hexophile the Dungeon (7, 1, D) a +0 shield a +0 scale mail 3 potions of berserk rage (10, 1, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 1, D) a book of Geomancy (63, 1, D) a +2 robe of resistance (69, 1, D) a +0 long sword (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a +5 rod of inaccuracy (11/11) (73, 2, D) a +1 leather armour of cold resistance (75, 2, D) a +1 spear of venom (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (61, 3, D) a +2 arbalest of flaming (68, 3, D) a +0 scimitar (69, 3, D) a +0 rapier (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (69, 4, D) the +6 battleaxe of the Dragonfly {freeze, Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight {+Fly} a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (7, 6, D) 4 scrolls of amnesia a scroll of holy word (10, 6, D) an uncursed staff of energy {channel} a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour {Stlth++++} a +5 storm dragon armour {rElec} a +5 ice dragon armour {rC++ rF-} a +5 fire dragon armour {rF++ rC-} a +5 plate armour (61, 9, D) a cursed staff of summoning (63, 9, D) the cursed +1 war axe "Sarcophage" {chop, rC+ Stlth+} It inflicts extra damage upon your enemies. It protects you from cold. It makes you more stealthy. It has a curse placed upon it. (70, 9, D) an uncursed ring of stealth (71, 9, D) the ring "Werup" {rN+ Str+3 Int+2 Stlth-} [ring of loudness] It affects your strength (+3). It affects your intelligence (+2). It protects you from negative energy. It makes you less stealthy. (62, 10, D) a +2 falchion of protection (70, 10, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (72, 10, D) the +10 battleaxe of Premature Burial {chop, rF+ rC+++ Str-5 Dex-2} It inflicts extra damage upon your enemies. It affects your strength (-5). It affects your dexterity (-2). It protects you from fire. It renders you almost immune to cold. (61, 12, D) a ball python corpse (62, 12, D) a ball python corpse (72, 13, D) a jumping spider corpse (61, 17, D) a +3 scale mail of poison resistance (71, 17, D) the Reference Book on Shifting Orientation Spells Type Level a - Apportation Translocation 1 b - Stoneskin Transmutation/Earth 2 c - Portal Projectile Translocation 3 d - Passage of Golubria Translocation 4 e - Alistair's Intoxication Transmutation/Poison 4 f - Warp Weapon Charms/Translocation 5 (72, 17, D) an uncursed staff of earth (73, 17, D) a +0 long sword (62, 18, D) a book of Battle (63, 18, D) a +7 rod of shadows (12/12) (71, 18, D) an uncursed staff of air (72, 18, D) a +3 triple crossbow of flaming (73, 18, D) a book of Frost (71, 21, D) a +0 long sword (73, 21, D) a +3 scimitar of slicing (unseen) (61, 22, D) a hell hog corpse (62, 22, D) a hell hound corpse (63, 22, D) a hell hog corpse (71, 22, D) a +0 long sword (73, 22, D) a +0 short sword (unseen) (61, 23, D) a +4 scimitar of flaming (62, 27, D) an uncursed staff of death (72, 27, D) a lantern of shadows (73, 27, D) a plain deck of war (63, 28, D) a +1 hunting sling of evasion (71, 28, D) an uncursed staff of earth (72, 28, D) a +0 mace of draining (73, 28, D) the +1 robe "Zej Jeh" {Str+2 Int+4 SInv} It affects your strength (+2). It affects your intelligence (+4). It lets you see invisible. (69, 37, D) the +1 swamp dragon armour "Jietyoj" {rPois Dex+4} It affects your dexterity (+4). It protects you from poison. (70, 37, D) an uncursed staff of earth (71, 37, D) the amulet "Inwunec" {Inacc rElec rPois rN+ Stlth-} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It makes you less stealthy. (72, 37, D) a +2 flail of venom (73, 37, D) a +3 giant club (70, 38, D) the +0 helmet of Twilight {-Tele +Inv rElec Str+7} It affects your strength (+7). It insulates you from electricity. It lets you turn invisible. It prevents most forms of teleportation. (71, 38, D) a +4 ring mail of cold resistance (72, 38, D) a +2 arbalest of flaming (73, 38, D) a lantern of shadows