hilaritas the Dungeon (0, 0, D) a +0 scimitar (unseen) (0, 1, D) a cursed -2 long sword a +0 shortbow 26 arrows a +0 ring mail (0, 2, D) an arrow (1, -1, D) a +0 shortbow a +0 short sword 12 arrows a +0 leather armour (1, 1, D) a +3 long sword of protection (unseen) (1, 2, D) a +0 rapier a +0 quick blade a +0 leather armour a +0 quick blade a +0 rapier a +0 leather armour a cursed ring of loudness a +3 dire flail of holy wrath an arrow an elf corpse an elf corpse (1, 3, D) a +0 long sword (still there?) a cursed -2 short sword (still there?) (2, -7, D) 2 potions of invisibility (2, -1, D) a +0 short sword of protection a +0 ring mail (2, 0, D) the +3 dagger of the Wary Dances {pierce, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. a +0 shortbow 22 arrows (2, 1, D) a +0 scimitar (still there?) a +0 long sword (still there?) (2, 2, D) a +0 shortbow a +0 scimitar 22 arrows a +1 dire flail of venom (2, 3, D) a +1 dagger of draining a +0 shortbow 22 arrows a +0 leather armour an elf corpse (2, 4, D) 2 arrows (2, 16, D) a +2 vampiric trident (2, 17, D) an uncursed staff of conjuration (3, -8, D) a +0 shield a +0 long sword (3, -3, D) a +0 long sword (3, -2, D) a +2 arbalest of velocity (3, -1, D) the +5 halberd "Jiesmyxosh" {flame, +Blink rPois rC- MR-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. It lets you blink. (3, 1, D) a +0 long sword (still there?) a +0 rapier (still there?) (3, 2, D) a +1 short sword of venom an arrow a +0 dagger an elf corpse an elf corpse (3, 3, D) a +0 long sword (unseen) (3, 5, D) 2 arrows (3, 16, D) Moel's Reference Book on Conjuration Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Irradiate Conjuration/Transmutation 5 d - Bolt of Fire Conjuration/Fire 6 (3, 17, D) a scroll of brand weapon (4, -15, D) a +5 triple sword a +5 great sword (4, -14, D) a +5 lajatang (4, -13, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, -3, D) a book of Flames (4, -2, D) the ring of Joy {+Fly rElec rF+++ rC- Int+6 Slay+3} [ring of intelligence] It affects your intelligence (+6). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It renders you almost immune to fire. It makes you vulnerable to cold. It insulates you from electricity. It lets you fly. (4, -1, D) the +2 rapier of the Solstice {holy, Str+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). (4, 3, D) an arrow (4, 6, D) 3 arrows (4, 16, D) a book of Changes (4, 17, D) a +2 hand crossbow of flaming (5, -15, D) a +5 rapier a +5 dagger (5, -14, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (5, -13, D) a +5 bardiche a +5 demon trident (5, -12, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (5, -10, D) a +3 large shield a +3 shield a +3 buckler (5, -9, D) a +0 scale mail a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, -3, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (5, -1, D) a +0 short sword (5, 3, D) a +1 long sword of electrocution (5, 16, D) an uncursed ring of ice (5, 17, D) a +0 flail of venom (6, -1, D) a phial of floods (6, 16, D) an uncursed staff of energy (6, 17, D) a +2 vampiric spear (7, -3, D) a book of Changes (7, -2, D) a +0 short sword (7, -1, D) a book of Flames (7, 0, D) an uncursed staff of poison (unseen) (7, 1, D) Niumulel's Thorough Guide to Wizardry Spells Type Level a - Discord Hexes 8 b - Controlled Blink Translocation 8 a book of Callings (7, 16, D) the amulet of Digiq {Inacc Int+3 Stlth+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+3). It makes you more stealthy. (7, 17, D) a +1 leather armour of cold resistance (7, 20, D) a glowing shapeshifter corpse (7, 21, D) a shapeshifter corpse (7, 22, D) a glowing shapeshifter corpse (8, -3, D) a book of Changes (8, -2, D) a +0 rapier (8, -1, D) a +0 dagger of speed (8, 2, D) an arrow (8, 16, D) a book of Battle (8, 17, D) a +3 hand axe of chopping (8, 24, D) a glowing shapeshifter corpse (9, -3, D) a +1 chain mail of cold resistance (9, -2, D) the Almanac of Sinister Rituals Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Regeneration