hexophile the Dungeon (10, 1, D) the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (19, 1, D) a Fen Folio (20, 1, D) the cursed +1 leather armour "Yrphisoot" {rN+ MR+} It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (21, 1, D) a +2 antimagic spear (22, 1, D) a disc of storms (23, 1, D) a +3 great mace of protection (24, 1, D) a +1 mace of holy wrath (25, 1, D) the ring "Eryviomy" {rElec MR+ SInv} [ring of see invisible] It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. (26, 1, D) the +4 quarterstaff of Infinite Pain {pain, +Inv rF- rN+++ Str+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It makes you vulnerable to fire. It renders you almost immune to negative energy. It lets you turn invisible. (27, 1, D) a +4 hunting sling of freezing (29, 1, D) a +0 shortbow of flaming (35, 1, D) an uncursed staff of wizardry (36, 1, D) the +4 scale mail "Wenutumu" {*Contam Str+6 Dex+10} It affects your strength (+6). It affects your dexterity (+10). It causes magical contamination when unequipped. (37, 1, D) an uncursed staff of cold (38, 1, D) a book of Alchemy (41, 1, D) a phial of floods (49, 1, D) a potion of might (51, 1, D) an uncursed staff of wizardry {Wiz+} (52, 1, D) a +0 dagger of draining (53, 1, D) a book of Unlife (54, 1, D) a book of Callings (55, 1, D) a sack of spiders (61, 1, D) an uncursed amulet of faith (67, 1, D) a +3 dire flail of protection (68, 1, D) a +2 hand axe of chopping (69, 1, D) a lantern of shadows (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) a crystal ball of energy (20, 2, D) a stone of tremors (21, 2, D) an uncursed ring of magical power (22, 2, D) a +4 rapier of draining (23, 2, D) a +0 dagger of speed (25, 2, D) a book of Maledictions (28, 2, D) a +2 arbalest of freezing (29, 2, D) a book of Envenomations (36, 2, D) the +5 robe of vines {NoDeviceHeal Regen+10} It increases your rate of regeneration. (37, 2, D) an uncursed staff of poison (40, 2, D) a +3 lightning rod (13/13) (41, 2, D) a book of Summonings (42, 2, D) the ring "Uluemulu" {+Inv rPois Int+3} [ring of invisibility] It affects your intelligence (+3). It protects you from poison. It lets you turn invisible. (51, 2, D) a +4 falchion of flaming (52, 2, D) a +0 trident (53, 2, D) the +4 spear of Trog's Fury {freeze, Dex+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+5). a +4 blowgun (62, 2, D) an uncursed staff of power {MP+15} (73, 2, D) a +4 war axe of draining (75, 2, D) a +2 arbalest of freezing (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (61, 3, D) a +0 long sword (unseen) (63, 3, D) 3 large rocks (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight {+Fly} a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (7, 6, D) 4 scrolls of amnesia (10, 6, D) an uncursed staff of energy {channel} a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour {Stlth++++} a +5 storm dragon armour {rElec} a +5 ice dragon armour {rC++ rF-} a +5 fire dragon armour {rF++ rC-} a +5 plate armour (50, 9, D) a +6 short sword of draining (61, 9, D) a +2 hand crossbow of freezing (62, 9, D) a Grand Grimoire (70, 9, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (72, 9, D) an uncursed ring of protection from fire {rF+} (62, 10, D) an uncursed staff of power a +0 shortbow 15 arrows a +0 dagger (22, 11, D) a +1 great sword of flaming (still there?) a +3 scimitar of flaming (still there?) (23, 11, D) a +2 scimitar of flaming a +4 scimitar of flaming (24, 11, D) a +0 scimitar of flaming (still there?) a hell hound corpse (still there?) (61, 11, D) a +0 long sword (63, 11, D) a +0 long sword (unseen) (70, 11, D) a +0 short sword a +0 robe (22, 12, D) a +0 scimitar of flaming (still there?) a +1 scimitar of flaming (still there?) (24, 12, D) a hell hog corpse (61, 12, D) a +4 dagger of venom (unseen) (50, 13, D) a +4 halberd of venom (52, 13, D) the cursed +1 arbalest "Ixatoul" {venom, +Blink} It poisons the ammo it fires. It lets you blink. It has a curse placed upon it. (53, 13, D) a +0 shield a +0 scale mail a +0 war axe (54, 13, D) an uncursed ring of protection from fire {rF+} (62, 13, D) 2 arrows (51, 14, D) an ornate deck of escape (52, 14, D) the +2 buckler of Supple Strength {*Drain Str+5 Int+6} It affects your strength (+5). It affects your intelligence (+6). It causes draining when unequipped. (53, 14, D) an uncursed staff of fire {rF+} (54, 14, D) a +2 trident of venom (55, 14, D) a +3 trident of pain (62, 14, D) an arrow (36, 15, D) a +0 long sword (38, 15, D) an uncursed staff of air (39, 15, D) a +2 shortbow of freezing (40, 15, D) a +3 hunting sling of flaming (41, 15, D) a phantom mirror (43, 15, D) a +0 flail (35, 16, D) the +4 chain mail "Onewnu Lasa" {rF- rN+ Regen+ Dex+4 Stlth+} It affects your dexterity (+4). It makes you vulnerable to fire. It protects you from negative energy. It increases your rate of regeneration. It makes you more stealthy. (36, 16, D) a lamp of fire (37, 16, D) the Reference Book on Dusty Evil Rites Spells Type Level a - Sandblast Earth 1 b - Animate Skeleton Necromancy 1 c - Corpse Rot Necromancy 2 d - Passwall Transmutation/Earth 3 e - Dispel Undead Necromancy 5 f - Statue Form Transmutation/Earth 6 (38, 16, D) a +2 chain mail of poison resistance {rPois} (39, 16, D) an ornate deck of changes (40, 16, D) a +0 trident (42, 16, D) an uncursed staff of conjuration (43, 16, D) a sack of spiders (52, 16, D) a cursed -3 dire flail a +0 leather armour (51, 17, D) an uncursed staff of earth (61, 17, D) the +7 plate armour of Divine Compulsion {Dex+4} It affects your dexterity (+4). (63, 17, D) a +0 helmet of see invisible {SInv} (64, 17, D) a plain deck of destruction (71, 17, D) an uncursed ring of sustain attributes (73, 17, D) a +3 hunting sling of flaming (19, 18, D) the +2 robe of Zamonur {+Inv rC- rN+} It makes you vulnerable to cold. It protects you from negative energy. It lets you turn invisible. (20, 18, D) Roxanne's Compendium of Earth and Moulding Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Passwall Transmutation/Earth 3 c - Petrify Transmutation/Earth 4 d - Bolt of Magma Conjuration/Fire/Earth 5 (21, 18, D) a +5 ring of dexterity (23, 18, D) an uncursed staff of earth (24, 18, D) a +3 short sword of speed (26, 18, D) a +2 greatsling of evasion (28, 18, D) a +3 ring mail of poison resistance (29, 18, D) 2 potions of heal wounds (41, 18, D) a +0 glaive a red draconian corpse (skeletalised by now) (51, 18, D) an uncursed staff of death (64, 18, D) a +2 ring of intelligence (71, 18, D) a plain deck of changes (72, 18, D) the ring "Ixtuqela" {*Contam +Blink rC- rN+ Dex+4} [ring of dexterity] It affects your dexterity (+4). It makes you vulnerable to cold. It protects you from negative energy. It lets you blink. It causes magical contamination when unequipped. (23, 19, D) the Papyrus of Conjuration and Good Luck Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Song of Slaying Charms 2 c - Throw Flame Conjuration/Fire 2 d - Ozocubu's Armour Charms/Ice 3 e - Lightning Bolt Conjuration/Air 5 f - Haste Charms 6 (24, 19, D) a plain deck of changes (25, 19, D) the cursed +0 scale mail of the Trout {+Fly rF+} It protects you from fire. It lets you fly. It has a curse placed upon it. (38, 19, D) a +0 flail (unseen) (39, 19, D) the +8 flail of Leplack {venom, MR++ SInv} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. It lets you see invisible. a +0 flail a white draconian corpse (skeletalised by now) (40, 19, D) a +0 battleaxe a cursed -2 battleaxe a green draconian corpse (skeletalised by now) (38, 20, D) a +0 short sword (unseen) (40, 20, D) a +0 mace (still there?) a +0 flail of holy wrath (still there?) (72, 20, D) a +0 arbalest 16 bolts (73, 20, D) a cursed -1 arbalest (unseen) (38, 21, D) a +0 long sword (unseen) (39, 21, D) a +0 halberd (unseen) (40, 21, D) a cursed +0 battleaxe (unseen) (71, 21, D) an uncursed staff of earth (unseen) (72, 21, D) a +0 great sword a +0 plate armour (73, 21, D) a +0 battleaxe (unseen) (72, 22, D) 7 bolts an arrow (62, 23, D) an uncursed staff of earth (unseen) (72, 23, D) an arrow 2 bolts (24, 24, D) a +3 lajatang of distortion (unseen) (24, 25, D) 5 poisoned arrows (49, 25, D) a Fen Folio (50, 25, D) a book of Enchantments (52, 25, D) the cursed +1 executioner's axe "Gopatra" {chop, rC+ Str-3 Int+8} It inflicts extra damage upon your enemies. It affects your strength (-3). It affects your intelligence (+8). It protects you from cold. It has a curse placed upon it. (53, 25, D) a +2 bardiche of pain (54, 25, D) the cursed +2 dagger "Iblij" {speed, rC+ rN+ SInv} Attacks with this weapon are significantly faster. It protects you from cold. It protects you from negative energy. It lets you see invisible. It has a curse placed upon it. (22, 26, D) an uncursed staff of death (unseen) (23, 26, D) 2 poisoned arrows (50, 26, D) a +1 rapier of holy wrath (51, 26, D) a book of Unlife (52, 26, D) a plain deck of defence (53, 26, D) a book of the Sky (54, 26, D) an uncursed ring of protection from cold (61, 27, D) an uncursed staff of energy (62, 27, D) a book of Transfigurations (63, 27, D) the ring of Ihy Pale {Fire rElec rN++ Str-2 Int+4} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (-2). It affects your intelligence (+4). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It greatly protects you from negative energy. (64, 27, D) a +3 dagger of venom (65, 27, D) a +0 dagger (71, 27, D) an uncursed amulet of the gourmand (72, 27, D) a +4 ring mail of poison resistance {rPois} (63, 28, D) a +0 hand axe (64, 28, D) an uncursed ring of protection from fire (71, 28, D) a lantern of shadows (72, 28, D) a +0 hand axe of holy wrath (73, 28, D) a plain deck of destruction (34, 29, D) a +0 hand axe of flaming (35, 29, D) a plain deck of wonders (37, 29, D) a book of Death (39, 29, D) the +7 lajatang of Darkness {slice, Dex+6} It inflicts extra damage upon your enemies. It affects your dexterity (+6). (40, 29, D) a +0 scale mail of magic resistance {MR+} (41, 29, D) Sif Muna's Collected Works on Creative Stones Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 3 c - Summon Forest Summoning/Translocation 5 d - Shadow Creatures Summoning 5 e - Iron Shot Conjuration/Earth 6 (42, 29, D) an uncursed ring of protection from magic (43, 29, D) an uncursed staff of poison (44, 29, D) an uncursed staff of power (50, 29, D) a cursed -1 spear a +0 robe (51, 