hexophile the Dungeon (10, 1, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (20, 1, D) a +0 long sword (21, 1, D) a +0 centaur barding of flying (22, 1, D) a +0 plate armour (23, 1, D) a +0 pair of boots of flying (25, 1, D) the +5 falchion of Defence by Offence {elec, Int+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). (27, 1, D) an uncursed staff of death (28, 1, D) a stone of tremors (29, 1, D) a crystal ball of energy (35, 1, D) a +0 flail (37, 1, D) an uncursed staff of energy (38, 1, D) a +0 flail (39, 1, D) a +0 mace (40, 1, D) a +0 robe of fire resistance {rF+} (41, 1, D) a +2 dagger of freezing (49, 1, D) a lantern of shadows (52, 1, D) a +0 leather armour (53, 1, D) an uncursed staff of power {MP+15} (55, 1, D) a plain deck of defence (61, 1, D) the Collected Works on Supportive Displacement Spells Type Level a - Apportation Translocation 1 b - Shroud of Golubria Charms/Translocation 2 c - Gell's Gravitas Hexes/Translocation 3 d - Portal Projectile Translocation 3 e - Summon Ice Beast Ice/Summoning 4 f - Summon Hydra Summoning 7 (62, 1, D) the Compendium of Fetching Companions Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Canine Familiar Summoning 3 c - Summon Mana Viper Hexes/Summoning 5 d - Aura of Abjuration Summoning 5 e - Mass Confusion Hexes 6 (63, 1, D) an uncursed ring of sustain attributes (67, 1, D) a lantern of shadows (68, 1, D) the +0 Staff of Olgreb {rPois} It protects you from poison. (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) an uncursed amulet of warding (22, 2, D) a +0 hand axe of electrocution (23, 2, D) the +6 buckler "Dawilirch" {Regen+ Str-3 Dex+2 SInv} It affects your strength (-3). It affects your dexterity (+2). It lets you see invisible. It increases your rate of regeneration. (24, 2, D) a +2 chain mail of fire resistance {rF+} (25, 2, D) a book of Cantrips (26, 2, D) a Fen Folio (27, 2, D) the Guide on Confrontation Spells Type Level a - Static Discharge Conjuration/Air 3 b - Stone Arrow Conjuration/Earth 3 c - Sticky Flame Conjuration/Fire 4 d - Fulminant Prism Conjuration/Hexes 4 (28, 2, D) a manual of Staves (29, 2, D) a disc of storms (36, 2, D) the cursed +1 plate armour of Kleptomania {rF+} It protects you from fire. It has a curse placed upon it. (37, 2, D) the Catalogue of Helpful Malediction Spells Type Level a - Corona Hexes 1 b - Confusing Touch Hexes 2 c - Regeneration Charms/Necromancy 3 d - Inner Flame Hexes/Fire 3 e - Silence Hexes/Air 5 f - Haste Charms 6 (38, 2, D) an uncursed staff of death (39, 2, D) an uncursed staff of air {rElec} (41, 2, D) a +1 centaur barding of fire resistance (42, 2, D) a +1 falchion of holy wrath (49, 2, D) a +2 scale mail of fire resistance (50, 2, D) the +5 chain mail of Classification {+Fly rC+ rN+} It protects you from cold. It protects you from negative energy. It lets you fly. (51, 2, D) a +0 rapier (52, 2, D) the +4 dagger of the Onslaught {vamp, Str+3 Dex+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+3). It affects your dexterity (+6). (53, 2, D) the +4 dagger "Bynul" {pierce, Dex+3 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It makes you more stealthy. (55, 2, D) the +1 spear of Ifezotzo {venom, MR+} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. (62, 2, D) a +0 scale mail of magic resistance (73, 2, D) an uncursed ring of flight (75, 2, D) a phantom mirror (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (21, 4, D) a +0 arbalest (unseen) (38, 4, D) a +1 spear of flaming (40, 4, D) a +0 halberd (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (10, 5, D) an uncursed ring of flight {+Fly} a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (25, 5, D) a +0 long sword (unseen) (38, 5, D) a +0 battleaxe (still there?) a +0 mace of holy wrath (still there?) (39, 5, D) a +0 great sword a +0 plate armour a +0 battleaxe a +0 chain mail (40, 5, D) a +2 demon whip of electrocution (still there?) a +0 dagger (still there?) (7, 6, D) 4 scrolls of amnesia a scroll of holy word (10, 6, D) an uncursed staff of energy {channel} a crystal ball of energy (23, 6, D) a +3 dagger of draining (unseen) (24, 6, D) a +2 rod of shadows (7/10) a +0 arbalest 12 poisoned bolts (25, 6, D) a +1 war axe of venom (unseen) (38, 6, D) a cursed -3 club (still