hitsuchi the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) Sif Muna's Papyrus of the Mountains and Contamination Spells Type Level a - Passwall Transmutation/Earth 2 b - Stone Arrow Conjuration/Earth 3 c - Olgreb's Toxic Radiance Poison 4 (60, 36, D) a Fen Folio (60, 37, D) the +10 longbow "Ocweaceps" {flame, Str+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). (61, 0, D) a cursed ring of attention (61, 8, D) a +0 spear of venom (61, 16, D) a +2 antimagic spear (61, 26, D) a +3 rapier of freezing (61, 36, D) a +0 quarterstaff of crushing (61, 37, D) the +1 ring mail of Ashenzari's Hope {rPois rF+ rCorr} It protects you from fire. It protects you from poison. It provides partial protection from all sources of acid and corrosion. (62, 8, D) a +4 chain mail of fire resistance (62, 9, D) a box of beasts (62, 16, D) a +0 falchion of draining (62, 17, D) a box of beasts (62, 26, D) the +7 shortbow "Rimaciwi" {freeze, rElec rPois rN+ Str-4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (-4). It insulates you from electricity. It protects you from poison. It protects you from negative energy. (62, 27, D) a +3 hunting sling of velocity (62, 36, D) a lightning rod (4/4) (63, 0, D) a crystal ball of energy (63, 16, D) a phial of floods (63, 36, D) an uncursed ring of magical power (63, 37, D) a phial of floods (64, 16, D) a phantom mirror (64, 17, D) a phantom mirror (64, 26, D) a sack of spiders (64, 27, D) a phantom mirror (64, 44, D) a wind drake corpse (65, 26, D) an uncursed staff of death (65, 43, D) the +6 falchion "Joati" {speed, rPois} Attacks with this weapon are significantly faster. It protects you from poison. (unseen) (68, 0, D) a box of beasts (68, 2, D) a +0 troll leather armour (69, 2, D) a +0 giant club (unseen) (70, 8, D) an uncursed staff of fire (70, 9, D) an uncursed staff of energy (70, 37, D) a cursed ring of attention (71, 8, D) a +3 scythe of protection (71, 16, D) a +1 rapier of electrocution (71, 26, D) a +3 ring of strength (71, 37, D) an uncursed staff of cold (72, 9, D) a +3 hand axe of electrocution (72, 17, D) a +0 spear (72, 20, D) a +0 rapier a +0 robe (72, 26, D) a +3 falchion of holy wrath (72, 27, D) a +1 antimagic scythe (72, 37, D) a +2 shortbow of flaming (73, 17, D) a +1 ring of slaying a +1 ring of protection (73, 20, D) a +0 rapier a +0 robe (73, 21, D) a +1 dagger of venom (73, 26, D) a crystal ball of energy (73, 27, D) the +8 mithril axe "Arga" {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. (73, 37, D) an uncursed staff of fire (75, 1, D) an uncursed staff of fire