hilaritas the Dungeon (0, 50, D) a lamp of fire (0, 51, D) an uncursed ring of wizardry a +1 robe of magic resistance (1, 33, D) a +0 long sword a +0 leather armour a +0 dagger a phial of floods (1, 35, D) an uncursed staff of poison (1, 50, D) a +4 flail of crushing (2, 14, D) a book of Alchemy (2, 33, D) a +0 ring mail an uncursed staff of air a +0 short sword (2, 34, D) the +8 hand axe of the Scavenger {pain, rC- MR+ Int+3 Dex+7} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+3). It affects your dexterity (+7). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. a +0 shortbow of flaming a +0 leather armour a cursed staff of cold (2, 50, D) a +3 morningstar of protection (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a +1 great sword of freezing Xuew's Incunabulum of Assistive Changing Spells Type Level a - Infusion Charms 1 b - Beastly Appendage Transmutation 1 c - Passwall Transmutation/Earth 2 d - Excruciating Wounds Charms/Necromancy 5 e - Yara's Violent Unravelling Hexes/Transmutation 5 f - Statue Form Transmutation/Earth 6 (3, 15, D) a +5 quick blade (3, 16, D) a +1 shortbow of freezing (3, 32, D) a +0 dagger (3, 34, D) a Necronomicon (3, 36, D) a +0 rapier a +0 rapier +1 shadow dragon scales (3, 50, D) the cursed +0 scale mail of the Wild Haggis {Str+3} It affects your strength (+3). It has a curse placed upon it. (3, 51, D) a +0 falchion of electrocution (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +0 shield a +0 scale mail a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a crystal ball of energy (4, 16, D) a +3 chain mail of cold resistance (4, 17, D) a crystal ball of energy (4, 18, D) a +0 robe (4, 19, D) a +0 robe a cursed -3 ring of evasion (4, 32, D) Niuhisos's Disquisition on Lightness and Clay Spells Type Level a - Passwall Transmutation/Earth 2 b - Stone Arrow Conjuration/Earth 3 c - Deflect Missiles Charms/Air 6 d - Conjure Ball Lightning Conjuration/Air 6 (4, 35, D) a +1 hand axe of electrocution a +2 war axe of electrocution a +0 scale mail (4, 50, D) the +6 halberd of Patterns {flame, rF+ rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It protects you from cold. a +0 giant club a +4 vampiric hand axe (4, 52, D) a +3 shortbow of freezing (5, 7, D) a +0 war axe (5, 13, D) a +2 rapier of holy wrath (5, 14, D) a phial of floods the cursed +2 spear of Evisceration {pierce, MR+ Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It affects your resistance to hostile enchantments. It has a curse placed upon it. (5, 15, D) a +1 mace of venom (5, 19, D) a +0 robe a +0 lajatang of distortion a +2 vampiric lajatang a +0 robe (5, 21, D) an uncursed ring of positive energy an uncursed ring of magical power the +11 hand axe of Mastery {elec, *Contam rElec rF+ Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. It insulates you from electricity. It causes magical contamination when unequipped. It makes you more stealthy. a +0 robe a +0 buckler (5, 32, D) a +0 leather armour (5, 33, D) a +1 cloak of poison resistance (5, 34, D) a cursed +0 long sword a +0 ring mail a +0 long sword (5, 37, D) a +3 dire flail of crushing (5, 38, D) a cursed -1 short sword the amulet of Xom's Ringing Laughter {rN+ Regen+ Str+3 Dex+4 Stlth+} [amulet of regeneration] It affects your strength (+3). It affects your dexterity (+4). It protects you from negative energy. It increases your rate of regeneration. It makes you more stealthy. (5, 39, D) a +0 trident of freezing (5, 51, D) the +3 mace of Departure {freeze, rElec} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. (5, 53, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (6, 15, D) a crystal ball of energy a +1 hunting sling of freezing an uncursed staff of wizardry (6, 20, D) a +0 robe (6, 21, D) a +0 robe (6, 22, D) a cursed -1 quarterstaff a +0 robe (6, 32, D) a lightning rod (4/4) (6, 33, D) a +0 long sword a +0 shortbow the +5 chain mail of Hedging {Str+2 Int+5 SInv} It affects your strength (+2). It affects your intelligence (+5). It lets you see invisible. an uncursed staff of fire (6, 34, D) a +2 quarterstaff of crushing (6, 50, D) the cursed +1 war axe "Ucuj" {chop, *Contam rPois Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from poison. It causes magical contamination when unequipped. It has a curse placed upon it. (6, 51, D) a +1 ring of protection (6, 52, D) a book of Conjurations (7, 14, D) an uncursed staff of summoning (7, 19, D) a +0 robe (7, 20, D) a +0 rapier a +0 animal skin (7, 32, D) an uncursed staff of wizardry (7, 33, D) an uncursed staff of earth (7, 37, D) a +7 quick blade a +7 