hilaritas the Dungeon (0, 50, D) a +2 robe of resistance (0, 51, D) a book of the Warp (0, 52, D) a +0 arbalest of velocity (1, 32, D) the Tome of Companions and Shape Shifting Spells Type Level a - Call Imp Summoning 2 b - Passwall Transmutation/Earth 2 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Summon Forest Summoning/Translocation 5 (1, 33, D) a +2 falchion of holy wrath (1, 34, D) +0 fire dragon scales (1, 36, D) a +0 rapier (unseen) (1, 38, D) a +2 rapier of venom (unseen) (1, 50, D) an uncursed ring of positive energy (1, 51, D) a +3 great mace of venom (1, 52, D) a Necronomicon (2, 15, D) an uncursed staff of cold (2, 16, D) a book of Conjurations (2, 33, D) a +2 ring of strength (2, 34, D) an uncursed ring of positive energy (2, 35, D) a +4 long sword of holy wrath a +0 robe a tomahawk (2, 37, D) a javelin a +2 rapier of protection a +0 robe a cursed amulet of guardian spirit (2, 38, D) a +1 long sword of pain a +0 robe a +2 rapier of venom a +0 robe (2, 50, D) a +2 scythe of venom (2, 51, D) a +0 mace of holy wrath (2, 52, D) a +1 hand axe of venom (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) the +9 mace of Fortitude {speed, rC+} Attacks with this weapon are significantly faster. It protects you from cold. (3, 15, D) a Necronomicon (3, 16, D) the +9 flail of the Head {venom, MR+ Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). It affects your resistance to hostile enchantments. (3, 33, D) a +0 spear (3, 34, D) the cursed +1 ring mail of the Thunderstorm {rElec Dex+3} It affects your dexterity (+3). It insulates you from electricity. It has a curse placed upon it. (3, 36, D) a +0 trident a +1 spear of venom 19 javelins a +0 leather armour (3, 37, D) a +1 rapier of electrocution a +0 robe a +2 rapier of venom a +0 robe (3, 38, D) a +2 trident of flaming a +0 robe the +2 falchion "Xyatau" {holy, rElec rN+} It has been blessed by the Shining One to cause great damage to the undead and demons. It insulates you from electricity. It protects you from negative energy. a +1 ring mail of fire resistance a tomahawk 21 javelins a poisoned javelin (3, 39, D) a tomahawk (3, 40, D) a +0 rapier a +0 robe a +1 vampiric rapier a +0 robe (3, 50, D) a book of the Warp (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +0 robe (still there?) a +0 robe (still there?) a +5 crystal plate armour (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 14, D) an uncursed ring of protection from cold (4, 15, D) the Papyrus of the Rocks and Companions Spells Type Level a - Sandblast Earth 1 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Summon Hydra Summoning 7 d - Malign Gateway Summoning/Translocation 7 (4, 16, D) a lamp of fire (4, 32, D) a book of Spatial Translocations (4, 33, D) a Young Poisoner's Handbook (4, 34, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (4, 36, D) a +0 trident 7 tomahawks a +0 leather armour a +3 trident of piercing a +2 triple crossbow of velocity a +0 robe (4, 37, D) a +3 battleaxe of draining 4 tomahawks a +0 spear 12 poisoned javelins a +0 leather armour (4, 38, D) a javelin a +2 rapier of freezing a +0 robe 3 poisoned javelins (4, 50, D) a cursed ring of magical power (4, 51, D) an uncursed staff of conjuration (4, 52, D) an uncursed ring of ice (5, 14, D) a +4 ring mail of cold resistance (5, 15, D) a +1 trident of venom (5, 16, D) an uncursed ring of see invisible (5, 32, D) a +0 pair of gloves of dexterity (5, 37, D) a +3 spear of venom a +0 leather armour 14 poisoned javelins (5, 38, D) a +0 trident (5, 39, D) the +10 battleaxe "Fehihoh" {drain, rPois Str+2 Int+4 Stlth-} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It affects your intelligence (+4). It protects you from poison. It makes you less stealthy. a +0 robe (5, 40, D) a +1 spear of venom 17 javelins a +0 leather armour (5, 50, D) a +4 trident of protection (5, 51, D) a phial of floods (5, 52, D) a book of Ice (6, 14, D) a +3 ring mail of cold resistance (6, 15, D) a +5 great sword of holy wrath (6, 16, D) a Fen Folio (6, 32, D) a +0 spear (6, 34, D) a +2 rapier of protection (6, 36, D) a +4 ring of intelligence a +4 trident of piercing a +0 leather armour (6, 38, D) a +4 trident of holy wrath a +3 scale mail of poison resistance (6, 39, D) a +0 vampiric spear 15 javelins a +0 leather armour an uncursed amulet of guardian spirit (6, 50, D) an uncursed ring of wizardry (6, 51, D) a +1 battleaxe of freezing (6, 