hexophile the Dungeon (10, 1, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (19, 1, D) an ornate deck of escape (20, 1, D) an uncursed staff of air (21, 1, D) an Akashic Record (22, 1, D) a +0 dagger of flaming (24, 1, D) a book of Summonings (25, 1, D) a book of Power (28, 1, D) an uncursed staff of conjuration (29, 1, D) a book of Power (36, 1, D) a +0 spear a +5 hunting sling of freezing (37, 1, D) a book of Callings (38, 1, D) an uncursed ring of stealth {Stlth+} (40, 1, D) a book of Clouds (41, 1, D) Sif Muna's Reference Book on Attacks and Lightness Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Lightning Bolt Conjuration/Air 5 d - Deflect Missiles Charms/Air 6 e - Bolt of Cold Conjuration/Ice 6 (42, 1, D) a +1 hand axe of electrocution (49, 1, D) a fan of gales (50, 1, D) a +2 ring mail of fire resistance (51, 1, D) a +1 trident of venom (52, 1, D) a +1 steam dragon armour {rSteam} (53, 1, D) a manual of Spellcasting (54, 1, D) a book of the Dragon (61, 1, D) an uncursed staff of earth (63, 1, D) a phial of floods (67, 1, D) the ring of Uheos {Wiz +Fly rF- Int+5} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+5). It makes you vulnerable to fire. It lets you fly. (68, 1, D) a +2 ring mail of poison resistance {rPois} (69, 1, D) an uncursed amulet of resist mutation {rMut} (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (19, 2, D) a +1 robe of cold resistance (20, 2, D) a phantom mirror (21, 2, D) an ornate deck of summoning (22, 2, D) a +1 arbalest of flaming (23, 2, D) a phantom mirror (24, 2, D) a +2 swamp dragon armour (25, 2, D) a +0 club (26, 2, D) the Collected Works on Flames Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Conjure Flame Conjuration/Fire 3 c - Inner Flame Hexes/Fire 3 (27, 2, D) a +0 spear of piercing (29, 2, D) 4 scrolls of enchant weapon (36, 2, D) an uncursed staff of power {MP+15} (37, 2, D) a cursed +0 robe a +0 mace of protection (38, 2, D) a cursed +0 robe a +0 greatsling a +0 spear 17 sling bullets (39, 2, D) a +0 antimagic quarterstaff (40, 2, D) a book of Changes (41, 2, D) a +0 war axe (42, 2, D) an Akashic Record (49, 2, D) a stone of tremors (50, 2, D) a book of the Dragon (51, 2, D) a book of Clouds (52, 2, D) a +1 arbalest of flaming (53, 2, D) a book of Maledictions (54, 2, D) a phial of floods (55, 2, D) a book of Cantrips (62, 2, D) a +3 chain mail of poison resistance {rPois} (73, 2, D) a cursed ring of loudness (75, 2, D) an uncursed staff of summoning (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (37, 3, D) 3 sling bullets (38, 3, D) a +6 quick blade (unseen) (63, 3, D) a +0 battleaxe (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (17, 4, D) 2 tomahawks (unseen) (18, 4, D) a +0 mace (unseen) (19, 4, D) a +0 flail (unseen) (38, 4, D) a +2 rod of shadows (11/12) (unseen) (68, 4, D) a +0 shortbow 12 arrows a +0 long sword (69, 4, D) a +0 short sword (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight {+Fly} a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (17, 5, D) a tomahawk a bolt of frost a +0 hand axe a +0 ring mail (18, 5, D) a bolt of frost a cursed +0 club a +0 leather armour a +0 dagger a +0 leather armour (19, 5, D) a +0 great mace a +0 chain mail a +0 battleaxe a +0 arbalest 8 bolts a +0 plate armour (7, 6, D) 4 scrolls of amnesia a scroll of holy word (10, 6, D) an uncursed staff of energy {channel} a crystal ball of energy (17, 6, D) a +0 scimitar (unseen) (18, 6, D) a +2 hand axe of chopping (unseen) (19, 6, D) a +0 dagger of venom (still there?) a +0 glaive (still there?) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour {Stlth++++} a +5 storm dragon armour {rElec} a +5 ice dragon armour {rC++ rF-} a +5 fire dragon armour {rF++ rC-} a +5 plate armour (17, 8, D) a bolt of frost (62, 9, D) a cursed -2 ring of evasion (70, 9, D) an uncursed ring of stealth (72, 9, D) a +1 short sword of draining (70, 10, D) a +2 robe of positive energy (72, 10, D) an uncursed staff of fire (2, 13, D) a book of Hinderance (3, 13, D) a +0 scimitar (4, 13, D) a +1 hand crossbow of freezing (5, 13, D) the Collected Works on Shape Shifting and Venom Spells Type Level a - Sting Conjuration/Poison 1 b - Sticks to Snakes Transmutation 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Ice Form Ice/Transmutation 4 f - Dragon Form Transmutation 7 (6, 13, D) a plain deck of destruction (7, 13, D) a +1 long sword of holy wrath (8, 13, D) a +0 long sword (9, 13, D) a +0 short sword (10, 13, D) a book of Annihilations (11, 13, D) a stone of tremors (12, 13, D) a +0 hunting sling of evasion (49, 13, D) a +0 great mace of holy wrath (50, 13, D) an uncursed staff of wizardry (51, 13, D) a +4 hand axe of flaming (52, 13, D) a book of Envenomations (53, 13, D) a sack of spiders (54, 13, D) a +0 hunting sling of freezing (55, 13, D) the +2 hunting sling of Light {speed, rC++ SInv} Attacks with this weapon are significantly faster. It greatly protects you from cold. It lets you see invisible. (2, 14, D) an uncursed staff of wizardry (3, 14, D) a +0 dagger (5, 14, D) a +1 plate armour of magic resistance {MR+} (6, 14, D) a +0 leather armour (7, 14, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (8, 14, D) the cursed +0 robe of Distant Worlds {rC+} It protects you from cold. It has a curse placed upon it. (10, 14, D) 3 royal jellies (12, 14, D) a disc of storms (50, 14, D) a +1 long sword of flaming (51, 14, D) the cursed +0 shield of the Bard {rN+ rCorr MP+9 Stlth-} It protects you from negative energy. It affects your magic capacity (+9). It protects you from acid and corrosion. It makes you less stealthy. It has a curse placed upon it. (52, 14, D) an uncursed ring of ice (53, 14, D) a cursed -2 ring of strength (54, 14, D) the +7 large shield of the Princeling {rPois rC- Dex+2} It affects your dexterity (+2). It makes you vulnerable to cold. It protects you from poison. (55, 14, D) a +2 antimagic flail (2, 15, D) the Reference Book on Attacks and Black Secrets Spells Type Level a - Animate Skeleton Necromancy 1 b - Conjure Flame Conjuration/Fire 3 c - Control Undead Necromancy 4 d - Fireball Conjuration/Fire 5 e - Bolt of Draining Conjuration/Necromancy 5 (3, 15, D) a +2 chain mail of cold resistance (4, 15, D) a +5 falchion of holy wrath (5, 15, D) a +1 longbow of freezing (6, 15, D) a +0 short sword (7, 15, D) a +4 dagger of freezing (8, 15, D) a +0 leather armour (9, 15, D) a +2 short sword of freezing (10, 15, D) a +0 scimitar (11, 15, D) the Disquisition on Envenoming and Lightness Spells Type Level a - Cure Poison Poison 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Alistair's Intoxication Transmutation/Poison 4 d - Silence Hexes/Air 5 e - Poisonous Cloud Conjuration/Poison/Air 6 (12, 15, D) a +1 trident of protection (37, 15, D) the cursed +0 plate armour of Lifelessness {rN+ Regen+ Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from negative energy. It increases your rate of regeneration. It has a curse placed upon it. (39, 15, D) a +2 scale mail of positive energy {rN+} (42, 15, D) a +0 scimitar (43, 15, D) a lantern of shadows (35, 16, D) a manual of Bows (37, 16, D) a book of Dreams (38, 16, D) a +1 centaur barding of fire resistance {rF+} (39, 16, D) a +1 chain mail of poison resistance {rPois} (40, 16, D) the cursed +1 plate armour of the King {rC- Str+6 SInv} It affects your strength (+6). It makes you vulnerable to cold. It lets you see invisible. It has a curse placed upon it. (41, 16, D) a +2 short sword of electrocution (42, 16, D) an uncursed staff of air (43, 16, D) a +0 hand axe of