hexophile the Dungeon (7, 1, D) 3 potions of berserk rage 6 potions of haste (10, 1, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (19, 1, D) a +2 long sword of protection (20, 1, D) a lamp of fire (23, 1, D) the +1 dagger "Ezoesmis" {pierce, *Rage MP+9 Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your magic capacity (+9). It may make you go berserk in combat. (24, 1, D) a +0 lightning rod (14/14) (28, 1, D) a +2 mottled dragon armour (29, 1, D) a book of Geomancy (35, 1, D) an uncursed staff of power (36, 1, D) a +4 quarterstaff of protection (37, 1, D) an uncursed staff of power (38, 1, D) an uncursed staff of conjuration (39, 1, D) the +3 hand axe of the Final Decision {chop, rElec rF+ Str-2 Int+9} It inflicts extra damage upon your enemies. It affects your strength (-2). It affects your intelligence (+9). It protects you from fire. It insulates you from electricity. (40, 1, D) an uncursed staff of air {rElec} (41, 1, D) an uncursed staff of poison (42, 1, D) a +2 dagger of flaming (52, 1, D) a +0 mace of holy wrath (53, 1, D) a book of Frost (54, 1, D) a +0 scimitar (61, 1, D) an uncursed staff of poison (67, 1, D) the +7 hand axe "Laryt" {distort, rN+++} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It renders you almost immune to negative energy. (68, 1, D) a cursed amulet of inaccuracy (69, 1, D) a +1 spear of venom (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) an uncursed staff of air (20, 2, D) an uncursed staff of cold (21, 2, D) a +1 falchion of flaming (22, 2, D) an uncursed ring of see invisible (23, 2, D) 2 potions of haste (24, 2, D) a +0 robe of magic resistance {MR+} (25, 2, D) a +5 short sword of speed (26, 2, D) a +2 pair of boots of running (27, 2, D) a lantern of shadows (28, 2, D) the Handbook of Execration and Ignition Spells Type Level a - Slow Hexes 2 b - Gell's Gravitas Hexes/Translocation 3 c - Inner Flame Hexes/Fire 3 d - Confuse Hexes 3 e - Sticky Flame Conjuration/Fire 4 f - Fireball Conjuration/Fire 5 (29, 2, D) an uncursed staff of death (36, 2, D) a +2 great sword of holy wrath (37, 2, D) a +4 quarterstaff of crushing (39, 2, D) a stone of tremors (40, 2, D) a +5 dagger of electrocution (41, 2, D) an uncursed staff of cold (42, 2, D) the cursed +0 shortbow of the Original Sin {velocity, MP+9 Str+2} Any arrow fired from it inflicts extra damage. It affects your strength (+2). It affects your magic capacity (+9). It has a curse placed upon it. (50, 2, D) a +0 scimitar (52, 2, D) a +0 long sword (53, 2, D) a +0 triple crossbow of freezing (55, 2, D) a +2 hunting sling of evasion (73, 2, D) a +2 hand axe of electrocution (75, 2, D) the +3 arbalest of Ymel {freeze, rPois rF+ Dex+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+2). It protects you from fire. It protects you from poison. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (52, 3, D) the cursed -1 helmet of Fedhas's Vengeance {rN+ MR+ SInv} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (52, 4, D) a +8 scythe a +0 chain mail (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (5, 5, D) a +0 shield 4 scrolls of blinking a +0 scale mail a +0 war axe (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (19, 5, D) an ugly thing corpse (skeletalised by now) (20, 5, D) a +0 dire flail of holy wrath (unseen) (51, 5, D) a +0 long sword a +0 long sword a +0 leather armour (52, 5, D) a +0 scimitar a +0 longbow 5 arrows of dispersal a +0 leather armour a +0 short sword a +0 leather armour a +0 rapier (53, 5, D) a +8 rod of the swarm (10/11) a +0 ring mail a +0 rapier (7, 6, D) 4 scrolls of amnesia (10, 6, D) an uncursed staff of energy a crystal ball of energy (20, 6, D) a very ugly thing corpse (skeletalised by now) (51, 6, D) a +0 rapier a +0 robe (53, 6, D) a +0 short sword (4, 7, D) a +3 large shield a +3 shield a +3 buckler (51, 7, D) a +0 lightning rod (11/11) a +0 ring mail (52, 7, D) a cursed +0 dagger (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour {Stlth++++} a +5 storm dragon armour {rElec} a +5 ice dragon armour {rC++ rF-} a +5 fire dragon armour {rF++ rC-} a +5 plate armour (57, 8, D) a +0 dagger (unseen) (37, 9, D) (unseen) (38, 9, D) (unseen) (61, 9, D) Lee's Collected Works on Battle Magic Spells Type Level a - Throw Icicle Conjuration/Ice 4 b - Sticky Flame Conjuration/Fire 4 c - Bolt of Cold Conjuration/Ice 6 d - Bolt of Fire Conjuration/Fire 6 (62, 9, D) an uncursed staff of power (63, 9, D) a +2 long sword of electrocution (70, 9, D) a book of Fire (71, 9, D) a +10 plate armour of ponderousness {Speed-} (72, 9, D) a +0 long sword (62, 10, D) a Necronomicon (71, 10, D) a +3 trident of venom a cursed -1 leather armour (72, 10, D) a +0 buckler a +0 long sword (71, 11, D) a +0 dagger (72, 11, D) a +2 scimitar of slicing (72, 12, D) a +0 short sword (still there?) a +2 great sword of holy wrath (still there?) (49, 13, D) a +2 plate armour of fire resistance (51, 13, D) a book of Clouds (52, 13, D) an uncursed staff of energy {channel} (53, 13, D) a +4 glaive of protection (54, 13, D) a +6 rod of the swarm (11/11) (55, 13, D) an uncursed staff of power (53, 14, D) a book of Air (54, 14, D) an uncursed staff of conjuration (55, 14, D) a book of Conjurations (35, 15, D) an uncursed staff of poison (36, 15, D) an uncursed staff of earth (37, 15, D) an uncursed staff of death (38, 15, D) an uncursed staff of summoning (39, 15, D) a +0 short sword of venom (40, 15, D) a +3 plate armour of poison resistance {rPois} (41, 15, D) a +0 long sword (42, 15, D) the +1 leather armour of Surprise {Dex+4} It affects your dexterity (+4). (43, 15, D) a cursed staff of poison (35, 16, D) Lehudib's Papyrus of Fiery Combat Magic Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Spellforged Servitor Conjuration/Summoning 7 e - Delayed Fireball Conjuration/Fire 7 (36, 16, D) an uncursed staff of earth (37, 16, D) a +0 halberd (still there?) a +3 ring mail of positive energy (still there?) (38, 16, D) 2 large rocks (still there?) a large rock (still there?) (39, 16, D) a +4 antimagic spear (43, 16, D) the cursed +0 falchion of the Illusory Lies {freeze, -Tele rC+ MP+9 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It affects your magic capacity (+9). It prevents most forms of teleportation. It makes you more stealthy. It has a curse placed upon it. (19, 17, D) a +2 trident of flaming (20, 17, D) a +0 hand axe of venom (21, 17, D) a book of the Sky (22, 17, D) a +3 chain mail of positive energy (23, 17, D) an uncursed staff of earth (24, 17, D) 3 royal jellies (25, 17, D) a plain deck of changes (26, 17, D) a +0 longbow of evasion (27, 17, D) a +0 hat (28, 17, D) a +2 great sword of protection (29, 17, D) a +0 ring mail of poison resistance (34, 17, D) a cursed +0 long sword (unseen) (61, 17, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (63, 17, D) an uncursed staff of air {rElec} (64, 17, D) a +7 falchion of slicing (71, 17, D) a +4 broad axe of electrocution (72, 17, D) a book of Callings (73, 17, D) a +4 mace of crushing (19, 18, D) a crystal ball of energy (20, 18, D) the +8 hand crossbow of the Lurker {velocity, Str+2 Int+5} Any bolt fired from it inflicts extra damage. It affects your strength (+2). It affects your intelligence (+5). (21, 18, D) Sif Muna's Tome of Translocation and Earth Spells Type Level a - Sandblast Earth 1 b - Blink Translocation 2 c - Teleport Other Translocation 3 d - Leda's Liquefaction Hexes/Earth 4 e - Warp Weapon Charms/Translocation 5 f - Bolt of Magma Conjuration/Fire/Earth 5 (22, 18, D) a phantom mirror (23, 18, D) a book of Clouds (24, 18, D) a +1 hunting sling of evasion (25, 18, D) a +2 leather armour of cold resistance {rC+} (26, 18, D) a +0 plate armour of fire resistance {rF+} (27, 18, D) a phantom mirror (28, 18, D) a stone of tremors (29, 18, D) a book of Dreams (62, 18, D) a +1 spear of venom (63, 18, D) an uncursed staff of earth (64, 18, D) a book of Party Tricks (71, 18, D) a +2 ring of intelligence (72, 18, D) an uncursed staff of wizardry {Wiz+} (73, 18, D) an uncursed staff of cold (23, 19, D) a +2 scale mail of poison resistance (24, 19, D) a +1 plate armour of magic resistance {MR+} (25, 19, D) a +2 antimagic