there?) the +7 great mace "Embalmer" {flame, MP+9} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your magic capacity (+9). (40, 6, D) a +0 leather armour (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (10, 7, D) a wand of disintegration (7) (22, 7, D) a +0 great sword (unseen) (23, 7, D) a +0 broad axe (still there?) a +0 great mace (still there?) (24, 7, D) a +0 great mace a +0 chain mail (25, 7, D) a +0 dire flail (unseen) (26, 7, D) a +0 battleaxe (unseen) (53, 7, D) a +0 long sword (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour {Stlth++++} a +5 storm dragon armour {rElec} a +5 ice dragon armour {rC++ rF-} a +5 fire dragon armour {rF++ rC-} a +5 plate armour (23, 8, D) a +0 flail of crushing (unseen) (24, 8, D) a poisoned bolt 3 large rocks (53, 8, D) a +0 scimitar a +0 long sword a +0 longbow a +4 ring of protection a +0 longbow 41 arrows a +0 leather armour (24, 9, D) 5 large rocks a bolt (52, 9, D) an arrow of frost an arrow (53, 9, D) a +0 rapier (still there?) a cursed -3 short sword (still there?) (54, 9, D) an arrow of frost 6 arrows (61, 9, D) an uncursed ring of protection from fire (62, 9, D) a Necronomicon (63, 9, D) an uncursed ring of ice (71, 9, D) Ohurou's Handbook of Translocation Spells Type Level a - Blink Translocation 2 b - Warp Weapon Charms/Translocation 5 c - Phase Shift Translocation 5 (53, 10, D) a +0 scimitar (still there?) a +4 quarterstaff of protection (still there?) (55, 10, D) a +1 short sword of speed (unseen) (70, 10, D) a +1 quarterstaff of speed (72, 10, D) an uncursed staff of power (61, 12, D) a +0 long sword (unseen) (62, 12, D) a +0 long sword a +0 buckler a +0 rapier a +0 leather armour (63, 12, D) a +0 dagger (unseen) (2, 13, D) a +2 scimitar of holy wrath (3, 13, D) the Volume of Enchantment and Ignition Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Inner Flame Hexes/Fire 3 c - Invisibility Hexes 6 d - Discord Hexes 8 (4, 13, D) a +1 ring mail of fire resistance {rF+} (5, 13, D) a +0 battleaxe of electrocution (7, 13, D) a +0 troll leather armour {regen} (9, 13, D) a +1 broad axe of flaming (10, 13, D) a lantern of shadows (11, 13, D) the +4 rapier "Duiskisk" {antimagic, Int+4 Stlth+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+4). It makes you more stealthy. (12, 13, D) an uncursed staff of summoning (49, 13, D) a stone of tremors (51, 13, D) a +0 hand axe (52, 13, D) a book of Envenomations (53, 13, D) the +0 ring mail "Biqighog" {rElec rPois rF- rN+} It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. It protects you from negative energy. (55, 13, D) a book of Unlife (2, 14, D) a +5 giant spiked club (3, 14, D) an uncursed ring of sustain attributes (4, 14, D) a +1 broad axe of freezing (5, 14, D) a +6 greatsling of flaming (6, 14, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. (7, 14, D) an uncursed staff of wizardry {Wiz+} (8, 14, D) a +1 storm dragon armour (9, 14, D) the +1 falchion "Gisadook" {venom, rF+} It poisons the flesh of those it strikes. It protects you from fire. (10, 14, D) a +0 pearl dragon armour {rN+} (11, 14, D) a +5 ring of slaying (12, 14, D) a cursed -2 ring of intelligence (50, 14, D) a crystal ball of energy (51, 14, D) a +3 hand crossbow of flaming (52, 14, D) a +0 hand axe (53, 14, D) a +0 flail (54, 14, D) a lantern of shadows (2, 15, D) a +2 swamp dragon armour (3, 15, D) a book of Unlife (4, 15, D) a +5 hunting sling of freezing (5, 15, D) an uncursed ring of protection from cold (6, 15, D) a disc of storms (7, 15, D) an uncursed staff of energy {channel} (8, 15, D) the amulet "Owarphaoxt" {Spirit rPois Int+3} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (+3). It protects you from poison. (10, 15, D) an ornate deck of changes (11, 15, D) the ring of Omu Syxiv {+Blink Int+11 SInv Stlth-} [ring of see invisible] It affects your intelligence (+11). It lets you see invisible. It lets you blink. It makes you less stealthy. (12, 15, D) a book of Transfigurations (35, 15, D) Lehudib's Almanac of Confrontation and Fire Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sticky Flame Conjuration/Fire 4 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Fireball Conjuration/Fire 5 (38, 15, D) a book of Changes (39, 15, D) an uncursed staff of poison {rPois} (40, 15, D) a plain deck of changes (41, 15, D) a book of Unlife (43, 15, D) a cursed staff of power (35, 16, D) a lantern of shadows (36, 16, D) the +5 hand axe "Uge Nekh" {pain, MR+ Str+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It affects your resistance to hostile enchantments. (37, 16, D) a +3 rapier of draining (38, 16, D) a book of Party Tricks (39, 16, D) a +1 leather armour of poison resistance {rPois} (40, 16, D) a stone of tremors (41, 16, D) the ring of Zin's Pride {rN+ MR+} [ring of protection from magic] It protects you from negative energy. It affects your resistance to hostile enchantments. (42, 16, D) a +1 leather armour of magic resistance (43, 16, D) an uncursed amulet of warding (47, 16, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (19, 17, D) the +11 morningstar of Kuil {crush, *Rage rN+ Str+2 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your dexterity (+4). It protects you from negative energy. It may make you go berserk in combat. (21, 17, D) a book of Transfigurations (22, 17, D) a +0 chain mail (23, 17, D) an ornate deck of changes (24, 17, D) a Grand Grimoire (26, 17, D) a stone of tremors (27, 17, D) a cursed +0 shield (unseen) (28, 17, D) a book of Summonings (29, 17, D) a +0 long sword (47, 17, D) a +0 long sword an uncursed amulet of resist mutation {rMut} a +0 long sword a cursed -2 ring of intelligence a +0 short sword (48, 17, D) a +0 war axe (unseen) (49, 17, D) a cursed +0 scimitar (unseen) (61, 17, D) a +0 trident of distortion (62, 17, D) a book of Necromancy (63, 17, D) an uncursed staff of air {rElec} (71, 17, D) a +2 leather armour of fire resistance (72, 17, D) a book of Dreams (73, 17, D) a +2 vampiric glaive (20, 18, D) an uncursed staff of wizardry (21, 18, D) an uncursed staff of wizardry (22, 18, D) a +0 long sword (23, 18, D) a +2 scale mail of fire resistance (25, 18, D) the +5 whip "Ugeng" {vamp, MR+ MP+9 Int-5} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (-5). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (28, 18, D) a crystal ball of energy (41, 18, D) a +0 long sword (unseen) (48, 18, D) a +0 mace (unseen) (62, 18, D) the +7 Kryia's mail coat {DeviceHeal*2 rC+} It protects you from cold. (63, 18, D) a cursed staff of cold {rC+} (64, 18, D) the cursed +1 mace of the Lesser Evil {drain, rPois} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. It has a curse placed upon it. (71, 18, D) Iskenderun's Papyrus of Battle Magic Spells Type Level a - Magic Dart Conjuration 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Force Lance Conjuration/Translocation 4 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Bolt of Magma Conjuration/Fire/Earth 5 (72, 18, D) a +5 blowgun (23, 19, D) a disc of storms (24, 19, D) an uncursed staff of fire (39, 19, D) a +0 hand axe (47, 19, D) a +0 scimitar (unseen) (48, 19, D) a +0 hand axe (still there?) a +1 dagger of distortion (still there?) (49, 19, D) the +5 scimitar "Pofero" {venom, rN+ Str+8 Dex-2 Stlth+} It poisons the flesh of those it strikes. It affects your strength (+8). It affects your dexterity (-2). It protects you from negative energy. It makes you more stealthy. (unseen) (28, 20, D) a +0 glaive a cursed +0 plate armour (29, 21, D) a +0 war axe a +1 plate armour of fire resistance {rF+} a cursed -2 shield a +0 long sword a +0 plate armour a +1 vampiric trident a +0 plate armour (31, 21, D) an uncursed staff of conjuration (unseen) (38, 21, D) a cursed +0 war axe (unseen) (40, 21, D) a +0 war axe (28, 22, D) a large rock (29, 22, D) a large rock a +0 great sword a +0 plate armour a +0 war axe a +0 chain mail a potion of haste a +0 dire flail a +0 chain mail a +2 ring of protection (30, 22, D) a +0 battleaxe a +0 chain mail a scroll of brand weapon a +0 battleaxe a +0 chain mail a +6 quarterstaff of crushing a +4 chain mail an uncursed staff of summoning a +0 arbalest 15 bolts 2 large rocks (40, 22, D) (unseen) (71, 22, D) a +0 short sword (unseen) (72, 22, D) a +0 quarterstaff (unseen) (73, 22, D) a +0 quarterstaff a +0 robe (28, 23, D) a +0 broad axe (unseen) (29, 23, D) a +0 great mace (unseen) (31, 23, D) a large rock (38, 23, D) a +0 hand axe (unseen) (62, 23, D) a +0 short sword (unseen) (63, 23, D) a cursed +0 quarterstaff a +0 