52, D) a +3 spear of piercing (6, 57, D) (unseen) (7, 14, D) a book of Unlife (7, 15, D) a lightning rod (1/4) (7, 16, D) a +2 hunting sling of freezing (7, 32, D) an uncursed staff of power (7, 33, D) a book of the Earth (7, 34, D) a lamp of fire (7, 50, D) a phial of floods (7, 51, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (7, 52, D) a book of the Earth (7, 55, D) (unseen) (8, 14, D) a +3 dagger of venom (8, 15, D) a lamp of fire (8, 16, D) a +5 shortbow of flaming (8, 33, D) a Young Poisoner's Handbook (8, 34, D) 2 javelins an uncursed staff of poison (8, 50, D) the +5 scale mail of Rationality {rPois rC+} It protects you from cold. It protects you from poison. (8, 51, D) a book of Summonings (8, 52, D) the Tome of Envenoming Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Olgreb's Toxic Radiance Poison 4 e - Venom Bolt Conjuration/Poison 5 (8, 57, D) (unseen) (9, 14, D) an uncursed staff of cold (9, 15, D) the +1 hunting sling of Xaettawnip {velocity, MR+} Any stone fired from it inflicts extra damage. It affects your resistance to hostile enchantments. (9, 16, D) a phial of floods (9, 32, D) a +0 rapier (9, 33, D) a book of Geomancy (9, 34, D) a +1 buckler of reflection (9, 50, D) a scroll of enchant armour (9, 51, D) a +2 hunting sling of freezing (9, 52, D) a +2 fustibalus of velocity (10, 1, D) a +0 war axe (still there?) a +0 war axe (still there?) a +0 shield (still there?) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} (still there?) Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} (still there?) It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (still there?) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a +5 short sword of draining (10, 15, D) an uncursed staff of earth (10, 16, D) a +3 vampiric trident (10, 34, D) a +0 trident (10, 50, D) a phial of floods (10, 52, D) an uncursed staff of conjuration (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +2 triple sword "Toephigai" {freeze, rElec} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) an uncursed staff of conjuration (11, 15, D) the cursed +2 falchion "Juamaehy" {venom, rC+ Str+6} It poisons the flesh of those it strikes. It affects your strength (+6). It protects you from cold. It has a curse placed upon it. (11, 16, D) the cursed +0 lajatang "Transmigrator" {drain, Dex+3 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It makes you more stealthy. It has a curse placed upon it. (11, 50, D) a phial of floods (11, 51, D) a +2 spear of venom (11, 52, D) an uncursed staff of summoning (12, 15, D) a +0 hunting sling of freezing (12, 16, D) a +2 flail of protection (12, 33, D) a lamp of fire (12, 34, D) an uncursed staff of air (12, 50, D) an uncursed staff of death (12, 51, D) an uncursed staff of fire (12, 52, D) a crystal ball of energy (13, 14, D) an uncursed ring of resist corrosion (13, 32, D) a +5 hunting sling of velocity (13, 33, D) a +0 robe (13, 34, D) a fan of gales (13, 50, D) a +0 dagger of protection (13, 51, D) a +4 lajatang of venom (13, 52, D) a book of Changes (14, 50, D) the Guide on Hexes and Sinister Rites Spells Type Level a - Regeneration Charms/Necromancy 3 b - Inner Flame Hexes/Fire 3 c - Portal Projectile Hexes/Translocation 3 d - Metabolic Englaciation Hexes/Ice 5 e - Darkness Hexes 6 (14, 51, D) a book of Party Tricks (14, 52, D) a +0 plate armour of cold resistance (17, 1, D) an arrow (18, 48, D) a phial of floods (19, 0, D) a book of Transfigurations (19, 1, D) a +5 amulet of reflection an arrow (19, 16, D) a fan of gales (19, 17, D) the cursed +1 ring mail of Makhleb's Esteem {rF+ Regen+ Str-3} It affects your strength (-3). It protects you from fire. It increases your rate of regeneration. It has a curse placed upon it. (19, 32, D) an uncursed amulet of faith (19, 33, D) an uncursed staff of death (19, 48, D) the ring of Qask {*Corrode *Drain +Fly EV+3 Dex+6} [ring of evasion] It affects your evasion (+3). It affects your dexterity (+6). It lets you fly. It may corrode you when you take damage. It causes draining when unequipped. (19, 49, D) a +1 longbow of velocity (19, 50, D) an uncursed staff of energy (20, 0, D) a +0 long sword (20, 1, D) quicksilver dragon scales (20, 16, D) a +6 shortbow of freezing (20, 17, D) an uncursed staff of summoning (20, 32, D) a +1 plate armour of fire resistance (20, 33, D) a +0 dire flail a +0 dire flail an uncursed staff of air (20, 34, D) a +1 great