hexophile the Dungeon (10, 1, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (19, 1, D) a +7 rapier of venom (21, 1, D) a +0 helmet of intelligence (22, 1, D) an uncursed staff of summoning (23, 1, D) a +4 longbow of evasion (24, 1, D) an uncursed staff of wizardry (25, 1, D) a book of Frost (26, 1, D) a +2 robe of magic resistance (27, 1, D) a legendary deck of wonders (28, 1, D) a +5 dire flail of protection (29, 1, D) a manual of Unarmed Combat (35, 1, D) an uncursed staff of air (36, 1, D) the +5 shortbow of Freehold {speed, Str+4} Attacks with this weapon are significantly faster. It affects your strength (+4). (37, 1, D) a +2 hunting sling of flaming (38, 1, D) an uncursed staff of poison (39, 1, D) a plain deck of defence (40, 1, D) the Guide on the Traveller Spells Type Level a - Recall Summoning/Translocation 3 b - Portal Projectile Translocation 3 c - Passage of Golubria Translocation 4 d - Warp Weapon Charms/Translocation 5 e - Phase Shift Translocation 5 (41, 1, D) 3 royal jellies (42, 1, D) a +4 arbalest of freezing (50, 1, D) an uncursed ring of ice {rC+ rF-} (53, 1, D) a book of Alchemy (54, 1, D) a lamp of fire (55, 1, D) a +0 dagger (61, 1, D) the Grimoire of Fate Spells Type Level a - Repel Missiles Charms/Air 2 b - Lightning Bolt Conjuration/Air 5 c - Tornado Air 9 (62, 1, D) a +0 rapier (63, 1, D) a book of the Tempests (67, 1, D) an uncursed staff of fire (68, 1, D) a +0 trident (69, 1, D) a lantern of shadows (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) an uncursed ring of magical power (20, 2, D) a book of Envenomations (21, 2, D) a stone of tremors (22, 2, D) an uncursed ring of wizardry {Wiz+} (23, 2, D) a lamp of fire (24, 2, D) a book of Alchemy (26, 2, D) an uncursed staff of earth (27, 2, D) a cursed staff of power (28, 2, D) an ornate deck of defence (29, 2, D) an uncursed amulet of warding (36, 2, D) the ring "Hillacs" {+Fly rPois} [ring of poison resistance] It protects you from poison. It lets you fly. (37, 2, D) a Young Poisoner's Handbook (38, 2, D) a stone of tremors (39, 2, D) the +7 short sword of the Tundras {freeze, Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). (40, 2, D) an uncursed ring of protection from magic {MR+} (41, 2, D) the Volume of Flamy Damage Dealing Spells Type Level a - Sting Conjuration/Poison 1 b - Flame Tongue Conjuration/Fire 1 c - Conjure Flame Conjuration/Fire 3 d - Sticky Flame Conjuration/Fire 4 e - Delayed Fireball Conjuration/Fire 7 (49, 2, D) an uncursed ring of protection from magic (50, 2, D) a +2 hunting sling of freezing (51, 2, D) Fyasyog's Incunabulum of Damaging Sinister Secrets Spells Type Level a - Corpse Rot Necromancy 2 b - Static Discharge Conjuration/Air 3 c - Animate Dead Necromancy 4 d - Excruciating Wounds Charms/Necromancy 5 e - Bolt of Fire Conjuration/Fire 6 (53, 2, D) an uncursed staff of cold (54, 2, D) the +2 scale mail of Fashionability {-Cast Dex+7} It affects your dexterity (+7). It prevents spellcasting. (62, 2, D) a +4 scimitar of holy wrath (75, 2, D) the cursed +1 battleaxe of Tuefrog {vamp, rElec rPois Dex-3 Stlth-} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (-3). It insulates you from electricity. It protects you from poison. It makes you less stealthy. It has a curse placed upon it. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (68, 3, D) a +2 spear of flaming (69, 3, D) a +0 trident (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (62, 4, D) a cursed -1 dagger a +0 robe (63, 4, D) a +3 rod of ignition (12/12) (unseen) (68, 4, D) a +3 trident (4, 5, D) a +5 executioner's axe (unseen) (5, 5, D) a +0 war axe a +0 leather armour (10, 5, D) an uncursed ring of flight {+Fly} a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (7, 6, D) 4 scrolls of amnesia a scroll of holy word (10, 6, D) an uncursed staff of energy a crystal ball of energy (38, 6, D) a glowing shapeshifter corpse (still there?) a shapeshifter corpse (still there?) (40, 6, D) a glowing shapeshifter corpse (54, 6, D) a +0 trident (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (53, 7, D) a +0 dagger (unseen) (54, 7, D) the cursed +3 great sword "Gaugaox" {pain, +Blink +Inv Str+2 Dex+3} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+2). It affects your dexterity (+3). It lets you turn invisible. It lets you blink. It has a curse placed upon it. a necrophage corpse (still there?) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour {Stlth++++} a +5 storm dragon armour {rElec} a +5 ice dragon armour {rC++ rF-} a +5 fire dragon armour {rF++ rC-} a +5 plate armour (52, 8, D) a +0 dagger (unseen) (53, 8, D) a cursed +0 falchion a +0 robe (53, 9, D) a +1 scimitar of flaming a +0 robe (54, 9, D) a +2 scimitar (unseen) (61, 9, D) a +1 buckler of protection (62, 9, D) an uncursed staff of death (63, 9, D) an uncursed staff of earth (71, 9, D) a +3 mace of holy wrath (62, 10, D) the cursed +0 leather armour of the Pits of Slime {Dex+4} It affects your dexterity (+4). It has a curse placed upon it. (70, 10, D) an uncursed amulet of stasis (72, 10, D) a phantom mirror (61, 11, D) a +0 rapier (unseen) (62, 11, D) a cursed -3 shortbow a +0 long sword 19 arrows (63, 11, D) a +0 short sword (unseen) (63, 12, D) a +0 short sword (unseen) (70, 12, D) a +0 giant club (still there?) a +0 giant spiked club (still there?) (71, 12, D) a +0 giant club (49, 13, D) a book of Changes (50, 13, D) an uncursed ring of positive energy (51, 13, D) an uncursed staff of death (52, 13, D) a +6 giant spiked club (54, 13, D) an uncursed staff of power (55, 13, D) an uncursed ring of protection from fire (50, 14, D) a +1 hand crossbow of flaming (51, 14, D) a phantom mirror (52, 14, D) a +5 hunting sling of flaming (53, 14, D) a +7 short sword of venom (54, 14, D) a +4 ring mail of magic resistance (55, 14, D) the cursed +2 flail of Action {venom, +Blink rElec} It poisons the flesh of those it strikes. It insulates you from electricity. It lets you blink. It has a curse placed upon it. (62, 14, D) an arrow (36, 15, D) a +1 pair of boots of flying (37, 15, D) an uncursed staff of power (38, 15, D) the cursed +1 ring mail of Hoabuy {Regen+} It increases your rate of regeneration. It has a curse placed upon it. (39, 15, D) an uncursed staff of conjuration (41, 15, D) a +0 hand axe of electrocution (42, 15, D) the +6 shadow dragon armour of the Lost Path {rF- MR+ Int+4 Stlth++++} It affects your intelligence (+4). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It makes you much more stealthy. (43, 15, D) the cursed +1 falchion of Exoneration {antimagic, rElec} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It insulates you from electricity. It has a curse placed upon it. (35, 16, D) a +0 morningstar of holy wrath (36, 16, D) an uncursed staff of cold (37, 16, D) the +6 trident "Imorapp" {flame, Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). (38, 16, D) a legendary deck of summoning (39, 16, D) an uncursed staff of energy (40, 16, D) a Fen Folio (41, 16, D) a +3 leather armour of fire resistance {rF+} (42, 16, D) a +2 plate armour of poison resistance {rPois} (43, 16, D) an uncursed ring of magical power (61, 17, D) the cursed +0 scale mail of the Pure Mice {*Drain Dex+6} It affects your dexterity (+6). It causes draining when unequipped. It has a curse placed upon it. (62, 17, D) a +0 dagger of speed (63, 17, D) a plain deck of changes (64, 17, D) a book of Unlife (72, 17, D) a +2 arbalest of flaming (73, 17, D) a +2 great sword of protection (62, 18, D) an uncursed staff of cold {rC+} (63, 18, D) a +2 glaive of protection (71, 18, D) an uncursed staff of wizardry (72, 18, D) a +2 short sword of speed (73, 18, D) a book of Enchantments (41, 20, D) a +0 trident (unseen) (38, 21, D) an uncursed ring of ice (39, 21, D) a cursed +2 mace of freezing (unseen) (38, 22, D) a potion of blood (49, 25, D) a +1 spear of piercing (51, 25, D) a phantom mirror (54, 25, D) a +0 spear (55, 25, D) an uncursed staff of death (51, 26, D) the ring "Vudukost" {SustAt MR+} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It affects your resistance to hostile enchantments. (53, 26, D) a +0 buckler of reflection (54, 26, D) a disc of storms (61, 27, D) a book of Hinderance (62, 27, D) a +0 scale mail of magic resistance (64, 27, D) an ornate deck of defence (65, 27, D) a +1 chain mail of poison resistance (71, 27, D) a Fen Folio (72, 27, D) a +2 hand crossbow of flaming (73, 27, D) an uncursed staff of wizardry (62, 28, D) a legendary deck of defence (63, 28, D) a lantern of shadows (71, 28, D) an uncursed staff of summoning (34, 29, D) a +0 club (35, 29, D) a +4 short sword of electrocution (37, 29, D) Kuvioss's Reference Book on Heat and Confrontation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Sticky Flame Conjuration/Fire 4 d - Fireball Conjuration/Fire 5 (38, 29, D) a +0 club (39, 29, D) an Akashic Record (40, 29, D) the +3 ring mail of Incorporation {rC- rN+ Str+4 Stlth+} It affects your strength (+4). It makes you vulnerable to cold. It protects you from negative energy. It makes you more stealthy. (41, 29, D) a book of Beasts (42, 29, D) a legendary deck of changes (43, 29, D) the Reference Book on Talismans and the Rocks Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Ozocubu's Armour Charms/Ice 3 d - Stone Arrow Conjuration/Earth 3 e - Passwall Transmutation/Earth 3 f - Ring of Flames Charms/Fire 7 (44, 29, D) a book of Unlife (35, 30, D) the +6 rapier "Giantslayer" {flame, rElec rC+ Str+6 Int-2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+6). It affects your intelligence (-2). It protects you from cold. It insulates you from electricity. (36, 30, D) a book of Hinderance (37, 30, D) a cursed ring of see invisible (38, 30, D) an uncursed ring of stealth (39, 30, D) an uncursed staff of earth (40, 30, D) a lantern of shadows (41, 30, D) a +2 flail of protection (42, 30, D) a book of Battle (43, 30, D) the cursed +1 bardiche "Naejuos" {pain, Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+3). It has a curse placed upon it. (72, 30, D) a +0 trident (35, 31, D) a +3 hand axe of chopping (unseen) (62, 31, D) a +0 flail (unseen) (63, 31, D) a +0 mace (unseen) (64, 31, D) a +0 long sword (71, 31, D) a +0 short sword (unseen) (72, 31, D) a +0 morningstar (73, 31, D) a +0 flail (33, 32, D) a +0 dagger (unseen) (35, 32, D) a +0 flail (unseen) (36, 32, D) a +0 bardiche (unseen) (37, 32, D) a +0 hand axe an orc corpse (51, 32, D) a +0 rapier a +0 robe a poisoned javelin 2 javelins (53, 32, D) a +0 spear (unseen) (73, 32, D) a +2 dagger of draining (unseen) (34, 33, D) a +0 war axe (unseen) (35, 33, D) a +0 great sword (unseen) (36, 33, D) a +0 war axe (unseen) (37, 33, D) a +0 ring mail (50, 33, D) a +0 trident of venom a +0 robe 2 javelins 4 poisoned javelins (51, 33, D) a +0 rapier of venom (still there?) 