robe (27, 24, D) a large rock (28, 24, D) a +0 great sword (still there?) a large rock (still there?) (30, 24, D) a bolt (62, 24, D) a cursed +0 dagger (unseen) (64, 24, D) a +0 rapier (unseen) (26, 25, D) a +4 war axe of chopping (unseen) (31, 25, D) 2 bolts a large rock (49, 25, D) an uncursed amulet of clarity (50, 25, D) an uncursed staff of poison (51, 25, D) a scroll of brand weapon (52, 25, D) a +2 hunting sling of flaming (53, 25, D) a +4 vampiric executioner's axe (54, 25, D) a +1 scimitar of electrocution (55, 25, D) a +5 blowgun (50, 26, D) a book of the Tempests (51, 26, D) a +2 scale mail of cold resistance (52, 26, D) a +1 hand axe of chopping (53, 26, D) the cursed +1 robe of Fallacy {+Blink MR+ SInv} It affects your resistance to hostile enchantments. It lets you see invisible. It lets you blink. It has a curse placed upon it. (54, 26, D) a +3 scale mail of cold resistance (61, 27, D) an uncursed staff of conjuration (63, 27, D) a +1 great mace of protection (64, 27, D) a +2 greatsling of flaming (65, 27, D) an uncursed staff of wizardry (71, 27, D) a cursed ring of loudness (72, 27, D) a +2 chain mail of cold resistance an uncursed ring of flight {+Fly} (73, 27, D) the Handbook of Helpful Enchantment Spells Type Level a - Corona Hexes 1 b - Song of Slaying Charms 2 c - Confusing Touch Hexes 2 d - Regeneration Charms/Necromancy 3 e - Summon Mana Viper Hexes/Summoning 5 f - Darkness Hexes 6 (62, 28, D) a +1 blowgun of evasion (63, 28, D) a +6 shortbow of freezing (64, 28, D) a lamp of fire (71, 28, D) an uncursed staff of fire (34, 29, D) the +6 scale mail "Bitwef" {+Blink rC+ MR+} It protects you from cold. It affects your resistance to hostile enchantments. It lets you blink. (35, 29, D) a fan of gales (36, 29, D) a +1 flail of protection (37, 29, D) a +2 lajatang of speed (38, 29, D) an uncursed staff of power {MP+15} (39, 29, D) 3 potions of berserk rage a +2 ring of protection (40, 29, D) a +4 vampiric whip (41, 29, D) a +2 hand axe of chopping (42, 29, D) a stone of tremors (43, 29, D) Sif Muna's Almanac of Enchantment Spells Type Level a - Confusing Touch Hexes 2 b - Slow Hexes 2 c - Tukima's Dance Hexes 3 d - Spectral Weapon Hexes/Charms 3 e - Fulminant Prism Conjuration/Hexes 4 (44, 29, D) an uncursed staff of energy (36, 30, D) a +3 ring mail of fire resistance {rF+} (37, 30, D) a disc of storms (39, 30, D) a +4 scale mail of fire resistance {rF+} (41, 30, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (42, 30, D) an uncursed staff of air (51, 30, D) a large rock (62, 30, D) a +0 glaive (63, 31, D) a +0 flail a +0 scimitar (71, 31, D) a +0 long sword (unseen) (72, 31, D) a +0 flail a cursed +0 ring mail (1, 32, D) the Grimoire of the Escort Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Call Canine Familiar Summoning 3 d - Summon Forest Summoning/Translocation 5 e - Summon Hydra Summoning 7 (3, 32, D) the Catalogue of the Lethal Arsonist Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Conjure Flame Conjuration/Fire 3 c - Inner Flame Hexes/Fire 3 d - Fireball Conjuration/Fire 5 e - Bolt of Fire Conjuration/Fire 6 (4, 32, D) a book of Changes (5, 32, D) a +0 war axe (6, 32, D) a +4 battleaxe of draining (7, 32, D) an uncursed ring of fire {rF+ rC-} (8, 32, D) a +0 war axe of chopping (9, 32, D) a book of Hinderance (10, 32, D) an uncursed staff of summoning (11, 32, D) the +3 leather armour of the Duchess {rCorr} It protects you from acid and corrosion. (13, 32, D) an uncursed staff of energy (51, 32, D) a large rock (71, 32, D) a +0 war axe (unseen) (73, 32, D) a +0 great sword (unseen) (1, 33, D) an ornate deck of escape (2, 33, D) the cursed +0 buckler of Xeku {Dex+6} It affects your dexterity (+6). It has a curse placed upon it. (3, 33, D) an uncursed staff of fire (4, 33, D) a +0 dagger (6, 33, D) a plain deck of wonders (7, 33, D) a +3 demon whip of venom (8, 33, D) a +2 scythe of venom (9, 33, D) a +5 dagger of venom (10, 33, D) an uncursed staff of conjuration (11, 33, D) a +2 scimitar (13, 33, D) the Disquisition on Bewitchment and Companions Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Metabolic Englaciation Hexes/Ice 5 c - Summon Mana Viper Hexes/Summoning 5 d - Summon Hydra Summoning 7 (19, 33, D) an uncursed staff of cold (21, 33, D) a +0 rapier of protection (22, 33, D) a +0 leather armour (23, 33, D) a book of Beasts (25, 33, D) a lantern of shadows (26, 33, D) a +3 plate armour of cold resistance {rC+} (28, 33, D) a sack of spiders (29, 33, D) a cursed staff of cold (1, 34, D) a book of Conjurations (2, 34, D) the cursed +3 rapier "Ynlizent" {pierce, -Tele rElec MR+ Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It has a curse placed upon it. (3, 34, D) a cursed -3 ring of evasion (4, 34, D) a +0 flail (5, 34, D) a +0 dagger (6, 34, D) an Akashic Record (7, 34, D) an uncursed staff of power (8, 34, D) a +0 hand axe of venom (9, 34, D) the cursed +0 dagger of the Eleven Eyes {pierce, +Blink +Rage Str-3} It inflicts extra damage upon your enemies. It affects your strength (-3). It lets you blink. It lets you go berserk. It has a curse placed upon it. (10, 34, D) a book of Dreams (11, 34, D) a Young Poisoner's Handbook (12, 34, D) a +0 long sword (13, 34, D) a +2 scale mail of cold resistance (19, 34, D) a book of Cantrips (20, 34, D) a +0 dagger (22, 34, D) a +0 rapier (25, 34, D) the +11 mace "Xoaxkicy" {holy, rF- rN++ Int+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+5). It makes you vulnerable to fire. It greatly protects you from negative energy. (26, 34, D) a plain deck of changes (28, 34, D) a +0 scale mail (29, 34, D) a disc of storms (21, 35, D) a +0 dagger (24, 35, D) a +0 short sword a +0 chain mail an uncursed staff of earth (25, 35, D) the ring "Dalumegh" {rC+ rN+ Str-2 Int+4 Dex+6} [ring of positive energy] It affects your strength (-2). It affects your intelligence (+4). It affects your dexterity (+6). It protects you from cold. It protects you from negative energy. (26, 35, D) the Handbook of Snow Spells Type Level a - Freeze Ice 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Summon Ice Beast Ice/Summoning 4 d - Simulacrum Ice/Necromancy 6 (27, 35, D) a +1 mace of holy wrath (29, 36, D) a +0 shortbow (unseen) (31, 36, D) a +0 scimitar (unseen) (40, 36, D) an uncursed staff of power (unseen) (11, 37, D) a cursed -1 mace (unseen) (27, 37, D) a +0 longbow 15 arrows a +0 leather armour (29, 37, D) a +3 falchion of slicing (unseen) (30, 37, D) a +0 long sword (49, 37, D) a book of Party Tricks (51, 37, D) a +0 trident (52, 37, D) a crystal ball of energy (53, 37, D) a +0 bardiche of flaming (61, 37, D) a stone of tremors (62, 37, D) a book of Envenomations (63, 37, D) a book of the Tempests (69, 37, D) a book of Death (71, 37, D) an ornate deck of wonders (72, 37, D) the ring of Liberty {*Drain rN+ Str+8 Slay-3} [ring of positive energy] It affects your strength (+8). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It protects you from negative energy. It causes draining when unequipped. (73, 37, D) a plain deck of changes (12, 38, D) an uncursed staff of summoning (unseen) (13, 38, D) a cursed +0 spear a +0 robe (14, 38, D) a cursed +0 great sword (unseen) (15, 38, D) a +6 rapier of venom (unseen) (28, 38, D) a +0 long sword (29, 38, D) a +0 longbow 38 arrows of dispersal a +0 leather armour a potion of might {Str+5 DMG+1d10} a +0 longbow 40 arrows a +0 leather armour (30, 38, D) a +0 rapier a +0 short sword a +0 longbow 32 arrows a +0 leather armour an uncursed amulet of resist corrosion {rCorr} a cursed -1 dagger a +0 leather armour (31, 38, D) a +4 scimitar of draining a +0 buckler a +0 long sword the +2 leather armour of the Monkey's Uncle {rCorr} It protects you from acid and corrosion. (49, 38, D) an uncursed staff of air (51, 38, D) a +0 morningstar of holy wrath (52, 38, D) a +0 shield a +0 scale mail a +0 war axe (53, 38, D) a +4 morningstar of holy wrath (59, 38, D) a +0 trident of protection (60, 38, D) an uncursed staff of earth (61, 38, D) the +3 quarterstaff of Dissent {crush, rC- Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It makes you vulnerable to cold. (62, 38, D) an uncursed amulet of faith {Faith} (63, 38, D) a +0 dagger (70, 38, D) a Fen Folio (71, 38, D) a book of Necromancy (72, 38, D) an uncursed staff of air (73, 38, D) the +12 longbow "Jeuss" {flame, rElec MP+9 Dex+4 Stlth-} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It insulates you from electricity. It affects your magic capacity (+9). It makes you less stealthy. (12, 39, D) the +4 quarterstaff "Koured" {flame, rC++ MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from cold. It affects your resistance to hostile enchantments. a +0 great mace a +0 chain mail (28, 39, D) an uncursed staff of poison {rPois} a +0 rapier a +0 ring mail an uncursed ring of positive energy {rN+} (29, 39, D) a +0 long sword an uncursed staff of fire {rF+} a +0 shortbow 12 arrows a +2 ring of protection a +0 short sword (30, 39, D) a cursed -3 scimitar (unseen) (31, 39, D) a +5 iron rod (10/10) (still there?) 