hitsuchi the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) a +1 rapier of draining (61, 8, D) an uncursed staff of conjuration (61, 16, D) the amulet of Layngy {Reflect Str+2 SH+3} [amulet of reflection] It shields you and reflects attacks. It affects your strength (+2). It affects your SH (+3). (62, 0, D) the cursed +2 falchion of Xourph Naum {venom, Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). It has a curse placed upon it. (62, 8, D) a lamp of fire (62, 9, D) a +0 longbow of freezing (62, 11, D) a cursed +4 battleaxe a +0 robe (62, 16, D) a lamp of fire (62, 17, D) a +5 great sword of holy wrath (63, 0, D) a +2 ring mail of cold resistance (63, 8, D) a box of beasts (63, 16, D) a box of beasts (63, 17, D) the macabre finger necklace {rN+} [amulet of nothing] It protects you from negative energy. (64, 16, D) a scroll of brand weapon (64, 17, D) the +9 battleaxe "Hitush" {chop, +Inv} It inflicts extra damage upon your enemies. It lets you turn invisible. (64, 21, D) a +0 giant club (unseen) (67, 0, D) a +1 short sword of electrocution (68, 0, D) an uncursed staff of air (69, 0, D) a +0 rapier of freezing (69, 10, D) a +0 trident (70, 8, D) a +0 trident (70, 9, D) a sack of spiders (70, 10, D) a +1 trident of venom (70, 12, D) a +6 mace of crushing (71, 8, D) an uncursed staff of poison (71, 10, D) a +1 antimagic trident (71, 11, D) a +2 trident of flaming (71, 16, D) a lightning rod (4/4) (71, 26, D) a +3 falchion of electrocution (71, 27, D) an uncursed staff of wizardry (71, 30, D) a +0 trident a throwing net a +2 shield of protection a merfolk corpse (72, 9, D) an uncursed staff of cold (72, 17, D) a crystal ball of energy (72, 20, D) a necrophage corpse (72, 29, D) a +0 trident 4 boomerangs (72, 30, D) a +0 trident a hippogriff corpse (73, 27, D) an uncursed staff of death (73, 29, D) a +0 trident (unseen) (75, 1, D) a +1 buckler of positive energy