hexophile the Dungeon (7, 1, D) 4 scrolls of blinking a +0 shield a +0 scale mail a +0 war axe (10, 1, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (11, 1, D) the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword the +3 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +0 Sword of Power the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (61, 1, D) a book of Fire (62, 1, D) a +2 blowgun (63, 1, D) a +2 robe of the Archmagi (67, 1, D) a book of Conjurations (68, 1, D) an uncursed staff of poison (69, 1, D) a +4 hunting sling of freezing (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (73, 2, D) a Fen Folio (75, 2, D) an uncursed ring of stealth (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (74, 3, D) a +0 ring mail (75, 3, D) a +0 dagger (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight {+Fly} a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (7, 6, D) 4 scrolls of amnesia (10, 6, D) an uncursed staff of energy {channel} a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour {Stlth++++} a +5 storm dragon armour {rElec} a +5 ice dragon armour {rC++ rF-} a +5 fire dragon armour {rF++ rC-} a +5 plate armour (61, 9, D) the +4 scythe of Instinct {slice, Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). (62, 9, D) a +2 short sword of protection (70, 9, D) an uncursed staff of fire (71, 9, D) a book of Fire (72, 9, D) a book of Annihilations (62, 10, D) a +7 blowgun (70, 10, D) a +2 vampiric halberd (72, 10, D) an uncursed staff of air (61, 17, D) an uncursed staff of wizardry (63, 17, D) an uncursed ring of protection from cold (64, 17, D) the +5 robe of vines {NoDeviceHeal Regen+10} It increases your rate of regeneration. (72, 17, D) an uncursed staff of power {MP+15} (73, 17, D) an uncursed ring of positive energy (63, 18, D) an uncursed ring of see invisible (64, 18, D) a +3 leather armour of fire resistance (71, 18, D) a +7 blowgun (73, 18, D) a +0 shield of protection (72, 21, D) a +2 scimitar of flaming (49, 25, D) a book of Beasts (50, 25, D) a sack of spiders (51, 25, D) a +0 scythe of slicing (52, 25, D) an uncursed ring of flight (53, 25, D) a +2 hat of see invisible (55, 25, D) a lamp of fire (50, 26, D) a book of Fire (51, 26, D) a +1 robe (52, 26, D) a +1 battleaxe of electrocution (53, 26, D) the Reference Book on Clay Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Iron Shot Conjuration/Earth 6 c - Shatter Earth 9 (54, 26, D) the ring of Darkness {MR++ Stlth+} [ring of stealth] It affects your resistance to hostile enchantments. It makes you more stealthy. (61, 27, D) a Young Poisoner's Handbook (62, 27, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5, regen} It affects your magic capacity (+5). It increases your rate of regeneration. (63, 27, D) a +2 arbalest of freezing (65, 27, D) a phial of floods (71, 27, D) a Young Poisoner's Handbook (72, 27, D) an uncursed ring of sustain attributes (73, 27, D) a +0 flail (62, 28, D) a book of Geomancy (63, 28, D) a Young Poisoner's Handbook (64, 28, D) the +12 dagger "Tiecwov" {pain, -Tele +Fly rElec rN+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It insulates you from electricity. It protects you from negative energy. It lets you fly. It prevents most forms of teleportation. (71, 28, D) a -1 rod of ignition (10/10) (72, 28, D) an uncursed ring of ice {rC+ rF-} (73, 28, D) a +0 dagger (51, 30, D) a +2 trident of holy wrath a +2 robe of magic resistance a merfolk corpse (52, 30, D) a +2 demon trident of venom (unseen) (72, 30, D) a +3 trident of venom (73, 30, D) a cursed -1 trident (71, 31, D) a +0 leather armour (72, 31, D) a +2 rapier of flaming a +0 robe a +0 flail (73, 31, D) a +0 club (unseen) (55, 34, D) a javelin of penetration (49, 37, D) an uncursed ring of magical power (50, 37, D) an uncursed staff of fire (51, 37, D) the +5 shortbow of the Messenger {speed, rPois rF+ MR+} Attacks with this weapon are significantly faster. It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. (53, 37, D) the Volume of Attacks Spells Type Level a - Sting Conjuration/Poison 1 b - Dazzling Spray Conjuration/Hexes 3 c - Iskenderun's Mystic Blast Conjuration 4 d - Spellforged Servitor Conjuration/Summoning 7 (54, 37, D) the +4 scale mail of the Spider Nest {MR+ Dex-4 SInv} It affects your dexterity (-4). It affects your resistance to hostile enchantments. It lets you see invisible. (59, 37, D) the ring "Lorinn" {*Contam rPois rC+ Str+2} [ring of protection from cold] It affects your strength (+2). It protects you from cold. It protects you from poison. It causes magical contamination when unequipped. (60, 37, D) a wand of hasting (6) (61, 37, D) a stone of tremors (62, 37, D) a plain deck of defence (63, 37, D) a +1 steam dragon armour (69, 37, D) a book of the Sky (70, 37, D) a +3 longbow of freezing (71, 37, D) an uncursed staff of death (72, 37, D) the cursed +3 short sword "Plog" {pierce, +Fly rElec Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It insulates you from electricity. It lets you fly. It has a curse placed upon it. (73, 37, D) a +2 longbow of evasion (49, 38, D) the +1 falchion of Drought {flame, Str+2 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It makes you more stealthy. (50, 38, D) the +2 robe "Xutoix" {Stlth+} It makes you more stealthy. (51, 38, D) a plain deck of defence (52, 38, D) a +2 mace of distortion (53, 38, D) a plain deck of war (59, 38, D) the +2 large shield "Tuob" {Stlth+} It makes you more stealthy. (60, 38, D) an uncursed amulet of clarity {Clar} (61, 38, D) a book of Frost (62, 38, D) an uncursed staff of air (63, 38, D) an uncursed staff of death (70, 38, D) a +7 hunting sling of freezing (71, 38, D) a +1 battleaxe of electrocution (72, 38, D) the cursed +1 shadow dragon armour of Grot {rF- Str+5 Stlth++++} It affects your strength (+5). It makes you vulnerable to fire. It makes you much more stealthy. It has a curse placed upon it. (73, 38, D) a +2 war axe of distortion (71, 42, D) a yak corpse (still there?) a giant frog corpse (still there?)