halberd a +0 leather armour a +0 scale mail a +0 shortbow a +2 flail of crushing (7, 39, D) a +2 hand axe of freezing (7, 40, D) a +2 mace of protection (7, 41, D) a +0 rapier a +0 rapier a +0 leather armour (7, 50, D) an uncursed staff of cold (7, 51, D) the cursed necklace of Bloodlust {*Rage +Rage MR++ Int-3 Slay+6 *Curse} [amulet of rage] It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It curses itself when equipped. It has a curse placed upon it. (7, 52, D) an uncursed staff of cold (8, 15, D) a +4 flail of crushing a book of Callings a +0 buckler (8, 20, D) a +0 robe (8, 22, D) a +0 rapier of draining a +0 robe a +0 buckler (8, 32, D) a +0 dagger (8, 33, D) a +0 rapier a +0 rapier a +0 leather armour an uncursed ring of flight (8, 34, D) a +3 hand crossbow of velocity (8, 36, D) a +0 longbow a +0 shortbow a +0 scimitar a +0 rapier a +0 rapier a +0 leather armour a +2 leather armour of cold resistance a +0 scimitar (8, 40, D) a cursed -2 leather armour a +1 scimitar of holy wrath (8, 50, D) an uncursed staff of air (8, 51, D) a +2 shield of protection (8, 52, D) a book of Unlife (9, 15, D) the +10 dagger of Ru's Supremacy {freeze, Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you more stealthy. a +0 robe the Handbook of Perfectionism Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Olgreb's Toxic Radiance Poison 4 c - Darkness Hexes 6 a book of Power (9, 16, D) a +0 robe (still there?) a +1 hand axe of chopping (still there?) (9, 19, D) a +5 amulet of reflection a +2 lajatang of venom a cursed -3 spear (9, 20, D) a +0 robe a +0 buckler (9, 32, D) an uncursed staff of fire (9, 33, D) a +4 antimagic spear a cursed +0 ring mail a +4 dagger of venom (9, 34, D) the ring "Uroskimu" {rF+ Int+4 Stlth-} [ring of loudness] It affects your intelligence (+4). It protects you from fire. It makes you less stealthy. a cursed -3 dagger a +0 dagger a book of Power (9, 35, D) a +0 great sword of holy wrath (9, 40, D) a +0 rapier a +0 rapier a cursed +0 leather armour (9, 50, D) a lamp of fire (9, 52, D) a fan of gales (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 32, D) a +0 long sword (10, 34, D) a +0 long sword (10, 39, D) a +0 long sword (10, 40, D) a +0 dagger (10, 50, D) a phial of floods (10, 51, D) a +2 ring mail of cold resistance (10, 52, D) a +2 short sword of venom (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +13 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) an uncursed staff of wizardry (11, 15, D) a +0 hand axe of distortion (11, 16, D) a +3 plate armour of fire resistance (11, 17, D) an uncursed staff of energy (unseen) (11, 20, D) a +0 robe (11, 33, D) a +0 rapier (11, 36, D) a +0 rapier a +0 longbow (11, 37, D) a +1 long sword of draining a +0 ring mail (11, 38, D) the amulet of Fiwaet {+Blink Regen+ Str+6 Int+6} [amulet of regeneration] It affects your strength (+6). It affects your intelligence (+6). It lets you blink. It increases your rate of regeneration. a +5 broad axe of chopping the +0 pair of boots of Thoughtfulness {rC+++ MR- rCorr Str-4} It affects your strength (-4). It renders you almost immune to cold. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. 69 arrows a +0 short sword a +0 short sword a +0 leather armour (11, 50, D) a scroll of brand weapon a +0 pair of gloves of archery (11, 51, D) a book of Beasts (11, 52, D) the +1 acid dragon scales "Daihufen" {rF++ rCorr Int+3 Dex-5 Stlth+} It affects your intelligence (+3). It affects your dexterity (-5). It greatly protects you from fire. It protects you from acid and corrosion. It makes you more stealthy. (12, 14, D) a phantom mirror (12, 15, D) a book of Unlife (12, 16, D) the Incunabulum of Unstable Clay Spells Type Level a - Passwall Transmutation/Earth 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Hydra Form Transmutation 6 (12, 18, D) a +0 robe (12, 20, D) a +3 flail of venom (12, 32, D) an uncursed amulet of regeneration (12, 33, D) a +0 spear of venom the +7 morningstar "Cura" {crush, -Tele *Drain rPois Dex+7} It inflicts extra damage upon your enemies. It affects your dexterity (+7). It protects you from poison. It prevents most forms of teleportation. It causes draining when unequipped. (12, 34, D) a book of Power (12, 50, D) a +1 ring mail of fire resistance (12, 51, D) a cursed ring of loudness (12, 52, D) an uncursed amulet of faith (13, 32, D) a lamp of fire (13, 33, D) the cursed +1 shortbow of Chance {venom, Str-4 Int+4 Stlth+} It poisons the ammo it fires. It affects your strength (-4). It affects your intelligence (+4). It makes you more stealthy. It has a curse