hilaritas the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a scroll of blinking a potion of berserk rage a potion of haste a +0 scale mail a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 1, D) a +0 shield the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) a +0 flail the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +11 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (57, 39, D) 2 mutagenic chunks of flesh (58, 39, D) a mutagenic chunk of flesh (59, 37, D) a +1 battleaxe of venom (59, 38, D) a mutagenic chunk of flesh (59, 41, D) a mutagenic chunk of flesh (60, 37, D) the +3 plate armour of the Crushed Lovers {rN+} It protects you from negative energy. (60, 43, D) a mutagenic chunk of flesh (60, 44, D) a +3 halberd of venom (unseen) (61, 0, D) a book of Party Tricks (61, 8, D) an uncursed staff of air (61, 16, D) an uncursed ring of stealth (61, 26, D) the cursed +0 battleaxe of Kylein {chop, Dex+6} It inflicts extra damage upon your enemies. It affects your dexterity (+6). It has a curse placed upon it. (61, 37, D) a mutagenic chunk of flesh (still there?) a phantom mirror (still there?) (61, 42, D) a ball python corpse (61, 43, D) an adder corpse (62, 0, D) an uncursed staff of poison (62, 1, D) a +2 robe of magic resistance (62, 8, D) a +5 blowgun (62, 16, D) a +2 robe of cold resistance (62, 17, D) a +0 club (62, 18, D) an uncursed staff of fire a +0 robe a +5 morningstar of protection a +0 leather armour (62, 20, D) a +0 flail (62, 27, D) a book of Minor Magic (62, 37, D) 4 scrolls of enchant weapon (62, 42, D) a +0 whip (unseen) (62, 44, D) an adder corpse (63, 0, D) a +0 short sword of electrocution (63, 8, D) a +2 robe of positive energy (63, 16, D) a +0 dagger (63, 17, D) the Collected Works on the Frostbite and Calling Spells Type Level a - Summon Butterflies Summoning 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Call Imp Summoning 2 d - Malign Gateway Summoning/Translocation 7 (63, 26, D) the amulet of the Jester {+Rage +Fly} [amulet of rage] It lets you fly. It lets you go berserk. (63, 27, D) a +4 chain mail of cold resistance (63, 37, D) a book of Burglary (64, 16, D) a +0 short sword (64, 17, D) a +3 leather armour of fire resistance (64, 18, D) a +0 scythe of freezing (64, 19, D) a +0 glaive a +0 chain mail (64, 20, D) a +0 dagger a +0 robe (64, 26, D) the +2 ice dragon scales of Elyvilon's Vengeance {+Inv rF- rC++ Int+8} It affects your intelligence (+8). It makes you vulnerable to fire. It greatly protects you from cold. It lets you turn invisible. (64, 27, D) an uncursed staff of earth (64, 41, D) an inedible chunk of flesh (67, 0, D) the cursed +1 dagger of Lugul {drain, +Blink +Fly MR+} A truly terrible weapon, it drains the life of those it strikes. It affects your resistance to hostile enchantments. It lets you fly. It lets you blink. It has a curse placed upon it. (67, 4, D) a +0 giant club (68, 0, D) a +2 ring mail of fire resistance (68, 4, D) a +0 giant club (69, 4, D) a +0 giant spiked club (69, 21, D) a +0 scythe a +0 robe (69, 22, D) a +0 short sword a +2 leather armour of cold resistance (69, 31, D) a +0 trident (69, 32, D) the +5 lajatang "Imp's Regret" {freeze, rPois Str+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). It protects you from poison. (70, 8, D) a book of Conjurations (70, 21, D) a +2 quarterstaff of chaos a +0 robe (70, 23, D) a +3 dagger of venom a +3 leather armour of poison resistance (70, 31, D) a +0 trident a +0 fustibalus of freezing (70, 32, D) the +5 mace "Vupaal" {crush, +Inv rElec rPois MR-} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It lets you turn invisible. (70, 36, D) an uncursed staff of energy (70, 37, D) an uncursed staff of wizardry (71, 16, D) a +2 great sword of electrocution (71, 17, D) an uncursed staff of wizardry (71, 23, D) a +0 trident a +0 robe (71, 26, D) a +0 trident (71, 31, D) a +0 trident (71, 37, D) the +4 arbalest "Oliemn" {flame, rElec MR+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It affects your resistance to hostile enchantments. (71, 41, D) a +0 flail (72, 8, D) an uncursed staff of earth (72, 12, D) a +4 quarterstaff of protection (72, 13, D) an uncursed staff of air (72, 16, D) a +2 ring mail of poison resistance (72, 17, D) an uncursed staff of conjuration (72, 26, D) an uncursed ring of flight (72, 27, D) an uncursed ring of fire (72, 33, D) a throwing net (72, 36, D) an uncursed staff of conjuration (72, 37, D) a crystal ball of energy (73, 1, D) an uncursed ring of poison resistance (73, 17, D) a +1 crystal plate armour (73, 26, D) a +0 trident (73, 36, D) a +2 chain mail of fire resistance (73, 37, D) a +2 mace of protection (74, 3, D) a +4 dagger a cursed +0 robe