Charms/Necromancy 3 d - Animate Dead Necromancy 4 e - Dispel Undead Necromancy 5 f - Death Channel Necromancy 6 The Shining One disapproves of the use of such an item. (9, -1, D) a lamp of fire (9, 3, D) an arrow (9, 16, D) an uncursed staff of wizardry (9, 17, D) a +2 halberd of venom (10, -3, D) a +0 short sword (10, -2, D) an uncursed staff of death (10, -1, D) a +2 scale mail of poison resistance (10, 4, D) an arrow (10, 16, D) a crystal ball of energy (10, 17, D) a +2 scimitar of holy wrath (still there?) the +2 leather armour "Vaidapn" {Slay+2} (still there?) It affects your accuracy and damage with ranged weapons and melee attacks (+2). (10, 23, D) a shapeshifter corpse (still there?) a glowing shapeshifter corpse (still there?) (11, -16, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (11, -11, D) an uncursed staff of energy a crystal ball of energy (11, -3, D) a +0 dagger (11, -1, D) an uncursed ring of see invisible (11, 16, D) a cursed -4 ring of dexterity (11, 17, D) a +8 morningstar of draining (11, 21, D) a glowing shapeshifter corpse (12, -16, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. The Shining One disapproves of the use of such an item. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +0 sword of Power the +3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (12, -3, D) a book of the Dragon (12, -2, D) a +0 long sword (12, -1, D) a crystal ball of energy (12, 16, D) a phantom mirror (12, 17, D) an uncursed ring of protection from cold (12, 18, D) a +1 hand axe of flaming (13, -3, D) a cursed amulet of inaccuracy (13, -2, D) a book of Burglary (13, -1, D) a Young Poisoner's Handbook (13, 16, D) a box of beasts (13, 17, D) a +2 leather armour of cold resistance (14, 16, D) the amulet of Nejabb {Faith *Corrode rN++ MR++} [amulet of faith] It allows you to gain divine favour quickly. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It may corrode you when you take damage. (14, 17, D) a lamp of fire (20, -17, D) the cursed +1 great mace of Contention {protect, rPois Dex+2} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (+2). It protects you from poison. It has a curse placed upon it. (20, -16, D) a lightning rod (4/4) (20, -1, D) a +0 quarterstaff (20, 0, D) a +0 short sword (20, 15, D) a book of Enchantments (20, 16, D) the ring of the Will of the Gods {rC+ Str+3 Dex+2} [ring of strength] It affects your strength (+3). It affects your dexterity (+2). It protects you from cold. (21, -17, D) a +5 short sword of venom (21, -16, D) a +2 robe (21, -2, D) 4 scrolls of amnesia (21, 0, D) a book of Transfigurations a cursed amulet of inaccuracy (21, 16, D) the +4 ring mail "Uhuzump" {rPois Regen+} It protects you from poison. It increases your rate of regeneration. a +2 quarterstaff of protection (22, -17, D) a +3 great mace of draining (22, -16, D) a +0 scythe of venom (22, -2, D) a +1 dagger of chaos (unseen) (22, -1, D) a +0 spear of piercing (22, 0, D) a +2 mace of protection (22, 10, D) 9 large rocks (22, 11, D) the horn of Geryon (22, 15, D) a lamp of fire (22, 17, D) the ring "Fosievek" {rF+ MP+9 Str+7 Int-5} [ring of magical power] It affects your strength (+7). It affects your intelligence (-5). It protects you from fire. It affects your magic capacity (+9). (22, 21, D) a +3 chain mail of cold resistance (23, -15, D) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (23, -1, D) a +0 broad axe of electrocution (23, 10, D) the +7 sceptre of Asmodeus The Shining One disapproves of the use of such an item. (23, 15, D) an uncursed ring of protection from magic (23, 17, D) a +1 pair of gloves of dexterity (24, -16, D) the ring of Subbuuwn {rElec SInv} [ring of see invisible] It insulates you from electricity. It lets you see invisible. a +4 quick blade (24, -1, D) a phantom mirror (24, 11, D) a +0 great sword of electrocution a +3 scale mail of cold resistance the tengu corpse of Sojobo (skeletalised by now) (24, 16, D) an uncursed staff of power (24, 17, D) a +2 quarterstaff of protection (25, -17, D) a +3 leather armour of fire resistance (25, -16, D) the +9 plate armour of the Spider Nest {Int+4} It affects your intelligence (+4). (25, -1, D) a cursed amulet of inaccuracy (25, 1, D) a book of Annihilations (25, 10, D) a +0 hunting sling a +2 short sword of speed 21 sling bullets a +0 leather armour the +8 scythe "Venosm" {slice, +Fly Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It lets you fly. (25, 11, D) a +2 dagger of holy wrath a +0 robe an uncursed ring of see invisible a +1 demon blade +0 fire dragon scales a scroll of brand weapon a +1 demon blade of electrocution a +0 scale mail a +1 shield of reflection a +1 ring of evasion the orc corpse of Nergalle (skeletalised by now) (25, 12, D) a sling bullet 2 large rocks (25, 15, D) an uncursed staff of poison (25, 17, D) a +2 whip of pain an uncursed ring of magical power a phial of floods (26, -17, D) an uncursed staff of wizardry (26, -16, D) Zosofef's Tome of the Traveller and Poison Spells Type Level a - Sting Conjuration/Poison 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Passage of Golubria Translocation 4 d - Alistair's Intoxication Transmutation/Poison 5 e - Dispersal Translocation 6 (26, -1, D) a +4 hunting sling (26, 0, D) a +5 hand axe of freezing (26, 1, D) a crystal ball of energy (26, 8, D) a +0 dagger a +3 shortbow of velocity a +0 chain mail (26, 11, D) 7 javelins (26, 12, D) 2 large rocks of returning the stone giant corpse of Chuck (skeletalised by now) (26, 15, D) the Volume of Excruciating Hexes Spells Type Level a - Iskenderun's Mystic Blast Conjuration 4 b - Metabolic Englaciation Hexes/Ice 5 c - Bolt of Fire Conjuration/Fire 6 (26, 16, D) a book of Frost (27, -17, D) +2 shadow dragon scales (27, -16, D) an uncursed amulet of harm (27, 0, D) a lamp of fire (27, 11, D) a wand of polymorph (13/24) a +1 falchion of flaming a +0 robe a +3 ring of strength (27, 12, D) a +2 broad axe of chopping a +2 plate armour of fire resistance a +0 shield of reflection (27, 15, D) a +1 vampiric great sword (27, 16, D) a +1 triple crossbow of velocity (27, 17, D) the +6 quarterstaff of Floods {crush, Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). (28, -17, D) a +3 shortbow of freezing (28, -16, D) a +2 hand crossbow of freezing (28, -1, D) a +2 spear of venom (28, 15, D) the +9 whip "Qymic" {slash, MR- Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It affects your resistance to hostile enchantments. (28, 16, D) a +2 ring mail of poison resistance (28, 17, D) a +1 morningstar of draining (28, 18, D) an uncursed staff of power (29, -17, D) a book of Cantrips (29, -16, D) the ring of Qury Kucw {Wiz MR+ Int+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. (29, -1, D) the Guide on Intoxication and Stones Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Stone Arrow Conjuration/Earth 3 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Shatter Earth 9 (29, 15, D) a +0 glaive of chopping (29, 16, D) a +3 great sword of distortion (30, -17, D) the +5 bardiche of Extinguishment {chop, rF+ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from fire. (30, -16, D) the +5 hand axe of Unreason {elec, rN+ Str-3 Dex+6} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (-3). It affects your dexterity (+6). It protects you from negative energy. (30, -1, D) a cursed staff of conjuration (30, 16, D) a phantom mirror (34, 21, D) a +0 giant club a +0 giant spiked club a +0 giant club a +0 giant club (34, 22, D) 3 large rocks (35, -17, D) the amulet "Deifut" {Reflect *Slow rElec rN+ Dex+2 SH+2} [amulet of reflection] It shields you and reflects attacks. It affects your dexterity (+2). It insulates you from electricity. It protects you from negative energy. It may slow you when you take damage. It affects your SH (+2). (35, 11, D) an uncursed staff of fire (35, 18, D) a +1 battleaxe of freezing an uncursed ring of fire (35, 21, D) 11 large rocks a +0 troll leather armour (35, 22, D) a +0 troll leather armour (36, -3, D) a book of Dreams (36, -2, D) a +0 morningstar