hexophile the Dungeon (10, 1, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 1, D) the amulet "Leoshuot" {rMut rC+ MP-9 Dex+7} [amulet of resist mutation] It protects you from mutation. It affects your dexterity (+7). It protects you from cold. It affects your magic capacity (-9). (62, 1, D) a book of Cantrips (63, 1, D) an uncursed staff of earth (67, 1, D) a +2 chain mail of positive energy (68, 1, D) a +2 storm dragon armour (69, 1, D) a cursed ring of loudness (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (8, 2, D) a +0 leather armour a +0 hand axe (62, 2, D) a crystal ball of energy (73, 2, D) the ring "Lopyurad" {+Fly rElec rC- Str+10 Dex-2} [ring of flight] It affects your strength (+10). It affects your dexterity (-2). It makes you vulnerable to cold. It insulates you from electricity. It lets you fly. (75, 2, D) an uncursed staff of earth (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (62, 4, D) a giant frog corpse (74, 4, D) a fire drake corpse (skeletalised by now) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight {+Fly} a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of strength (68, 5, D) a +0 rapier a +0 robe a spriggan corpse (7, 6, D) a scroll of holy word (10, 6, D) an uncursed staff of energy {channel} a crystal ball of energy (67, 6, D) a wolf corpse (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour {Stlth++++} a +5 storm dragon armour {rElec} a +5 ice dragon armour {rC++ rF-} a +5 fire dragon armour {rF++ rC-} a +5 plate armour (61, 9, D) a +0 war axe (63, 9, D) a book of Transfigurations (72, 9, D) a book of Conjurations (62, 10, D) a book of Flames (70, 10, D) an uncursed staff of summoning (72, 10, D) a book of Spatial Translocations (62, 12, D) a draconian corpse (63, 12, D) a +1 demon whip of venom (unseen) (71, 12, D) an uncursed staff of cold {rC+} (72, 12, D) a +3 rapier of speed (63, 13, D) a +0 mace (unseen) (62, 17, D) Lehudib's Compendium of Aerial Battle Magic Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Freezing Cloud Conjuration/Ice/Air 6 c - Poisonous Cloud Conjuration/Poison/Air 6 (63, 17, D) the +1 longbow of Infinity {venom, *Confuse rElec Str+2 Dex+2} It poisons the ammo it fires. It affects your strength (+2). It affects your dexterity (+2). It insulates you from electricity. It may confuse you when you take damage. (64, 17, D) an uncursed staff of cold (71, 17, D) a book of the Sky (72, 17, D) an uncursed staff of power {MP+15} (73, 17, D) an uncursed ring of poison resistance (63, 18, D) a lantern of shadows (64, 18, D) an uncursed ring of protection from magic (71, 18, D) a +2 spear of flaming (still there?) a box of beasts (still there?) (72, 18, D) an uncursed ring of protection from magic {MR+} (62, 21, D) a +2 war axe of venom (61, 27, D) the cursed +0 scythe of Twilight {drain, +Inv} A truly terrible weapon, it drains the life of those it strikes. It lets you turn invisible. It has a curse placed upon it. (62, 27, D) a +1 dagger of draining (63, 27, D) a +4 great mace of protection (64, 27, D) an uncursed ring of magical power (71, 27, D) a +2 morningstar of flaming (72, 27, D) a disc of storms (73, 27, D) an uncursed amulet of stasis (62, 28, D) a book of Callings (64, 28, D) an uncursed staff of power (71, 28, D) a plain deck of defence (72, 28, D) a Grand Grimoire (73, 28, D) a Grand Grimoire (62, 30, D) an uncursed staff of earth (63, 30, D) the cursed +1 scimitar "Cayrghoru" {pain, +Blink rElec rF- rC+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It lets you blink. It has a curse placed upon it. (72, 31, D) a porcupine corpse (73, 31, D) a giant frog corpse (59, 37, D) a +2 dagger (60, 37, D) an uncursed staff of cold (61, 37, D) the +7 shortbow of Seretel {velocity, rN+ Int+2 Dex+4} Any arrow fired from it inflicts extra damage. It affects your intelligence (+2). It affects your dexterity (+4). It protects you from negative energy. (63, 37, D) a +6 war axe of chopping (69, 37, D) a book of Transfigurations (71, 37, D) a plain deck of changes (73, 37, D) a +0 giant club (59, 38, D) a manual of Poison Magic (60, 38, D) an uncursed amulet of guardian spirit (61, 38, D) the +3 dagger "Enosch" {freeze, rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. (62, 38, D) a +0 dagger (63, 38, D) a book of Ice (70, 38, D) a +4 halberd of chopping (71, 38, D) an uncursed staff of summoning (73, 38, D) a +3 scale mail of poison resistance (60, 42, D) a +2 war axe (unseen) (62, 43, D) a +0 dagger (unseen)