hitsuchi the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (35, 0, D) an uncursed staff of power (35, 15, D) 4 potions of heal wounds (36, 1, D) an uncursed staff of conjuration (36, 15, D) an uncursed staff of earth (37, 0, D) a +0 executioner's axe of chopping (37, 1, D) an uncursed staff of summoning (37, 6, D) a +0 spear a +0 longbow 11 arrows (38, 4, D) a +2 short sword of freezing a +0 robe (38, 5, D) a +0 spear a +0 buckler (38, 6, D) a +0 flail a +0 animal skin a dire elephant corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (39, 0, D) a crystal ball of energy (39, 4, D) a +0 spear a spriggan corpse (skeletalised by now) (39, 5, D) a +0 quarterstaff a +0 robe a +0 robe a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (39, 6, D) 2 arrows (39, 15, D) a manual of Conjurations (40, 0, D) the +1 plate armour "Mebireurch" {Int+4 Dex-4} It affects your intelligence (+4). It affects your dexterity (-4). (40, 4, D) a +0 spear a spriggan corpse (skeletalised by now) (40, 5, D) a dryad skeleton (40, 15, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (41, 0, D) an uncursed ring of fire (41, 1, D) a +0 scale mail of magic resistance (41, 5, D) a +0 robe (41, 15, D) a +2 short sword of venom (42, 0, D) an uncursed staff of conjuration (42, 1, D) a phial of floods (42, 15, D) a +0 fustibalus of flaming (45, 0, D) a cursed +4 ring of protection an uncursed ring of stealth an uncursed ring of stealth an uncursed amulet of the gourmand the ring "Luttaiq" {Ice +Inv rElec Stlth+} [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It lets you turn invisible. It makes you more stealthy. a manual of Staves a lightning rod (4/4) a fan of gales a +3 large shield a +0 shield a +0 scale mail a +0 war axe (49, 1, D) the +3 leather armour "Apiduef" {rElec Int+4} It affects your intelligence (+4). It insulates you from electricity. (49, 12, D) a lamp of fire (49, 36, D) a +0 dire flail (49, 37, D) the ring "Xizxa" {+Fly rN+} [ring of flight] It protects you from negative energy. It lets you fly. (50, 0, D) a phantom mirror (50, 13, D) an uncursed staff of wizardry (50, 24, D) a +2 battleaxe of freezing (50, 25, D) an uncursed staff of death (50, 36, D) a +0 dire flail (50, 42, D) a +2 quarterstaff of crushing (51, 0, D) a +0 antimagic flail (51, 4, D) a +0 giant club a +0 giant spiked club 4 large rocks (51, 5, D) 2 large rocks (51, 12, D) an uncursed staff of death (51, 24, D) the +5 great mace of Jiurphed {antimagic, rF++ Str+7} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+7). It greatly protects you from fire. (51, 28, D) a +7 flail of holy wrath (51, 36, D) an uncursed amulet of faith (51, 37, D) a box of beasts (51, 42, D) a +0 scimitar (52, 0, D) a box of beasts (52, 4, D) a +0 giant club a +0 giant club 3 large rocks a +0 giant club a +0 giant spiked club (52, 5, D) 6 large rocks (52, 12, D) a +4 scythe of venom (52, 13, D) an uncursed staff of energy (52, 42, D) a +0 great sword the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. a +0 plate armour a +0 dagger a +0 robe the +7 lajatang of Order {silver, rMut} It protects you from mutation. a +0 plate armour (53, 0, D) a +1 glaive of protection (53, 1, D) a cursed -3 ring of dexterity (53, 4, D) a +0 giant club a +0 giant club (53, 5, D) 3 large rocks a +0 giant club a +0 giant club (53, 13, D) a +1 ring mail of poison resistance (53, 24, D) the +7 battleaxe "Impslayer" {chop, *Slow Int+4 Dex+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (+4). It may slow