hexophile the Dungeon (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (49, 1, D) the Collected Works on the Traveller and the Entourage Spells Type Level a - Gell's Gravitas Hexes/Translocation 3 b - Recall Summoning/Translocation 3 c - Teleport Other Translocation 3 d - Passage of Golubria Translocation 4 e - Summon Forest Summoning/Translocation 5 (50, 1, D) an uncursed staff of energy (51, 1, D) the Compendium of Virous Changing Spells Type Level a - Beastly Appendage Transmutation 1 b - Sticks to Snakes Transmutation 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Ice Form Ice/Transmutation 4 e - Olgreb's Toxic Radiance Poison 4 f - Poisonous Cloud Conjuration/Poison/Air 6 (52, 1, D) a +2 falchion of slicing (53, 1, D) a +2 long sword of distortion (54, 1, D) an uncursed staff of death (61, 1, D) Vaorinez's Compendium of Conjuration and the Blaze Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Delayed Fireball Conjuration/Fire 7 (62, 1, D) a plain deck of wonders (63, 1, D) a +0 rapier (67, 1, D) a stone of tremors (68, 1, D) the ring of Xenun {SustAt -Tele rN+ Int+5} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It affects your intelligence (+5). It protects you from negative energy. It prevents most forms of teleportation. a -1 iron rod (14/14) (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (49, 2, D) a +0 hand axe (50, 2, D) a sack of spiders (51, 2, D) an uncursed staff of poison (52, 2, D) a phantom mirror (53, 2, D) a plain deck of changes (54, 2, D) a box of beasts (55, 2, D) the cursed necklace of Bloodlust {*Rage +Rage MR+ Str+2 Int-2 Slay+3 *Curse} [amulet of rage] It affects your strength (+2). It affects your intelligence (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It may re-curse itself when equipped. It has a curse placed upon it. (62, 2, D) a +3 shortbow of flaming (73, 2, D) the +6 rapier "Ebackeant" {pierce, rC+ Str+3 SInv} It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from cold. It lets you see invisible. (75, 2, D) the cursed +2 long sword of Untruth {pain, +Blink rElec} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It insulates you from electricity. It lets you blink. It has a curse placed upon it. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (61, 3, D) a +0 short sword of holy wrath (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (63, 4, D) a +0 long sword a +0 leather armour (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight {+Fly} a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (63, 5, D) a +0 short sword (64, 5, D) a +0 dagger (unseen) (7, 6, D) 4 scrolls of amnesia (10, 6, D) an uncursed staff of energy {channel} a crystal ball of energy (52, 6, D) a +0 long sword (53, 6, D) a +0 short sword (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (10, 7, D) a wand of disintegration (7) (51, 7, D) the +7 quarterstaff of Bith {holy, Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It makes you more stealthy. (unseen) (53, 7, D) a storm dragon corpse (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour {Stlth++++} a +5 storm dragon armour {rElec} a +5 ice dragon armour {rC++ rF-} a +5 fire dragon armour {rF++ rC-} a +5 plate armour (62, 9, D) a +0 hunting sling of freezing (63, 9, D) the Volume of Malediction Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Dazzling Spray Conjuration/Hexes 3 c - Spectral Weapon Hexes/Charms 3 d - Tukima's Dance Hexes 3 (70, 9, D) a stone of tremors (71, 9, D) the ring "Kuczaisk" {+Fly rC+ Int-4 Stlth+} [ring of flight] It affects your intelligence (-4). It protects you from cold. It lets you fly. It makes you more stealthy. (72, 9, D) an uncursed staff of power (62, 10, D) an uncursed staff of energy {channel} (70, 10, D) a legendary deck of changes (72, 10, D) an uncursed staff of air (62, 12, D) an uncursed staff of wizardry {Wiz+} (70, 12, D) a +0 whip (72, 12, D) a +0 club (unseen) (49, 13, D) the +0 mace of Moderation {crush, Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). (50, 13, D) a +5 spear of venom (51, 13, D) a stone of tremors (52, 13, D) a +2 robe (53, 13, D) a Fen Folio (54, 13, D) an uncursed staff of wizardry (55, 13, D) an uncursed staff of conjuration (70, 13, D) a +0 dagger (unseen) (72, 13, D) a +0 club (50, 14, D) an uncursed staff of cold (51, 14, D) the +2 robe of Osau {rElec Str-5 Int+7} It affects your strength (-5). It affects your intelligence (+7). It insulates you from electricity. (52, 14, D) a book of Air (53, 14, D) a +3 dagger of venom (55, 14, D) an uncursed staff of air (61, 17, D) a cursed amulet of rage (62, 17, D) the +6 arbalest "Hellfire" {hellfire, rF++ rC- MR+} It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (71, 17, D) a +2 flail of protection (72, 17, D) an ornate deck of summoning (73, 17, D) the cursed +3 falchion "Lamux" {flame, Str+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+5). It has a curse placed upon it. (62, 18, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (63, 18, D) the +7 scimitar of Blind Justice {flame, *Noise rPois rN++ Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. It greatly protects you from negative energy. It may make noises in combat. It makes you more stealthy. (64, 18, D) the cursed +1 short sword "Ineckae" {freeze, rElec rPois} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (71, 18, D) a book of the Tempests (72, 18, D) an