13 arrows (still there?) (12, 40, D) a +0 great sword a +0 plate armour (13, 40, D) a cursed +0 scimitar (unseen) (14, 40, D) a +0 long sword (30, 40, D) a +0 short sword (31, 40, D) an arrow (11, 41, D) a +3 trident of protection (unseen) (31, 41, D) 2 arrows (60, 41, D) a +3 spear of venom (unseen) (61, 42, D) a +0 dagger (still there?) a +0 flail (still there?) (63, 42, D) a +2 dire flail of crushing (unseen) (70, 42, D) a +0 great sword (unseen) (71, 42, D) a +0 broad axe a +0 plate armour (72, 42, D) a +0 broad axe (unseen) (70, 43, D) a +0 dagger (unseen) (72, 43, D) a +0 war axe (unseen) (60, 48, D) a +2 ring mail of fire resistance (61, 48, D) a +4 rapier of venom (62, 48, D) a +1 flail of protection (63, 48, D) a +0 mace of holy wrath (64, 48, D) the quicksilver dragon armour of Inevitability {rElec rF+ MR+ MP+9 Dex-5} It affects your dexterity (-5). It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (65, 48, D) an uncursed staff of air (67, 48, D) a book of Dreams (68, 48, D) a +1 halberd of protection (70, 48, D) the +2 arbalest "Ipoveab" {velocity, rF- MR- Int+7 Dex+4} Any bolt fired from it inflicts extra damage. It affects your intelligence (+7). It affects your dexterity (+4). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. (71, 48, D) a +2 dagger of holy wrath (72, 48, D) 2 potions of heal wounds (73, 48, D) the cursed ring "Sorob" {Int-2 Stlth+} [ring of intelligence] It affects your intelligence (-2). It makes you more stealthy. It has a curse placed upon it. (74, 48, D) an uncursed ring of fire (75, 48, D) a wand of hasting (4) (18, 49, D) an uncursed ring of fire (19, 49, D) a plain deck of wonders (21, 49, D) a +2 ring of slaying (29, 49, D) an uncursed amulet of resist mutation {rMut} (30, 49, D) a +3 iron rod (10/10) (31, 49, D) a Young Poisoner's Handbook (32, 49, D) the +8 fire dragon armour "Zikekk" {rF++ rC- MR- Dex+2 Slay+5, rF++ rC-} It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (33, 49, D) a +3 broad axe of draining (40, 49, D) a lantern of shadows (41, 49, D) Lehudib's Guide on Scorching Arcane Weapons Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Fireball Conjuration/Fire 5 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Delayed Fireball Conjuration/Fire 7 (42, 49, D) a +3 leather armour of cold resistance (43, 49, D) an uncursed amulet of faith (44, 49, D) a phial of floods (45, 49, D) a plain deck of wonders (46, 49, D) Lehudib's Grimoire of Attacks Spells Type Level a - Magic Dart Conjuration 1 b - Shock Conjuration/Air 1 c - Fulminant Prism Conjuration/Hexes 4 d - Throw Icicle Conjuration/Ice 4 e - Fireball Conjuration/Fire 5 (47, 49, D) a book of Hinderance (48, 49, D) a +0 flail (49, 49, D) a book of Geomancy (50, 49, D) a +0 halberd (51, 49, D) a +3 scale mail of cold resistance (52, 49, D) the +3 rapier of Disintegration {pain, MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. (53, 49, D) a +0 pair of boots of flying (54, 49, D) a lantern of shadows (60, 49, D) a +2 demon trident of draining (61, 49, D) a plain deck of changes (62, 49, D) a +1 shortbow of flaming (63, 49, D) an uncursed staff of earth (64, 49, D) an uncursed staff of earth (65, 49, D) a phial of floods (66, 49, D) a +1 pair of gloves of strength (67, 49, D) a +2 battleaxe of flaming (68, 49, D) a +3 rod of shadows (9/9) (69, 49, D) the +11 long sword of Wrath {slice, *Drain +Blink Dex+4 SInv} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It lets you see invisible. It lets you blink. It causes draining when unequipped. (70, 49, D) a cursed staff of death {rN+} (71, 49, D) a +1 pair of gloves of dexterity (72, 49, D) the +2 robe of the Earth {Dex+2} It affects your dexterity (+2). (73, 49, D) a +5 mace of crushing (74, 49, D) an uncursed amulet of guardian spirit (75, 49, D) an uncursed staff of conjuration (18, 50, D) an uncursed staff of summoning (19, 50, D) the Papyrus of Scorching Confrontation Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Throw Frost Conjuration/Ice 2 c - Force Lance Conjuration/Translocation 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Spellforged Servitor Conjuration/Summoning 7 (23, 50, D) the ring "Feff" {+Inv rN+} [ring of invisibility] It protects you from negative energy. It lets you turn invisible. (25, 50, D) Lehudib's Compendium of Virous Confrontation Spells Type Level a - Magic Dart Conjuration 1 b - Sting Conjuration/Poison 1 c - Searing Ray Conjuration 2 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Bolt of Fire Conjuration/Fire 6 f - Orb of Destruction Conjuration 7 (29, 50, D) a plain deck of wonders (30, 50, D) a +5 morningstar of holy wrath (31, 50, D) the amulet of Awe {rMut -Tele rElec rPois} [amulet of resist mutation] It protects you from mutation. It insulates you from electricity. It protects you from poison. It prevents most forms of teleportation. (32, 50, D) a crystal ball of energy (33, 50, D) a manual of Crossbows (34, 50, D) a +3 ring mail of cold resistance (40, 50, D) a manual of Maces & Flails (41, 50, D) a +0 club (42, 50, D) a book of Flames (43, 50, D) a plain deck of summoning (46, 50, D) a +0 shield (48, 50, D) a +3 hand crossbow of velocity (49, 50, D) the cursed +3 quick blade "Hoanwiq" {pierce, Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). It has a curse placed upon it. (50, 50, D) a +0 flail (51, 50, D) an uncursed staff of earth (52, 50, D) an uncursed staff of cold (53, 50, D) a +4 short sword of electrocution (54, 50, D) a lamp of fire (60, 50, D) a +0 short sword of draining (61, 50, D) a +0 leather armour of cold resistance (62, 50, D) a +1 ice dragon armour (63, 50, D) Sif Muna's Incunabulum of Displacement and Evil Spells Type Level a - Pain Necromancy 1 b - Apportation Translocation 1 c - Shroud of Golubria Charms/Translocation 2 d - Corpse Rot Necromancy 2 e - Passage of Golubria Translocation 4 f - Summon Forest Summoning/Translocation 5 (64, 50, D) a +2 halberd of chopping (65, 50, D) a +3 battleaxe of chopping (66, 50, D) a phantom mirror (67, 50, D) the Disquisition on Evil Arts Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Corpse Rot Necromancy 2 d - Regeneration Charms/Necromancy 3 e - Animate Dead Necromancy 4 f - Control Undead Necromancy 4 (68, 50, D) a +1 rod of clouds (12/12) (69, 50, D) a +6 mace of crushing (71, 50, D) a cursed ring of loudness (72, 50, D) a book of Minor Magic (73, 50, D) a book of Hinderance (74, 50, D) a plain deck of changes (75, 50, D) 3 scrolls of fog (0, 51, D) a book of Spatial Translocations (1, 51, D) the cursed +0 war axe "Fiojaxt" {pain, Int+6} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+6). It has a curse placed upon it. (6, 51, D) a lantern of shadows (7, 51, D) the +3 halberd of Icesy {venom, Dex+7} It poisons the flesh of those it strikes. It affects your dexterity (+7). (9, 51, D) a book of Dreams (13, 51, D) a book of Frost (14, 51, D) a +3 scale mail of fire resistance (30, 51, D) a +0 robe of fire resistance (31, 51, D) an ornate deck of wonders (40, 51, D) a +0 long sword (41, 51, D) a plain deck of defence (44, 51, D) a +0 whip (46, 51, D) a +0 robe (47, 51, D) a +0 short sword (48, 51, D) the amulet of Dusoif {Stasis rF- MR+ Dex+5} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It affects your dexterity (+5). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. (49, 51, D) a +0 short sword of venom (50, 51, D) a +1 cloak of magic resistance (51, 51, D) a +0 club (52, 51, D) a +3 spear of freezing (53, 51, D) an ornate deck of changes (54, 51, D) a +2 ring mail of cold resistance (63, 51, D) the ring of Heleu {rPois Str+2} [ring of poison resistance] It affects your strength (+2). It protects you from poison. (64, 51, D) an uncursed staff of fire (65, 51, D) a +3 ring of protection (66, 51, D) a +1 ring of protection (67, 51, D) the Tome of Confrontation and Weightlessness Spells Type Level a - Shock Conjuration/Air 1 b - Flame Tongue Conjuration/Fire 1 c - Swiftness Charms/Air 2 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Fireball