (64, 53, D) +0 acid dragon scales (unseen) (65, 26, D) a +0 mace (65, 47, D) a book of Enchantments (65, 48, D) the +10 morningstar "Wureter" {pain, rC- Dex+6} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+6). It makes you vulnerable to cold. (65, 49, D) a +3 spear of venom (65, 50, D) a +1 hand axe of chopping (66, 48, D) Sif Muna's Tome of Weightlessness and the Blaze Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Poisonous Vapours Poison/Air 2 c - Airstrike Air 4 d - Summon Lightning Spire Summoning/Air 4 e - Conjure Ball Lightning Conjuration/Air 6 (66, 49, D) the Collected Works on Poison and the Entourage Spells Type Level a - Sting Conjuration/Poison 1 b - Summon Butterflies Summoning 1 c - Summon Small Mammal Summoning 1 d - Call Canine Familiar Summoning 3 e - Summon Lightning Spire Summoning/Air 4 f - Spellforged Servitor Conjuration/Summoning 7 (66, 50, D) a manual of Ice Magic (66, 51, D) a +2 scale mail of fire resistance (66, 54, D) quicksilver dragon scales (still there?) quicksilver dragon scales (still there?) (66, 55, D) (unseen) (67, 0, D) an uncursed staff of summoning (67, 47, D) a +9 plate armour of ponderousness (67, 48, D) a crystal ball of energy (67, 49, D) a +2 ring mail of poison resistance (67, 50, D) the +2 mace "Yppicuq" {crush, *Rage rF+ rN+++ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from fire. It renders you almost immune to negative energy. It may make you go berserk in combat. (67, 54, D) (unseen) (68, 4, D) a +0 dagger a +0 robe (68, 47, D) an uncursed staff of summoning (68, 48, D) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr} It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. It protects you from mutation. (68, 49, D) a +5 great sword of freezing (68, 50, D) the cursed +1 plate armour of Ikufra {*Slow +Blink rPois rF+} It protects you from fire. It protects you from poison. It lets you blink. It may slow you when you take damage. It has a curse placed upon it. (68, 54, D) +0 gold dragon scales (68, 55, D) +0 fire dragon scales (unseen) (69, 0, D) a +2 robe (69, 40, D) an uncursed staff of wizardry (69, 47, D) a phantom mirror (69, 48, D) a +5 glaive of pain (69, 49, D) a +2 long sword of electrocution (69, 50, D) the Catalogue of Bewitchment and Earth Spells Type Level a - Confusing Touch Hexes 1 b - Stone Arrow Conjuration/Earth 3 c - Fulminant Prism Conjuration/Hexes 4 d - Invisibility Hexes 6 e - Statue Form Transmutation/Earth 6 (69, 53, D) +0 steam dragon scales (69, 54, D) +0 ice dragon scales (still there?) +0 ice dragon scales (still there?) (70, 9, D) an uncursed staff of death (70, 36, D) a +1 whip of electrocution (70, 47, D) the cursed +1 short sword of the Messenger {freeze, Str+3 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your dexterity (+3). It has a curse placed upon it. (70, 48, D) the cursed +1 falchion of the Tomato {freeze, rN++ Str-3 Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-3). It affects your dexterity (+4). It greatly protects you from negative energy. It has a curse placed upon it. (71, 8, D) the +7 trident "Ticufeh" {venom, rPois} It poisons the flesh of those it strikes. It protects you from poison. (71, 11, D) a +3 hand axe of freezing a +0 robe (71, 16, D) a +4 arbalest of flaming (71, 17, D) an uncursed staff of wizardry (71, 26, D) a +0 leather armour of poison resistance (71, 27, D) the +3 ring mail of the Butterfly {*Contam Dex+6} It affects your dexterity (+6). It causes magical contamination when unequipped. (71, 36, D) a +6 shortbow of flaming (71, 47, D) an uncursed amulet of regeneration (71, 48, D) the +6 plate armour of Vexation {rPois rCorr Str-3 Int+4} It affects your strength (-3). It affects your intelligence (+4). It protects you from poison. It provides partial protection from all sources of acid and corrosion. (71, 49, D) a +2 leather armour of positive energy (72, 8, D) a +2 robe of positive energy (72, 9, D) a +0 scythe of protection (72, 26, D) the +1 scale mail "Ejogoca" {rPois Str+3} It affects your strength (+3). It protects you from poison. (72, 27, D) an uncursed staff of wizardry (72, 47, D) a +3 plate armour of fire resistance (72, 48, D) a +1 great mace of protection (72, 49, D) an uncursed staff of power (73, 27, D) an uncursed staff of earth (73, 36, D) a +3 long sword of holy wrath (73, 47, D) the +1 mace of the Sage {freeze, +Fly rElec} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It lets you fly. (73, 48, D) a +5 hand crossbow of freezing (73, 49, D) a manual of Long Blades (74, 47, D) an uncursed staff of power (74, 48, D) a +2 scimitar of draining (74, 49, D) a +1 large shield of reflection (75, 47, D) a phantom mirror (75, 48, D) a +1 hunting sling of flaming