hilaritas the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 arrows 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +0 shield a +0 flail a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 large shield a +3 buckler (4, 8, D) +5 fire dragon scales a +0 scale mail a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +12 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (17, 12, D) a +0 short sword (unseen) (17, 13, D) 14 arrows (18, 12, D) a +0 rapier (still there?) a cursed -2 dagger (still there?) (18, 13, D) 3 arrows a +0 long sword of draining a +0 quick blade a +0 quick blade a +0 leather armour an elf corpse (19, 1, D) the ring of Light {Ice Str+3} [ring of ice] It enhances your ice magic. It affects your strength (+3). It makes you vulnerable to fire. It protects you from cold. (19, 13, D) 3 arrows a +0 long sword a +0 leather armour a cursed ring of loudness (20, 1, D) an uncursed amulet of rage (20, 12, D) the +5 hunting sling "Uladuny" {freeze, +Fly rPois MP+9 Dex-2} (still there?) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (-2). It protects you from poison. It affects your magic capacity (+9). It lets you fly. the +5 hunting sling "Uladuny" {freeze, +Fly rPois MP+9 Dex-2} (still there?) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (-2). It protects you from poison. It affects your magic capacity (+9). It lets you fly. a +0 shortbow (still there?) a +0 scimitar (still there?) 14 arrows (still there?) 4 scrolls of enchant armour (still there?) (20, 13, D) a +0 long sword (unseen) (21, 1, D) an uncursed ring of protection from magic (21, 13, D) a +0 longbow (still there?) a +0 short sword (still there?) the +3 leather armour of Vampiric Thralls {rN+ Int+5 Dex+2} (still there?) It affects your intelligence (+5). It affects your dexterity (+2). It protects you from negative energy. (22, 1, D) a book of Cantrips (22, 10, D) a +0 dagger (unseen) (22, 11, D) a +0 long sword (unseen) (22, 12, D) a +0 short sword (still there?) a +3 short sword (still there?) a +0 leather armour (still there?) an elf corpse (still there?) (22, 13, D) 2 arrows (23, 13, D) a +0 short sword (24, 1, D) the +8 longbow "Heaqihal" {flame, Str+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). (24, 12, D) a +3 short sword of speed (unseen) (25, 1, D) a book of Power (26, 1, D) an uncursed staff of conjuration (27, 1, D) a lamp of fire (33, 24, D) a +1 rapier of freezing a +1 rapier of freezing a +0 leather armour (33, 25, D) a +5 antimagic demon trident (34, 23, D) a +0 long sword a +0 scale mail (34, 24, D) a +1 mace of crushing a +2 short sword of flaming a +0 short sword a +0 short sword a +0 leather armour (34, 25, D) a +2 battleaxe of freezing (34, 28, D) a book of Necromancy (35, 0, D) a cursed ring of loudness (35, 14, D) a lightning rod (4/4) (35, 15, D) a book of Changes (35, 24, D) a +2 scimitar of holy wrath (35, 25, D) a +4 flail of protection a +0 leather armour a +0 buckler a +0 short sword a +0 longbow 19 arrows (35, 28, D) a phial of floods (35, 29, D) the +6 scimitar "Ipririmn" {pain, rF+ Dex+6} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+6). It protects you from fire. (36, 0, D) an uncursed amulet of the gourmand (36, 1, D) a crystal ball of energy (36, 14, D) a +0 short sword (36, 15, D) an uncursed ring of poison resistance (36, 25, D) a +0 rapier a +0 short sword (36, 28, D) a +1 hand crossbow of flaming (36, 29, D) a +6 plate armour of ponderousness (37, 0, D) an uncursed staff of wizardry (37, 1, D) an uncursed staff of death (37, 14, D) a +3 long sword of venom (37, 15, D) a phial of floods (37, 22, D) a +1 dire flail of crushing a +0 leather armour (37, 23, D) a +2 glaive of flaming (37, 24, D) a +0 long sword a +0 leather armour (37, 25, D) a +4 quarterstaff of protection a +0 leather armour a +0 short sword a +0 shortbow 20 arrows a +0 leather armour (37, 29, D) a fan of gales (38, 0, D) a book of Cantrips (38, 1, D) an uncursed ring of wizardry (38, 8, D) a +0 robe (38, 9, D) a +0 scimitar (38, 15, D) a +0 long sword (38, 28, D) a +0 buckler of protection (38, 29, D) an uncursed staff of conjuration (39, -1, D) a +2 vampiric demon whip (39, 0, D) the +10 flail "Sankot" {crush, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). (39, 1, D) a