chopping (19, 17, D) a +0 dagger (20, 17, D) an uncursed staff of wizardry (22, 17, D) the +0 great mace "Noawoden" {venom, *Contam +Blink Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). It lets you blink. It causes magical contamination when unequipped. (23, 17, D) a +0 dagger (24, 17, D) an uncursed staff of wizardry {Wiz+} (25, 17, D) a book of Envenomations (26, 17, D) a book of the Dragon (27, 17, D) an uncursed staff of energy (28, 17, D) a +2 chain mail of cold resistance (29, 17, D) a +1 arbalest of evasion (61, 17, D) an uncursed staff of summoning (62, 17, D) the cursed +1 chain mail "Leesin" {rElec rCorr Str+2 Dex+6} It affects your strength (+2). It affects your dexterity (+6). It insulates you from electricity. It protects you from acid and corrosion. It has a curse placed upon it. (63, 17, D) a +0 shield a +0 scale mail a +0 war axe (64, 17, D) a +3 scale mail of cold resistance (71, 17, D) a +6 ring of strength a +6 ring of strength (72, 17, D) the +5 lajatang of the Stork {slice, rPois rF+ Str-5 Int+11} It inflicts extra damage upon your enemies. It affects your strength (-5). It affects your intelligence (+11). It protects you from fire. It protects you from poison. (73, 17, D) a phial of floods (0, 18, D) a +0 scimitar (unseen) (1, 18, D) a +0 rapier (still there?) a +2 long sword of holy wrath (still there?) (2, 18, D) a cursed +0 long sword (unseen) (3, 18, D) a +0 long sword (unseen) (21, 18, D) a +1 buckler of cold resistance {rC+} (22, 18, D) a phial of floods (23, 18, D) a +0 cloak of magic resistance {MR+} (25, 18, D) a box of beasts (26, 18, D) a +0 short sword (27, 18, D) a Necronomicon (28, 18, D) a +1 plate armour of fire resistance (29, 18, D) a disc of storms (62, 18, D) a cursed staff of summoning (63, 18, D) a sack of spiders (71, 18, D) a book of Power (73, 18, D) a book of Spatial Translocations (0, 19, D) a cursed +0 dagger (unseen) (1, 19, D) a +0 short sword (still there?) 5 arrows (still there?) (2, 19, D) an arrow of frost a cursed -3 rapier a +0 rapier a +0 leather armour (3, 19, D) a cursed +0 long sword (still there?) a +0 morningstar of draining (still there?) (4, 19, D) the +4 halberd of Seenk {speed, *Drain +Inv rF+++ MR-} Attacks with this weapon are significantly faster. It renders you almost immune to fire. It affects your resistance to hostile enchantments. It lets you turn invisible. It causes draining when unequipped. a +0 leather armour (23, 19, D) an uncursed staff of poison (24, 19, D) a +0 short sword (25, 19, D) a +0 short sword (34, 19, D) a +0 trident (unseen) (35, 19, D) a +1 flail of crushing (36, 19, D) a +0 trident (unseen) (37, 19, D) a +0 long sword (unseen) (0, 20, D) a +0 shortbow (still there?) an arrow (still there?) (1, 20, D) a +0 short sword (unseen) (2, 20, D) a cursed -3 rapier a +2 longbow of velocity a +1 chain mail of fire resistance {rF+} a +0 longbow 60 arrows a +0 leather armour (3, 20, D) a +0 dagger a +0 ring mail a +0 dagger a +0 ring mail (21, 20, D) a cursed -2 long sword (33, 20, D) a +0 scimitar (34, 20, D) a +0 halberd (still there?) a +0 war axe (still there?) (35, 20, D) a +0 trident a +0 mace (0, 21, D) an arrow (2, 21, D) an arrow (17, 21, D) a +0 shortbow (unseen) (18, 21, D) a cursed -2 long sword (unseen) (19, 21, D) a +4 long sword of electrocution (unseen) (33, 21, D) a +0 scimitar (35, 21, D) a +0 long sword a wand of heal wounds (0) {!V} a +0 war axe (36, 21, D) a +0 trident (63, 21, D) a +0 spear a +0 buckler (0, 22, D) an arrow (17, 22, D) 7 arrows (18, 22, D) a +4 quarterstaff of distortion (still there?) 