hilaritas the Dungeon (2, 14, D) a book of Power (2, 16, D) a book of Alchemy (3, 2, D) a +5 triple sword a +5 great sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) an uncursed staff of power (3, 15, D) an uncursed staff of conjuration (3, 16, D) an uncursed ring of fire (3, 34, D) a +0 shield of reflection (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +0 scale mail a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a scroll of brand weapon (4, 15, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (4, 16, D) the +1 plate armour of Foeklus {+Fly rPois rN++ Str-5} It affects your strength (-5). It protects you from poison. It greatly protects you from negative energy. It lets you fly. (4, 34, D) the Papyrus of Shape Shifting and Enhancements Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Spider Form Transmutation/Poison 3 c - Petrify Transmutation/Earth 4 d - Blade Hands Transmutation 5 (5, 2, D) a +0 shield a +0 long sword (5, 14, D) a +1 longbow of freezing (5, 16, D) an uncursed ring of see invisible (5, 34, D) a lightning rod (4/4) (6, 14, D) a +0 pair of boots of stealth (6, 15, D) a +2 chain mail of magic resistance (6, 16, D) a book of the Tempests (6, 34, D) a book of Necromancy (7, 7, D) 2 potions of invisibility (7, 15, D) a +1 morningstar of protection (7, 34, D) a book of Spatial Translocations (8, 15, D) a cursed staff of fire (8, 16, D) a +1 hand axe of flaming (8, 34, D) a sack of spiders (8, 39, D) a +2 battleaxe of venom (9, 14, D) a lamp of fire (9, 15, D) an uncursed staff of poison (9, 16, D) an uncursed staff of earth (9, 34, D) the +6 scale mail "Ebrugelot" {*Contam Str+2 Stlth+} It affects your strength (+2). It causes magical contamination when unequipped. It makes you more stealthy. (9, 40, D) a +0 scimitar (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 15, D) a book of Dreams (10, 16, D) a lightning rod (4/4) (10, 25, D) a dream sheep corpse (skeletalised by now) a dire elephant corpse (skeletalised by now) a hippogriff corpse (skeletalised by now) a hydra corpse (skeletalised by now) (10, 26, D) a spiny frog corpse (skeletalised by now) a basilisk corpse (skeletalised by now) a spiny frog corpse (skeletalised by now) (10, 34, D) a +0 mace (10, 40, D) a +0 glaive (10, 43, D) a moth of wrath corpse (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. The Shining One disapproves of the use of such an item. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +0 sword of Power the +12 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a fan of gales (11, 15, D) a phial of floods (11, 16, D) a +1 great mace of holy wrath (11, 23, D) a hippogriff corpse (skeletalised by now) (11, 24, D) a water moccasin corpse (skeletalised by now) (11, 34, D) the +2 pair of boots of the Harvest {*Corrode rPois MR+++ Str+3} It affects your strength (+3). It protects you from poison. It affects your resistance to hostile enchantments. It may corrode you when you take damage. (11, 40, D) a +0 battleaxe of freezing (11, 41, D) a +0 glaive of flaming (12, 14, D) the Collected Works on the Feathery Rocks Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Poisonous Vapours Poison/Air 2 d - Iron Shot Conjuration/Earth 6 e - Shatter Earth 9 (12, 16, D) the +7 dagger of Week {pierce, rElec rN+} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from negative energy. (12, 23, D) a hydra corpse (skeletalised by now) (12, 24, D) a spiny frog corpse (skeletalised by now) a hydra corpse (skeletalised by now) (12, 26, D) a komodo dragon corpse (skeletalised by now) (12, 34, D) a book of Enchantments (12, 40, D) +0 storm dragon scales (unseen) (12, 42, D) a moth of wrath corpse (13, 24, D) a yak corpse (skeletalised by now) (still there?) a catoblepas corpse (skeletalised by now) (still there?) (13, 34, D) the Tome of Freezing Creation Spells Type Level a - Summon Butterflies Summoning 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Summon Mana