of holy wrath (36, 11, D) the Papyrus of Earth and Summoning Spells Type Level a - Sandblast Earth 1 b - Leda's Liquefaction Hexes/Earth 4 c - Petrify Transmutation/Earth 4 d - Aura of Abjuration Summoning 5 e - Shadow Creatures Summoning 6 (36, 12, D) an uncursed ring of magical power (37, -17, D) a +0 spear of flaming (37, -16, D) a lightning rod (4/4) (37, 12, D) a +4 broad axe of distortion (37, 18, D) a +0 battleaxe of freezing a +0 giant club a +0 giant club a +0 giant spiked club a +0 giant club a large rock (38, -18, D) an uncursed ring of wizardry (38, -16, D) a +0 shortbow of flaming (38, -2, D) the Reference Book on Shifting Weightlessness Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Summon Lightning Spire Summoning/Air 4 c - Blade Hands Transmutation 5 d - Deflect Missiles Charms/Air 6 (38, 11, D) the amulet of Wuthiuwool {RegenMP Str+4 Int+2} [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (+4). It affects your intelligence (+2). (38, 12, D) a +2 quarterstaff of distortion (39, -17, D) the cursed -1 helmet of the Ditch-Digger {rC++ Int-3} It affects your intelligence (-3). It greatly protects you from cold. It has a curse placed upon it. (39, -16, D) an uncursed staff of wizardry (39, -14, D) a +0 trident (39, -3, D) the +9 war axe of Brutal Revenge {venom, Str+7} It poisons the flesh of those it strikes. It affects your strength (+7). (39, -2, D) a Young Poisoner's Handbook (39, 11, D) an uncursed ring of flight (39, 12, D) the +2 scale mail "Poyg" {rF+ rN+ Regen+ Int-3} It affects your intelligence (-3). It protects you from fire. It protects you from negative energy. It increases your rate of regeneration. (39, 18, D) a large rock (40, -17, D) Yseuh's Volume of Congealing Unholy Magic Spells Type Level a - Summon Ice Beast Ice/Summoning 4 b - Bolt of Draining Conjuration/Necromancy 5 c - Agony Necromancy 5 d - Death Channel Necromancy 6 (40, -16, D) a +4 demon whip of draining (40, -11, D) a +0 long sword a cursed +0 plate armour (40, -3, D) a +0 pair of gloves of archery (40, -2, D) a +0 dagger (40, 5, D) a +0 robe (40, 11, D) a +1 fustibalus of velocity (40, 12, D) a +4 blowgun (41, -17, D) an uncursed staff of cold (41, -16, D) the ring "Yddagari" {rElec MR+ Dex+6} [ring of protection from magic] It affects your dexterity (+6). It insulates you from electricity. It affects your resistance to hostile enchantments. (41, -3, D) an uncursed staff of fire (41, -2, D) a book of Spatial Translocations (41, 4, D) a +3 great sword of holy wrath a +0 robe (41, 8, D) a +0 scimitar a +0 robe (41, 11, D) a book of Fire (41, 12, D) an uncursed staff of power (42, -17, D) a Necronomicon (42, -16, D) a lightning rod (4/4) (42, -3, D) a lamp of fire (42, -2, D) a book of Clouds (42, 3, D) a +0 dagger a +0 robe (42, 4, D) a +4 broad axe of distortion (42, 7, D) a +0 battleaxe a +0 chain mail (42, 8, D) the cursed +3 lajatang "Owkaago" {freeze, rElec MR+ Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 robe the ring "Asaty" {Wiz rPois rF- rN+ Str+4} [ring of wizardry] It improves your spell success rate. It affects your strength (+4). It makes you vulnerable to fire. It protects you from poison. It protects you from negative energy. a potion of blood (42, 11, D) an uncursed staff of wizardry (42, 12, D) a +1 scale mail of fire resistance (43, -16, D) the +7 mace "Duuc Gewk" {drain, rElec rPois rC- Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. The Shining One disapproves of the use of such an item. (43, -3, D) a +6 hand axe of distortion (43, -2, D) a +0 halberd of chopping (43, 11, D) +0 pearl dragon scales (43, 12, D) an uncursed ring of poison resistance (44, -17, D) a +2 pair of gloves of archery (44, -3, D) a +2 chain mail of magic resistance (44, -2, D) an uncursed staff of death (44, 11, D) the +9 hand axe of Desertification {chop, *Noise MR+ Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It affects your resistance to hostile enchantments. It may make noises in combat. (44, 12, D) a manual of Polearms (45, 11, D) an uncursed staff of death (49, 1, D) +0 pearl dragon scales (49, 26, D) (unseen) (50, -17, D) an uncursed staff of cold (50, -16, D) an uncursed staff of death (50, -5, D) a +2 longbow of flaming (50, 1, D) a +2 sacred scourge of holy wrath a +0 robe (50, 2, D) a +3 whip of holy wrath a +0 robe a +1 sacred scourge of holy wrath a +0 robe (50, 7, D) a manual of Throwing (50, 19, D) the amulet "Hofric" {Spirit rPois rF+ Str-5} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (-5). It protects you from fire. It protects you from poison. (50, 20, D) a +3 short sword of holy wrath (51, -17, D) the Incunabulum of Destructive Transmutation Spells Type Level a - Passwall Transmutation/Earth 2 b - Force Lance Conjuration/Translocation 4 c - Petrify Transmutation/Earth 4 d - Blade Hands Transmutation 5 e - Alistair's Intoxication Transmutation/Poison 5 (51, -16, D) a book of Enchantments (51, -9, D) a +0 long sword a +0 robe a +0 glaive a +0 robe (51, -8, D) a +0 battleaxe (51, -4, D) a book of Debilitation (51, 7, D) a +4 dagger of venom (51, 8, D) an uncursed staff of air (51, 19, D) an uncursed staff of energy (51, 20, D) an uncursed staff of summoning (52, -15, D) the amulet "Qoecropo" {Inacc rC+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from cold. (52, -10, D) a +0 whip (52, -8, D) a +0 short sword (52, -5, D) a fan of gales (52, 7, D) a book of Conjurations (52, 8, D) an uncursed staff of wizardry (52, 19, D) an uncursed staff of earth (52, 20, D) the +7 arbalest "Fyelioh" {penet, -Tele MR+ Int+5 Stlth+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (+5). It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It makes you more stealthy. (53, -17, D) a +3 leather armour of magic resistance (53, -16, D) an uncursed staff of summoning (53, -4, D) a +4 hand axe of chopping (53, 7, D) a +2 battleaxe of chopping (53, 8, D) a book of Alchemy (53, 19, D) an uncursed staff of air (53, 20, D) Zedujetili's Guide on Fetching Boosts Spells Type Level a - Confusing Touch Hexes 1 b - Swiftness Charms/Air 2 c - Slow Hexes 2 d - Confuse Hexes 3 e - Tukima's Dance Hexes 3 f - Leda's Liquefaction Hexes/Earth 4 (54, -17, D) an uncursed staff of death (54, -16, D) a +4 rapier of protection (54, -5, D) the +2 chain mail "Itiamn" {rN+ Regen+ Stlth+} It protects you from negative energy. It increases your rate of regeneration. It makes you more stealthy. (54, -4, D) a +3 whip of electrocution (54, 7, D) a book of Misfortune (54, 8, D) a +6 mace of venom (54, 19, D) a +0 great sword of holy wrath (55, -17, D) a lamp of fire (55, -16, D) a +3 ring mail of cold resistance (55, -4, D) a +0 glaive of flaming (55, 19, D) a +3 glaive of venom (56, -17, D) a book of the Tempests (56, -16, D) a +3 short sword of draining (56, -5, D) an uncursed staff of power (56, -4, D) a crystal ball of energy (56, 7, D) a book of the Sky (58, -5, D) a +6 ring of intelligence a +6 ring of dexterity (58, 26, D) an uncursed amulet of harm a +0 mace a +0 plate armour the +5 rapier "Neosch" {pierce, Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). a +0 dire flail a +0 plate armour the +7 lajatang of Order {silver, rMut} It protects you from mutation. a +0 chain mail a +0 giant spiked club a +0 dire flail a +0 chain mail (59, 27, D) the +9 war axe of Quantum Leap {flame, Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). a +0 plate armour a +0 battleaxe a +0 chain mail of magic resistance (60, 14, D) the +5 flail "Hanekul" {crush, *Noise +Rage rF++ rN+} It inflicts extra damage upon your enemies. It greatly protects you from fire. It protects you from negative energy. It lets you go berserk. It may make noises in combat. a +0 robe a +0 spear a +2 buckler (60, 19, D) a +1 great sword (60, 20, D) an uncursed staff of energy (60, 27, D) a +1 halberd of freezing a +0 plate armour (61, 14, D) a +0 spear of venom (61, 16, D) a +0 short sword a +0 robe a +0 quarterstaff a +0 robe a +0 quarterstaff a +0 robe (61, 19, D) the Reference Book on Attacks Spells Type