you when you take damage. (53, 25, D) a +2 hunting sling of freezing (53, 36, D) an uncursed staff of fire (53, 37, D) a phantom mirror (54, 0, D) a +2 scale mail of fire resistance (54, 1, D) the +9 hand axe of Imemadghiwk {flame, Str+7 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+7). It affects your dexterity (+3). (54, 4, D) 2 large rocks (54, 12, D) an uncursed staff of cold (54, 13, D) an uncursed staff of conjuration (54, 24, D) a +1 halberd of flaming (54, 25, D) a +1 hand axe of chopping (54, 36, D) an uncursed staff of poison (55, 0, D) an uncursed staff of earth (55, 1, D) the +9 morningstar of Gravity {crush, +Inv rElec rN+} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from negative energy. It lets you turn invisible. (55, 12, D) a phial of floods (59, 37, D) a +3 quarterstaff of crushing (60, 36, D) a +4 giant spiked club (61, 2, D) a +0 leather armour (unseen) (61, 16, D) an uncursed staff of poison (61, 26, D) a +2 scale mail of cold resistance (61, 42, D) a +2 quarterstaff of protection a +0 robe (62, 0, D) a box of beasts (62, 1, D) a crystal ball of energy (62, 2, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (62, 8, D) a +2 whip of flaming (62, 9, D) an uncursed staff of summoning (62, 17, D) an uncursed staff of death (62, 26, D) a fan of gales (62, 27, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. (62, 31, D) a +0 short sword (unseen) (62, 36, D) an uncursed staff of conjuration (63, 3, D) a +0 flail (unseen) (63, 26, D) a +3 fustibalus of flaming (63, 27, D) an uncursed staff of wizardry (63, 30, D) a +0 spear (63, 31, D) a +0 rapier a +0 robe (63, 37, D) a +2 dagger of protection (64, 16, D) a cursed ring of attention (64, 17, D) a +0 chain mail of poison resistance (64, 20, D) a +0 long sword (unseen) (64, 31, D) a +0 dagger (unseen) (64, 32, D) a +0 quarterstaff of distortion (unseen) (65, 26, D) a +0 dagger (67, 2, D) a +0 hand axe (unseen) (68, 2, D) a +0 dagger a +0 robe (68, 40, D) a +3 lajatang of venom a +0 arbalest 19 bolts (69, 1, D) a +5 spear of venom (unseen) (69, 40, D) an uncursed staff of conjuration a +0 arbalest a +0 whip a +0 robe a cursed -1 arbalest 32 bolts (70, 8, D) a +2 halberd of venom (70, 9, D) an uncursed staff of energy (70, 40, D) 2 bolts a +0 great mace a +0 chain mail a +0 morningstar a +0 ring mail (70, 41, D) a bolt (70, 42, D) a bolt (71, 8, D) an uncursed staff of cold (71, 11, D) (unseen) (71, 16, D) a +1 quarterstaff of draining (71, 26, D) a crystal ball of energy (71, 27, D) an uncursed staff of air (71, 30, D) a +0 dagger a +0 robe a +0 club a +0 robe (71, 36, D) an uncursed staff of power (71, 40, D) a bolt a +0 great sword a +2 arbalest of freezing a +0 chain mail (71, 42, D) a bolt (72, 8, D) a +2 vampiric broad axe (72, 9, D) a +0 great mace of holy wrath (72, 16, D) a +2 scythe of protection (72, 17, D) an uncursed staff of air (72, 26, D) a +2 dire flail of protection (72, 27, D) a +1 robe of magic resistance (72, 29, D) a +0 scythe a +0 robe (72, 30, D) a +0 scimitar a +0 robe a wand of flame (24) a +2 quarterstaff of chaos a +0 cloak (72, 36, D) a sack of spiders (72, 40, D) a +3 halberd of venom a +0 scale mail (73, 1, D) an uncursed staff of power (73, 16, D) a fan of gales (73, 17, D) a +3 spear of freezing (73, 26, D) a +1 mace of protection (73, 30, D) a +0 short sword (unseen) (73, 37, D) a +0 falchion of slicing (74, 2, D) a +0 dagger a +0 leather armour (75, 1, D) an uncursed ring of see invisible (75, 2, D) a +0 dagger a +0 robe