Viper Hexes/Summoning 5 d - Aura of Abjuration Summoning 5 e - Summon Hydra Summoning 7 (14, 20, D) a black mamba skeleton (14, 21, D) a black mamba skeleton (18, 8, D) a +1 great sword of flaming (19, 0, D) a lightning rod (4/4) (19, 1, D) a book of Callings (19, 6, D) a +1 scimitar of flaming (19, 8, D) a +2 executioner's axe of electrocution (19, 16, D) an uncursed staff of power (19, 17, D) a cursed staff of air (19, 32, D) an uncursed staff of cold (19, 33, D) a +3 glaive of protection (20, 1, D) an uncursed ring of see invisible a book of Frost (20, 8, D) a +1 great sword of flaming a +2 great sword of flaming (20, 16, D) a book of Enchantments (20, 32, D) a +1 flail of protection (20, 33, D) a +1 antimagic scimitar (21, 0, D) a book of Clouds (21, 1, D) a +1 whip of venom (21, 7, D) the +9 scimitar "Kudotwes" {slice, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). (21, 8, D) a +4 scimitar of flaming (21, 16, D) a +3 plate armour of poison resistance (21, 17, D) a +0 shortbow of freezing (21, 32, D) +2 fire dragon scales (21, 33, D) an uncursed staff of earth (21, 34, D) an uncursed staff of conjuration (22, 0, D) a lamp of fire (22, 1, D) Qujit's Tome of Unstable Protection Spells Type Level a - Portal Projectile Hexes/Translocation 3 b - Spectral Weapon Hexes/Charms 3 c - Gell's Gravitas Translocation 3 d - Lesser Beckoning Translocation 3 e - Teleport Other Translocation 3 f - Iskenderun's Battlesphere Conjuration/Charms 5 (22, 17, D) a +2 antimagic war axe (22, 33, D) a +2 mace of protection (22, 34, D) a scroll of brand weapon (23, 0, D) a +2 scimitar of flaming (23, 16, D) a book of Beasts (23, 17, D) a book of Flames (23, 18, D) an uncursed staff of air (23, 32, D) the cursed +0 pair of gloves of Leacsaiw {rN+ Int+6 Dex-2} It affects your intelligence (+6). It affects your dexterity (-2). It protects you from negative energy. It has a curse placed upon it. (23, 33, D) a +3 leather armour of fire resistance (23, 34, D) a book of Conjurations (24, 0, D) Ireany's Almanac of Creation Spells Type Level a - Summon Small Mammal Summoning 1 b - Recall Summoning/Translocation 3 c - Aura of Abjuration Summoning 5 d - Spellforged Servitor Conjuration/Summoning 7 (24, 1, D) a cursed ring of loudness (24, 16, D) a lamp of fire (24, 17, D) a cursed staff of cold (24, 18, D) the +6 spear of Brawl {drain, rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. The Shining One disapproves of the use of such an item. (24, 32, D) Sif Muna's Disquisition on Flying Self-Improvement Spells Type Level a - Infusion Charms 1 b - Shock Conjuration/Air 1 c - Shroud of Golubria Charms/Translocation 2 d - Excruciating Wounds Charms/Necromancy 5 e - Lightning Bolt Conjuration/Air 5 f - Conjure Ball Lightning Conjuration/Air 6 (24, 34, D) a book of Enchantments (25, 0, D) a +3 broad axe of chopping (25, 16, D) a +2 vampiric falchion (25, 17, D) an uncursed ring of fire (25, 18, D) an uncursed amulet of rage (25, 32, D) a lamp of fire (25, 33, D) a +2 scale mail of fire resistance (25, 34, D) an uncursed ring of flight (26, 0, D) a +0 crystal plate armour (26, 1, D) the +8 shortbow "Yrufi" {velocity, rElec MP+9 Str-3 Stlth+} Any arrow fired from it inflicts extra damage. It affects your strength (-3). It insulates you from electricity. It affects your magic capacity (+9). It makes you more stealthy. (26, 16, D) a +3 scale mail of cold resistance (26, 17, D) a +6 flail of protection (26, 33, D) a lightning rod (4/4) (26, 34, D) a cursed amulet of faith (26, 39, D) the ring "Roguiv" {Dex+5 Stlth-} [ring of loudness] It affects your dexterity (+5). It makes you less stealthy. (27, 0, D) a +4 longbow of velocity (27, 1, D) a +1 flail of crushing (27, 16, D) a +2 robe of fire resistance (27, 17, D) a lightning rod (4/4) (27, 32, D) a +1 ring mail of cold resistance (27, 33, D) a +0 hand crossbow of freezing an uncursed staff of power (28, 1, D) a +2 ring of strength (28, 16, D) a +2 hunting sling