hexophile the Dungeon (10, 1, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (19, 1, D) an uncursed staff of fire (20, 1, D) a legendary deck of summoning (21, 1, D) an uncursed ring of see invisible {SInv} (22, 1, D) a disc of storms (23, 1, D) a disc of storms (24, 1, D) a ring of the Octopus King {rC+ AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of protection from cold] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It protects you from cold. (25, 1, D) a +0 ring mail of fire resistance {rF+} (27, 1, D) a +4 arbalest of flaming (28, 1, D) a book of Summonings (36, 1, D) an uncursed staff of power {MP+15} (38, 1, D) an uncursed staff of wizardry (39, 1, D) the +2 quarterstaff of the Pits of Slime {antimagic, Str+3 SInv Stlth+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+3). It lets you see invisible. It makes you more stealthy. (40, 1, D) an uncursed staff of earth (41, 1, D) a book of Spatial Translocations (42, 1, D) a disc of storms (49, 1, D) a +2 chain mail of cold resistance (50, 1, D) a plain deck of changes (51, 1, D) a +2 antimagic long sword (52, 1, D) a book of Conjurations (54, 1, D) a plain deck of destruction (61, 1, D) the +8 morningstar of Reetea {holy, Dex+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+3). (62, 1, D) a crystal ball of energy (63, 1, D) an uncursed ring of positive energy (67, 1, D) a book of Burglary (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) the +11 long sword "Ohovit" {slice, rF+ MR+ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from fire. It affects your resistance to hostile enchantments. (21, 2, D) a book of Annihilations (22, 2, D) a +2 shortbow of flaming (23, 2, D) a stone of tremors (24, 2, D) a book of the Tempests (25, 2, D) a +1 shortbow of flaming (26, 2, D) a +2 ice dragon armour (27, 2, D) Sif Muna's Tome of Unstable Attacks Spells Type Level a - Passwall Transmutation/Earth 3 b - Iskenderun's Battlesphere Conjuration/Charms 5 c - Bolt of Cold Conjuration/Ice 6 d - Hydra Form Transmutation 6 (36, 2, D) a +3 rod of the swarm (10/10) (37, 2, D) a Necronomicon (38, 2, D) a +2 hand axe of distortion (39, 2, D) an uncursed ring of poison resistance {rPois} (40, 2, D) a +1 leather armour of fire resistance {rF+} (41, 2, D) the +2 ring mail of Mental Paralysis {MR++ Str-4 SInv Stlth+} It affects your strength (-4). It affects your resistance to hostile enchantments. It lets you see invisible. It makes you more stealthy. (42, 2, D) a book of Death (49, 2, D) a book of Necromancy (50, 2, D) a +1 leather armour of fire resistance (51, 2, D) an uncursed amulet of the gourmand (52, 2, D) a +6 shortbow of flaming (53, 2, D) a crystal ball of energy (54, 2, D) a disc of storms (55, 2, D) an uncursed ring of protection from magic (62, 2, D) an uncursed ring of sustain attributes (75, 2, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (73, 3, D) the +3 long sword of Xyjoeh {vamp, rC+ MR+ Int-2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (-2). It protects you from cold. It affects your resistance to hostile enchantments. (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (62, 4, D) a +0 long sword a +0 scale mail a +0 scimitar (68, 4, D) a +1 mace of protection (unseen) (69, 4, D) a +0 shortbow 8 arrows (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight {+Fly} a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (63, 5, D) a cursed -3 short sword (unseen) (68, 5, D) an arrow 3 poisoned arrows (7, 6, D) 4 scrolls of amnesia (10, 6, D) an uncursed staff of energy {channel} a crystal ball of energy (47, 6, D) (unseen) (48, 6, D) (unseen) (68, 6, D) a poisoned arrow an arrow (4, 7, D) a +3 large shield a +3 shield a +3 buckler (17, 7, D) a +1 battleaxe of freezing (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour {Stlth++++} a +5 storm dragon armour {rElec} a +5 