hilaritas the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +0 flail a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +0 scale mail (still there?) a +0 scale mail (still there?) a +5 crystal plate armour (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 2, D) a +0 shield (10, 1, D) the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +7 scythe of Sizutoel {flame, rN+ MR+ MP+9 Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). the +0 sword of Power the +9 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a +1 leather armour of magic resistance (20, 0, D) an uncursed staff of death (20, 1, D) a +3 rapier of protection (21, 0, D) a +3 hand axe of freezing (21, 1, D) the +6 dire flail of Wauzudur {drain, Str+7} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+7). (21, 6, D) a bolt (22, 0, D) a +0 trident (22, 1, D) a +0 rapier (22, 10, D) a +0 trident 6 tomahawks (22, 11, D) the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. a +0 robe a merfolk skeleton (23, 0, D) a +0 leather armour (23, 1, D) an uncursed staff of power (23, 10, D) a +4 trident of protection the +2 leather armour "Tilink" {*Contam +Blink rElec rC++} It greatly protects you from cold. It insulates you from electricity. It lets you blink. It causes magical contamination when unequipped. a merfolk skeleton (23, 11, D) a +1 rapier of speed a +0 robe (23, 22, D) an uncursed staff of death (23, 24, D) a shapeshifter corpse (23, 27, D) a glowing shapeshifter corpse (24, 10, D) a +1 short sword of flaming 15 javelins a +0 leather armour (24, 11, D) the cursed ring of the Messenger {MR+ AC-2 Dex+5} [ring of protection] It affects your AC (-2). It affects your dexterity (+5). It affects your resistance to hostile enchantments. It has a curse placed upon it. a +1 trident of protection a +0 leather armour (24, 12, D) a +1 demon trident of electrocution a +2 plate armour of fire resistance a +1 great mace of protection a +0 robe a merfolk skeleton a sea snake skeleton (24, 13, D) a +0 trident a +0 robe a javelin (24, 24, D) a glowing shapeshifter corpse (24, 27, D) a glowing shapeshifter corpse (24, 28, D) a glowing shapeshifter corpse (25, 0, D) a +1 spear of venom (25, 10, D) a +5 hand crossbow 994 bolts (25, 11, D) a +0 trident a +0 robe an uncursed amulet of rage a merfolk corpse (skeletalised by now) (25, 13, D) a +7 rapier of freezing a +0 robe the ring "Lown" {-Tele rElec rPois rC+ AC+4} [ring of protection] It affects your AC (+4). It protects you from cold. It insulates you from electricity. It protects you from poison. It prevents most forms of teleportation. a merfolk skeleton (25, 28, D) a glowing shapeshifter corpse (26, 0, D) an uncursed staff of wizardry (26, 1, D) a book of the Earth (26, 11, D) a +2 war axe of freezing a +0 robe a +6 spear of venom a +0 leather armour the ring of Hepliaklqana's Pride {rC+ Slay-2 SInv Stlth+} [ring of stealth] It affects your accuracy and damage with ranged weapons and melee attacks (-2). It protects you from cold. It lets you see invisible. It makes you more stealthy. a merfolk skeleton (26, 12, D) a +1 trident of venom 6 tomahawks a merfolk skeleton a manticore skeleton (26, 29, D) a glowing shapeshifter corpse (27, 0, D) an uncursed staff of wizardry (27, 11, D) a +4 spear of freezing 21 javelins of returning a +4 plate armour of fire resistance a merfolk corpse (skeletalised by now) (27, 26, D) a steel javelin (28, 0, D) a +0 hand crossbow of velocity (28, 22, D) a steel javelin (28, 25, D) a steel javelin (29, 0, D) the Almanac of the Blaze and the Mountains Spells Type Level a - Passwall Transmutation/Earth 2 b - Leda's Liquefaction Hexes/Earth 4 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Iron Shot Conjuration/Earth 6 (29, 1, D) a book of the Dragon (31, 22, D) a steel javelin (34, 28, D) a fan of gales (35, 14, D) the +6 flail "Kohus" {drain, rF+ rN+ Str+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It protects you from fire. It protects you from negative energy. a +1 demon blade (35, 15, D) an uncursed staff of death (35, 28, D) a +3 scale mail of fire resistance (35, 29, D) a book of Flames (36, 0, D) a fan of gales (36, 1, D) an uncursed staff of poison (36, 15, D) a +1 mace of protection (36, 28, D) a +4 giant spiked club (36, 29, D) a +2 robe of magic resistance (37, 0, D) a +1 robe of positive energy (37, 1, D) a phantom mirror (37, 14, D) a book of Burglary (37, 29, D) an uncursed ring of magical power (38, 0, D) a +1 short sword of speed (38, 1, D) a book of Alchemy (38, 14, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (38, 15, D) a +1 leather armour of fire resistance (38, 28, D) a +5 mace of protection (38, 29, D) an uncursed staff of cold (39, 0, D) a book of Fire (39, 1, D) a +3 vampiric rapier (39, 14, D) a +2 robe of the Archmagi (39, 15, D) a +0 antimagic battleaxe (39, 23, D) the +8 broad axe of Purpose {freeze, rC+ Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It protects you from cold. a +0 chain mail (39, 28, D) a +2 whip of venom (39, 29, D) a phantom mirror (39, 38, D) a shadow dragon corpse (skeletalised by now) (40, 0, D) a crystal ball of energy (40, 1, D) a lamp of fire (40, 14, D) a book of Transfigurations (40, 15, D) an uncursed ring of protection from magic (40, 23, D) a +0 halberd a +0 robe (40, 28, D) a book of Battle (40, 29, D) an uncursed ring of see invisible (41, 0, D) a +3 ring of intelligence (41, 1, D) a +2 plate armour of positive energy (41, 14, D) an uncursed staff of death (41, 28, D) the +1 leather armour "Sast" {Int+7 SInv Stlth-} It affects your intelligence (+7). It lets you see invisible. It makes you less stealthy. (41, 29, D) the Incunabulum of Freezing Heat Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Ozocubu's Armour Charms/Ice 3 c - Conjure Flame Conjuration/Fire 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Freezing Cloud Conjuration/Ice/Air 6 (42, 0, D) an uncursed amulet of guardian spirit (42, 1, D) an uncursed ring of positive energy (42, 14, D) an uncursed ring of flight (42, 28, D) a +4 ring of strength (42, 29, D) a +3 halberd of venom (43, 15, D) an uncursed staff of wizardry (43, 28, D) an uncursed ring of wizardry (43, 29, D) a book of the Dragon (44, 28, D) the +0 leather armour "Reiwkeeg" {rCorr Str+3 Dex-4} It affects your strength (+3). It affects your dexterity (-4). It protects you from acid and corrosion. (49, 0, D) a +9 giant spiked club (49, 1, D) a book of the Earth (49, 12, D) a +4 rapier of draining (49, 15, D) a +6 ring of strength an uncursed ring of resist corrosion (49, 24, D) a +3 chain mail of cold resistance (49, 37, D) an uncursed staff of summoning (50, 0, D) the Compendium of the Creative Glacier Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Canine Familiar Summoning 3 c - Summon Lightning Spire Summoning/Air 4 d - Simulacrum Ice/Necromancy 6 e - Ozocubu's Refrigeration Ice 6 (50, 1, D) a phantom mirror (50, 8, D) +0 storm dragon scales (50, 12, D) the +7 quarterstaff of the Trees {elec, +Inv Int+5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+5). It lets you turn invisible. (50, 24, D) a book of Death (50, 37, D) a book of Spatial Translocations (50, 43, D) a cursed +0 dagger a +0 robe a +4 morningstar a cursed +0 robe (51, 0, D) a +2 glaive of venom the Grimoire of Snow and Moulding Spells Type Level a - Passwall Transmutation/Earth 2 b - Spider Form Transmutation/Poison 3 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Ozocubu's Refrigeration Ice 6 (51, 12, D) a manual of Bows (51, 13, D) a +2 chain mail of magic resistance (51, 25, D) a cursed staff of wizardry (51, 36, D) a phial of floods (51, 37, D) a lightning rod (4/4) (51, 43, D) a +2 dagger of holy wrath a cursed +0 robe (52, 0, D) a +3 morningstar of crushing (52, 1, D) a phial of floods (52, 12, D) a +1 dagger of venom (52, 13, D) a cursed staff of energy (52, 16, D) a bolt (52, 24, D) an uncursed staff of poison (52, 36, D) a +2 ring mail of cold resistance (52, 37, D) a fan of gales (52, 43, D) a +3 battleaxe a +7 blowgun a +0 plate armour (52, 44, D) a +2 broad axe of electrocution a +0 robe (53, 0, D) the cursed +1 plate armour "Doziz" {rPois} It protects you from poison. It has a curse placed upon it. (53, 2, D) an uncursed ring of positive energy (53, 12, D) the +6 fire dragon scales of Death's Door {rElec rF++ rC-} It greatly protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. (53, 13, D) a +2 plate armour of fire resistance (53, 15, D) a bolt (53, 24, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. (53, 36, D) the +7 Kryia's mail coat {PotionHeal*2 rC+} It protects you from cold. (53, 37, D) a +3 ring mail of fire resistance (54, 0, D) a book of Misfortune (54, 1, D) a +4 giant club (54, 12, D) a +2 chain mail of cold resistance (54, 13, D) a book of Spatial Translocations (54, 24, D) a +1 robe of magic resistance (54, 26, D) an uncursed ring of magical power (54, 36, D) a +0 mace (55, 0, D) a +6 ring of intelligence (55, 1, D) a +2 hunting sling of freezing (55, 13, D) a +1 whip of draining (55, 24, D) a +3 hand axe of electrocution (56, 0, D) a +6 ring of dexterity (59, 36, D) a +3 quarterstaff of crushing (60, 36, D) an uncursed amulet of regeneration (60, 37, D) a book of Burglary (61, 0, D) the cursed +3 quarterstaff of Blood-Lust {vamp, Int+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+3). It has a curse placed upon it. (61, 8, D) the +9 shortbow "Itheq" {venom, +Inv +Fly rPois Str-3} It poisons the ammo it fires. It affects your strength (-3). It protects you from poison. It lets you turn invisible. It lets you fly. (61, 16, D) a +0 great sword of holy wrath (61, 26, D) a +2 battleaxe of freezing (61, 37, D) a fan of gales (61, 43, D) +0 fire dragon scales (62, 1, D) a +4 demon blade of electrocution (62, 8, D) a +0 long sword of slicing (62, 9, D) a +3 leather armour of fire resistance (62, 16, D) a Grand Grimoire (62, 17, D) a +2 longbow of velocity (62, 26, D) a book of Callings (62, 27, D) a crystal ball of energy (62, 36, D) a +1 glaive of chopping (63, 0, D) the +5 spear of the Six Eyes {drain, rElec rF++} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from fire. It insulates you from electricity. (63, 8, D) a +6 giant spiked club (63, 16, D) a crystal ball of energy (63, 17, D) a book of Frost (63, 21, D) a +0 rapier (unseen) (63, 36, D) a +1 morningstar of protection (63, 37, D) the cursed -6 helmet "Otegom" {Dex+3} It affects your dexterity (+3). It has a curse placed upon it. (63, 44, D) a +1 great sword of flaming (64, 16, D) the +3 chain mail of the Eternal Fruit {rC+ MR+ Str+3} It affects your strength (+3). It protects you from cold. It affects your resistance to hostile enchantments. (64, 17, D) a +0 dagger (64, 23, D) the +5 falchion "Umyridac" {slice, *Contam rC+++ MP+9 Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It renders you almost immune to cold. It affects your magic capacity (+9). It causes magical contamination when unequipped. a +0 robe a +0 quarterstaff a +0 robe (64, 27, D) a +2 broad axe of chopping (64, 44, D) a +0 great sword of flaming (65, 43, D) a +2 great sword of flaming (65, 44, D) a +2 great sword of flaming (67, 0, D) a +0 dagger (68, 0, D) a book of Misfortune (68, 2, D) an uncursed staff of summoning a +0 ring mail (68, 3, D) a +0 mace a +0 ring mail (69, 0, D) a book of Changes (69, 2, D) a +0 dagger a +0 robe (69, 32, D) a +0 giant spiked club a +0 giant club a cursed -1 giant club a +0 giant spiked club (69, 33, D) a large rock (69, 36, D) a +7 plate armour of ponderousness (70, 8, D) a +1 hunting sling of freezing (70, 9, D) the Grimoire of the Shifting Mountains Spells Type Level a - Beastly Appendage Transmutation 1 b - Passwall Transmutation/Earth 2 c - Stone Arrow Conjuration/Earth 3 d - Irradiate Conjuration/Transmutation 5 e - Dragon Form Transmutation 7 (70, 12, D) a +0 rapier a +0 robe (70, 31, D) 2 large rocks (70, 33, D) a +0 giant spiked club (71, 12, D) a +0 rapier a +0 robe (71, 16, D) the cursed +1 great sword "Saisoite" {drain, Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). It has a curse placed upon it. (71, 17, D) an uncursed staff of fire (71, 26, D) a +1 chain mail of fire resistance (71, 27, D) a +0 fustibalus of freezing (71, 36, D) a +2 trident of protection (71, 37, D) a lightning rod (4/4) (72, 8, D) an uncursed staff of cold (72, 9, D) a +1 ring mail of magic resistance (72, 12, D) a cursed -2 dagger a +0 robe a +0 buckler (72, 13, D) a +0 rapier a cursed +0 robe (72, 26, D) a +2 flail of holy wrath (72, 27, D) an uncursed staff of power (72, 37, D) the +3 quarterstaff "Piucw" {drain, rPois Int+5} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+5). It protects you from poison. (73, 1, D) the cursed +2 quarterstaff "Zoacrill" {antimagic, rElec} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It insulates you from electricity. It has a curse placed upon it. (73, 16, D) the cursed +1 flail of Putrescence {protect, Str+3} It protects the one who uses it against injury (+AC on strike). It affects your strength (+3). It has a curse placed upon it. (73, 17, D) the Volume of Entrancing Earth Spells Type Level a - Sandblast Earth 1 b - Dazzling Spray Conjuration/Hexes 3 c - Confuse Hexes 3 d - Petrify Transmutation/Earth 4 e - Summon Mana Viper Hexes/Summoning 5 (73, 26, D) the +9 plate armour of the Falcon {+Inv rF+ Int-5 SInv} It affects your intelligence (-5). It protects you from fire. It lets you see invisible. It lets you turn invisible. (73, 27, D) a +4 blowgun (73, 36, D) an uncursed staff of fire (73, 37, D) a +2 broad axe of venom (75, 1, D) a book of Annihilations