5 arrows (still there?) a cursed +4 rod of inaccuracy (12/12) (still there?) a +0 chain mail (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) (19, 22, D) a +0 short sword the cursed +1 dagger of the Thirteen Runes {flame, Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you more stealthy. It has a curse placed upon it. a +0 leather armour (20, 22, D) a +0 long sword an elf corpse (skeletalised by now) (34, 22, D) a +0 short sword (35, 22, D) a +0 cloak (unseen) (36, 22, D) a +3 morningstar of protection (62, 22, D) a +0 rapier (unseen) (63, 22, D) a cursed -2 rapier a +0 robe (17, 23, D) a +0 rapier (unseen) (18, 23, D) the +2 morningstar of the Walnut {crush, rF+ Stlth+} It inflicts extra damage upon your enemies. It protects you from fire. It makes you more stealthy. (19, 23, D) a cursed -3 long sword (still there?) a +0 scimitar (still there?) (20, 24, D) a +0 rapier (unseen) (50, 25, D) an uncursed staff of earth (51, 25, D) a legendary deck of changes (52, 25, D) a +2 robe of magic resistance {MR+} (53, 25, D) an uncursed staff of wizardry (54, 25, D) the +2 quarterstaff "Buosahif" {vamp, Int+2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+2). (55, 25, D) an uncursed staff of power (51, 26, D) a +3 rapier of venom (52, 26, D) an ornate deck of destruction (61, 27, D) a plain deck of wonders (62, 27, D) a +4 great mace of protection (63, 27, D) an uncursed staff of cold (64, 27, D) a plain deck of destruction (65, 27, D) a Necronomicon (71, 27, D) an uncursed ring of positive energy {rN+} (72, 27, D) an uncursed staff of cold {rC+} (51, 28, D) a +0 glaive (unseen) (62, 28, D) an uncursed ring of protection from fire (63, 28, D) a +3 mace of holy wrath (64, 28, D) a +2 hand axe of chopping (71, 28, D) a +0 dagger (72, 28, D) a stone of tremors (73, 28, D) a +2 chain mail of cold resistance {rC+} (34, 29, D) a +2 dire flail of draining (37, 29, D) a cursed ring of loudness {Stlth-} (38, 29, D) a +1 bardiche of chopping (39, 29, D) an ornate deck of changes (41, 29, D) an uncursed staff of death {rN+} (42, 29, D) a +2 trident of venom (43, 29, D) the ring of Jyloll {rF+ Int+2} [ring of protection from fire] It affects your intelligence (+2). It protects you from fire. (44, 29, D) a +3 ring mail of magic resistance (51, 29, D) 4 large rocks (52, 29, D) a +0 great mace (unseen) (53, 29, D) a +0 great sword a +0 chain mail a scroll of holy word a +0 great sword a +0 plate armour (73, 29, D) a +0 dagger a +0 robe (35, 30, D) the cursed +0 plate armour of Life {rCorr Int+2} It affects your intelligence (+2). It protects you from acid and corrosion. It has a curse placed upon it. (36, 30, D) a +1 chain mail of magic resistance {MR+} (37, 30, D) a stone of tremors (38, 30, D) a +3 arbalest of freezing (39, 30, D) a disc of storms (40, 30, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (41, 30, D) an uncursed staff of death {rN+} (42, 30, D) a +6 blowgun (43, 30, D) an uncursed ring of protection from cold {rC+} (50, 30, D) a +0 arbalest (unseen) (51, 30, D) a large rock (unseen) (52, 30, D) a bolt a large rock (53, 30, D) a cursed -1 great sword a +0 plate armour (71, 30, D) a +0 dagger (unseen) (73, 30, D) a +3 battleaxe of flaming a +0 robe (51, 31, D) a +2 quarterstaff of draining (unseen) (52, 31, D) a +0 dire flail (unseen) (71, 31, D) a +0 war axe (unseen) (72, 31, D) a +0 leather armour (73, 31, D) a +1 glaive of flaming a +0 chain mail (52, 32, D) a large rock (19, 33, D) a plain deck of wonders (21, 33, D) a +1 hand crossbow of flaming (22, 33, D) a +0 dagger of venom (23, 33, D) an uncursed staff of conjuration (25, 33, D) the +6 hunting sling of Judgement {velocity, rN++ MR+ Dex+3 SInv} Any stone fired from it inflicts extra damage. It affects your dexterity (+3). It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. (26, 33, D) a plain deck of wonders (27, 33, D) an uncursed staff of death (28, 33, D) a +5 quarterstaff (29, 33, D) a book of Geomancy (52, 33, D) a large rock a bolt (8, 34, D) a +0 vampiric hand axe (9, 34, D) an uncursed staff of wizardry (10, 34, D) a +5 glaive of venom (11, 34, D) a lantern of shadows (12, 34, D) the ring "Zicyin" {Ice *Contam rElec rPois Dex+4} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your dexterity (+4). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It causes magical contamination when unequipped. (13, 34, D) a +0 hand axe of electrocution (19, 34, D) a +0 ring mail of cold resistance (20, 34, D) the Collected Works on Beguiling and the Birds Spells Type Level a - Slow Hexes 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Dazzling Spray Conjuration/Hexes 3 d - Inner Flame Hexes/Fire 3 e - Summon Lightning Spire Summoning/Air 4 f - Silence Hexes/Air 5 (21, 34, D) a cursed staff of fire (22, 34, D) the +9 shortbow of Dim Light {freeze, -Tele rN+ MP+9 Str+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It protects you from negative energy. It affects your magic capacity (+9). It prevents most forms of teleportation. (23, 34, D) a +0 shield of fire resistance (24, 34, D) a +5 falchion of electrocution (25, 34, D) a book of Minor Magic (26, 34, D) the +1 buckler of the Depths {-Cast rElec Regen+} It insulates you from electricity. It prevents spellcasting. It increases your rate of regeneration. (27, 34, D) a +2 vampiric war axe (28, 34, D) a plain deck of defence (29, 34, D) a book of Alchemy (21, 35, D) a +5 greatsling of freezing (22, 35, D) a cursed ring of loudness (23, 35, D) a lantern of shadows (24, 35, D) the cursed +0 plate armour "Kuitoss" {+Fly MR+} It affects your resistance to hostile enchantments. It lets you fly. It has a curse placed upon it. (26, 35, D) a +1 ring mail of fire resistance (27, 35, D) a +2 scale mail of magic resistance (49, 37, D) a lantern of shadows (51, 37, D) an uncursed staff of wizardry {Wiz+} (54, 37, D) a +0 rapier of venom (59, 37, D) a lantern of shadows (60, 37, D) an uncursed staff of fire (61, 37, D) a book of Changes (62, 37, D) an uncursed ring of wizardry {Wiz+} (63, 37, D) a fan of gales (69, 37, D) the ring of Tiebes {+Fly MP+9} [ring of flight] It affects your magic capacity (+9). It lets you fly. (72, 37, D) a +5 dire flail of crushing (73, 37, D) an uncursed staff of fire (17, 38, D) a shadow dragon corpse (skeletalised by now) (18, 38, D) a swamp drake corpse (skeletalised by now) (still there?) a hydra corpse (skeletalised by now) (still there?) (19, 38, D) a hydra corpse (skeletalised by now) (still there?) a mottled dragon corpse (skeletalised by now) (still there?) (49, 38, D) a cursed staff of summoning (50, 38, D) a Young Poisoner's Handbook (52, 38, D) a fan of gales (53, 38, D) a book of Envenomations (60, 38, D) a lantern of shadows (61, 38, D) a +8 plate armour of ponderousness {Speed-} (62, 38, D) a book of Callings (63, 38, D) a phial of floods (70, 38, D) a book of Maledictions (71, 38, D) a +2 ring of protection (72, 38, D) the cursed +0 long sword of Pamnuivu {slice, MR+ Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your resistance to hostile enchantments. It has a curse placed upon it. (73, 38, D) an uncursed ring of fire (17, 39, D) a golden dragon corpse (skeletalised by now) (19, 39, D) a fire dragon corpse (skeletalised by now) a wyvern corpse (skeletalised by now) a golden dragon corpse (skeletalised by now) (14, 40, D) a +0 robe (unseen) (15, 40, D) a titan corpse (18, 40, D) a wyvern corpse (skeletalised by now) (still there?) a swamp drake corpse (skeletalised by now) (still there?) (19, 40, D) an ice dragon corpse (skeletalised by now) (61, 41, D) a +2 hand axe of flaming (49, 42, D) a cursed +0 flail (unseen) (50, 42, D) a +2 scimitar of freezing a +2 greatsling of freezing a +0 robe (62, 42, D) a +0 antimagic demon whip