uncursed ring of sustain attributes (73, 18, D) a +2 hunting sling of flaming (51, 19, D) a cursed +0 vampiric dagger a +0 robe a necrophage corpse (52, 19, D) the +8 glaive of Overwhelming Force {flame, rPois} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. (unseen) (51, 20, D) a spiny frog corpse (51, 21, D) a +1 dire flail (unseen) (62, 23, D) a +0 quarterstaff (unseen) (63, 23, D) a +0 short sword a +0 robe (64, 23, D) a +0 short sword (unseen) (49, 25, D) an uncursed staff of conjuration (50, 25, D) the +8 rapier of Change {freeze, *Contam rElec Str+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). It insulates you from electricity. It causes magical contamination when unequipped. (51, 25, D) a book of Fire (53, 25, D) a +1 ring mail of cold resistance (54, 25, D) the Guide on the Traveller Spells Type Level a - Recall Summoning/Translocation 3 b - Teleport Other Translocation 3 c - Summon Forest Summoning/Translocation 5 (55, 25, D) a fan of gales (50, 26, D) the +7 halberd "Raacear" {chop, +Fly rElec rC-} It inflicts extra damage upon your enemies. It makes you vulnerable to cold. It insulates you from electricity. It lets you fly. (51, 26, D) an uncursed staff of death (52, 26, D) a phantom mirror (53, 26, D) a +2 falchion of holy wrath (54, 26, D) a +1 quarterstaff of protection (61, 27, D) Sif Muna's Incunabulum of Moulding and Intoxication Spells Type Level a - Cure Poison Poison 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Passwall Transmutation/Earth 3 d - Spider Form Transmutation/Poison 3 e - Petrify Transmutation/Earth 4 (62, 27, D) a +0 flail (64, 27, D) a fan of gales (71, 27, D) a crystal ball of energy (72, 27, D) a +1 large shield of resistance (62, 28, D) an uncursed staff of cold (63, 28, D) a book of Clouds (64, 28, D) an uncursed ring of positive energy {rN+} (71, 28, D) a +4 long sword of slicing (72, 28, D) Sif Muna's Handbook of Heat and Calling Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Demon Summoning 5 c - Ring of Flames Charms/Fire 7 d - Delayed Fireball Conjuration/Fire 7 (73, 28, D) the +0 chain mail of Qest {*Contam rElec rC+ rN++} It protects you from cold. It insulates you from electricity. It greatly protects you from negative energy. It causes magical contamination when unequipped. (51, 29, D) a +0 giant spiked club (still there?) a +0 giant club (still there?) (52, 29, D) a troll corpse (53, 29, D) 4 large rocks (unseen) (51, 30, D) 4 large rocks (unseen) (53, 30, D) a troll corpse (62, 30, D) a +0 flail (unseen) (63, 30, D) a +1 halberd of venom a +0 chain mail (71, 30, D) a +0 arbalest (unseen) (72, 30, D) a +0 arbalest 14 bolts of flame a +5 whip of pain a +0 arbalest 13 bolts (73, 30, D) 3 large rocks (unseen) (62, 31, D) a +0 leather armour (unseen) (63, 31, D) a +0 dagger a +0 robe a +0 club a +1 dagger of speed a +0 robe (64, 31, D) a +0 club (unseen) (72, 31, D) 2 arrows of flame 2 large rocks (73, 31, D) a +0 shortbow (unseen) (52, 32, D) a large rock (64, 32, D) a +0 battleaxe (unseen) (72, 32, D) a large rock a bolt of flame 2 arrows of flame (52, 33, D) a large rock (72, 33, D) 2 large rocks a bolt of flame (72, 34, D) an arrow of flame (49, 37, D) the +2 spear "Saheney" {pierce, Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). (50, 37, D) a +3 ring mail of poison resistance (51, 37, D) a +0 leather armour (52, 37, D) a +3 arbalest of freezing (53, 37, D) a +0 long sword (54, 37, D) an uncursed ring of positive energy (59, 37, D) a +4 hand axe of pain (60, 37, D) a +3 leather armour of fire resistance {rF+} (61, 37, D) a book of Party Tricks (62, 37, D) an ornate deck of wonders (63, 37, D) an uncursed staff of poison (69, 37, D) an uncursed staff of wizardry (72, 37, D) the +5 mace "Marimoc" {crush, rPois rF+ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from fire. It protects you from poison. (73, 37, D) a crystal ball of energy (49, 38, D) a +0 long sword (50, 38, D) a +7 dagger of speed (51, 38, D) a fan of gales (53, 38, D) an uncursed ring of wizardry (59, 38, D) a +0 scimitar of flaming (60, 38, D) a book of Beasts (61, 38, D) an uncursed ring of protection from magic (63, 38, D) a disc of storms (70, 38, D) an uncursed amulet of stasis {Stasis} (73, 38, D) the Almanac of Clay Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Stone Arrow Conjuration/Earth 3 c - Passwall Transmutation/Earth 3 (69, 39, D) the cursed +0 spear of Dissolution {drain, rF+ Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It protects you from fire. It has a curse placed upon it. (unseen) (70, 40, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 40, D) an uncursed staff of cold {rC+} a +0 shortbow 24 arrows a centaur corpse (skeletalised by now) (72, 40, D) an uncursed staff of air (unseen) (70, 41, D) an uncursed staff of cold (unseen) (71, 41, D) 3 arrows (72, 41, D) a +0 shortbow (unseen) (50, 42, D) a +0 short sword (unseen) (51, 42, D) a +0 scale mail a +0 long sword a +0 short sword a +0 long sword a cursed +0 long sword a +0 leather armour an elf corpse an elf corpse (52, 42, D) a +0 rapier (unseen) (59, 42, D) a +2 rod of shadows (10/10) (71, 42, D) an arrow (50, 43, D) a +0 long sword (52, 43, D) a +6 flail of draining (unseen) (62, 43, D) a hell hound skeleton (71, 43, D) an arrow (59, 44, D) a +0 great sword of flaming (71, 44, D) an arrow (59, 45, D) a fire dragon corpse (skeletalised by now)