ice dragon armour {rC++ rF-} a +5 fire dragon armour {rF++ rC-} a +5 plate armour (18, 8, D) a +0 battleaxe of freezing a +3 ring of intelligence (61, 9, D) an uncursed staff of energy (62, 9, D) an uncursed staff of summoning (63, 9, D) an uncursed staff of power (70, 9, D) the +5 war axe "Beetleslayer" {venom, +Blink rC+} It poisons the flesh of those it strikes. It protects you from cold. It lets you blink. (71, 9, D) the +8 ring mail "Orech" {rF+ rN+ Int-3} It affects your intelligence (-3). It protects you from fire. It protects you from negative energy. (72, 9, D) the ring "Fedy" {Wiz rPois rN++ Str-5 Int+2} [ring of wizardry] It improves your spell success rate. It affects your strength (-5). It affects your intelligence (+2). It protects you from poison. It greatly protects you from negative energy. (62, 10, D) a +1 glaive of flaming (70, 10, D) the ring "Vonyopni" {-Tele rElec rC+ Str+2 Dex-3} [ring of protection from cold] It affects your strength (+2). It affects your dexterity (-3). It protects you from cold. It insulates you from electricity. It prevents most forms of teleportation. (72, 10, D) an uncursed amulet of guardian spirit (3, 13, D) a cursed staff of death (5, 13, D) a +6 hand crossbow of velocity (6, 13, D) a book of Minor Magic (8, 13, D) a plain deck of changes (9, 13, D) an ornate deck of changes (10, 13, D) a +4 shortbow of flaming (11, 13, D) a +4 hunting sling (12, 13, D) the +8 chain mail of Creativity {+Blink Regen+ Int-2 SInv} It affects your intelligence (-2). It lets you see invisible. It lets you blink. It increases your rate of regeneration. (49, 13, D) a +1 battleaxe of flaming (50, 13, D) an ornate deck of defence (51, 13, D) an uncursed ring of flight (52, 13, D) a +1 shield of resistance {rC+, rF+} (55, 13, D) a +2 chain mail of fire resistance (2, 14, D) a disc of storms (3, 14, D) a +2 whip of venom (4, 14, D) a +3 dagger of venom (5, 14, D) the ring of Ylozuly {-Tele +Fly rF+ SInv} [ring of see invisible] It protects you from fire. It lets you see invisible. It lets you fly. It prevents most forms of teleportation. (6, 14, D) an uncursed staff of wizardry {Wiz+} (7, 14, D) a crystal ball of energy (8, 14, D) a book of Spatial Translocations (9, 14, D) Jeatoviuf's Incunabulum of Bewitchment Spells Type Level a - Corona Hexes 1 b - Tukima's Dance Hexes 3 c - Spectral Weapon Hexes/Charms 3 d - Confuse Hexes 3 e - Cause Fear Hexes 4 (10, 14, D) a plain deck of summoning (11, 14, D) a phantom mirror (12, 14, D) a fan of gales (50, 14, D) a +0 trident (51, 14, D) an uncursed amulet of guardian spirit (52, 14, D) a plain deck of destruction (53, 14, D) a +2 vampiric spear (54, 14, D) a +2 ring mail of positive energy (2, 15, D) a phantom mirror (3, 15, D) a lantern of shadows (5, 15, D) a cursed staff of death (6, 15, D) a +4 rod of inaccuracy (11/11) (7, 15, D) a crystal ball of energy (8, 15, D) a +2 ring mail of poison resistance (9, 15, D) a book of Flames (10, 15, D) a phial of floods (11, 15, D) a +1 halberd of flaming (12, 15, D) a +2 plate armour of fire resistance (35, 15, D) an uncursed ring of magical power (36, 15, D) a phial of floods (37, 15, D) a +0 dagger (38, 15, D) a +1 dagger of electrocution (40, 15, D) a phantom mirror (41, 15, D) a Necronomicon (42, 15, D) a crystal ball of energy (43, 15, D) a book of Burglary (36, 16, D) an uncursed staff of conjuration (37, 16, D) Lee's Papyrus of Attacks and the Blaze Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Stone Arrow Conjuration/Earth 3 c - Sticky Flame Conjuration/Fire 4 d - Iskenderun's Mystic Blast Conjuration 4 e - Bolt of Draining Conjuration/Necromancy 5 (41, 16, D) a +0 robe (42, 16, D) a book of Power (43, 16, D) a +0 falchion (10, 17, D) a +1 vampiric scythe (19, 17, D) the Disquisition on Curses Spells Type Level a - Corona Hexes 1 b - Inner Flame Hexes/Fire 