of freezing (28, 17, D) an uncursed staff of power (28, 33, D) an uncursed staff of energy (29, 0, D) a +6 ring of dexterity a +2 ring of evasion (29, 1, D) a +2 scimitar of flaming (29, 16, D) a +2 hand axe of freezing (29, 17, D) a +4 hunting sling (29, 32, D) a +2 short sword of draining (29, 33, D) a +2 quarterstaff of draining (33, 20, D) a cursed -2 flail 4 large rocks (33, 22, D) a large rock (33, 33, D) a poisoned javelin (34, 21, D) a +0 morningstar a large rock (34, 28, D) a +3 chain mail of cold resistance (35, 0, D) a +5 arbalest of flaming (35, 7, D) a +0 scimitar of flaming a cursed ring of loudness (35, 14, D) the +7 war axe of Tomorrow {venom, Str+2} It poisons the flesh of those it strikes. It affects your strength (+2). (35, 20, D) a large rock (35, 29, D) a +1 scale mail of positive energy (35, 34, D) a +2 spear of venom 11 poisoned javelins a +0 leather armour (36, 0, D) a cursed ring of loudness (36, 1, D) a +0 flail of draining (36, 7, D) a +2 great sword of flaming (36, 8, D) a +2 great sword of flaming (36, 9, D) a +0 great sword of flaming a +0 scimitar of flaming (36, 15, D) a Young Poisoner's Handbook (36, 20, D) 2 large rocks (36, 28, D) a +0 spear of distortion (36, 29, D) the ring "Neng" {*Corrode +Blink rPois Int+3} [ring of poison resistance] It affects your intelligence (+3). It protects you from poison. It lets you blink. It may corrode you when you take damage. (36, 32, D) a +1 trident of venom a +0 leather armour (36, 33, D) a +2 spear of freezing a +0 leather armour (36, 34, D) 3 poisoned javelins a +3 rapier of holy wrath a +0 leather armour (37, 0, D) a +4 quarterstaff of protection (37, 1, D) the +2 rapier "Zabavyeh" {antimagic, +Inv rElec Int-5 Dex+5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (-5). It affects your dexterity (+5). It insulates you from electricity. It lets you turn invisible. (37, 14, D) a book of Enchantments (37, 15, D) a +4 war axe of pain (37, 28, D) a +0 leather armour (37, 29, D) a +2 spear of venom (37, 33, D) the cursed +3 long sword "Nuhonuli" {freeze, Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It has a curse placed upon it. a +0 robe a +2 antimagic demon trident a +0 leather armour a +0 spear 17 poisoned javelins a +3 scale mail of magic resistance (37, 34, D) the cursed +0 battleaxe of Manohoeth {chop, rF+} It inflicts extra damage upon your enemies. It protects you from fire. It has a curse placed upon it. a +0 leather armour a +5 rapier of draining a +0 robe an uncursed amulet of rage (37, 35, D) 2 poisoned javelins a cursed -2 rapier a +0 robe a +3 rapier of protection a +0 robe (38, 1, D) a +3 ring of dexterity (38, 14, D) a book of Dreams (38, 15, D) a +6 battleaxe of freezing (38, 28, D) a book of Ice (38, 29, D) a Necronomicon (38, 32, D) a +0 spear a +0 trident (38, 33, D) a +0 trident 2 throwing nets a +0 trident (38, 35, D) a +4 demon trident of electrocution the +0 ring mail of the Sailor {+Inv rF- Str-2 Slay+4} It affects your strength (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It makes you vulnerable to fire. It lets you turn invisible. a +2 trident of protection a +2 robe of cold resistance (39, 0, D) an uncursed staff of air (39, 1, D) the +2 scimitar "Zamef" {freeze, Int+3 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It affects your dexterity (+3). (39, 14, D) the cursed -5 robe of Misfortune {-Cast *Contam *Tele *Drain EV-5 Stlth-- *Curse} It affects your evasion (-5). It prevents spellcasting. It may teleport you next to monsters. It curses itself when equipped. It causes magical contamination when unequipped. It causes draining when unequipped. It makes you much less stealthy. It has a curse placed upon it. (39, 15, D) a +5 ring of intelligence (39, 28, D) a +1 vampiric whip (39, 29, D) a cursed staff of earth (40, 0, D) a book of Transfigurations (40, 14, D) a +2 ring of intelligence (40, 15, D) an uncursed staff of wizardry (40, 28, D) a book of Power (40, 29, D) a +0 rapier (40, 33, D) a +1 spear of piercing a +0 leather armour (41, 0, D) the +10 spear of Capital Punishment {pierce, rN+ Int+3 Dex-4} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your dexterity (-4). It protects you from negative energy. (41, 1, D) a +2 plate armour of poison resistance (41, 14, D) the Almanac of Transmigration and the Rocks Spells Type Level a - Spider Form Transmutation/Poison 3 b - Yara's Violent Unravelling Hexes/Transmutation 5 c - Iron Shot Conjuration/Earth 6 d - Statue Form Transmutation/Earth 6 (41, 15, D) a large rock The Lost Grimoire of the Archmage Spells Type Level a - Tornado Air 9 (41, 29, D) a lamp of fire (41, 33, D) a javelin (42, 0, D) a +3 plate armour of fire resistance (42, 1, D) a +4 amulet of reflection (42, 14, D) an uncursed staff of earth (42, 15, D) a +0 plate armour of poison resistance (42, 28, D) a +0 robe (42, 29, D) a +0 trident (43, 14, D) an uncursed staff of wizardry (43, 15, D) an uncursed staff of poison (43, 28, D) an uncursed staff of death (43, 29, D) a +4 scale mail of fire resistance (45, 33, D) a javelin (47, 17, D) a +0 halberd a cursed +0 chain mail (47, 18, D) a cursed -3 great mace a +0 plate armour (48, 18, D) +0 shadow dragon scales a +3 war axe a +0 chain mail (48, 19, D) a +0 great sword a +0 chain mail an uncursed ring of flight a +0 long sword a +0 chain mail a +0 shield (49, 1, D) an uncursed staff of conjuration (49, 5, D) a +4 halberd a +0 robe (49, 12, D) a +2 helmet of intelligence (49, 14, D) a large rock (49, 16, D) a +0 war axe a +0 plate armour (49, 17, D) +0 shadow dragon scales (49, 24, D) a +4 falchion of holy wrath (49, 36, D) a +1 robe of fire resistance (50, 0, D) a +2 chain mail of magic resistance (50, 6, D) a +0 trident a +2 scale mail of positive energy (50, 12, D) a book of Misfortune (50, 13, D) the cursed -7 centaur barding of the Gravedigger {rC+ rCorr} It protects you from cold. It protects you from acid and corrosion. It has a curse placed upon it. (50, 15, D) a +0 arbalest 11 bolts (50, 16, D) a large rock a cursed -2 great sword a +0 plate armour (50, 24, D) Pyen's Catalogue of the Ashen Blaze Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Passwall Transmutation/Earth 2 d - Inner Flame Hexes/Fire 3 e - Petrify Transmutation/Earth 4 f - Ignition Fire 8 (50, 25, D) a +2 leather armour of fire resistance (50, 29, D) a +0 great sword of flaming (unseen) (50, 36, D) a +0 large shield of cold resistance (50, 37, D) a book of Burglary (51, 0, D) a book of Ice (51, 1, D) a +0 halberd of venom (51, 5, D) a cursed +0 short sword a +0 robe (51, 6, D) a +0 trident (51, 12, D) a +1 chain mail of fire resistance (51, 13, D) an uncursed staff of cold (51, 18, D) an uncursed staff of power (unseen) (51, 24, D) a book of Changes (51, 25, D) a phial of floods (51, 28, D) a +6 quick blade (51, 36, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (51, 37, D) a lightning rod (4/4) (52, 1, D) an uncursed staff of wizardry (52, 12, D) a +2 scimitar of flaming (52, 13, D) a +1 arbalest of velocity (52, 25, D) the +7 executioner's axe "Ustraufeh" {speed, +Blink rElec rF- rN+} Attacks with this weapon are significantly faster. It makes you vulnerable to fire. It insulates you from electricity. It protects you from negative energy. It lets you blink. (52, 29, D) +0 fire dragon scales (unseen) (52, 36, D) a +2 war axe of venom (52, 37, D) a manual of Polearms (53, 0, D) a +0 robe (53, 1, D) a crystal ball of energy (53, 25, D) a manual of Unarmed Combat (53, 36, D) an uncursed staff of air (53, 37, D) a +2 large shield of reflection (54, 0, D) a book of Changes (54, 1, D) a book of Alchemy (54, 13, D) a bolt a +2 robe of positive energy (54, 24, D) a fan of gales (54, 25, D) a +3 ring mail of cold resistance (54, 36, D) an uncursed staff of conjuration (55, 0, D) a book of Spatial Translocations (55, 12, D) the Volume of the Hurtful Oath Spells Type Level a - Searing Ray