29, D) the +7 trident "Tiepelez" {pierce, Dex+8} It inflicts extra damage upon your enemies. It affects your dexterity (+8). a cursed +0 robe a +0 flail a +0 robe (52, 29, D) a +0 spear a +0 robe (53, 29, D) a +0 battleaxe (unseen) (72, 29, D) a +0 trident (35, 30, D) an uncursed staff of cold (36, 30, D) a +1 battleaxe of electrocution (37, 30, D) Sif Muna's Incunabulum of Dislocation Spells Type Level a - Gell's Gravitas Hexes/Translocation 3 b - Teleport Other Translocation 3 c - Warp Weapon Charms/Translocation 5 (38, 30, D) a plain deck of summoning (39, 30, D) a sack of spiders (40, 30, D) a plain deck of summoning (41, 30, D) a +4 giant club (42, 30, D) an uncursed amulet of warding (43, 30, D) a book of Power (53, 30, D) a +0 spear (unseen) (51, 31, D) a +0 whip (unseen) (62, 31, D) a +3 rod of inaccuracy (11/14) (unseen) (63, 31, D) a +0 great sword of freezing a +0 robe a +0 mace a +0 plate armour (64, 31, D) a +0 club (71, 31, D) a +0 trident of venom (62, 32, D) a +0 falchion (unseen) (64, 32, D) an uncursed staff of wizardry (unseen) (72, 34, D) a throwing net {+f} (49, 37, D) a +3 broad axe of electrocution (50, 37, D) a manual of Maces & Flails (51, 37, D) a book of Geomancy (52, 37, D) a book of Spatial Translocations (53, 37, D) a box of beasts (54, 37, D) a +8 giant spiked club (59, 37, D) an ornate deck of changes (61, 37, D) a +3 long sword of holy wrath (62, 37, D) a book of Cantrips (63, 37, D) a Necronomicon (69, 37, D) a +2 chain mail of fire resistance (70, 37, D) the +8 falchion of the Tooth {freeze, *Contam MR+++ MP+9 Int-4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-4). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It causes magical contamination when unequipped. (71, 37, D) the Incunabulum of Shifting Execration Spells Type Level a - Sticks to Snakes Transmutation 2 b - Summon Guardian Golem Hexes/Summoning 3 c - Irradiate Conjuration/Transmutation 5 d - Silence Hexes/Air 5 e - Metabolic Englaciation Hexes/Ice 5 (72, 37, D) a +1 scale mail of cold resistance {rC+} (73, 37, D) an uncursed staff of earth (49, 38, D) the +8 hunting sling of Defence by Offence {freeze, rPois rN+ Dex-3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (-3). It protects you from poison. It protects you from negative energy. (50, 38, D) an uncursed staff of cold (51, 38, D) a phial of floods (52, 38, D) the +0 cloak of Dealoqoj {*Confuse rElec rPois Dex+6} It affects your dexterity (+6). It insulates you from electricity. It protects you from poison. It may confuse you when you take damage. (53, 38, D) the ring of the Queen {rPois MR- Str+3 Int+6 Dex+3} [ring of strength] It affects your strength (+3). It affects your intelligence (+6). It affects your dexterity (+3). It protects you from poison. It affects your resistance to hostile enchantments. (59, 38, D) an uncursed staff of cold (60, 38, D) a manual of Polearms (61, 38, D) a crystal ball of energy (62, 38, D) the Compendium of Companions Spells Type Level a - Recall Summoning/Translocation 3 b - Call Canine Familiar Summoning 3 c - Summon Lightning Spire Summoning/Air 4 d - Aura of Abjuration Summoning 5 e - Shadow Creatures Summoning 5 (63, 38, D) a disc of storms (70, 38, D) a +2 robe of the Archmagi (71, 38, D) the +5 whip of Power {freeze, rElec rF+ MR-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. (73, 38, D) a book of the Tempests (73, 40, D) a +0 spear (52, 42, D) (unseen) (50, 43, D) (unseen)