3 c - Summon Guardian Golem Hexes/Summoning 3 d - Discord Hexes 8 (21, 17, D) a cursed staff of death {rN+} (23, 17, D) a +3 war axe of venom (24, 17, D) a lantern of shadows (25, 17, D) the +10 scimitar "Moponur" {venom, -Tele rC+ Str+3 Dex+2} It poisons the flesh of those it strikes. It affects your strength (+3). It affects your dexterity (+2). It protects you from cold. It prevents most forms of teleportation. (26, 17, D) an uncursed ring of fire (27, 17, D) a phantom mirror (28, 17, D) a plain deck of defence (29, 17, D) the +6 scimitar of Flaming Death {sticky flame, rPois rF++ rC- MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (48, 17, D) a +2 trident of piercing (unseen) (50, 17, D) a +0 trident a +4 hand crossbow of freezing 5 tomahawks (61, 17, D) a +0 short sword (62, 17, D) the cursed +1 chain mail of Mugon {rElec} It insulates you from electricity. It has a curse placed upon it. (63, 17, D) a +0 long sword (64, 17, D) a plain deck of changes (71, 17, D) an uncursed staff of summoning (73, 17, D) an uncursed staff of wizardry (10, 18, D) a +0 vampiric whip (unseen) (11, 18, D) a +1 scythe of freezing (12, 18, D) a +0 dire flail (unseen) (13, 18, D) a +0 scimitar of flaming (19, 18, D) a book of Changes (20, 18, D) the Disquisition on the Rocks Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Stone Arrow Conjuration/Earth 3 c - Passwall Transmutation/Earth 3 d - Shatter Earth 9 (21, 18, D) a +5 dagger of venom (22, 18, D) the +1 ring mail "Liguun" {rPois Regen+ Int-4} It affects your intelligence (-4). It protects you from poison. It increases your rate of regeneration. (23, 18, D) a Necronomicon (25, 18, D) the +2 blowgun of the Final Decision {speed, *Contam +Fly rElec rF-} Attacks with this weapon are significantly faster. It makes you vulnerable to fire. It insulates you from electricity. It lets you fly. It causes magical contamination when unequipped. (26, 18, D) a +1 vampiric lajatang (28, 18, D) a +6 blowgun (29, 18, D) the +0 scale mail of the Loofah {Dex+7} It affects your dexterity (+7). (47, 18, D) a +2 trident of flaming (unseen) (48, 18, D) a +0 rapier of venom a +0 robe (49, 18, D) a +0 spear 13 javelins a +0 leather armour (50, 18, D) the +6 falchion of Irritation {flame, *Drain rN++ Int+4 Dex-2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It affects your dexterity (-2). It greatly protects you from negative energy. It causes draining when unequipped. (unseen) (62, 18, D) a phantom mirror (63, 18, D) a +0 long sword (64, 18, D) an uncursed ring of magical power (71, 18, D) a +2 robe of magic resistance (72, 18, D) a +1 eveningstar of protection (73, 18, D) an uncursed staff of earth (14, 19, D) a +0 flail (23, 19, D) an uncursed ring of protection from fire (24, 19, D) the Compendium of Good Luck Spells Type Level a - Repel Missiles Charms/Air 2 b - Spectral Weapon Hexes/Charms 3 c - Deflect Missiles Charms/Air 6 (25, 19, D) an uncursed staff of death {rN+} (47, 19, D) a +0 trident of protection (unseen) (48, 19, D) 4 javelins a +1 mace of protection a throwing net {+f} (63, 19, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (unseen) (64, 19, D) the ring of Shadows {Umbra +Inv rN+ SInv} [ring of invisibility] It protects you from negative energy. It lets you see invisible. It lets you turn invisible. the +5 short sword "Zamoidghe" {pierce, Int+5 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It lets you see invisible. (47, 20, D) a +0 trident (still there?) 