Conjuration 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Cause Fear Hexes 4 d - Metabolic Englaciation Hexes/Ice 5 e - Bolt of Fire Conjuration/Fire 6 (55, 13, D) an uncursed staff of poison (55, 24, D) an uncursed staff of power (59, 21, D) a cursed +0 trident an arrow (59, 22, D) a +2 trident of flaming (59, 36, D) a book of Party Tricks (59, 37, D) a book of Callings (60, 36, D) quicksilver dragon scales (60, 41, D) a +0 dagger a +0 robe (61, 0, D) an uncursed staff of wizardry (61, 8, D) a +0 hunting sling of velocity (61, 16, D) Sif Muna's Reference Book on Cankerous Talismans Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Alistair's Intoxication Transmutation/Poison 5 (61, 21, D) a +0 shortbow 18 arrows (61, 22, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +0 trident 8 tomahawks (61, 30, D) a +6 blowgun (61, 43, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. The Shining One disapproves of the use of such an item. a +0 buckler of cold resistance (62, 16, D) the +1 robe of True Grit {rC+} It protects you from cold. (62, 17, D) an uncursed ring of wizardry (62, 26, D) a crystal ball of energy (62, 27, D) a phial of floods (62, 36, D) a crystal ball of energy (62, 41, D) a +0 dagger a +0 robe (63, 0, D) a +1 flail of holy wrath (63, 12, D) an uncursed staff of poison (63, 16, D) a lamp of fire (63, 17, D) an uncursed staff of air (63, 27, D) a phial of floods (63, 36, D) a +2 scale mail of poison resistance (63, 37, D) the +0 rapier "Dutosaw" {antimagic, *Noise +Blink +Rage Int+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+2). It lets you blink. It lets you go berserk. It may make noises in combat. (64, 17, D) a +2 dagger of speed (64, 26, D) a crystal ball of energy (64, 27, D) a phial of floods (65, 26, D) an uncursed staff of death (67, 0, D) a +5 quick blade (67, 42, D) an uncursed staff of conjuration a +6 vampiric broad axe a +0 flail a +0 mace (68, 0, D) the ring of Oxiosips {Ice +Blink rPois Int-2 Stlth+} [ring of ice] It enhances your ice magic. It affects your intelligence (-2). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It lets you blink. It makes you more stealthy. (68, 43, D) an uncursed staff of fire a +0 falchion a +0 mace (69, 0, D) the +5 ring mail "Qity" {rPois rN+++ rCorr Dex-5} It affects your dexterity (-5). It protects you from poison. It renders you almost immune to negative energy. It protects you from acid and corrosion. (69, 22, D) a +0 scimitar a +0 ring mail a +0 dagger (69, 36, D) an uncursed staff of power (69, 43, D) a +0 mace (70, 20, D) a cursed -1 long sword (70, 23, D) a +0 long sword a +0 ring mail (70, 36, D) a lightning rod (4/4) (70, 37, D) an uncursed staff of conjuration (70, 41, D) a cursed staff of conjuration (71, 8, D) an uncursed staff of energy (71, 17, D) a +0 spear of venom (71, 26, D) a +3 amulet of reflection (71, 27, D) a +2 lajatang of protection (71, 37, D) a +0 club (72, 8, D) a phial of floods (72, 9, D) a +4 blowgun (72, 17, D) Ykoeceup's Disquisition on Augmentations and Confrontation Spells Type Level a - Magic Dart Conjuration 1 b - Song of Slaying Charms 2 c - Swiftness Charms/Air 2 d - Searing Ray Conjuration 2 e - Bolt of Fire Conjuration/Fire 6 f - Ring of Flames Charms/Fire 7 (72, 26, D) a crystal ball of energy (72, 27, D) an uncursed staff of conjuration (72, 37, D) a +1 hand crossbow of velocity (73, 1, D) Easy Spellweaving Spells Type Level a - Airstrike Air 4 b - Force Lance Conjuration/Translocation 4 c - Fulminant Prism Conjuration/Hexes 4 d - Cause Fear Hexes 4 e - Summon Ice Beast Ice/Summoning 4 f - Animate Dead Necromancy 4 (73, 16, D) a phial of floods (73, 17, D) the Reference Book on Boosts Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Excruciating Wounds Charms/Necromancy 5 d - Ring of Flames Charms/Fire 7 (73, 26, D) a +1 mace of crushing (73, 27, D) a book of Transfigurations (73, 36, D) a +0 flail of holy wrath (75, 2, D) a +2 long sword of draining