2 poisoned javelins (still there?) (52, 33, D) 2 poisoned javelins a +4 trident of freezing a +0 robe (53, 33, D) the +11 great mace of the Unkillable {crush, rElec Str-3 Dex+2 Stlth+} (still there?) It inflicts extra damage upon your enemies. It affects your strength (-3). It affects your dexterity (+2). It insulates you from electricity. It makes you more stealthy. a poisoned javelin (still there?) (54, 33, D) 2 javelins (34, 34, D) a +0 flail (unseen) (36, 34, D) a +1 dagger of draining a +0 robe an uncursed staff of summoning 4 tomahawks of returning (37, 34, D) a +0 glaive (unseen) (49, 34, D) the +4 war axe "Etsin" {freeze, *Noise Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It may make noises in combat. 10 javelins a +0 leather armour (50, 34, D) a +0 trident (51, 34, D) a +0 spear a +2 longbow of flaming a merfolk corpse (skeletalised by now) (33, 36, D) a tomahawk (36, 36, D) a +0 flail (unseen) (49, 37, D) a legendary deck of summoning (50, 37, D) a +0 rapier (53, 37, D) a fan of gales (54, 37, D) a book of Beasts (59, 37, D) a +0 robe (60, 37, D) an uncursed staff of wizardry (61, 37, D) a +3 falchion (62, 37, D) an uncursed staff of power (70, 37, D) a +1 ring mail of poison resistance {rPois} (71, 37, D) the cursed +3 broad axe of Hacking and Slashing {chop, rPois Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from poison. It has a curse placed upon it. (49, 38, D) a +0 trident (50, 38, D) the Collected Works on the Mountains Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Leda's Liquefaction Hexes/Earth 4 c - Petrify Transmutation/Earth 4 (51, 38, D) a +3 ring mail of cold resistance {rC+} (52, 38, D) an uncursed staff of cold {rC+} (53, 38, D) a book of Changes (60, 38, D) a manual of Stealth (61, 38, D) a +3 ring of protection (62, 38, D) the Volume of Shifting Earth Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Leda's Liquefaction Hexes/Earth 4 c - Lee's Rapid Deconstruction Earth 5 d - Statue Form Transmutation/Earth 6 (63, 38, D) a +0 dagger (70, 38, D) a fan of gales (71, 38, D) the +7 plate armour "Ygiog" {-Cast rN+ Str+2 Int+10} It affects your strength (+2). It affects your intelligence (+10). It protects you from negative energy. It prevents spellcasting. (72, 38, D) an uncursed staff of power (73, 38, D) a +0 hat of magic resistance (51, 40, D) a +0 demon trident of electrocution (unseen) (70, 40, D) a +0 quarterstaff (unseen) (51, 41, D) a +0 trident a +0 leather armour (52, 41, D) a +0 trident a +0 robe (70, 41, D) a +0 dire flail a +0 robe (50, 42, D) a +4 morningstar of pain a +0 robe a +0 rapier a +0 robe of positive energy the ring "Gisebb" {Fire Str+5 Int-5 Dex+4} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (+5). It affects your intelligence (-5). It affects your dexterity (+4). It protects you from fire. It makes you vulnerable to cold. (60, 42, D) an uncursed ring of magical power (unseen) (61, 42, D) a +2 battleaxe of freezing a +0 robe (62, 42, D) a +1 short sword of speed (unseen) (50, 44, D) a +6 rod of ignition (10/10) (60, 44, D) a +0 great sword (unseen)