placed upon it. (13, 35, D) the +9 glaive "Orb Guardian's Foe" {protect, Str+6} It protects the one who uses it against injury (+AC on strike). It affects your strength (+6). (13, 39, D) a +0 long sword (13, 50, D) the cursed +1 ring mail of Syndicalism {rCorr MP+9 Int+3} It affects your intelligence (+3). It affects your magic capacity (+9). It protects you from acid and corrosion. It has a curse placed upon it. (13, 51, D) the cursed +0 helmet "Becoucyske" {Slay+6 Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (+6). It makes you more stealthy. It has a curse placed upon it. (13, 52, D) a crystal ball of energy (14, 50, D) a +2 quarterstaff of draining (14, 51, D) a book of Power (14, 52, D) a +4 broad axe of chopping (18, 50, D) a +0 demon whip (19, 0, D) an uncursed staff of death (19, 1, D) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (19, 16, D) a +2 battleaxe of distortion (19, 17, D) Sif Muna's Disquisition on Battle Magic and Benedictions Spells Type Level a - Shock Conjuration/Air 1 b - Searing Ray Conjuration 2 c - Ozocubu's Armour Charms/Ice 3 d - Dazzling Spray Conjuration/Hexes 3 e - Freezing Cloud Conjuration/Ice/Air 6 (19, 32, D) the amulet of Ytzuw {Inacc Int-5 Dex+3} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (-5). It affects your dexterity (+3). (19, 33, D) a +0 quarterstaff of protection (19, 48, D) an uncursed staff of fire (19, 50, D) a +0 great mace of holy wrath (20, 0, D) a +1 robe of magic resistance (20, 1, D) a +1 arbalest of freezing (20, 16, D) the +7 chain mail of Dice, Bag, and Bottle {rCorr MP-9 Int+2} It affects your intelligence (+2). It affects your magic capacity (-9). It protects you from acid and corrosion. (20, 17, D) an uncursed ring of protection from magic (20, 18, D) the Guide on Snow and Dislocation Spells Type Level a - Recall Summoning/Translocation 3 b - Teleport Other Translocation 3 c - Bolt of Cold Conjuration/Ice 6 (20, 34, D) a +1 spear of venom (unseen) (20, 48, D) a phial of floods (20, 49, D) a +2 plate armour of positive energy (21, 0, D) a +0 dagger of distortion (21, 16, D) the +6 shillelagh "Devastator" {shatter} (21, 20, D) the ring "Cootoroh" {rF+ AC+3} [ring of protection] It affects your AC (+3). It protects you from fire. (21, 32, D) a crystal ball of energy (21, 33, D) a crystal ball of energy (21, 34, D) a +3 shortbow (still there?) 3 royal jellies (still there?) (21, 35, D) an uncursed staff of conjuration (unseen) (21, 36, D) 2 large rocks (21, 48, D) a +2 ring mail of fire resistance (21, 50, D) an uncursed staff of fire a +1 scimitar of flaming a lamp of fire (21, 51, D) a +0 scimitar of flaming (22, 0, D) a +0 falchion of electrocution (22, 1, D) A Beginning Course on Thaumaturgy Spells Type Level a - Shock Conjuration/Air 1 b - Sandblast Earth 1 c - Confusing Touch Hexes 1 d - Freeze Ice 1 e - Animate Skeleton Necromancy 1 (22, 34, D) a +0 shortbow (22, 35, D) a +2 spear of piercing 14 javelins a +0 leather armour (22, 36, D) a +0 spear a +0 leather armour a +3 ring of intelligence 13 javelins (22, 38, D) a +0 longbow a +0 leather armour (22, 48, D) a +0 scimitar of flaming (22, 49, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (22, 50, D) a book of Geomancy (22, 53, D) the +8 spear "Lifebane" {vamp, Int+8 SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+8). It lets you see invisible. a +0 great sword of flaming a +1 demon trident of draining a +0 demon whip of electrocution (22, 54, D) a +2 demon whip of electrocution (23, 0, D) a lightning rod (4/4) (23, 1, D) 6 steel tomahawks (23, 16, D) a phial of floods (23, 17, D) an uncursed staff of wizardry (23, 32, D) a +0 leather armour (23, 34, D) a +1 spear of freezing 16 javelins a +0 leather armour a cursed -3 ring of dexterity (23, 35, D) a +0 shortbow a +2 flail of draining the +8 rapier "Jellyslayer" {pierce, -Tele rN+ Stlth+} It inflicts extra damage upon your enemies. It protects you from negative energy. It prevents most forms of teleportation. It makes you more stealthy. a +0 shortbow of freezing (23, 36, D) a +0 arbalest 16 bolts (23, 37, D) 4 large rocks (23, 38, D) a +0 arbalest 16 bolts the ring of Anlamav {+Fly Dex+2} [ring of flight] It affects your dexterity (+2). It lets you fly. (23, 43, D) a bolt (23, 48, D) a manual of Long Blades (23, 49, D) a +2 mace of crushing a +3 chain mail of cold resistance (24, 0, D) a +2 antimagic glaive (24, 2, D) a box of beasts (unseen) (24, 17, D) a phial of floods (24, 18, D) a book of Debilitation (24, 33, D) an uncursed ring of stealth (24, 34, D) a +0 shortbow an uncursed ring of fire a +1 shortbow of flaming (24, 35, D) a +0 arbalest a +0 arbalest 25 bolts a +5 vampiric spear 17 javelins a +0 leather armour the ring of Anarchy {rF- MR+ Int+5} [ring of protection from magic] It affects your intelligence (+5). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. (24, 37, D) a +0 shortbow (24, 39, D) a large rock (24, 48, D) a +2 chain mail of magic resistance (24, 49, D) a +2 leather armour of magic resistance (24, 54, D) a +2 demon whip of freezing (25, 1, D) a +1 dagger of draining a +2 vampiric war axe (25, 6, D) an uncursed staff of air (25, 16, D) a book of Transfigurations a cursed -5 ring of protection (25, 17, D) the cursed +3 dagger "Yguffen" {freeze, Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It has a curse placed upon it. (25, 18, D) a lamp of fire (25, 33, D) a +4 spear of piercing 14 javelins the +1 leather armour of Somewhere Else {rC- MR+ rCorr} It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. a phial of floods (25, 36, D) a +0 longbow a +3 chain mail of poison resistance 4 large rocks (25, 37, D) an uncursed staff of wizardry a +0 shortbow 2 large rocks (25, 38, D) 3 large rocks (25, 48, D) a +4 giant spiked club (25, 49, D) a book of Fire a lamp of fire (25, 51, D) a +2 scale mail of cold resistance (25, 53, D) a +0 great sword of flaming (25, 54, D) a +3 great sword of flaming (25, 55, D) a +2 great sword of flaming (26, 1, D) a book of Dreams (26, 6, D) a +5 lajatang of electrocution (unseen) (26, 16, D) a phial of floods (26, 17, D) the +7 Kryia's mail coat {PotionHeal*2 rC+} It protects you from cold. (26, 21, D) a +0 antimagic scythe (26, 33, D) a book of Maledictions (26, 34, D) a +2 falchion of holy wrath a +0 arbalest 9 bolts the cursed -1 helmet "Qesuenn" {rF- Dex+4} It affects your dexterity (+4). It makes you vulnerable to fire. It has a curse placed upon it. (26, 36, D) 6 large rocks a +0 longbow the +10 plate armour of the Chupacabra {+Blink rF+ Regen+} It protects you from fire. It lets you blink. It increases your rate of regeneration. (26, 38, D) a large rock (26, 47, D) a +0 chain mail of magic resistance (26, 53, D) the amulet of Wariness {Reflect *Drain rPois Str+5 Int+3 SH+4} [amulet of reflection] It shields you and reflects attacks. It affects your strength (+5). It affects your intelligence (+3). It protects you from poison. It causes draining when unequipped. It affects your SH (+4). (26, 55, D) a +0 demon whip (27, 1, D) an uncursed staff of power (27, 17, D) a +4 trident of venom (27, 18, D) a +0 scimitar of flaming (27, 32, D) a manual of Conjurations (27, 34, D) a bolt a +0 leather armour (27, 36, D) a +0 shortbow an uncursed amulet of harm (27, 37, D) a large rock (27, 38, D) 2 large rocks (27, 49, D) a crystal ball of energy an uncursed staff of air (27, 50, D) a +2 great sword of flaming a +1 pair of gloves of dexterity (27, 54, D) a +1 great sword of flaming (28, 0, D) the ring "Plog" {rN+ Str+3} [ring of positive energy] It affects your strength (+3). It protects you from negative energy. (28, 16, D) an uncursed staff of air (28, 17, D) a book of Flames (28, 32, D) a +0 leather armour (28, 48, D) a +1 plate armour of positive energy (28, 49, D) +0 fire dragon scales a crystal ball of energy (28, 53, D) an uncursed ring of flight a +3 ring of protection a +2 scimitar of flaming a +1 great sword of flaming (28, 56, D) a +5 ring of protection (29, 0, D) a +0 morningstar of protection (29, 1, D) a cursed staff of cold (29, 16, D) a book of the Dragon (29, 17, D) the +9 plate armour "Onefimaoz" {-Tele Int+6 Dex+5} It affects your intelligence (+6). It affects your dexterity (+5). It prevents most forms of teleportation. (29, 32, D) a +1 ring mail of fire resistance (29, 48, D) a book of the Earth (29, 49, D) the cursed -2 pair of boots "Cedavud" {+Blink Dex+2} It affects your dexterity (+2). It lets you blink. It has a curse placed upon it. (29, 50, D) the cursed +1 halberd "Kegaemonn" {venom, rC+ rN+ Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). It protects you from cold. It protects you from negative energy. It has a curse placed upon it. (29, 54, D) a +1 great sword of flaming (29, 55, D) a +0 great sword of flaming (30, 48, D) a +1 quarterstaff of protection (30, 49, D) a +1 scimitar of flaming (30, 50, D) a +1 antimagic scythe an uncursed staff of summoning (31, 48, D) a crystal ball of energy (31, 49, D) a lamp of fire (31, 50, D) a +3 mace of protection (31, 51, D) a +4 scimitar of flaming an uncursed amulet of the gourmand (32, 48, D) a +4 ring mail of poison resistance (32, 49, D) an uncursed staff of