fan of gales (39, 14, D) a phantom mirror (39, 15, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (39, 23, D) a +0 short sword a +0 chain mail (39, 28, D) an uncursed staff of earth (39, 29, D) a +1 mace of holy wrath (40, 8, D) a +0 flail a +0 robe (40, 9, D) a +0 whip a +0 robe (40, 14, D) a book of Annihilations (40, 29, D) a lamp of fire (41, 1, D) a cursed ring of loudness (41, 15, D) a fan of gales (41, 28, D) a +1 crystal plate armour (41, 29, D) the Guide on Displacement and Attacks Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Gell's Gravitas Translocation 3 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Bolt of Fire Conjuration/Fire 6 (42, 0, D) a +3 spear of pain (42, 1, D) a crystal ball of energy (42, 14, D) a +0 short sword (42, 15, D) the Volume of the Invisible Spirits Spells Type Level a - Olgreb's Toxic Radiance Poison 4 b - Ring of Flames Charms/Fire 7 c - Ignition Fire 8 (42, 28, D) a fan of gales (42, 29, D) an uncursed staff of conjuration (43, 15, D) an uncursed amulet of faith (43, 28, D) a +4 ring mail of fire resistance (43, 29, D) an uncursed staff of fire (43, 36, D) the +0 buckler "Janahaoz" {rPois Regen+ Str+4 Dex+2} It affects your strength (+4). It affects your dexterity (+2). It protects you from poison. It increases your rate of regeneration. a +0 longbow of freezing (44, 14, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity (47, 6, D) a +0 arbalest 21 bolts (47, 7, D) a +0 shortbow an uncursed amulet of regeneration a +0 longbow 31 arrows a +0 leather armour (47, 8, D) an uncursed ring of flight a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity 2 throwing nets a cursed -1 arbalest 9 bolts the amulet of Vulu {Harm *Drain Str+3} [amulet of harm] It increases damage dealt and taken. It affects your strength (+3). It causes draining when unequipped. a +0 longbow 37 arrows a +0 leather armour (47, 9, D) 14 arrows 6 large rocks (47, 33, D) a +0 spear of flaming 9 poisoned javelins a +0 leather armour (48, 8, D) a javelin a +0 shortbow 23 arrows a +0 arbalest 20 bolts 3 large rocks (48, 9, D) 5 arrows 2 javelins a large rock (48, 21, D) an uncursed staff of wizardry (48, 30, D) a +5 demon trident of freezing a +0 robe of fire resistance (48, 32, D) a +2 spear of distortion a +0 leather armour 2 large rocks (48, 33, D) a +1 shield of cold resistance (49, 1, D) a book of the Dragon (49, 9, D) a +1 antimagic spear a +0 leather armour a +0 spear 19 javelins of returning a +0 leather armour 6 javelins 5 arrows (49, 12, D) an uncursed amulet of harm (49, 24, D) an uncursed staff of poison (49, 31, D) a large rock (49, 36, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (49, 37, D) a book of Ice (50, 0, D) a book of Annihilations (50, 1, D) an uncursed staff of cold (50, 8, D) an uncursed staff of fire a +0 shortbow 4 arrows (50, 9, D) a cursed -2 arbalest 12 bolts (50, 12, D) a book of Alchemy (50, 13, D) a +3 long sword of flaming (50, 24, D) a book of Clouds (50, 25, D) a book of Burglary (50, 30, D) 1042 bolts a +5 hand crossbow a +2 trident of distortion a +0 robe a +1 rapier of freezing a +0 robe (50, 32, D) a +2 trident of venom a +3 plate armour of cold resistance (50, 36, D) a +3 dagger of venom (50, 37, D) a +1 hand crossbow of flaming (50, 42, D) the +8 ring mail "Ytouwk" {+Inv Int+2} It affects your intelligence (+2). It lets you turn invisible. (51, 0, D) a +9 blowgun (51, 1, D) a +3 plate armour of fire resistance (51, 12, D) the Almanac of Ignition and Arcane Weapons Spells Type Level a - Shock Conjuration/Air 1 b - Throw Frost Conjuration/Ice 2 c - Stone Arrow Conjuration/Earth 3 d - Ring of Flames Charms/Fire 7 (51, 25, D) a lightning rod (4/4) (51, 32, D) a +0 trident of venom a +0 robe a cursed -1 trident (51, 36, D) the +3 demon trident of the Apocalypse {flame, rF+ MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It affects your resistance to hostile enchantments. (51, 37, D) a book of Annihilations (52, 0, D) the amulet of Spite {Inacc *Slow +Blink rPois Str+5} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+5). It protects you from poison. It lets you blink. It may slow you when you take damage. (52, 1, D) the cursed +0 pair of boots of Dogmatism {rPois rCorr Str+8 Slay-3} It affects your strength (+8). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It protects you from poison. It protects you from acid and corrosion. It has a curse placed upon it. (52, 8, D) a javelin an arrow (52, 12, D) an uncursed staff of cold (52, 13, D) an uncursed amulet of the gourmand (52, 24, D) a fan of gales (52, 37, D) a +4 blowgun (53, 1, D) a +1 scimitar of electrocution (53, 24, D) a +0 leather armour (53, 25, D) a lamp of fire (53, 37, D) a +2 falchion of holy wrath (54, 1, D) an uncursed amulet of regeneration (54, 12, D) the cursed +0 war axe of Collusion {chop, MP+9 Str+5 Int+3} It inflicts extra damage upon your enemies. It affects your strength (+5). It affects your intelligence (+3). It affects your magic capacity (+9). It has a curse placed upon it. (54, 13, D) a +2 halberd of venom (54, 24, D) a book of Annihilations (54, 25, D) a book of Air (54, 36, D) a +4 shortbow of freezing (55, 1, D) an uncursed staff of wizardry (55, 12, D) +1 steam dragon scales (55, 13, D) a book of Minor Magic (55, 24, D) a cursed staff of summoning (57, 41, D) +0 steam dragon scales (57, 43, D) +0 swamp dragon scales (59, 21, D) a +1 arbalest of flaming (59, 22, D) a +0 morningstar a +0 ring mail (59, 23, D) a +1 falchion of electrocution a +0 arbalest (59, 32, D) a +4 vampiric morningstar (59, 33, D) 3 tomahawks 5 arrows (59, 36, D) an uncursed staff of poison (60, 23, D) a +3 plate armour of poison resistance +0 fire dragon scales (60, 32, D) an uncursed staff of fire a +0 shortbow a cursed -3 shortbow 26 arrows (60, 33, D) the +11 rapier "Dyomym" {pierce, +Rage rC+} It inflicts extra damage upon your enemies. It protects you from cold. It lets you go berserk. an arrow (61, 0, D) an uncursed staff of energy (61, 22, D) a +0 arbalest (61, 23, D) a +0 war axe a cursed +0 chain mail (61, 31, D) a +0 trident (61, 33, D) 2 arrows (61, 36, D) a Fen Folio (62, 0, D) a +1 spear of venom (62, 1, D) a +5 giant club (62, 8, D) an uncursed staff of conjuration (62, 9, D) a book of Annihilations (62, 16, D) a +1 dire flail of protection (62, 17, D) a +0 arbalest of flaming (62, 26, D) a +0 trident (62, 27, D) the +6 plate armour "Astrevos" {Dex+4} It affects your dexterity (+4). (62, 33, D) a tomahawk (62, 37, D) a +0 dagger of draining (63, 0, D) an uncursed staff of power (63, 8, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (63, 17, D) a fan of gales (63, 26, D) a book of Transfigurations (63, 36, D) a fan of gales (63, 37, D) an uncursed staff of fire (64, 17, D) a book of Party Tricks (64, 26, D) a +2 shortbow of flaming (65, 26, D) a +0 trident (67, 0, D) a book of Death (69, 21, D) a +0 trident a +1 shortbow of flaming (69, 22, D) a +2 scythe of slicing a +0 shortbow 16 arrows (69, 23, D) 9 arrows (69, 36, D) a +1 leather armour of positive energy (70, 9, D) a +0 dagger (70, 10, D) an uncursed staff of earth a cursed +0 robe (70, 11, D) a +3 great sword of electrocution a +0 robe (70, 23, D) an arrow (70, 36, D) a +2 robe of positive energy (70, 37, D) the +3 great sword of Qyhos {holy, Str+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+2). (71, 8, D) a +0 dagger (71, 10, D) a +0 dagger a +0 robe (71, 16, D) an uncursed staff of earth (71, 22, D) a +0 shortbow 15 arrows (71, 23, D) a +0 shortbow 17 arrows (71, 26, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (71, 27, D) a +6 blowgun (71, 36, D) a +4 shortbow of flaming (72, 8, D) the +8 hunting sling of Sulphur {flame, Fragile Int+4 Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It will be destroyed if unequipped. It makes you more stealthy. (72, 9, D) a +2 chain mail of cold resistance (72, 10, D) a cursed +0 ring mail (72, 11, D) a +0 scale mail (72, 17, D) a +4 hand crossbow of freezing (72, 23, D) 2 arrows (72, 26, D) an uncursed staff of power (72, 27, D) a +2 chain mail of poison resistance (72, 36, D) a cursed amulet of inaccuracy (72, 37, D) a cursed -2 ring of evasion (73, 1, D) the +8 dagger of Analysis {vamp, +Inv rElec Str-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (-3). It insulates you from electricity. It lets you turn invisible. (73, 16, D) a +2 hunting sling of velocity (73, 17, D) a Fen Folio (73, 27, D) a book of Fire (73, 36, D) an uncursed staff of wizardry (73, 37, D) a book of Maledictions (75, 1, D) a +2 robe