Conjuration/Fire 5 f - Deflect Missiles Charms/Air 6 (68, 51, D) the ring of Weavioc {*Corrode +Fly rN+ AC+3} [ring of protection] It affects your AC (+3). It protects you from negative energy. It lets you fly. It may corrode your equipment when you take damage. (69, 51, D) the ring "Ucemably" {rElec rF+ rN+ Str+8} [ring of positive energy] It affects your strength (+8). It protects you from fire. It insulates you from electricity. It protects you from negative energy. (74, 51, D) a jumping spider corpse (1, 52, D) a +1 flail of holy wrath (2, 52, D) the +11 longbow of the Key {venom, rF+} It poisons the ammo it fires. It protects you from fire. (12, 52, D) the +0 mask of the Dragon {MR+ Slay+3 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you see invisible. the +3 crown of Dyrovepreva {rElec Int+2 SInv} It affects your intelligence (+2). It insulates you from electricity. It lets you see invisible. (14, 52, D) a book of Frost (44, 52, D) an uncursed staff of power (45, 52, D) an ornate deck of wonders (46, 52, D) a plain deck of defence (47, 52, D) a +0 spear (48, 52, D) a box of beasts (53, 52, D) a +0 mace (unseen) (64, 52, D) a moth of wrath corpse (66, 52, D) a plain deck of defence (74, 52, D) a wasp corpse (75, 52, D) a redback corpse (76, 52, D) a wasp corpse (0, 53, D) an uncursed staff of conjuration (2, 53, D) the cursed +1 hand axe of Ejin {chop, Str+4 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (+4). It has a curse placed upon it. (9, 53, D) a +0 rapier of speed (11, 53, D) a +0 arbalest of freezing (13, 53, D) a phial of floods (14, 53, D) the amulet of Sin {Stasis Dex+4} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It affects your dexterity (+4). (51, 53, D) the +8 Wrath of Trog {antimagic, *Rage} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It may make you go berserk in combat. (unseen) (52, 53, D) a +0 broad axe (still there?) a water moccasin corpse (still there?) (53, 53, D) a +0 dire flail (unseen) (54, 53, D) a +0 halberd (unseen) (55, 53, D) a +0 hand axe of venom (75, 53, D) a demonic crawler corpse (still there?) a trapdoor spider corpse (still there?) (76, 53, D) a hornet corpse (50, 54, D) a +0 spear (51, 54, D) a +3 bardiche of protection a +0 robe a naga corpse an anaconda corpse (52, 54, D) a +0 halberd a +0 robe a naga corpse (53, 54, D) a cursed -1 halberd a +0 flail a +0 robe (54, 54, D) a +4 scimitar of freezing a +3 quarterstaff a +0 robe an uncursed staff of conjuration a +1 robe of fire resistance a +0 halberd a +0 robe a naga corpse a naga corpse a guardian serpent corpse (55, 54, D) a cursed +0 scimitar (still there?) a +0 robe (still there?) (72, 54, D) a wasp corpse (74, 54, D) a trapdoor spider corpse a wolf spider corpse a wolf spider corpse (75, 54, D) a spider corpse (still there?) a demonic crawler corpse (still there?) (76, 54, D) a wasp corpse (still there?) a demonic crawler corpse (still there?) (50, 55, D) a +1 scythe of holy wrath a naga corpse (51, 55, D) a cursed +0 dire flail (unseen) (52, 55, D) a +0 glaive (unseen) (53, 55, D) a +0 halberd (unseen) (54, 55, D) a +0 halberd (still there?) the +11 morningstar "Eos" {elec, -Tele rElec SInv} (still there?) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It lets you see invisible. It prevents most forms of teleportation. (73, 55, D) a wolf spider corpse (still there?) a trapdoor spider corpse (still there?) (75, 55, D) a wolf spider corpse a wasp corpse a hornet corpse a tarantella corpse a wasp corpse a jumping spider corpse a wolf spider corpse (52, 56, D) a +0 halberd (unseen) (53, 56, D) a +1 spear of freezing (still there?) a black mamba corpse (still there?) (54, 56, D) a +0 scimitar (still there?) the cursed +1 morningstar of Vada Hing {freeze, rF++ Int-4 Dex+5} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-4). It affects your dexterity (+5). It greatly protects you from fire. It has a curse placed upon it. (73, 56, D) a wolf spider corpse (74, 56, D) a jumping spider corpse (still there?) a moth of wrath corpse (still there?) (75, 56, D) a wolf spider corpse (still there?) a redback corpse (still there?) (76, 56, D) a jumping spider corpse (74, 57, D) a moth of wrath corpse (75, 57, D) a spider corpse