sword of flaming (20, 48, D) a book of Enchantments (20, 49, D) a +1 helmet of see invisible (21, 0, D) a +0 dagger (21, 1, D) a +0 short sword (21, 4, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. (21, 5, D) a +0 longbow a +0 dagger a +0 leather armour 17 arrows (21, 17, D) a Fen Folio (21, 24, D) 4 scrolls of amnesia (21, 32, D) a cursed staff of fire (21, 49, D) the +5 shortbow "Luerot" {freeze, Fragile rN+ Int+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+4). It protects you from negative energy. It will be destroyed if unequipped. (21, 50, D) a phial of floods (22, 1, D) the +4 troll leather armour of Ysink {Regen+ Str+3} It affects your strength (+3). It increases your rate of regeneration. (22, 3, D) a +0 long sword a +0 leather armour (22, 5, D) a +0 glaive of freezing a +0 leather armour (22, 17, D) a +0 dagger (22, 23, D) an uncursed ring of flight (22, 24, D) a +5 bardiche of flaming an uncursed ring of poison resistance (22, 32, D) a +1 great sword of flaming (22, 33, D) an uncursed ring of ice (22, 34, D) a +1 great sword of electrocution (22, 49, D) a +4 ring mail of positive energy (22, 52, D) a +0 robe (unseen) (23, 1, D) an uncursed staff of power (23, 4, D) a +0 lajatang of distortion (unseen) (23, 5, D) an uncursed staff of earth a +0 shortbow a +0 leather armour 21 arrows a +2 scimitar of holy wrath (23, 6, D) a +1 mace of distortion (23, 7, D) a +0 long sword (23, 17, D) a +0 club (23, 22, D) a +2 hat (23, 25, D) the +7 sceptre of Asmodeus a +0 short sword of distortion a +0 leather armour (23, 32, D) a +1 morningstar of protection (23, 33, D) a lightning rod (1/4) (23, 34, D) an uncursed staff of death (23, 35, D) a +0 dire flail a +0 great mace (23, 36, D) a +0 dire flail a cursed +0 dire flail a +4 great sword of flaming (23, 37, D) a +0 great sword of flaming (23, 48, D) the cursed +1 halberd "Okuof" {chop, Str-2 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (-2). It affects your dexterity (+4). It has a curse placed upon it. (23, 49, D) 4 scrolls of enchant armour (23, 50, D) a book of Misfortune (23, 51, D) an uncursed staff of fire a +0 robe (23, 52, D) a +0 robe (23, 54, D) a scroll of brand weapon a +3 long sword of flaming a +0 robe (24, 0, D) a +0 short sword (24, 1, D) an uncursed ring of protection from cold (24, 3, D) a +0 long sword a +0 ring mail a +2 halberd of flaming a cursed -1 leather armour (24, 4, D) a cursed -2 longbow 26 arrows a +0 leather armour (24, 5, D) a +2 ring of protection a +0 longbow 48 arrows a +0 leather armour a +0 scimitar a +0 leather armour a +0 buckler a +0 long sword a +2 hand axe of distortion (24, 16, D) a fan of gales (24, 17, D) a manual of Slings (24, 23, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (unseen) (24, 25, D) an uncursed staff of wizardry (24, 33, D) a +6 dagger of venom (24, 34, D) a +1 battleaxe of freezing the +2 halberd of Enutt {flame, SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you see invisible. (24, 35, D) a +1 battleaxe of freezing (24, 36, D) a +0 battleaxe of freezing (24, 37, D) a +1 battleaxe of freezing (24, 41, D) a large rock (24, 48, D) a +1 flail of holy wrath (24, 49, D) a +5 battleaxe of chopping (24, 50, D) a +7 giant club (24, 52, D) a +2 whip of pain (unseen) (24, 53, D) a +0 robe (24, 54, D) a +0 robe a +0 robe a scroll of brand weapon (25, 0, D) a +7 blowgun (25, 1, D) an uncursed staff of energy (25, 3, D) a +0 dagger a +0 ring mail (25, 4, D) an arrow (25, 5, D) a +0 rapier a +0 rapier a +0 leather armour a +3 battleaxe of venom (25, 17, D) a +0 dagger (25, 18, D) a book of Minor Magic (25, 23, D) a +2 cloak of invisibility a +2 rapier of electrocution a +0 pair of gloves 2 large rocks of returning (25, 24, D) a +1 vampiric executioner's axe a +2 robe of magic resistance an uncursed ring of flight (25, 25, D) a +0 great sword of electrocution a +1 ring mail of poison resistance (25, 32, D) a +3 ring mail of fire resistance (25, 33, D) a +0 dire flail a +0 dire flail a +0 leather armour of positive energy (25, 34, D) the +10 war axe of the Firefly {elec, rPois Dex+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+4). It protects you from poison. a +1 hand crossbow of flaming (25, 35, D) a +0 battleaxe of freezing 4 scrolls of enchant weapon (25, 36, D) a +0 dire flail a +0 dire flail a +2 battleaxe of freezing (25, 37, D) a +1 battleaxe of freezing (25, 48, D) a +0 trident of