summoning (33, 48, D) an uncursed staff of power (33, 49, D) a +1 mace of venom (34, 28, D) a lamp of fire (34, 48, D) a +0 short sword of speed (34, 49, D) a +5 great sword of holy wrath (35, 0, D) a +0 cloak (35, 14, D) the Collected Works on Venom Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Venom Bolt Conjuration/Poison 5 d - Alistair's Intoxication Transmutation/Poison 5 (35, 28, D) a phial of floods (35, 29, D) an uncursed ring of flight (35, 31, D) a +6 ring of strength (36, 0, D) a +2 great sword of holy wrath (36, 1, D) the +11 broad axe of Esmigi Opu {venom, rN+ Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). It protects you from negative energy. the +4 quarterstaff "Eselun" {crush, rElec Str+3 Int+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (+3). It insulates you from electricity. (36, 14, D) the +7 rapier "Ceylef" {pierce, Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). (36, 28, D) a book of the Earth a +3 hunting sling of freezing (37, 14, D) a phial of floods (37, 49, D) a +3 plate armour of magic resistance (38, 0, D) a manual of Slings the +5 plate armour of the Ace of Pentacles {rElec rC+ MR+ Dex+3} It affects your dexterity (+3). It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. an uncursed staff of wizardry (38, 20, D) a +0 halberd (unseen) (38, 21, D) a cursed +0 mace a +0 robe (38, 22, D) a +0 great sword a +0 robe (38, 30, D) an uncursed staff of energy (38, 49, D) a +2 centaur barding of stealth (39, 0, D) a +4 scimitar of holy wrath (39, 3, D) a +0 antimagic short sword an uncursed staff of conjuration (39, 14, D) a +3 mace of distortion (39, 15, D) a +1 naga barding of cold resistance (39, 21, D) a +0 great sword a +0 plate armour (39, 22, D) a +1 dagger a +0 robe (39, 23, D) a +5 dagger of electrocution (39, 24, D) a +0 hand axe of freezing (unseen) (39, 27, D) a manual of Armour (39, 30, D) a +4 short sword of venom (unseen) (39, 48, D) a +5 falchion of distortion (39, 50, D) a +1 ring of protection a +4 vampiric hand axe (40, 0, D) a +8 quick blade (40, 1, D) the ring of Vib Duuj {+Fly Dex-2 Slay+2 SInv} [ring of flight] It affects your dexterity (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It lets you see invisible. It lets you fly. (40, 15, D) a +0 robe (40, 21, D) a +1 dire flail a +0 robe (40, 28, D) an uncursed staff of summoning (40, 48, D) a fan of gales (40, 49, D) the amulet "Zipant" {+Rage Str+3} [amulet of rage] It affects your strength (+3). It lets you go berserk. (41, 0, D) an uncursed staff of earth (41, 14, D) a +3 plate armour of fire resistance (41, 15, D) a fan of gales (41, 22, D) a +4 battleaxe of chopping a cursed +0 robe (41, 23, D) a +2 leather armour of poison resistance a potion of blood (41, 28, D) a +0 glaive of chopping a book of Unlife a +6 great mace (41, 29, D) a +1 shortbow of flaming (still there?) a +1 shortbow of flaming (still there?) (41, 48, D) an uncursed staff of death (41, 50, D) a +0 robe a book of Party Tricks the +4 long sword of Pyromania {venom, -Tele Dex+7} It poisons the flesh of those it strikes. It affects your dexterity (+7). It prevents most forms of teleportation. (42, 0, D) a +0 leather armour of cold resistance (42, 15, D) a lamp of fire (42, 28, D) a +2 robe of magic resistance (42, 48, D) a +2 whip of electrocution (42, 51, D) +2 ice dragon scales a cursed +2 dagger an uncursed staff of summoning the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. an ice dragon corpse (skeletalised by now) (43, 14, D) an uncursed staff of death (43, 15, D) a +0 mace (43, 29, D) an uncursed staff of death (43, 49, D) the cursed +2 dagger "Beetlebane" {flame, rC- Str+2 Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your intelligence (+2). It makes you vulnerable to cold. It has a curse placed upon it. +0 ice dragon scales a book of Power (44, 48, D) a +0 battleaxe (44, 49, D) a +2 pair of gloves of archery the Reference Book on Harmful Cold Spells Type Level a - Magic Dart Conjuration 1 b - Freeze Ice 1 c - Ensorcelled Hibernation Hexes/Ice 2 d - Ozocubu's Armour Charms/Ice 3 e - Lightning Bolt Conjuration/Air 5 f - Freezing Cloud Conjuration/Ice/Air 6 (45, 28, D) a book of Enchantments (45, 48, D) a +3 halberd of chopping the cursed +1 spear of the Shrike {flame, *Rage rElec MR+ Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. It may make you go berserk in combat. It has a curse placed upon it. a book of the Dragon (45, 49, D) an uncursed staff of cold a +3 war axe of venom an ice dragon corpse (skeletalised by now) (45, 50, D) the ring "Teufu" {+Inv rF++ MR- Str+3 