hexophile the Dungeon (10, 0, D) a +0 shield a +0 scale mail a +0 war axe (10, 1, D) 42 fruits 4 bread rations 3 potions of berserk rage the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (62, 1, D) an uncursed staff of earth (63, 1, D) a +2 greatsling of flaming (67, 1, D) an uncursed staff of conjuration (69, 1, D) the +4 scale mail of the Guilds {Int+2} It affects your intelligence (+2). (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (75, 2, D) the +1 shortbow "Veipas" {speed, rElec Int+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It insulates you from electricity. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (74, 3, D) a ball python corpse (skeletalised by now) (75, 3, D) a +0 dire flail (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight {+Fly} a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (67, 5, D) a ball python corpse (skeletalised by now) (7, 6, D) 4 scrolls of amnesia a scroll of holy word (10, 6, D) an uncursed staff of energy {channel} a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour {Stlth++++} a +5 storm dragon armour {rElec} a +5 ice dragon armour {rC++ rF-} a +5 fire dragon armour {rF++ rC-} a +5 plate armour (61, 9, D) an uncursed staff of earth (62, 9, D) a +0 scythe of venom (63, 9, D) a lamp of fire (70, 9, D) a plain deck of changes (71, 9, D) a Grand Grimoire (72, 9, D) a +0 war axe of freezing (62, 10, D) a book of Maledictions (70, 10, D) the +11 battleaxe "Hyodivia" {venom, Int+2} It poisons the flesh of those it strikes. It affects your intelligence (+2). (72, 10, D) a +1 arbalest of flaming (62, 17, D) an uncursed staff of poison {rPois} (63, 17, D) the +1 buckler of Minor Irritation {rN+ MP+9 Int+3} It affects your intelligence (+3). It protects you from negative energy. It affects your magic capacity (+9). (64, 17, D) a +1 long sword of holy wrath (71, 17, D) the +5 ring mail of Leofoes {Dex+3 Slay+3} It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). (72, 17, D) the Reference Book on Orientation and Heat Spells Type Level a - Blink Translocation 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Gell's Gravitas Hexes/Translocation 3 d - Summon Forest Summoning/Translocation 5 e - Bolt of Fire Conjuration/Fire 6 (73, 17, D) a cursed -2 ring of protection (62, 18, D) a book of Envenomations (64, 18, D) the +6 halberd "Miew Koe" {venom, +Rage +Inv +Fly} It poisons the flesh of those it strikes. It lets you turn invisible. It lets you fly. It lets you go berserk. (71, 18, D) an uncursed amulet of faith {Faith} (72, 18, D) the Compendium of the Twelve Planets Spells Type Level a - Corpse Rot Necromancy 2 b - Call Imp Summoning 2 c - Dispel Undead Necromancy 5 d - Aura of Abjuration Summoning 5 e - Simulacrum Ice/Necromancy 6 (73, 18, D) an ornate deck of changes (72, 20, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 21, D) a +0 long sword of holy wrath (unseen) (72, 21, D) an arrow of flame (73, 21, D) 5 large rocks (unseen) (74, 21, D) a +0 shortbow (unseen) (72, 22, D) 6 arrows of flame 3 arrows (73, 22, D) 2 arrows (72, 23, D) 3 arrows (72, 24, D) an arrow (49, 25, D) a book of Transfigurations (51, 25, D) a box of beasts (52, 25, D) the +5 hunting sling "Berchabu" {venom, MR+} It poisons the ammo it fires. It affects your resistance to hostile enchantments. (53, 25, D) a book of Callings (54, 25, D) a stone of tremors (55, 25, D) a +4 mace of crushing (50, 26, D) a book of Power (51, 26, D) a +4 glaive of venom (52, 26, D) a cursed amulet of inaccuracy (53, 26, D) a +2 ring of slaying (54, 26, D) an uncursed staff of death (61, 27, D) a phantom mirror (62, 27, D) an ornate deck of defence (63, 27, D) an ornate deck of changes (64, 27, D) a phantom mirror (65, 27, D) a +2 chain mail of cold resistance (71, 27, D) a book of Beasts (73, 27, D) a +0 long sword (62, 28, D) an uncursed staff of air (63, 28, D) a +1 shortbow of velocity (64, 28, D) an uncursed staff of air (71, 28, D) a sack of spiders (72, 28, D) a +0 spear of flaming (73, 28, D) an uncursed staff of earth (52, 30, D) a +2 lajatang of protection (unseen) (52, 31, D) 2 stones (63, 31, D) a +2 scimitar of flaming (64, 31, D) a +1 scimitar of flaming (71, 31, D) an adder corpse (skeletalised by now) (72, 31, D) a +0 flail of holy wrath a naga corpse (skeletalised by now) (73, 31, D) an adder corpse (skeletalised by now) (still there?) a black mamba corpse (skeletalised by now) (still there?) (52, 32, D) a stone (64, 32, D) a hell hound corpse (71, 32, D) a +0 hand axe (unseen) (49, 37, D) a fan of gales (50, 37, D) an uncursed amulet of warding (51, 37, D) a plain deck of summoning (52, 37, D) a +2 long sword of holy wrath (53, 37, D) an uncursed staff of death (54, 37, D) an uncursed amulet of rage (59, 37, D) an uncursed staff of conjuration (60, 37, D) a +1 dagger of venom (61, 37, D) the +4 skin of Zhor {rC+++} It renders you almost immune to cold. (62, 37, D) an uncursed staff of fire {rF+} (63, 37, D) a +2 shortbow of freezing (69, 37, D) a book of Air (71, 37, D) a +1 great sword of flaming (72, 37, D) the +6 great sword "Qamyxo" {speed, *Drain rF+ Int+4 Dex+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It affects your dexterity (+4). It protects you from fire. It causes draining when unequipped. (49, 38, D) an uncursed ring of stealth (51, 38, D) an uncursed staff of cold {rC+} (53, 38, D) a Grand Grimoire (59, 38, D) a book of Transfigurations (60, 38, D) an uncursed staff of cold (61, 38, D) a manual of Shields (62, 38, D) a +3 plate armour of cold resistance (63, 38, D) the +0 helmet of Weopeof {rPois rF- rN+ MP+9} It makes you vulnerable to fire. It protects you from poison. It protects you from negative energy. It affects your magic capacity (+9). (71, 38, D) an uncursed amulet of regeneration {+Regen} (52, 40, D) a +0 scythe of freezing (70, 41, D) an uncursed staff of energy (59, 42, D) an ugly thing corpse (72, 42, D) a +0 quarterstaff (unseen) (72, 43, D) a +2 shortbow of freezing (61, 44, D) a shapeshifter corpse