freezing (25, 49, D) a +2 shortbow of freezing (25, 50, D) an uncursed amulet of magic regeneration (25, 53, D) the ring "Fuesuit" {Fire MR+} [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (25, 54, D) the +7 falchion "Qounut" {flame, MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your resistance to hostile enchantments. a +0 robe (25, 55, D) a +0 robe (26, 1, D) a +3 mace of draining (26, 4, D) a +6 bardiche (unseen) (26, 15, D) a +0 robe (unseen) (26, 16, D) a book of Necromancy (26, 17, D) a +0 scale mail 6 javelins a wand of clouds (7/9) a +2 falchion of electrocution (26, 24, D) a +2 ring of protection (26, 25, D) the cursed ring "Heeqogre" {+Blink rElec rC+++ Str-2 Int-3} [ring of strength] It affects your strength (-2). It affects your intelligence (-3). It renders you almost immune to cold. It insulates you from electricity. It lets you blink. It has a curse placed upon it. (26, 32, D) a +3 falchion of slicing (26, 33, D) a +5 morningstar of protection (26, 34, D) a +2 hand crossbow of freezing (26, 50, D) a fan of gales (26, 52, D) a +0 robe a +0 long sword of slicing a +0 robe (26, 53, D) a +0 robe of cold resistance (26, 54, D) a +0 robe (27, 1, D) a +2 arbalest of velocity (27, 15, D) a +3 broad axe of holy wrath (unseen) (27, 16, D) a +0 rapier a +0 hunting sling a +0 chain mail (27, 17, D) a fan of gales (27, 32, D) a +5 vampiric trident (27, 33, D) a +1 robe of cold resistance (27, 34, D) a scarf of repulsion an uncursed staff of wizardry (27, 48, D) the Volume of the Creative Snowflakes Spells Type Level a - Summon Butterflies Summoning 1 b - Ozocubu's Armour Charms/Ice 3 c - Summon Mana Viper Hexes/Summoning 5 d - Aura of Abjuration Summoning 5 e - Simulacrum Ice/Necromancy 6 (27, 49, D) a +0 great sword of pain (27, 50, D) a book of Unlife (27, 51, D) a +2 vampiric war axe a +0 robe (28, -1, D) an arrow (28, 0, D) a lamp of fire (28, 1, D) a +0 long sword (28, 6, D) a +0 long sword (28, 16, D) an uncursed ring of wizardry (28, 17, D) a book of Unlife (28, 33, D) an uncursed staff of summoning (28, 48, D) a book of Minor Magic (28, 49, D) a cursed amulet of inaccuracy (28, 50, D) a book of Ice (29, 0, D) a +4 short sword (29, 1, D) a +2 scale mail of magic resistance (29, 11, D) an arrow (29, 16, D) a cursed amulet of guardian spirit (29, 32, D) an uncursed staff of cold (29, 33, D) a book of the Earth (29, 48, D) the cursed +0 chain mail "Yschoemp" {rN++ Str+4 Dex-4} It affects your strength (+4). It affects your dexterity (-4). It greatly protects you from negative energy. It has a curse placed upon it. (29, 49, D) a +2 buckler of protection (29, 50, D) an uncursed ring of resist corrosion (30, 48, D) a crystal ball of energy (30, 49, D) the +6 arbalest "Damnation" {damnation} (30, 50, D) a crystal ball of energy (31, 48, D) the +7 lajatang "Jurheimp" {slice, rF+ Dex+6} It inflicts extra damage upon your enemies. It affects your dexterity (+6). It protects you from fire. (31, 49, D) a +5 ring of protection the ring of the Final Chapter {Dex+4 SInv} [ring of see invisible] It affects your dexterity (+4). It lets you see invisible. (31, 50, D) a +4 trident of venom (32, 49, D) an uncursed staff of poison (33, 48, D) an uncursed staff of fire (34, 28, D) an uncursed staff of power (34, 48, D) an uncursed staff of fire (34, 49, D) a cursed staff of air (34, 50, D) a +3 ring of dexterity (35, 0, D) a fan of gales (35, 14, D) a +2 leather armour of magic resistance (35, 15, D) the +6 dagger "Ykurgh" {antimagic, rN+ Str-3 Int+8 Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (-3). It affects your intelligence (+8). It protects you from negative energy. It makes you more stealthy. (35, 28, D) an uncursed staff of summoning (36, 0, D) a +1 helmet of see invisible (36, 1, D) a +0 robe (36, 15, D) a +0 great mace of protection (36, 28, D) a +3 long sword of holy wrath (37, 0, D) an uncursed ring of protection from fire (37, 1, D) a book of Fire (37, 10, D) a +0 robe a +1 large shield of resistance (37, 11, D) a cursed +0 great mace a +0 plate armour (37, 15, D) a fan of gales (37, 28, D) a fan of gales (37, 29, D) an uncursed staff of wizardry (38, 0, D) a +3 shortbow of flaming (38, 1, D) the amulet of the Traitor {Reflect rElec rPois SH+2} [amulet of reflection] It shields you and reflects attacks. It insulates you from electricity. It protects you from poison. It affects your SH (+2). (38, 6, D) a +0 dagger