Stlth+} [ring of stealth] It affects your strength (+3). It greatly protects you from fire. It affects your resistance to hostile enchantments. It lets you turn invisible. It makes you more stealthy. a +1 morningstar of protection a +3 rapier of electrocution (46, 52, D) a +3 morningstar of draining the +8 long sword of Valiance {slice, Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). (46, 55, D) a shard shrike corpse (skeletalised by now) (47, 50, D) a +2 robe of magic resistance the +0 ring mail of Leffez {rC++ rCorr Int+2 Stlth+} It affects your intelligence (+2). It greatly protects you from cold. It protects you from acid and corrosion. It makes you more stealthy. a book of Clouds (48, 13, D) a lamp of fire (48, 50, D) the ring of Nymy {MR+ Dex+3} [ring of dexterity] It affects your dexterity (+3). It affects your resistance to hostile enchantments. the cursed +1 chain mail of Pelan {rPois} It protects you from poison. It has a curse placed upon it. (49, 0, D) an uncursed staff of fire (49, 1, D) a lightning rod (4/4) (49, 24, D) a manual of Poison Magic a +0 dagger (49, 36, D) the Disquisition on Supportive Venom Spells Type Level a - Sting Conjuration/Poison 1 b - Summon Butterflies Summoning 1 c - Summon Guardian Golem Hexes/Summoning 3 d - Call Canine Familiar Summoning 3 e - Dragon's Call Summoning 9 (49, 37, D) a +0 chain mail of fire resistance (49, 47, D) a +3 hunting sling of freezing (49, 49, D) a +2 glaive of holy wrath a +2 robe (49, 51, D) an uncursed amulet of regeneration (49, 60, D) the ring "Zytsasemp" {Fire Int+4} [ring of fire] It enhances your fire magic. It affects your intelligence (+4). It protects you from fire. It makes you vulnerable to cold. (50, 0, D) the Almanac of the Compass Spells Type Level a - Recall Summoning/Translocation 3 b - Passage of Golubria Translocation 4 c - Dispersal Translocation 6 d - Malign Gateway Summoning/Translocation 7 (50, 1, D) a crystal ball of energy (50, 5, D) a +0 dagger (50, 6, D) a +0 long sword (50, 12, D) a lightning rod (4/4) (50, 14, D) a +1 spear of freezing (50, 28, D) a +0 glaive (unseen) (50, 36, D) +2 fire dragon scales (50, 42, D) a +0 short sword (50, 43, D) a +1 broad axe of chopping (50, 49, D) a +0 trident a +3 scale mail of cold resistance a +1 hunting sling of flaming an uncursed staff of energy (51, 0, D) the cursed +0 hand axe of Blood {pain, *Contam rElec rF+ SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. It insulates you from electricity. It lets you see invisible. It causes magical contamination when unequipped. It has a curse placed upon it. (51, 1, D) a book of Beasts (51, 2, D) a +0 battleaxe (unseen) (51, 5, D) a +0 flail (51, 12, D) a +2 spear of flaming an uncursed staff of cold (51, 24, D) an uncursed staff of cold (51, 25, D) a book of the Earth (51, 28, D) 12 large rocks (unseen) (51, 29, D) a +0 giant club a +1 robe of positive energy (51, 36, D) an uncursed amulet of rage (51, 42, D) a +3 battleaxe a +0 robe (51, 43, D) the +0 great sword "Giantbane" {slice, Dex+7} It inflicts extra damage upon your enemies. It affects your dexterity (+7). a +0 robe a +0 great sword a +0 chain mail 2 potions of blood (51, 44, D) a +0 scimitar (51, 47, D) a +2 pair of gloves of dexterity a scroll of brand weapon (51, 48, D) a +5 dire flail of protection (52, 2, D) a cursed -3 scimitar (unseen) (52, 3, D) a lightning rod (4/4) (unseen) (52, 4, D) a +0 long sword (unseen) (52, 5, D) a +0 battleaxe (52, 14, D) a +2 scimitar of freezing (unseen) (52, 24, D) an uncursed staff of summoning (52, 25, D) a +3 troll leather armour {Snorg} a +0 buckler of reflection (52, 26, D) a +1 spear (unseen) (52, 28, D) a +0 dagger of venom (unseen) (52, 33, D) an uncursed staff of air a +0 cloak a wand of polymorph (9/24) 13 gold pieces (52, 37, D) a lightning rod (4/4) (52, 43, D) a +2 long sword of electrocution a +0 chain mail (52, 44, D) a +2 long sword of protection a potion of blood (52, 48, D) a +1 shield of protection (52, 49, D) an uncursed staff of wizardry (53, 0, D) the +1 hand crossbow of Byaleph {velocity, Fragile Str+3 SInv} Any bolt fired from it inflicts extra damage. It affects your strength (+3). It lets you see invisible. It will be destroyed if unequipped. (53, 24, D) a +3 chain mail of cold resistance (53, 27, D) a +1 dagger of distortion (unseen) (53, 36, D) a book of Changes (53, 37, D) an uncursed staff of energy (53, 48, D) a +1 short sword of draining (53, 49, D) 4 scrolls of enchant weapon a +2 glaive of venom (54, 0, D) a +0 mace (54, 1, D) a +0 trident (54, 3, D) the amulet of Dutoomoa {Reflect