hilaritas the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +0 scale mail (still there?) a +0 scale mail (still there?) a +5 crystal plate armour (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) a +0 war axe the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +13 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 12, D) the +5 long sword "Soram" {flame, rElec rC+ Str-5 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-5). It affects your dexterity (+4). It protects you from cold. It insulates you from electricity. a +5 broad axe (59, 36, D) the cursed -1 shield of Democracy {rPois MR- rCorr Str+5} It affects your strength (+5). It protects you from poison. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It has a curse placed upon it. (59, 37, D) the +10 dagger of Anger {freeze, rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. (60, 36, D) a lamp of fire (60, 37, D) the +3 robe of Gozag's Condemnation {rN++ Regen+ Int-2} It affects your intelligence (-2). It greatly protects you from negative energy. It increases your rate of regeneration. (61, 4, D) an iguana corpse (skeletalised by now) (61, 16, D) a +4 scimitar of slicing (61, 26, D) an uncursed staff of power (61, 36, D) a scroll of brand weapon (61, 37, D) the +27 Lear's hauberk (62, 0, D) the cursed +0 hunting sling "Nob Foz" {flame, rF+ rC- rN+ Dex+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. It has a curse placed upon it. (62, 8, D) a +6 ring of intelligence (62, 9, D) a book of Air (62, 16, D) a +3 short sword of draining (62, 26, D) a +4 long sword of electrocution (62, 30, D) a +0 whip (62, 31, D) a black mamba corpse (62, 36, D) a book of the Earth (62, 37, D) a +1 scale mail of cold resistance (63, 8, D) a +3 scale mail of fire resistance (63, 16, D) an uncursed staff of fire (63, 26, D) an uncursed staff of cold (63, 27, D) the +1 flail of Heubiz {venom, rPois} It poisons the flesh of those it strikes. It protects you from poison. (63, 31, D) a +0 scimitar a black mamba corpse (63, 36, D) a manual of Armour (63, 37, D) the +2 shortbow "Beetlebane" {velocity, rF+ Dex+5} Any arrow fired from it inflicts extra damage. It affects your dexterity (+5). It protects you from fire. (64, 16, D) a +1 falchion of holy wrath (64, 17, D) a cursed staff of conjuration (64, 26, D) an uncursed staff of cold (64, 27, D) a +2 great mace of protection (64, 31, D) a black mamba corpse (65, 26, D) a +2 scimitar of holy wrath (66, 3, D) a +0 troll leather armour a troll corpse (skeletalised by now) (67, 0, D) a +2 plate armour of positive energy (67, 3, D) a +0 giant club a cursed -1 giant club a two-headed ogre corpse (skeletalised by now) (68, 0, D) the +9 spear "Zoumys Sasa" {elec, Int+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+3). (69, 0, D) a +6 falchion of slicing (69, 36, D) a +0 robe of cold resistance (69, 39, D) a +0 falchion a +0 robe (70, 8, D) a +1 scimitar of freezing (70, 9, D) the cursed +0 plate armour "Naguttuh" {rC+} It protects you from cold. It has a curse placed upon it. (70, 19, D) a +2 hand axe of venom (70, 33, D) a shapeshifter corpse (70, 36, D) an uncursed staff of energy (70, 37, D) a +2 whip of flaming (70, 39, D) a cursed +3 mace a +0 robe (71, 8, D) a +0 short sword of venom (71, 16, D) an uncursed staff of earth (71, 17, D) a +2 ring mail of magic resistance (71, 18, D) a +0 halberd (71, 19, D) a +0 war axe a white draconian corpse (71, 26, D) the +8 hand axe "Ucwo" {vamp, Str+2 Int+7} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+2). It affects your intelligence (+7). (71, 27, D) a +0 shield (71, 30, D) a shapeshifter corpse (71, 36, D) an uncursed ring of poison resistance (72, 3, D) a +0 short sword (72, 9, D) the Tome of Spatial Creation Spells Type Level a - Call Imp Summoning 2 b - Gell's Gravitas Translocation 3 c - Summon Mana Viper Hexes/Summoning 5 d - Summon Demon Summoning 5 e - Summon Forest Summoning/Translocation 5 (72, 17, D) a +0 dagger of draining (72, 19, D) a draconian corpse (72, 26, D) a +0 fustibalus of velocity (72, 36, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (72, 37, D) a +4 rapier of venom (73, 16, D) the Papyrus of the Icy Escort Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Throw Icicle Conjuration/Ice 4 d - Ozocubu's Refrigeration Ice 6 e - Shadow Creatures Summoning 6 (73, 17, D) a book of Power (73, 18, D) a +0 glaive a purple draconian corpse (73, 19, D) a +0 dagger a draconian corpse (73, 26, D) a +3 battleaxe of electrocution (73, 27, D) the Disquisition on Lightness and the Frostbite Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Throw Icicle Conjuration/Ice 4 c - Lightning Bolt Conjuration/Air 5 d - Simulacrum Ice/Necromancy 6 (73, 36, D) a lightning rod (4/4) (73, 37, D) a +7 quick blade (74, 2, D) a +1 war axe of chopping (75, 1, D) a +2 ring mail of poison resistance