a +0 robe a cursed ring of loudness (38, 7, D) a cursed -2 battleaxe a +0 robe (38, 14, D) a +0 hunting sling of freezing (38, 15, D) a +2 ring of dexterity (38, 28, D) an uncursed staff of cold (38, 29, D) 3 scrolls of brand weapon (38, 49, D) a +0 flail of protection (38, 50, D) the cursed +0 leather armour "Tolodiro" {rN+} It protects you from negative energy. It has a curse placed upon it. (39, 0, D) a +1 scimitar of holy wrath (39, 8, D) a +0 short sword of speed a +2 troll leather armour (39, 14, D) the cursed +3 shortbow "Dutir" {flame, +Inv MR+ Int+3 Dex-2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It affects your dexterity (-2). It affects your resistance to hostile enchantments. It lets you turn invisible. It has a curse placed upon it. (39, 15, D) an uncursed ring of ice an uncursed ring of wizardry (39, 28, D) a lamp of fire (39, 29, D) a book of Transfigurations (39, 32, D) a +3 vampiric scythe (39, 47, D) a +3 short sword of venom (39, 48, D) a book of Air (39, 49, D) a +2 chain mail of fire resistance (39, 50, D) the cursed +1 hand crossbow of Evisceration {elec, -Tele rPois rF+ Stlth+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from fire. It protects you from poison. It prevents most forms of teleportation. It makes you more stealthy. It has a curse placed upon it. (40, 0, D) a +3 trident of freezing (40, 1, D) a lightning rod (1/4) (40, 7, D) a +0 robe (40, 14, D) a +3 scale mail of positive energy (40, 28, D) a book of Callings (40, 29, D) a book of the Warp (40, 48, D) the +2 quarterstaff of Action {flame, rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. (40, 49, D) a lightning rod (1/4) (40, 50, D) a +3 spear of flaming (41, 0, D) the Grimoire of the Displaced Frostbite Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Blink Translocation 2 c - Force Lance Conjuration/Translocation 4 d - Freezing Cloud Conjuration/Ice/Air 6 e - Dispersal Translocation 6 (41, 1, D) a lamp of fire (41, 6, D) a +0 dagger a +0 robe (41, 14, D) a crystal ball of energy (41, 15, D) a +3 mace of draining (41, 28, D) the Reference Book on the Blaze Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Bolt of Magma Conjuration/Fire/Earth 5 (41, 49, D) the Almanac of the Oath and Aid Spells Type Level a - Regeneration Charms/Necromancy 3 b - Summon Guardian Golem Hexes/Summoning 3 c - Fulminant Prism Conjuration/Hexes 4 d - Leda's Liquefaction Hexes/Earth 4 (41, 50, D) a scroll of brand weapon (42, 0, D) a Necronomicon (42, 14, D) an uncursed staff of summoning (42, 15, D) a +2 chain mail of cold resistance (42, 28, D) a cursed staff of fire (42, 29, D) the +7 lajatang of Houdwun {venom, Int+7} It poisons the flesh of those it strikes. It affects your intelligence (+7). (42, 48, D) an uncursed ring of protection from magic (42, 49, D) the +4 robe "Muczeali" {*Corrode rElec Regen+ Int+5} It affects your intelligence (+5). It insulates you from electricity. It increases your rate of regeneration. It may corrode you when you take damage. (43, 14, D) a +4 quarterstaff of crushing (43, 15, D) the ring "Iloimiat" {Wiz Int+7} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+7). (43, 28, D) a lightning rod (1/4) (43, 29, D) a +0 trident (43, 33, D) a +4 spear of piercing (43, 48, D) an uncursed staff of air (43, 49, D) a +8 battleaxe of venom (43, 50, D) a +2 robe of positive energy (44, 28, D) a +6 blowgun (44, 49, D) a +1 scale mail of cold resistance (44, 50, D) a +4 scale mail of cold resistance (44, 51, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (45, 48, D) an uncursed amulet of the gourmand (45, 49, D) an uncursed ring of stealth (45, 51, D) a book of Minor Magic (45, 55, D) a steel javelin (46, 48, D) a book of Conjurations (46, 49, D) a lightning rod (1/4) (46, 50, D) the +12 trident of Extremism {pierce, *Drain Int+7 Dex+5} It inflicts extra damage upon your enemies. It affects your intelligence (+7). It affects your dexterity (+5). It causes draining when unequipped. (46, 51, D) a +7 shortbow (46, 54, D) a steel javelin (47, 48, D) a +2 scale mail of positive energy (47, 49, D) a +3 flail of protection (47, 50, D) a +4 hand axe of flaming (47, 51, D) the +1 hand crossbow of the Heart {velocity, rF+ rC+ rN+} Any bolt fired from it inflicts extra damage. It protects you from fire. It protects you from cold. It protects you from negative energy. (47, 56, D) a +2 vampiric morningstar (48, 11, D) a