rPois rC+ SH+4} [amulet of reflection] It shields you and reflects attacks. It protects you from cold. It protects you from poison. It affects your SH (+4). a +0 glaive a +0 short sword a +0 cloak (54, 12, D) the amulet "Kythiol" {Gourm Str+3 Int+3} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your strength (+3). It affects your intelligence (+3). (54, 13, D) a +1 arbalest of flaming (54, 24, D) a +3 scale mail of magic resistance (54, 25, D) a +2 whip of flaming a phial of floods (54, 26, D) a +3 dire flail of protection (unseen) (54, 36, D) a +0 dagger (54, 48, D) a book of Summonings (55, 1, D) a +0 scimitar (55, 5, D) a +2 falchion of electrocution (55, 12, D) an uncursed amulet of magic regeneration (55, 13, D) an uncursed staff of air (55, 24, D) a book of the Earth an uncursed staff of wizardry (55, 26, D) a cursed -1 scythe a +0 robe a wand of random effects (24/48) an uncursed amulet of faith (55, 48, D) the Compendium of the Birds Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Poisonous Vapours Poison/Air 2 d - Static Discharge Conjuration/Air 3 e - Lightning Bolt Conjuration/Air 5 f - Deflect Missiles Charms/Air 6 (58, 49, D) a +3 great sword of electrocution a +1 ring mail of positive energy (59, 37, D) a book of Maledictions (59, 49, D) a +0 hand axe of flaming (60, 26, D) a +6 ring of strength a +6 ring of intelligence (60, 36, D) a +4 plate armour of magic resistance (60, 37, D) an uncursed staff of death (60, 40, D) an uncursed ring of wizardry a +0 battleaxe (60, 41, D) a cursed +1 long sword a +0 robe (60, 47, D) a book of Beasts (60, 48, D) the +3 sling "Punk" {acid, rCorr} It protects you from acid and corrosion. a fan of gales (61, 0, D) a +1 hand crossbow of freezing (61, 8, D) the +8 great mace of Compound Interest {elec, -Tele rPois SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from poison. It lets you see invisible. It prevents most forms of teleportation. (61, 19, D) a +3 shortbow (61, 26, D) a crystal ball of energy (61, 36, D) a +2 robe of positive energy (61, 37, D) a crystal ball of energy (61, 39, D) a +0 dagger a +0 robe (61, 40, D) a +0 halberd (61, 47, D) a phial of floods (61, 50, D) a +2 hand axe of chopping (62, 0, D) a +1 arbalest of flaming (62, 1, D) a +2 morningstar of protection (62, 9, D) the +3 battleaxe of Extermination {flame, rN+ Int+2 Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It affects your dexterity (+2). It protects you from negative energy. (62, 16, D) a book of Changes (62, 17, D) an uncursed staff of wizardry (62, 19, D) a +0 trident (62, 26, D) a +4 ring of evasion an uncursed ring of magical power an uncursed ring of positive energy a +6 ring of dexterity (62, 36, D) a +1 morningstar of crushing (62, 37, D) a +0 great sword (62, 40, D) a +6 flail of draining a +0 plate armour an uncursed ring of resist corrosion (62, 47, D) the +10 falchion of Cobwebs {drain, Str+3 Int+6} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It affects your intelligence (+6). (62, 48, D) the Volume of the Glacier Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Ice Form Ice/Transmutation 4 d - Metabolic Englaciation Hexes/Ice 5 e - Ozocubu's Refrigeration Ice 6 the Almanac of Captivating Contamination Spells Type Level a - Slow Hexes 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Leda's Liquefaction Hexes/Earth 4 d - Venom Bolt Conjuration/Poison 5 e - Invisibility Hexes 6 (62, 49, D) a +2 long sword of flaming (63, 8, D) an uncursed staff of cold (63, 16, D) a book of Death (63, 17, D) the Collected Works on the Poisonous Frostbite Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ozocubu's Armour Charms/Ice 3 c - Spider Form Transmutation/Poison 3 d - Ice Form Ice/Transmutation 4 e - Venom Bolt Conjuration/Poison 5 (63, 19, D) a +0 trident a +2 shortbow of flaming (63, 26, D) a +0 naga barding of fire resistance (63, 27, D) a +1 whip of venom (63, 47, D) a +4 flail of crushing (63, 48, D) an uncursed staff of poison the +6 chain mail "Loulesh" {rElec rF+ rC+ Int+4} It affects your intelligence (+4). It protects you from fire. It protects you from cold. It insulates you from electricity. (63, 49, D) a book of the Warp (63, 50, D) a book of the Earth (64, 16, D) an uncursed staff of power (64, 20, D) a +0 shortbow (64, 27, D) a +2 dagger of draining (64, 47, D) an uncursed amulet of regeneration (64, 50, D) a phial of floods the +7 dagger "Sostue Hoekk" {antimagic, *Corrode rC- rN+++ Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It makes you vulnerable to cold. It renders you almost immune to negative energy. It