hilaritas the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 9, D) 2 potions of invisibility (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 gold dragon scales a +0 scale mail +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) a +0 trident (still there?) a +0 trident (still there?) a +0 shield (still there?) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} (still there?) Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} (still there?) It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (still there?) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} (still there?) It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. The Shining One disapproves of the use of such an item. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +0 sword of Power the +3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (47, 32, D) the cursed +1 quick blade of Cyceufest {pain, rPois rC+ Int-2 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (-2). It protects you from cold. It protects you from poison. It lets you see invisible. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (48, 8, D) a +0 flail of holy wrath (48, 9, D) a +0 quick blade (unseen) (49, 1, D) a book of Conjurations (49, 32, D) an uncursed staff of cold (49, 36, D) an uncursed staff of cold (49, 37, D) a scroll of brand weapon (50, 1, D) a +0 long sword (50, 13, D) a +2 lajatang of protection (50, 24, D) a book of the Warp (50, 25, D) a +2 leather armour of fire resistance (50, 36, D) a lightning rod (4/4) (50, 37, D) a +6 great sword of electrocution (51, 1, D) a +0 dagger (51, 8, D) a +2 dire flail of protection (51, 12, D) a +3 great sword of electrocution (51, 13, D) a scroll of brand weapon (51, 17, D) a +0 scale mail (51, 19, D) a +2 battleaxe of flaming a +2 chain mail of magic resistance (51, 25, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (51, 37, D) an uncursed staff of fire (52, 1, D) a +1 triple crossbow of freezing (52, 12, D) a scroll of brand weapon (52, 13, D) a +5 quarterstaff of protection (52, 16, D) a +2 demon trident of draining a +0 leather armour (52, 24, D) a lightning rod (4/4) (52, 25, D) the amulet of Autotheism {Inacc rElec rPois Str+3} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+3). It insulates you from electricity. It protects you from poison. (52, 36, D) an uncursed staff of air (52, 37, D) a +2 quarterstaff of draining (53, 1, D) the +2 pair of gloves "Bulahul" {Dex+7} It affects your dexterity (+7). (53, 12, D) a +3 scimitar of venom (53, 13, D) the +7 whip "Ugre" {slash, Dex+6} It inflicts extra damage upon your enemies. It affects your dexterity (+6). (53, 24, D) an uncursed staff of fire (53, 37, D) a +2 falchion of flaming (54, 1, D) a +3 flail of protection (54, 12, D) a manual of Axes (54, 13, D) an uncursed staff of power (54, 24, D) a +2 dagger of holy wrath (54, 25, D) a +0 falchion of draining (54, 36, D) a +3 flail of protection (55, 1, D) the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you see invisible. It makes you more stealthy. (55, 12, D) a +1 shield of fire resistance (55, 13, D) a book of the Tempests (55, 24, D) the +2 robe of Vines {NoPotionHeal Regen+7} It increases your rate of regeneration. (59, 32, D) an uncursed staff of fire a +3 scimitar of flaming a +0 dire flail (59, 36, D) an uncursed staff of energy (59, 37, D) a lightning rod (4/4) (60, 3, D) a +0 arbalest 14 bolts (60, 4, D) a +0 long sword a +0 scale mail a +0 buckler (60, 5, D) 2 bolts (60, 33, D) a scroll of brand weapon a +0 short sword a +2 dagger of holy wrath (60, 36, D) a +0 scale mail of poison resistance (60, 37, D) a +2 trident of piercing (61, 0, D) a crystal ball of energy (61, 4, D) 3 large rocks (61, 5, D) 2 bolts (61, 8, D) a +0 dagger (61, 10, D) a +0 hand axe (61, 11, D) a +0 flail (61, 26, D) an uncursed amulet of magic regeneration (61, 33, D) a +0 whip of venom (61, 36, D) a +3 leather armour of cold resistance (61, 37, D) the +8 morningstar "Roinwit" {venom, Int+2} It poisons the flesh of those it strikes. It affects your intelligence (+2). (62, 0, D) an uncursed amulet of rage (62, 1, D) a book of Transfigurations (62, 5, D) a bolt a large rock (62, 8, D) a +10 plate armour of ponderousness (62, 9, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (62, 10, D) an uncursed staff of fire a +0 robe (62, 16, D) an uncursed staff of wizardry (62, 17, D) an uncursed amulet of the gourmand (62, 26, D) a +0 dagger (62, 27, D) a book of the Dragon (62, 36, D) an uncursed ring of see invisible (62, 37, D) a cursed amulet of inaccuracy (63, 0, D) an uncursed staff of conjuration (63, 8, D) the +9 quarterstaff of Jaiwicoix {holy, Dex+2 Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+2). It makes you more stealthy. (63, 10, D) a cursed +0 mace a +0 ring mail (63, 16, D) a +2 hunting sling of flaming (63, 36, D) an uncursed staff of wizardry (63, 37, D) a +2 dire flail of crushing (64, 16, D) a +1 falchion of slicing (64, 17, D) a +6 blowgun (64, 26, D) a +0 hand axe (65, 26, D) an uncursed staff of conjuration (67, 0, D) an uncursed staff of cold (67, 42, D) the +2 long sword of Pezanlui {venom, rPois Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). It protects you from poison. a +0 short sword of draining (68, 0, D) an uncursed ring of flight (70, 9, D) the Collected Works on Earthen Protection Spells Type Level a - Sandblast Earth 1 b - Swiftness Charms/Air 2 c - Regeneration Charms/Necromancy 3 d - Excruciating Wounds Charms/Necromancy 5 e - Deflect Missiles Charms/Air 6 (71, 8, D) an uncursed staff of earth (71, 16, D) an uncursed staff of death (71, 17, D) a +7 flail of protection (71, 26, D) a +5 war axe of freezing (71, 27, D) an uncursed staff of cold (71, 36, D) an uncursed staff of death (72, 8, D) an uncursed ring of ice (72, 9, D) a +0 trident of flaming (72, 16, D) the +3 dagger "Tyufo" {flame, rF+ MR+ Int+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+7). It protects you from fire. It affects your resistance to hostile enchantments. (72, 17, D) a +3 ring mail of magic resistance (72, 26, D) a book of the Tempests (72, 27, D) a lightning rod (4/4) (72, 37, D) the +9 falchion "Obopp" {freeze, +Rage rF++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from fire. It lets you go berserk. (73, 1, D) a book of Frost (73, 16, D) the Disquisition on Dark Rituals and Confrontation Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Sublimation of Blood Necromancy 2 c - Static Discharge Conjuration/Air 3 d - Iskenderun's Mystic Blast Conjuration 4 e - Animate Dead Necromancy 4 f - Dispel Undead Necromancy 5 (73, 17, D) a +5 ring of dexterity (73, 26, D) a Necronomicon (73, 27, D) a +2 ring mail of fire resistance (73, 37, D) a +3 halberd