steel javelin (48, 48, D) a +5 broad axe of chopping (48, 49, D) an uncursed amulet of rage (48, 50, D) a +4 whip of venom (48, 51, D) the +6 war axe "Bepogor" {freeze, +Rage rF+ rC+ Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It protects you from cold. It lets you go berserk. It makes you more stealthy. (49, 0, D) a +6 flail of holy wrath (49, 1, D) an uncursed ring of fire (49, 24, D) 4 potions of heal wounds (49, 36, D) the cursed +0 robe of Fore {+Fly rPois Str+3} It affects your strength (+3). It protects you from poison. It lets you fly. It has a curse placed upon it. (49, 37, D) an uncursed amulet of rage (49, 48, D) a +2 pair of boots of stealth (49, 49, D) a +3 great sword of holy wrath (49, 50, D) the ring "Nuqinuvi" {*Contam +Blink rC+ Dex+9 Slay-4} [ring of protection from cold] It affects your dexterity (+9). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from cold. It lets you blink. It causes magical contamination when unequipped. (49, 53, D) (unseen) (50, 0, D) an uncursed ring of fire (50, 1, D) the +6 dagger of Karma {pierce, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). (50, 13, D) a manual of Short Blades (50, 14, D) a tomahawk (50, 24, D) an uncursed ring of positive energy (50, 25, D) a +2 ring of slaying (50, 36, D) a +2 whip of flaming (50, 43, D) a +0 robe (50, 48, D) an uncursed amulet of harm (50, 53, D) a +2 hand axe of freezing (51, 0, D) a Fen Folio (51, 13, D) a tomahawk the Compendium of Ashen Feathers Spells Type Level a - Sandblast Earth 1 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Silence Hexes/Air 5 d - Tornado Air 9 (51, 15, D) a +3 demon trident of venom a +0 leather armour (51, 16, D) a +0 trident (51, 24, D) an uncursed staff of poison (51, 25, D) a Necronomicon (51, 37, D) a +2 rapier of venom (51, 41, D) an uncursed staff of power a +0 robe (51, 42, D) a +0 robe (51, 48, D) an uncursed amulet of faith (51, 49, D) a +1 shortbow of flaming (51, 50, D) a +5 long sword of slicing (52, 1, D) an uncursed staff of poison (52, 5, D) a +0 long sword (52, 12, D) an uncursed staff of power (52, 13, D) a +4 chain mail of poison resistance (52, 14, D) a +4 rapier of electrocution a +0 robe (52, 15, D) a +1 spear of flaming a +0 leather armour (52, 16, D) a +1 rapier of venom a +0 robe a +1 vampiric trident a +0 robe (52, 17, D) a tomahawk (52, 24, D) a cursed amulet of inaccuracy (52, 25, D) the +3 ring mail of Hepliaklqana's Wrath {Str+6} It affects your strength (+6). (52, 30, D) +0 fire dragon scales (52, 36, D) a lamp of fire (52, 41, D) the +0 short sword "Faulych" {pierce, *Slow +Rage Str+4 Int+2} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (+2). It lets you go berserk. It may slow you when you take damage. a +0 robe (52, 42, D) +0 storm dragon scales (52, 49, D) a phial of floods (52, 50, D) a +2 ring of evasion (53, 0, D) a +4 blowgun (53, 1, D) the Incunabulum of the Boosting Arsonist Spells Type Level a - Swiftness Charms/Air 2 b - Ozocubu's Armour Charms/Ice 3 c - Inner Flame Hexes/Fire 3 (53, 12, D) a +2 amulet of reflection (53, 13, D) a +5 broad axe a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity the +6 shillelagh "Devastator" {shatter} the amulet "Tyb Ova" {Inacc SInv Stlth+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It lets you see invisible. It makes you more stealthy. (53, 14, D) a +0 trident 5 tomahawks (53, 25, D) a +0 pair of boots of stealth (53, 29, D) +0 fire dragon scales (53, 37, D) a lightning rod (1/4) (53, 47, D) an uncursed staff of wizardry (53, 48, D) an uncursed staff of power (53, 49, D) an uncursed ring of poison resistance (53, 50, D) a fan of gales (54, 0, D) a cursed amulet of inaccuracy (54, 1, D) an uncursed ring of wizardry (54, 13, D) a large rock the Grimoire of Supportive Attacks Spells Type Level a - Fulminant Prism Conjuration/Hexes 4 b - Fireball Conjuration/Fire 5 c - Summon Mana Viper Hexes/Summoning 5 (54, 24, D) a +4 quarterstaff of pain (54, 25, D) the +1 scimitar of Dullness {slice, MR+ Dex+4 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (54, 29, D) +0 fire dragon scales (54, 48, D) an uncursed ring of flight (54, 50, D) an uncursed staff of cold (55, 0, D) an uncursed staff of death (55, 1, D) a book of Spatial Translocations (55, 13, D) a +4 morningstar of protection (55, 24, D) the Almanac of Shifting Sinister Magic Spells Type Level a - Animate Skeleton Necromancy 1 b - Beastly Appendage Transmutation 1 c - Bolt of Draining Conjuration/Necromancy 5 d - Cigotuvi's Embrace Necromancy 5 e - Blade Hands Transmutation 5 (58, 47, D) the +9 short sword of the Dark Horse {antimagic, Int+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+3). (58, 48, D) a +1 chain mail of cold resistance (58, 49, D) the +3 short sword "Keureoh" {venom, rC+ Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). It protects you from cold. (59, 36, D) a +0 buckler a +0 scimitar (59, 47, D) the +2 storm dragon scales "Itsynint" {rElec rF++ Dex+3} It affects your dexterity (+3). It greatly protects you from fire. It insulates you from electricity. (59, 49, D) a +0 demon blade of electrocution (60, 36, D) a +3 plate armour of fire resistance (60, 37, D) a +0 short sword (60, 47, D) an uncursed amulet of the gourmand (60, 48, D) the +4 rapier of Conscience {pierce, rElec rN+} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from negative energy. (61, 8, D) a +2 ring mail of fire resistance (61, 16, D) a +1 short sword of speed (61, 26, D) a +2 scale mail of fire resistance (61, 36, D) a +1 flail of crushing (61, 40, D) a +0 dagger a +0 leather armour (61, 41, D) a +0 short sword a +0 leather armour (61, 47, D) the +0 demon whip of Voiczuk {venom, +Inv Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). It lets you turn invisible. (61, 48, D) a cursed amulet of inaccuracy (61, 49, D) an uncursed staff of power (62, 0, D) the cursed +1 scale mail of the Lumpy Demons {rC+} It protects you from cold. It has a curse placed upon it. (62, 3, D) a cursed -1 giant club a +0 giant spiked club a +0 giant spiked club (62, 8, D) a +1 ring mail of cold resistance (62, 9, D) an uncursed staff of poison (62, 16, D) the Almanac of the Snowflakes Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Throw Icicle Conjuration/Ice 4 c - Ice Form Ice/Transmutation 4 d - Summon Ice Beast Ice/Summoning 4 e - Metabolic Englaciation Hexes/Ice 5 (62, 27, D) an uncursed ring of fire (62, 36, D) a +0 dagger (62, 37, D) a +5 blowgun (62, 40, D) a +0 scimitar a +0 chain mail (62, 41, D) a +1 great sword of holy wrath a +3 mace of protection (62, 47, D) a +2 plate armour of magic resistance (62, 48, D) an uncursed staff of poison (62, 49, D) a +2 quarterstaff of crushing (63, 0, D) an uncursed staff of power (63, 3, D) a +0 giant spiked club (63, 8, D) a book of Enchantments (63, 16, D) an uncursed staff of summoning (63, 17, D) a book of the Sky (63, 26, D) a +2 buckler of reflection (63, 30, D) a +0 plate armour a +0 shield (63, 31, D) 3 arrows (63, 33, D) an arrow (63, 36, D) an uncursed staff of earth (63, 37, D) an uncursed staff of power (63, 40, D) a +1 vampiric trident (63, 41, D) a +0 long sword a +1 buckler of fire resistance (63, 49, D) the +1 plate armour "Hixoame" {+Blink} It lets you blink. (63, 50, D) a +2 dagger of speed (64, 17, D) a +9 giant club (64, 26, D) a +2 chain mail of magic resistance (64, 27, D) an uncursed staff of earth (64, 30, D) a +1 vampiric battleaxe a +0 chain mail a +0 arbalest 16 bolts (64, 31, D) a +0 war axe a +0 chain mail (64, 39, D) a +0 rapier (64, 41, D) a +0 morningstar of draining a +0 long sword (64, 47, D) a +0 long sword of distortion (64, 49, D) a +3 flail of pain (64, 50, D) a book of Death (64, 58, D) a +5 battleaxe a +0 chain mail an uncursed amulet of regeneration (64, 59, D) a +2 scythe of freezing (65, 26, D) an uncursed staff of conjuration (65, 31, D) a +0 shortbow a +0 dagger 7 arrows a +0 leather armour (65, 47, D) a +2 robe of magic resistance (65, 48, D) a book of Transfigurations (65, 49, D) a lightning rod (1/4) (65, 50, D) an uncursed staff of wizardry (65, 58, D) a +1 scythe of freezing (65, 59, D) a +1 scythe of slicing a +2 demon whip of electrocution (65, 65, D) a wolf spider corpse (66, 48, D) an uncursed staff of conjuration (66, 49, D) the cursed +1 dagger of Death {venom, rN+ Str-5 Int+4} It poisons the flesh of those it strikes. It affects your strength (-5). It affects your intelligence (+4). It protects you from negative energy. It has a curse placed upon it. (66, 50, D) the Collected Works on Shifting Malediction Spells Type Level a - Slow Hexes 2 b - Passwall Transmutation/Earth 2 c - Inner Flame Hexes/Fire 3 d - Summon Mana Viper Hexes/Summoning 5 e - Discord Hexes 8 (66, 51, D) the cursed +3 morningstar of Revolt {vamp, rN+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from negative