may corrode you when you take damage. It makes you more stealthy. a lamp of fire (65, 26, D) an uncursed staff of poison (65, 47, D) a book of Frost (65, 48, D) a +2 leather armour of cold resistance (65, 49, D) a +2 dagger of venom (65, 53, D) a +1 hand crossbow of flaming a +2 robe (66, 48, D) a +0 dagger of flaming (66, 50, D) an uncursed amulet of faith Ysuzery's Grimoire of the Freezing Rocks Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 2 c - Ozocubu's Armour Charms/Ice 3 d - Summon Ice Beast Ice/Summoning 4 e - Petrify Transmutation/Earth 4 f - Freezing Cloud Conjuration/Ice/Air 6 (66, 54, D) a +2 hand crossbow of freezing (67, 0, D) an uncursed staff of poison (67, 1, D) a +0 trident (67, 47, D) a +1 shortbow of freezing (67, 48, D) the +5 hand axe of Foul Odors {chop, +Blink Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It lets you blink. (67, 49, D) a +0 robe (68, 0, D) an uncursed ring of poison resistance (68, 5, D) a throwing net (68, 47, D) an uncursed staff of power (68, 48, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (68, 49, D) Joxkale's Papyrus of Hurtful Bewitchment Spells Type Level a - Magic Dart Conjuration 1 b - Slow Hexes 2 c - Inner Flame Hexes/Fire 3 d - Summon Guardian Golem Hexes/Summoning 3 e - Tukima's Dance Hexes 3 f - Darkness Hexes 6 the cursed +1 dire flail of Mav Xua {pain, +Rage Dex+3 Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+3). It lets you go berserk. It makes you more stealthy. It has a curse placed upon it. an uncursed staff of power (68, 50, D) the +5 morningstar "Gugipoky" {venom, MR+} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. (69, 1, D) a +0 trident the cursed +1 shortbow of Greed {flame, Dex+6} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+6). It has a curse placed upon it. (69, 2, D) a +0 trident (69, 36, D) a manual of Short Blades (69, 47, D) a +1 hunting sling of flaming (69, 50, D) a +3 plate armour of positive energy (69, 52, D) a +2 glaive of pain (70, 8, D) a +0 trident (70, 9, D) a +0 trident 5 tomahawks (70, 11, D) a +0 trident (70, 36, D) an uncursed staff of fire (70, 37, D) an uncursed ring of stealth (70, 48, D) an uncursed staff of earth (70, 50, D) the ring of the Coward {MR+ MP+9 Dex+3 SInv Stlth-} [ring of protection from magic] It affects your dexterity (+3). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you see invisible. It makes you less stealthy. (71, 8, D) the Tome of Black Secrets and Curses Spells Type Level a - Confusing Touch Hexes 1 b - Animate Skeleton Necromancy 1 c - Regeneration Charms/Necromancy 3 d - Confuse Hexes 3 e - Vampiric Draining Necromancy 3 f - Cigotuvi's Embrace Necromancy 5 (71, 9, D) the +5 mace "Iczaw" {drain, Str+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). 4 silver tomahawks (71, 12, D) a steel tomahawk (71, 13, D) a steel tomahawk (71, 16, D) a phial of floods (71, 17, D) the +10 quarterstaff "Pakyadd" {freeze, rC+ SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you see invisible. (71, 26, D) a +1 hand axe of distortion (71, 30, D) a +0 war axe (71, 37, D) an uncursed staff of summoning (71, 48, D) the +6 spear "Lousov" {freeze, rElec rF+ Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It protects you from fire. It insulates you from electricity. the +6 hunting sling "Orc's Peril" {velocity, Fragile Dex+3 Stlth+} Any stone fired from it inflicts extra damage. It affects your dexterity (+3). It will be destroyed if unequipped. It makes you more stealthy. the +8 quarterstaff of Vahaeh {crush, *Corrode rElec Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It insulates you from electricity. It may corrode you when you take damage. a +6 war axe of freezing (72, 8, D) a +2 leather armour of magic resistance (72, 9, D) a +0 trident an uncursed staff of fire (72, 10, D) a +0 trident a throwing net (72, 16, D) a +6 hand crossbow (72, 17, D) a book of Cantrips (72, 26, D) a book of the Earth (72, 30, D) a +0 spear (72, 36, D) an uncursed ring of flight (72, 37, D) a cursed -2 ring of dexterity (73, 26, D) a book of Misfortune (73, 27, D) a +0 rapier of freezing (73, 36, D) a +0 scale mail of cold resistance (73, 48, D) an uncursed ring of stealth an uncursed ring of fire a +1 antimagic glaive a lightning rod (4/4) (74, 48, D) an uncursed staff of air an uncursed staff of air (75, 3, D) the +3 hunting sling of Uncomfortable Rashes {velocity, rPois Str+3} Any stone fired from it inflicts extra damage. It affects your strength (+3). It protects you from poison. (75, 47, D) a book of the Tempests (75, 49, D) a lightning rod (4/4)