hilaritas the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) 4 scrolls of blinking 3 potions of berserk rage 6 potions of haste the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a crystal ball of energy (49, 37, D) an uncursed staff of conjuration (50, 36, D) a +4 ring of dexterity (50, 37, D) a crystal ball of energy (51, 36, D) the cursed +0 leather armour of Disguise {rN+} It protects you from negative energy. It has a curse placed upon it. (51, 37, D) an uncursed staff of air (52, 36, D) a book of Geomancy (52, 37, D) the Volume of Igneous Aid Spells Type Level a - Infusion Charms 1 b - Throw Flame Conjuration/Fire 2 c - Ozocubu's Armour Charms/Ice 3 d - Inner Flame Hexes/Fire 3 (53, 36, D) a fan of gales (53, 37, D) a cursed staff of energy (54, 36, D) the +4 broad axe of Qazlal's Hope {flame, rPois MP+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. It affects your magic capacity (+9). (59, 36, D) a +4 quarterstaff of protection (59, 37, D) the Incunabulum of Hexes and Stolen Souls Spells Type Level a - Corona Hexes 1 b - Animate Skeleton Necromancy 1 c - Regeneration Charms/Necromancy 3 d - Inner Flame Hexes/Fire 3 e - Vampiric Draining Necromancy 3 (60, 3, D) a +0 dagger a +0 robe (60, 36, D) a book of Geomancy (61, 0, D) an uncursed staff of poison (61, 2, D) a +0 scythe a +0 robe (61, 3, D) a +0 shield a +0 scale mail a +0 war axe a +2 quarterstaff of chaos (61, 12, D) an uncursed staff of summoning (61, 16, D) an uncursed staff of wizardry (61, 26, D) a book of Enchantments (61, 36, D) a cursed staff of air (62, 1, D) a +3 scale mail of magic resistance (62, 2, D) a +0 glaive a cursed +0 robe (62, 8, D) the +1 hand crossbow "Pynifi Gige" {penet, rPois rF+ rN+ Dex+2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your dexterity (+2). It protects you from fire. It protects you from poison. It protects you from negative energy. (62, 9, D) an uncursed staff of conjuration (62, 16, D) a +3 long sword of holy wrath (62, 17, D) a +1 short sword of speed (62, 26, D) a +1 falchion of protection (62, 31, D) a cursed -3 trident (unseen) (62, 32, D) a cursed -3 war axe (62, 33, D) a +0 flail a +2 hand crossbow of flaming (62, 36, D) a +3 leather armour of poison resistance (62, 37, D) a +0 rapier of draining (63, 0, D) an uncursed staff of air (63, 16, D) a book of Necromancy (63, 17, D) a lightning rod (4/4) (63, 26, D) Nygiajit's Catalogue of Earthen Augmentations Spells Type Level a - Swiftness Charms/Air 2 b - Ozocubu's Armour Charms/Ice 3 c - Petrify Transmutation/Earth 4 (63, 27, D) an uncursed staff of wizardry (63, 36, D) a lamp of fire (63, 39, D) a +0 halberd (64, 17, D) the +3 dagger "Jalicaka" {venom, +Blink rC- Str+3 Int+4 SInv} It poisons the flesh of those it strikes. It affects your strength (+3). It affects your intelligence (+4). It makes you vulnerable to cold. It lets you see invisible. It lets you blink. (64, 32, D) a +0 short sword (64, 33, D) a +0 dagger (unseen) (67, 0, D) the +3 plate armour "Raky" {rCorr} It protects you from acid and corrosion. (67, 2, D) a +0 whip a +0 chain mail (68, 0, D) the +1 leather armour "Uruvvife" {MR+ Stlth+} It affects your resistance to hostile enchantments. It makes you more stealthy. (68, 2, D) a +0 dagger a +0 robe (69, 0, D) a +2 hand crossbow of velocity (69, 2, D) a +0 dagger a +0 robe (69, 19, D) 5 large rocks (69, 36, D) an uncursed amulet of the gourmand (70, 8, D) the +3 leather armour of Fuppish {MR++ Dex+2} It affects your dexterity (+2). It affects your resistance to hostile enchantments. (70, 9, D) a +0 short sword of protection (70, 18, D) a +0 giant club a +0 giant club (70, 19, D) a +0 giant spiked club a +0 giant spiked club (70, 20, D) a +0 giant club a large rock (70, 36, D) the +9 staff of Olgreb {rPois} It protects you from poison. (70, 37, D) an uncursed staff of cold (70, 42, D) 2 large rocks a +0 giant club a yak corpse (skeletalised by now) (70, 43, D) a +0 troll leather armour a +0 giant spiked club a +0 giant club (71, 16, D) a cursed staff of energy (71, 17, D) a +5 war axe of freezing (71, 26, D) a +3 scale mail of poison resistance (71, 27, D) a book of Conjurations (71, 36, D) a +0 quarterstaff of distortion (71, 37, D) a +0 spear of flaming (71, 42, D) a cursed -1 giant spiked club a +0 giant club a two-headed ogre corpse (skeletalised by now) (71, 43, D) a large rock (72, 8, D) a +3 battleaxe of chopping (72, 9, D) a lightning rod (4/4) (72, 16, D) a +3 chain mail of cold resistance (72, 17, D) a +1 leather armour of magic resistance (72, 23, D) a large rock (72, 26, D) the Incunabulum of Blistering Boosts Spells Type Level a - Infusion Charms 1 b - Conjure Flame Conjuration/Fire 3 c - Spectral Weapon Hexes/Charms 3 d - Excruciating Wounds Charms/Necromancy 5 e - Ignition Fire 8 (72, 31, D) a +0 spear a +0 buckler (72, 36, D) a +5 flail of protection (72, 37, D) a book of Misfortune (72, 42, D) a +0 giant spiked club a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) an ogre corpse (skeletalised by now) (72, 43, D) a +0 giant club (73, 1, D) an uncursed staff of wizardry (73, 16, D) the +3 hand axe of Puwnian {chop, rPois} It inflicts extra damage upon your enemies. It protects you from poison. (73, 17, D) a +2 cloak of poison resistance (73, 26, D) an uncursed staff of poison (73, 27, D) an uncursed staff of wizardry (73, 32, D) a +0 dagger (unseen) (73, 36, D) an uncursed staff of earth (73, 37, D) a +3 quarterstaff of draining (75, 1, D) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped.