hilaritas the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 fire dragon scales a +0 scale mail a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (7, 5, D) 10 potions of heal wounds (10, 1, D) a +0 war axe (still there?) a +0 war axe (still there?) a +0 shield (still there?) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} (still there?) Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} (still there?) It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (still there?) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 18, D) a shapeshifter corpse (59, 36, D) a lamp of fire (59, 37, D) a phial of floods (60, 37, D) an uncursed staff of death (61, 10, D) an uncursed staff of earth (unseen) (61, 26, D) a cursed amulet of inaccuracy (61, 30, D) a +0 long sword a +0 rapier (61, 36, D) a book of the Warp (61, 37, D) the Handbook of Spatial Beguiling Spells Type Level a - Corona Hexes 1 b - Blink Translocation 2 c - Confuse Hexes 3 d - Gell's Gravitas Translocation 3 e - Leda's Liquefaction Hexes/Earth 4 f - Summon Mana Viper Hexes/Summoning 5 (62, 0, D) the +2 plate armour of the Stag {Dex+2 SInv} It affects your dexterity (+2). It lets you see invisible. (62, 1, D) a book of Frost (62, 8, D) a +0 shortbow (62, 9, D) a +0 arbalest 17 bolts (62, 10, D) the cursed +0 longbow of the End of Times {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). It has a curse placed upon it. 17 arrows (62, 11, D) a bolt 2 arrows (62, 12, D) an arrow a bolt (62, 16, D) an uncursed staff of summoning (62, 17, D) an uncursed staff of fire (62, 20, D) a shapeshifter corpse (62, 27, D) a +0 rapier (62, 30, D) a +4 scimitar of electrocution (62, 36, D) a book of the Warp (62, 37, D) a scroll of holy word (63, 0, D) a book of Necromancy (63, 8, D) a book of the Dragon (63, 10, D) a cursed -1 shortbow an uncursed staff of conjuration 10 arrows (63, 16, D) a book of Frost (63, 17, D) the +7 eveningstar of the People {antimagic, rC++ Dex+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+4). It greatly protects you from cold. (63, 26, D) a +3 dagger (63, 27, D) a +2 falchion of slicing (63, 30, D) a +1 flail of draining (63, 36, D) the +7 chain mail "Biubb" {rF+ Int+4} It affects your intelligence (+4). It protects you from fire. (63, 37, D) a book of Transfigurations (64, 16, D) a +3 spear of piercing (64, 17, D) the +2 short sword of Exhibitionism {pierce, Stlth+} It inflicts extra damage upon your enemies. It makes you more stealthy. (64, 26, D) a scroll of brand weapon (64, 27, D) Sif Muna's Reference Book on Boosting Bewitchment Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Regeneration Charms/Necromancy 3 c - Spectral Weapon Hexes/Charms 3 d - Confuse Hexes 3 (64, 29, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. a +0 ring mail (64, 30, D) a +2 quarterstaff of protection an elf skeleton (65, 32, D) a +0 dagger (unseen) (68, 0, D) the cursed +0 falchion of Vagruc {pain, +Rage Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+3). It lets you go berserk. It has a curse placed upon it. (68, 3, D) a +0 dire flail of protection (69, 0, D) an uncursed staff of wizardry (69, 36, D) a phial of floods (70, 8, D) a book of Flames (70, 9, D) an uncursed ring of stealth (70, 11, D) a +0 club a draconian corpse (70, 36, D) a book of Unlife (70, 41, D) a +0 spear a +4 plate armour of positive energy a hornet corpse (70, 42, D) a +0 rapier a +0 robe a +0 buckler (70, 43, D) a +0 quarterstaff a +0 robe (71, 10, D) the +6 scythe "Ijarphuv" {slice, rElec rPois} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from poison. (71, 11, D) a +0 club (71, 16, D) a +0 plate armour of fire resistance (71, 17, D) a lightning rod (4/4) (71, 27, D) an uncursed ring of wizardry (71, 28, D) a +0 trident a +0 robe (71, 30, D) a +3 mace of holy wrath a +0 arbalest 27 bolts a +0 scale mail (71, 36, D) a +0 dagger (71, 37, D) a +0 short sword (71, 40, D) a black bear corpse (71, 41, D) the +8 short sword of Vengeance {flame, *Corrode MR+ Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It affects your resistance to hostile enchantments. It may corrode you when you take damage. a +0 robe (72, 11, D) a +0 whip (unseen) (72, 12, D) a draconian corpse (72, 16, D) an uncursed staff of wizardry (72, 17, D) a +1 hunting sling of flaming (72, 26, D) a +5 broad axe (72, 29, D) a +0 falchion a +0 scale mail (72, 30, D) a +0 long sword a +2 hand crossbow of flaming a +0 plate armour a +2 shield a shapeshifter corpse (72, 36, D) a Grand Grimoire (72, 37, D) a book of Flames (72, 42, D) an uncursed staff of cold a +0 robe (73, 1, D) an uncursed staff of conjuration (73, 16, D) a +1 shortbow of flaming (73, 26, D) the +9 hunting sling "Pufroor" {velocity, rElec rPois Str+2} Any stone fired from it inflicts extra damage. It affects your strength (+2). It insulates you from electricity. It protects you from poison. (73, 27, D) a +0 long sword (73, 30, D) a +2 battleaxe of venom a +0 chain mail (73, 36, D) an uncursed staff of power (73, 37, D) a +3 ring mail of fire resistance (74, 2, D) a +0 great mace a +0 scale mail (74, 4, D) an arrow (75, 1, D) a cursed amulet of inaccuracy (75, 2, D) a +0 shortbow 9 arrows