2 javelins (still there?) (63, 20, D) a +0 war axe a +3 war axe of chopping (62, 21, D) a +0 short sword (unseen) (63, 21, D) a +0 dagger (64, 21, D) a +0 long sword (unseen) (62, 22, D) a +0 leather armour (64, 22, D) a +0 dagger (unseen) (40, 23, D) a +1 falchion a +0 robe (39, 24, D) a cursed staff of conjuration (unseen) (40, 24, D) a +0 halberd a scroll of fog (41, 24, D) a +0 war axe (unseen) (39, 25, D) a +0 dagger (unseen) (40, 25, D) a +0 hand axe a +2 dagger of electrocution a +0 robe a +0 long sword a +3 ring mail of fire resistance {rF+} (41, 25, D) a +2 war axe of chopping (unseen) (49, 25, D) an ornate deck of changes (50, 25, D) a scroll of brand weapon (51, 25, D) a manual of Ice Magic (52, 25, D) a +0 longbow of flaming (53, 25, D) a +2 spear of freezing (54, 25, D) the +7 chain mail of Gaus {rPois} It protects you from poison. (55, 25, D) a disc of storms (50, 26, D) a plain deck of summoning (52, 26, D) a book of Alchemy (53, 26, D) Cichar's Catalogue of Evil Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Corpse Rot Necromancy 2 d - Sublimation of Blood Necromancy 2 e - Agony Necromancy 5 f - Simulacrum Ice/Necromancy 6 (54, 26, D) a +2 chain mail of cold resistance {rC+} (61, 27, D) a +4 ring mail of magic resistance (63, 27, D) a +0 shield a +0 scale mail (64, 27, D) the Catalogue of the Rattle-Snake Spells Type Level a - Sting Conjuration/Poison 1 b - Pain Necromancy 1 c - Alistair's Intoxication Transmutation/Poison 4 d - Dispel Undead Necromancy 5 e - Simulacrum Ice/Necromancy 6 (65, 27, D) an uncursed ring of see invisible (72, 27, D) a +1 leather armour of cold resistance (73, 27, D) the +4 hand axe "Hydraslayer" {flame, rN+ Int+2 Dex-2 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It affects your dexterity (-2). It protects you from negative energy. It lets you see invisible. (64, 28, D) a +2 falchion of slicing (71, 28, D) the +5 shortbow of Contention {speed, Int+2} Attacks with this weapon are significantly faster. It affects your intelligence (+2). (72, 28, D) a +1 glaive of venom (73, 28, D) the +6 falchion of Gocoawk {flame, Str+4 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It lets you see invisible. (34, 29, D) a +2 hunting sling of flaming (36, 29, D) the ring of the Scarab {rN+ Dex+3} [ring of positive energy] It affects your dexterity (+3). It protects you from negative energy. (37, 29, D) an uncursed staff of earth (38, 29, D) a +4 ring of dexterity (39, 29, D) a +0 war axe of chopping (40, 29, D) a +2 demon whip of flaming (41, 29, D) a +1 robe of magic resistance {MR+} (43, 29, D) an ornate deck of changes (44, 29, D) a +1 scale mail of poison resistance (35, 30, D) Feschatit's Catalogue of Dusty Transmigration Spells Type Level a - Sticks to Snakes Transmutation 2 b - Stoneskin Transmutation/Earth 2 c - Petrify Transmutation/Earth 4 d - Alistair's Intoxication Transmutation/Poison 4 e - Blade Hands Transmutation 5 (36, 30, D) a +1 quarterstaff of protection (37, 30, D) an uncursed staff of summoning (38, 30, D) a cursed staff of fire {rF+} (39, 30, D) a +0 battleaxe of distortion (40, 30, D) a sack of spiders (41, 30, D) a +3 iron rod (9/9) (42, 30, D) the ring "Hehojy" {Fire Int+10 Dex-4} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your intelligence (+10). It affects your dexterity (-4). It protects you from fire. It makes you vulnerable to cold. (42, 31, D) a +6 ring of strength the amulet "Raycw" {Faith MP+9 Str+4 Int+4} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (+4). It affects your intelligence (+4). It affects your magic capacity (+9). (66, 31, D) an uncursed staff of energy (unseen) (1, 32, D) Advanced Steps in Wizardry Spells Type Level a - Airstrike Air 4 b - Sticky Flame Conjuration/Fire 4 c - Throw Icicle Conjuration/Ice 4 d - Control Undead Necromancy 4 e - Olgreb's Toxic Radiance Poison 4 f - Petrify Transmutation/Earth 4 (2, 32, D) 3 royal jellies (3, 32, D) a +0 ring mail (4, 32, D) a book of Beasts (6, 32, D) a +0 club (7, 32, D) an uncursed staff of air {rElec} (9, 32, D) a +0 flail (10, 32, D) a sack of spiders (11, 32, D) an uncursed staff of cold (13, 32, D) a +0 halberd (62, 32, D) an uncursed staff of wizardry (4, 33, D) a +0 dagger (5, 33, D) an uncursed staff of wizardry (6, 33, D) A Primer on Casting Spells Type Level a - Repel Missiles Charms/Air 2 b - Swiftness Charms/Air 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Cure Poison Poison 2 e - Blink Translocation 2 (7, 33, D) a +3 leather armour of magic resistance (8, 33, D) the amulet of Yqesch Iskou {rCorr rF+ Int+4} [amulet of resist corrosion] It protects you from acid and corrosion. It affects your intelligence (+4). It protects you from fire. (11, 33, D) an uncursed staff of conjuration (12, 33, D) an uncursed ring of wizardry {Wiz+} (13, 33, D) a +1 scimitar of holy wrath (20, 33, D) a +0 chain mail (21, 33, D) a sack of spiders (23, 33, D) the Almanac of the Traveller Spells Type Level a - Apportation Translocation 1 b - Blink Translocation 2 c - Recall Summoning/Translocation 3 d - Teleport Other Translocation 3 e - Warp Weapon Charms/Translocation 5 (25, 33, D) a stone of tremors (26, 33, D) a fan of gales (29, 33, D) a cursed staff of conjuration (36, 33, D) a +0 trident (54, 33, D) a +0 flail (unseen) (56, 33, D) a +0 robe (unseen) (1, 34, D) a phantom mirror (2, 34, D) the Disquisition on Congealing Malediction Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Summon Guardian Golem Hexes/Summoning 3 c - Leda's Liquefaction Hexes/Earth 4 d - Metabolic Englaciation Hexes/Ice 5 (4, 34, D) a book of Hinderance (6, 34, D) a manual of Invocations (7, 34, D) a +5 rod of shadows (11/11) (8, 34, D) a cursed staff of summoning (9, 34, D) a book of Summonings (10, 34, D) an uncursed ring of protection from cold (11, 34, D) an uncursed staff of wizardry (12, 34, D) the +6 hunting sling "Cun Lesa" {velocity, MR+} Any stone fired from it inflicts extra damage. It affects your resistance to hostile enchantments. (19, 34, D) the Almanac of Dark Arts Spells Type Level a - Pain Necromancy 1 b - Corpse Rot Necromancy 2 c - Control Undead Necromancy 4 d - Agony Necromancy 5 e - Dispel Undead Necromancy 5 (20, 34, D) a legendary deck of wonders (21, 34, D) a lamp of fire (23, 34, D) a +0 club (28, 34, D) a phial of floods (29, 34, D) a +0 club (22, 35, D) a book of Dreams (25, 35, D) a fan of gales (26, 35, D) the Collected Works on Calling Spells Type Level a - Summon Butterflies Summoning 1 b - Recall Summoning/Translocation 3 c - Summon Mana Viper Hexes/Summoning 5 d - Summon Hydra Summoning 7 (12, 36, D) a +0 glaive (unseen) (34, 36, D) a +2 demon blade of electrocution a +4 hunting sling of flaming a +0 ring mail a +0 ring mail a +0 buckler (11, 37, D) a +0 flail (unseen) (12, 37, D) a +0 giant club a +1 war axe of flaming a +0 plate armour a +3 triple sword of venom a +0 great sword the +4 shortbow "Jonyfis" {venom, Str+3 Dex+2 Stlth+} It poisons the ammo it fires. It affects your strength (+3). It affects your dexterity (+2). It makes you more stealthy. a +0 plate armour a potion of haste a +0 short sword a +0 plate armour a +0 dire flail a +0 plate armour an orc corpse an orc corpse an orc corpse (13, 37, D) a +0 flail (still there?) 7 large rocks (still there?) (14, 37, D) a +0 long sword (still there?) a +0 mace (still there?) (51, 37, D) a book of Enchantments (52, 37, D) a book of Necromancy (54, 37, D) a plain deck of wonders (59, 37, D) a crystal ball of energy (60, 37, D) a lantern of shadows (61, 37, D) an uncursed staff of wizardry (62, 37, D) 3 javelins (still there?) a javelin (still there?) (69, 37, D) a +2 arbalest of evasion (70, 37, D) the ring of Dotivvea {+Inv Str+4} [ring of invisibility] It affects your strength (+4). It lets you turn invisible. (71, 37, D) an uncursed staff of earth (72, 37, D) a +4 antimagic glaive (11, 38, D) a +0 giant club (unseen) (12, 38, D) a +0 war axe a +3 chain mail an orc corpse (13, 38, D) a cursed -2 dire flail (still there?) a large rock (still there?) a +0 war axe (still there?) an orc corpse (still there?) (14, 38, D) a +0 club (unseen) (49, 38, D) a +0 flail (50, 38, D) the +7 flail of Eguhyos {holy, rPois rN+ MP+9} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from poison. It protects you from negative energy. It affects your magic capacity (+9). (52, 38, D) a stone of tremors (53, 38, D) a +0 dagger (59, 38, D) the +6 hand crossbow of the Little People {venom, Str-3 Int+5} It poisons the ammo it fires. It affects your strength (-3). It affects your intelligence (+5). (60, 38, D) a +0 pair of boots of flying (61, 38, D) the ring of Vaseolyrch {-Tele EV+5 Str+8 Dex+5} [ring of evasion] It affects your evasion (+5). It affects your strength (+8). It affects your dexterity (+5). It prevents most forms of teleportation. (62, 38, D) a +2 dagger of venom (63, 38, D) a +2 pair of boots of flying (71, 38, D) an uncursed staff of poison (72, 38, D) an uncursed staff of cold (73, 38, D) a +1 quarterstaff of protection (11, 39, D) a +0 flail (unseen) (12, 39, D) a +0 broad axe (still there?) a +0 hand axe (still there?) (13, 39, D) a +2 dagger of flaming (unseen) (14, 39, D) 3 large rocks (14, 40, D) a large rock a tomahawk (19, 40, D) a +0 halberd (unseen) (20, 40, D) a +1 halberd of venom (unseen) (21, 40, D) a +0 hand axe 3 tomahawks (18, 41, D) the +8 rapier of Conservatism {speed, +Rage rF+ Stlth+} Attacks with this weapon are significantly faster. It protects you from fire. It lets you go berserk. It makes you more stealthy. (unseen) (19, 41, D) a +0 broad axe (unseen) (20, 41, D) a +2 long sword of holy wrath a +0 leather armour 4 large rocks a cursed -3 dagger a +0 scale mail of poison resistance {rPois} a cursed -2 great sword a +0 chain mail a +2 robe of magic resistance {MR+} a +3 chain mail of fire resistance {rF+} an orc corpse (skeletalised by now) a stone giant corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (21, 41, D) 3 large rocks (unseen) (71, 41, D) a +4 scimitar of flaming (18, 42, D) the +4 scale mail of Uvosk {rF+ Int-4 Dex+6 SInv} It affects your intelligence (-4). It affects your dexterity (+6). It protects you from fire. It lets you see invisible. (unseen) (19, 42, D) the +10 lajatang of the Four Stars {freeze, Int+6 Stlth+} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+6). It makes you more stealthy. a large rock (still there?) a tomahawk (still there?) a +0 falchion (still there?) a +0 leather armour (still there?) (21, 42, D) a +2 hand crossbow of velocity (unseen) (50, 42, D) a +2 mace of crushing (unseen) (52, 42, D) a +0 dagger (unseen) (60, 42, D) a +2 trident of venom (unseen) (20, 43, D) a +0 dagger (unseen) (52, 43, D) an uncursed staff of poison (unseen) (60, 43, D) a +0 rapier a +0 robe (61, 43, D) a javelin (unseen) (62, 43, D) 3 javelins (62, 44, D) a +1 spear of flaming 5 javelins a +0 leather armour (50, 45, D) a +0 long sword (unseen) (8, 52, D) an uncursed amulet of guardian spirit (9, 52, D) a +0 trident of venom (10, 52, D) a phial of floods (11, 52, D) a cursed -2 ring of dexterity (12, 52, D) a scroll of fog (13, 52, D) a +0 pearl dragon armour (14, 52, D) a manual of Fighting (8, 53, D) a +3 leather armour of magic resistance (9, 53, D) a +0 robe (10, 53, D) the cursed +1 ring mail of Vecvo {rN+ Dex+4} It affects your dexterity (+4). It protects you from negative energy. It has a curse placed upon it. (11, 53, D) 4 scrolls of enchant weapon (12, 53, D) a +1 pair of gloves of archery (13, 53, D) the cursed +1 flail "Weuxzer" {drain, Str-4 Int+6} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-4). It affects your intelligence (+6). It has a curse placed upon it. (14, 53, D) a manual of Short Blades (8, 57, D) a +2 broad axe of electrocution (unseen) (13, 60, D) a +2 robe (unseen) (14, 60, D) a +0 robe (15, 60, D) a +0 robe (still there?) a wind drake corpse (still there?) (15, 61, D) a titan corpse