hexophile the Dungeon (10, 1, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 1, D) the Grimoire of Excruciating Contamination Spells Type Level a - Sting Conjuration/Poison 1 b - Cure Poison Poison 2 c - Conjure Flame Conjuration/Fire 3 d - Alistair's Intoxication Transmutation/Poison 4 e - Venom Bolt Conjuration/Poison 5 (62, 1, D) a +0 war axe a +3 whip of flaming (63, 1, D) a +2 shortbow of velocity (67, 1, D) a Fen Folio (69, 1, D) an Akashic Record (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (73, 2, D) an uncursed staff of air (75, 2, D) the +2 chain mail of Amorality {+Fly rN+ Stlth+} It protects you from negative energy. It lets you fly. It makes you more stealthy. (1, 3, D) a +3 large shield a +0 shield a +0 scale mail (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (73, 3, D) a +0 scythe a +1 robe of the Archmagi (74, 3, D) a +0 club a +0 robe (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (61, 4, D) an adder corpse (skeletalised by now) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight {+Fly} a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (7, 6, D) 4 scrolls of amnesia a scroll of holy word (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour {Stlth++++} a +5 storm dragon armour {rElec} a +5 ice dragon armour {rC++ rF-} a +5 fire dragon armour {rF++ rC-} a +5 plate armour (61, 9, D) a +0 club (62, 9, D) the +9 spear of Zoalle {antimagic, rF++ rC-} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It greatly protects you from fire. It makes you vulnerable to cold. (63, 9, D) a book of the Sky (70, 9, D) a disc of storms (71, 9, D) a manual of Polearms (72, 9, D) a +2 scale mail of cold resistance {rC+} (70, 10, D) an uncursed staff of wizardry (72, 10, D) a +0 trident (61, 11, D) a +4 rod of the swarm (9/9) (still there?) an orc corpse (skeletalised by now) (still there?) (62, 11, D) a +0 club a +0 leather armour (63, 11, D) a +0 club (unseen) (70, 11, D) a +0 trident (unseen) (71, 11, D) a +0 trident (unseen) (72, 11, D) a +0 trident of freezing a merfolk corpse (skeletalised by now) (71, 12, D) a +0 trident (72, 12, D) a +2 flail of protection (unseen) (49, 13, D) the +9 war axe "Qiwnatz" {chop, Str+4 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+4). It makes you more stealthy. (50, 13, D) a +4 lajatang of venom (51, 13, D) a +4 plate armour of poison resistance (52, 13, D) a +2 war axe of flaming (53, 13, D) an uncursed staff of earth (54, 13, D) the +5 shortbow of Cuq Ahei {velocity, Int+5} Any arrow fired from it inflicts extra damage. It affects your intelligence (+5). (55, 13, D) the +4 chain mail of Monotheism {rN+ MR+ Str-3 Int+3} It affects your strength (-3). It affects your intelligence (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. (50, 14, D) a book of Necromancy (51, 14, D) a manual of Fire Magic (52, 14, D) a +2 long sword of holy wrath (53, 14, D) an Akashic Record (54, 14, D) the ring "Webapir" {+Inv rF++ rC+ MR+} [ring of invisibility] It greatly protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. It lets you turn invisible. (55, 14, D) an uncursed ring of sustain attributes (71, 14, D) a tomahawk (61, 17, D) an uncursed staff of poison (62, 17, D) the cursed ring "Cosmomu" {Str+3 Slay-2} [ring of slaying] It affects your strength (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It has a curse placed upon it. (63, 17, D) a +0 rapier (64, 17, D) a +0 dagger (71, 17, D) a +1 scythe of venom (72, 17, D) a +3 leather armour of poison resistance (73, 17, D) a +0 buckler (63, 18, D) an uncursed staff of conjuration (64, 18, D) a +0 short sword (73, 18, D) a +3 ring mail of fire resistance (62, 21, D) a +0 short sword (unseen) (63, 21, D) a +0 long sword a +0 long sword a +0 chain mail an elf corpse (64, 21, D) an uncursed staff of poison (unseen) (71, 21, D) a +0 spear (unseen) (72, 21, D) a +0 spear (62, 22, D) the +6 scimitar of Flaming Death {sticky flame, rPois rF++ rC- MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (64, 22, D) a +6 rod of shadows (3/11) (unseen) (71, 22, D) a +2 short sword of holy wrath (unseen) (72, 22, D) a +0 dagger a +0 robe (49, 25, D) a +3 shortbow of freezing (50, 25, D) a +0 helmet of see invisible (51, 25, D) a book of Callings (52, 25, D) a book of Power (53, 25, D) a +4 scale mail of cold resistance {rC+} (54, 25, D) a +5 broad axe of chopping (55, 25, D) a phantom mirror (50, 26, D) the +8 falchion of Miynlikaul {slice, MP+9} It inflicts extra damage upon your enemies. It affects your magic capacity (+9). (51, 26, D) a +0 leather armour of fire resistance (52, 26, D) a +1 ring of slaying (53, 26, D) a +6 antimagic battleaxe (54, 26, D) the Almanac of Enchantment and Snow Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Leda's Liquefaction Hexes/Earth 4 c - Metabolic Englaciation Hexes/Ice 5 d - Darkness Hexes 6 (61, 27, D) a +2 ring mail of fire resistance (62, 27, D) the +6 ring mail of Greater Demons {rC+ Dex+5 Stlth+} It affects your dexterity (+5). It protects you from cold. It makes you more stealthy. (63, 27, D) an uncursed ring of ice {rC+ rF-} (64, 27, D) the ring of the Catfish {rF- rN+ Str+2 Dex-2 SInv} [ring of positive energy] It affects your strength (+2). It affects your dexterity (-2). It makes you vulnerable to fire. It protects you from negative energy. It lets you see invisible. (71, 27, D) a fan of gales (72, 27, D) a +0 lajatang of speed (73, 27, D) a plain deck of wonders (63, 28, D) a +0 scale mail of fire resistance (64, 28, D) the Volume of Moulding and Displacement Spells Type Level a - Beastly Appendage Transmutation 1 b - Stoneskin Transmutation/Earth 2 c - Gell's Gravitas Hexes/Translocation 3 d - Passage of Golubria Translocation 4 e - Summon Forest Summoning/Translocation 5 f - Blade Hands Transmutation 5 (72, 28, D) a scroll of holy word (73, 28, D) the Reference Book on Dark Secrets Spells Type Level a - Pain Necromancy 1 b - Regeneration Charms/Necromancy 3 c - Bolt of Draining Conjuration/Necromancy 5 d - Agony Necromancy 5 e - Death Channel Necromancy 6 (72, 29, D) a jumping spider corpse (52, 30, D) a +0 flail (53, 30, D) a +0 hand axe (unseen) (53, 31, D) a +3 battleaxe of freezing (unseen) (71, 31, D) a scorpion corpse (73, 32, D) a scorpion corpse (49, 37, D) a plain deck of defence (51, 37, D) a +0 cloak of magic resistance (52, 37, D) a +0 short sword (53, 37, D) a plain deck of summoning (54, 37, D) an uncursed staff of wizardry (59, 37, D) a +0 flail of crushing (60, 37, D) a +1 scimitar of holy wrath (62, 37, D) 3 royal jellies (63, 37, D) a stone of tremors (69, 37, D) Sif Muna's Catalogue of Curses and Creation Spells Type Level a - Corona Hexes 1 b - Call Imp Summoning 2 c - Summon Guardian Golem Hexes/Summoning 3 d - Silence Hexes/Air 5 e - Darkness Hexes 6 (70, 37, D) a +0 chain mail of positive energy {rN+} (71, 37, D) a cursed staff of cold {rC+} (73, 37, D) an uncursed ring of positive energy (49, 38, D) a plain deck of summoning (51, 38, D) a +2 hunting sling of evasion (52, 38, D) a +2 robe of resistance (53, 38, D) a +0 short sword (59, 38, D) an uncursed amulet of clarity (60, 38, D) a +0 battleaxe of freezing (61, 38, D) a scroll of fog (62, 38, D) a book of Dreams (63, 38, D) an uncursed amulet of regeneration (70, 38, D) an ornate deck of defence (71, 38, D) an uncursed staff of conjuration (72, 38, D) a +2 trident of piercing (49, 41, D) a +0 long sword (71, 41, D) a ball python corpse a black mamba corpse (50, 42, D) a +0 longbow (unseen) (51, 42, D) a +0 short sword a +0 long sword an elf corpse an elf corpse (52, 42, D) the +6 great mace of Lecuufe {venom, Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). (unseen) (72, 42, D) a water moccasin corpse (50, 43, D) a +0 long sword (unseen) (51, 43, D) an arrow (52, 43, D) a +0 long sword (unseen) (62, 43, D) a +0 short sword (unseen) (50, 44, D) a +0 short sword (unseen) (51, 44, D) a +6 dagger of protection (unseen)