hilaritas the Dungeon (3, 2, D) a +5 triple sword a +5 great sword (3, 3, D) a +5 lajatang (3, 4, D) a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 9, D) 2 potions of invisibility (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +0 shield a +0 scale mail a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) a +0 long sword the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. The Shining One disapproves of the use of such an item. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +0 sword of Power the +2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (57, 42, D) a +0 short sword (unseen) (57, 44, D) an arrow (58, 42, D) a +0 dagger a +0 shortbow a +0 leather armour a +4 hand axe of electrocution the +9 glaive of Karma {elec, rElec rPois rN+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It protects you from poison. It protects you from negative energy. a +0 shortbow 31 arrows a +0 leather armour an elf corpse (59, 22, D) a cursed -2 flail (59, 36, D) a +0 dagger (59, 37, D) an uncursed ring of ice (60, 36, D) a +3 chain mail of magic resistance (60, 37, D) a +5 ring of dexterity (61, 0, D) a +1 dagger of venom (61, 8, D) a manual of Necromancy (61, 16, D) a +2 chain mail of positive energy (61, 36, D) a cursed ring of loudness (61, 44, D) an arrow (62, 1, D) the +4 short sword "Iskos" {speed, Str+5} Attacks with this weapon are significantly faster. It affects your strength (+5). (62, 8, D) a +3 chain mail of magic resistance (62, 9, D) a +2 rapier of holy wrath (62, 17, D) an uncursed ring of stealth (62, 26, D) a +3 dagger of venom (62, 27, D) Mudda's Almanac of the Volcanoes and Envenoming Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Spider Form Transmutation/Poison 3 c - Sticky Flame Conjuration/Fire 4 d - Alistair's Intoxication Transmutation/Poison 5 (62, 36, D) the cursed +0 short sword of the Pillar {flame, +Inv rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It lets you turn invisible. It has a curse placed upon it. (62, 37, D) a +3 leather armour of poison resistance (63, 0, D) a +1 ring mail of poison resistance (63, 8, D) an uncursed staff of death (63, 17, D) the cursed +1 flail "Reneal" {freeze, rPois rF+ Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It protects you from fire. It protects you from poison. It has a curse placed upon it. (63, 26, D) the cursed +0 arbalest of Fragile Peace {freeze, Int+4 Dex+8 Stlth-} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+4). It affects your dexterity (+8). It makes you less stealthy. It has a curse placed upon it. (63, 27, D) the Grimoire of the Oath Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Fulminant Prism Conjuration/Hexes 4 c - Silence Hexes/Air 5 d - Darkness Hexes 6 (63, 36, D) the ring "Bariant" {Ice rElec} [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. (63, 37, D) a +1 cloak of poison resistance (64, 16, D) a +2 trident of freezing (64, 17, D) the Incunabulum of the Birds Spells Type Level a - Shock Conjuration/Air 1 b - Static Discharge Conjuration/Air 3 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Silence Hexes/Air 5 e - Freezing Cloud Conjuration/Ice/Air 6 (64, 26, D) a +7 long sword of pain (64, 27, D) a phial of floods (65, 26, D) the +10 plate armour of the Sparrow {Int+3} It affects your intelligence (+3). (68, 43, D) a +0 dagger (69, 32, D) a +0 short sword a +0 robe a +0 buckler (69, 36, D) a +1 hunting sling of velocity (69, 40, D) a +0 dagger (69, 42, D) a +2 glaive of freezing (69, 43, D) a +3 war axe of freezing a +0 shortbow a +0 scale mail a +0 rapier 19 arrows (70, 9, D) a +7 long sword of holy wrath (70, 33, D) a +0 short sword a +0 robe (70, 36, D) a lightning rod (4/4) (70, 37, D) a book of the Tempests (70, 43, D) an arrow (71, 8, D) a book of Debilitation (71, 17, D) a +1 robe of positive energy (71, 26, D) a +3 ring mail of magic resistance (71, 27, D) a crystal ball of energy (71, 36, D) the cursed +0 leather armour "Upte" {Int+3} It affects your intelligence (+3). It has a curse placed upon it. (71, 37, D) a +1 rapier of electrocution (72, 8, D) an uncursed staff of cold (72, 9, D) the +1 ring mail "Udeng" {-Tele *Slow +Fly Str+5} It affects your strength (+5). It lets you fly. It prevents most forms of teleportation. It may slow you when you take damage. (72, 16, D) the +1 hand crossbow of Kablocoh {elec, Fragile Str+6 Dex+2} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+6). It affects your dexterity (+2). It will be destroyed if unequipped. (72, 21, D) the +7 Singing Sword a sling bullet (72, 27, D) a book of Maledictions (72, 36, D) a book of Conjurations (72, 37, D) an uncursed ring of fire (73, 1, D) a +1 spear of venom (73, 27, D) an uncursed staff of air (73, 36, D) a +2 war axe of freezing (73, 37, D) a +0 scimitar (74, 3, D) a +0 dagger a +0 robe (75, 1, D) a +2 scythe of protection