hexophile the Dungeon (7, 1, D) a +0 shield a +0 scale mail a +0 war axe (10, 1, D) the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 1, D) a +2 rod of ignition (12/12) (62, 1, D) the Almanac of Torrid Confrontation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Conjure Flame Conjuration/Fire 3 c - Fireball Conjuration/Fire 5 d - Delayed Fireball Conjuration/Fire 7 a book of the Dragon (63, 1, D) a plain deck of summoning (67, 1, D) a +4 rod of ignition (12/12) (69, 1, D) a disc of storms (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (73, 2, D) a +0 flail of holy wrath (75, 2, D) a cursed -2 ring of intelligence (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (67, 3, D) a scorpion corpse (68, 3, D) a scorpion corpse (74, 3, D) a scorpion corpse (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (10, 5, D) an uncursed ring of flight {+Fly} a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (7, 6, D) 4 scrolls of amnesia a scroll of holy word (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour {Stlth++++} a +5 storm dragon armour {rElec} a +5 ice dragon armour {rC++ rF-} a +5 fire dragon armour {rF++ rC-} a +5 plate armour (61, 9, D) a plain deck of summoning (62, 9, D) a +2 whip of venom (70, 9, D) a book of Maledictions (71, 9, D) the ring of Salvation {+Fly rPois} [ring of flight] It protects you from poison. It lets you fly. (72, 9, D) an ornate deck of defence (62, 10, D) a +2 flail of venom (70, 10, D) a book of Party Tricks (72, 10, D) a +2 plate armour of cold resistance (61, 12, D) a jackal corpse (63, 12, D) an iguana corpse (61, 17, D) a fan of gales (62, 17, D) an uncursed ring of flight (63, 17, D) a +6 plate armour of ponderousness (71, 17, D) a +3 plate armour of positive energy (72, 17, D) a +0 rapier of flaming (73, 17, D) a +2 bardiche of chopping (62, 18, D) a +2 falchion of holy wrath (63, 18, D) the ring of Oneaqex {Ice Int+3} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your intelligence (+3). It makes you vulnerable to fire. It protects you from cold. (64, 18, D) a +1 plate armour of poison resistance (71, 18, D) a disc of storms (72, 18, D) a +4 scimitar of holy wrath (62, 20, D) a redback corpse (71, 20, D) an uncursed staff of earth (62, 21, D) 2 bolts (63, 22, D) a vampire mosquito corpse (72, 22, D) a hell hound corpse (71, 27, D) a +0 dagger (72, 27, D) a +0 scale mail of positive energy (73, 27, D) the +4 ring mail "Radat" {Str+3 Int+2} It affects your strength (+3). It affects your intelligence (+2). (71, 28, D) the Almanac of Spatial Creation Spells Type Level a - Summon Small Mammal Summoning 1 b - Apportation Translocation 1 c - Summon Ice Beast Ice/Summoning 4 d - Passage of Golubria Translocation 4 e - Dragon's Call Summoning 9 (72, 28, D) the Guide on Quantum Unholy Arts Spells Type Level a - Pain Necromancy 1 b - Apportation Translocation 1 c - Sublimation of Blood Necromancy 2 d - Vampiric Draining Necromancy 3 e - Recall Summoning/Translocation 3 f - Warp Weapon Charms/Translocation 5 (73, 28, D) an uncursed staff of energy (71, 30, D) a +2 spear of piercing an elf corpse (72, 30, D) an uncursed amulet of faith {Faith} (71, 31, D) a +0 long sword (unseen) (72, 31, D) a +0 dagger a +0 ring mail a +0 shortbow 18 arrows (73, 31, D) a +0 longbow (unseen) (73, 32, D) a +0 long sword (unseen) (72, 33, D) an arrow