energy. It has a curse placed upon it. (66, 59, D) a hornet corpse (66, 63, D) a +7 war axe a +0 chain mail a cursed ring of loudness a scroll of brand weapon (67, 0, D) an uncursed staff of wizardry (67, 47, D) a +6 mace of holy wrath (67, 48, D) the amulet of Zieniem {Harm *Drain +Fly MR+ Slay-4} [amulet of harm] It increases damage dealt and taken. It affects your accuracy and damage with ranged weapons and melee attacks (-4). It affects your resistance to hostile enchantments. It lets you fly. It causes draining when unequipped. the Disquisition on the Compass and Aid Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Portal Projectile Hexes/Translocation 3 c - Teleport Other Translocation 3 d - Iskenderun's Battlesphere Conjuration/Charms 5 (67, 49, D) the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you see invisible. It makes you more stealthy. (67, 50, D) a +0 dagger of draining (67, 59, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (68, 0, D) an uncursed ring of flight (68, 2, D) a +0 club a +0 ring mail (68, 47, D) an uncursed staff of poison (68, 49, D) a fan of gales (68, 50, D) a +2 spear of distortion (68, 59, D) a necrophage corpse (still there?) a hell hound corpse (still there?) (69, 0, D) a +6 war axe of electrocution (69, 2, D) a +0 short sword (69, 36, D) the Tome of the Creative Snowflakes Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Summon Guardian Golem Hexes/Summoning 3 c - Summon Forest Summoning/Translocation 5 (69, 47, D) a +1 scale mail of magic resistance (69, 48, D) an uncursed staff of earth (69, 49, D) an uncursed staff of conjuration (69, 50, D) a +2 long sword of draining (69, 65, D) a necrophage corpse (70, 8, D) an uncursed staff of air (70, 11, D) a +0 dire flail a +0 robe (70, 36, D) a +0 quarterstaff of protection (70, 37, D) a +1 plate armour of poison resistance (70, 41, D) the +9 quarterstaff "Ufiul" {drain, *Rage rPois rC+ Str+2 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It protects you from cold. It protects you from poison. It lets you see invisible. It may make you go berserk in combat. a +0 robe a +0 short sword a +0 robe a +0 buckler (70, 47, D) an uncursed staff of death (70, 48, D) a lamp of fire (70, 49, D) the cursed +2 arbalest "Komuatah" {flame, rF+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It has a curse placed upon it. (71, 16, D) a +0 dagger (71, 17, D) the +1 robe of Utsob {*Corrode MP+9 Stlth+} It affects your magic capacity (+9). It may corrode you when you take damage. It makes you more stealthy. (71, 20, D) a cursed +0 spear (71, 21, D) an uncursed staff of earth a +2 robe of resistance (71, 27, D) a crystal ball of energy (71, 36, D) a +2 halberd of freezing (71, 37, D) a book of Annihilations (71, 41, D) a cursed +0 dagger a +0 robe a +0 rapier a +0 robe a cursed +0 buckler (71, 48, D) a +2 hand crossbow of freezing (72, 8, D) a lightning rod (1/4) (72, 9, D) a +1 scale mail of fire resistance (72, 17, D) a book of Changes (72, 19, D) a cursed -3 spear a +0 buckler (72, 26, D) the +7 shortbow of Eternal Harmony {venom, rPois} It poisons the ammo it fires. It protects you from poison. (72, 27, D) a +3 fustibalus of freezing (72, 37, D) a book of the Dragon (72, 40, D) a +0 spear a +0 buckler (72, 41, D) a +0 spear a +6 blowgun a +0 quarterstaff a cursed +0 robe (72, 42, D) a +0 rapier a +0 robe (72, 47, D) a book of the Earth (72, 48, D) a +1 vampiric demon whip (72, 49, D) a +1 halberd of freezing (73, 2, D) a +0 rapier of flaming the cursed +2 hand crossbow of the Blue Skies {penet, Str+2 Dex+4} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+2). It affects your dexterity (+4). It has a curse placed upon it. a +0 robe (73, 16, D) a +0 rapier (73, 17, D) an uncursed staff of summoning (73, 20, D) a +1 long sword of slicing a +0 robe a +0 dagger a +0 robe a +0 buckler (73, 26, D) a +2 halberd of venom (73, 36, D) a +0 quarterstaff (73, 47, D) a book of Spatial Translocations (73, 48, D) a +3 spear (73, 49, D) the cursed +0 long sword "Hielig" {slice, +Inv} It inflicts extra damage upon your enemies. It lets you turn invisible. It has a curse placed upon it. (74, 47, D) an uncursed staff of fire (74, 48, D) an uncursed ring of see invisible (75, 1, D) the +9 shortbow "Widowmaker" {flame, Str+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). (75, 48, D) an uncursed staff of air (75, 49, D) a +3 long sword of distortion