Level a - Force Lance Conjuration/Translocation 4 b - Iskenderun's Mystic Blast Conjuration 4 c - Bolt of Draining Conjuration/Necromancy 5 d - Freezing Cloud Conjuration/Ice/Air 6 (61, 20, D) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). (62, -17, D) a lightning rod (4/4) (62, -1, D) a +2 robe of magic resistance (62, 9, D) a +0 spear (63, -17, D) a +5 quick blade (63, -16, D) the Compendium of the Wasp Spells Type Level a - Pain Necromancy 1 b - Swiftness Charms/Air 2 c - Sublimation of Blood Necromancy 2 d - Death Channel Necromancy 6 (63, -1, D) an uncursed staff of earth (63, 0, D) an uncursed staff of air (63, 20, D) a +0 great sword (64, -17, D) a lightning rod (4/4) (64, -9, D) a +2 lajatang of protection (64, 0, D) an uncursed staff of air (64, 9, D) a book of Annihilations (64, 10, D) a +0 hand crossbow of freezing (64, 19, D) a +0 mace (64, 20, D) a book of Cantrips (65, 9, D) a +0 short sword (65, 10, D) a +1 scale mail of cold resistance (66, 9, D) the +7 sceptre of Torment The Shining One disapproves of the use of such an item. (68, -17, D) a +1 hand axe of freezing (68, 25, D) a +0 arbalest a +0 arbalest 21 bolts (68, 26, D) a bolt 3 arrows (69, -17, D) a Young Poisoner's Handbook (69, -8, D) a +0 long sword (69, -7, D) 3 arrows (69, -6, D) an arrow (69, 26, D) a +3 great mace a +0 chain mail an arrow (70, -6, D) 2 arrows (70, 3, D) a +0 club a +0 robe (70, 19, D) a +1 chain mail of fire resistance (70, 24, D) a +3 battleaxe of flaming a +0 plate armour (70, 26, D) a +0 shortbow a bolt 6 arrows (71, -8, D) a +0 short sword a +0 longbow 4 arrows a +0 leather armour an uncursed staff of death (71, -6, D) an arrow (71, 3, D) a +0 dagger a +0 robe (71, 19, D) a +1 chain mail of cold resistance (71, 20, D) a +0 dagger of holy wrath (71, 24, D) 2 bolts a +0 broad axe a +0 chain mail (71, 25, D) 3 bolts 9 arrows (72, -9, D) +2 steam dragon scales (72, -7, D) a +3 morningstar of protection (72, -6, D) 2 arrows (72, 0, D) the +4 scale mail of Ydghif {rElec rPois MR+ Int-4} It affects your intelligence (-4). It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (72, 2, D) a +0 scythe a cursed +0 robe (72, 3, D) a +3 quarterstaff of chaos a +0 cloak (72, 4, D) a +0 short sword a +0 leather armour (72, 9, D) a cursed ring of loudness (72, 10, D) a book of Enchantments (72, 19, D) the Catalogue of Spatial Sinister Magic Spells Type Level a - Corpse Rot Necromancy 2 b - Gell's Gravitas Translocation 3 (72, 25, D) an arrow (72, 26, D) 2 bolts an arrow (73, -9, D) a +0 arbalest of velocity (73, -8, D) a +1 large shield of positive energy (73, -7, D) an arrow (73, -6, D) 3 arrows (73, -1, D) a book of Annihilations (73, 0, D) the Handbook of the Entourage Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Ice Beast Ice/Summoning 4 c - Summon Mana Viper Hexes/Summoning 5 d - Summon Demon Summoning 5 e - Summon Forest Summoning/Translocation 5 (73, 2, D) a +0 glaive a +0 robe (73, 9, D) a crystal ball of energy (73, 10, D) the +4 plate armour "Ureof" {Str+3 Int+4} It affects your strength (+3). It affects your intelligence (+4). (73, 20, D) a +3 scale mail of cold resistance (74, -16, D) the +7 hunting sling of Expedience {velocity, *Slow MR++} Any stone fired from it inflicts extra damage. It affects your resistance to hostile enchantments. It may slow you when you take damage. (74, -14, D) a +0 hand axe a +0 ring mail (74, -9, D) a +0 dagger a +0 shortbow 16 arrows a +0 leather armour (74, -8, D) an arrow (74, -7, D) an arrow (74, -5, D) 2 arrows (74, -1, D) a +2 ring mail of cold resistance (74, 0, D) a manual of Slings (74, 9, D) the +12 quarterstaff "Omit" {crush, Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). (74, 10, D) a +4 blowgun (74, 19, D) the +1 quarterstaff of Midwinter {venom, Int-5 Dex+5} It poisons the flesh of those it strikes. It affects your intelligence (-5). It affects your dexterity (+5). (74, 20, D) a crystal ball of energy (75, -14, D) a +0 hand axe of chopping (76, -16, D) a +1 mace of protection