rapier (33, 19, D) a +0 long sword (unseen) (34, 19, D) a +0 war axe (unseen) (35, 19, D) a +2 morningstar of freezing (unseen) (36, 19, D) a +0 war axe a +0 chain mail (52, 19, D) a +1 war axe of venom (33, 20, D) a +0 war axe (unseen) (34, 20, D) a large rock (35, 20, D) a +0 halberd a +0 chain mail (51, 20, D) the +4 glaive of the Tiger {chop, rN+ Stlth+} It inflicts extra damage upon your enemies. It protects you from negative energy. It makes you more stealthy. a cursed +0 flail a +0 robe (65, 20, D) a +0 trident (20, 21, D) a +4 scythe of protection (33, 21, D) a +0 great sword of slicing a +0 chain mail (34, 21, D) a +0 great mace (unseen) (35, 21, D) a large rock (unseen) (20, 22, D) a +0 scythe of flaming (51, 25, D) a +4 blowgun (52, 25, D) Qidaedd's Compendium of Mutagenic Enchantment Spells Type Level a - Beastly Appendage Transmutation 1 b - Dazzling Spray Conjuration/Hexes 3 c - Tukima's Dance Hexes 3 d - Summon Guardian Golem Hexes/Summoning 3 e - Spider Form Transmutation/Poison 3 (53, 25, D) a book of Unlife (54, 25, D) a +0 dagger (50, 26, D) a book of Alchemy (51, 26, D) a +0 dagger (52, 26, D) a book of Clouds (54, 26, D) a plain deck of defence (61, 27, D) a +1 shortbow of flaming (62, 27, D) a +2 robe of resistance {rC+ rF+} (63, 27, D) the +1 robe of Trumpets {rN+ MR+ rCorr Stlth+} It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It makes you more stealthy. (65, 27, D) a +4 morningstar of protection (71, 27, D) a +3 quarterstaff of protection (72, 27, D) an uncursed amulet of stasis {Stasis} (73, 27, D) The Almanac of Greatest Risks and Utility Spells Type Level a - Spellforged Servitor Conjuration/Summoning 7 b - Orb of Destruction Conjuration 7 c - Delayed Fireball Conjuration/Fire 7 d - Summon Hydra Summoning 7 (62, 28, D) the +7 hand axe of Rownir {venom, +Blink rF+ Str+4 Dex-2} It poisons the flesh of those it strikes. It affects your strength (+4). It affects your dexterity (-2). It protects you from fire. It lets you blink. (63, 28, D) a +0 rapier of venom (64, 28, D) the +5 morningstar of the Lesser Evil {crush, rN+ MR+} It inflicts extra damage upon your enemies. It protects you from negative energy. It affects your resistance to hostile enchantments. (71, 28, D) a manual of Bows (73, 28, D) a book of the Warp (34, 29, D) a +2 robe of magic resistance (36, 29, D) a +0 broad axe of distortion (37, 29, D) a plain deck of changes (38, 29, D) the +3 crown of Dyrovepreva {rElec Int+2 SInv} It affects your intelligence (+2). It insulates you from electricity. It lets you see invisible. (39, 29, D) a box of beasts (40, 29, D) a +2 whip of electrocution (41, 29, D) a book of Minor Magic (42, 29, D) the +2 flail "Sidgh" {distort, MR+ Str+4} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+4). It affects your resistance to hostile enchantments. (43, 29, D) a +1 robe of magic resistance (44, 29, D) a book of Battle (36, 30, D) a +6 plate armour of ponderousness {Speed-} (38, 30, D) the +6 shortbow "Byamihun" {venom, *Corrode rC+ MR+} It poisons the ammo it fires. It protects you from cold. It affects your resistance to hostile enchantments. It may corrode your equipment when you take damage. (39, 30, D) a lantern of shadows (40, 30, D) an uncursed staff of earth (41, 30, D) a +5 blowgun (42, 30, D) a +2 hunting sling of flaming (43, 30, D) a +2 short sword of venom (51, 30, D) the cursed +1 mace of Dismay {crush, Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It has a curse placed upon it. a +0 robe (38, 31, D) a +3 ring of slaying (51, 31, D) a +0 robe an uncursed staff of wizardry {Wiz+} a +0 robe (52, 31, D) a cursed -3 battleaxe a +0 chain mail a potion of blood (53, 31, D) a +0 dagger (unseen) (51, 32, D) a +3 ring of intelligence (34, 33, D) a +0 war axe (35, 34, D) a cursed +3 short sword of freezing (unseen) (25, 35, D) a +2 robe of magic resistance (26, 35, D) an uncursed staff of wizardry (27, 35, D) the +0 pair of boots "Nunyu" {Str+2} It affects your strength (+2). (34, 35, D) a cursed +0 mace (unseen) (49, 37, D) a +0 scale mail of cold resistance (50, 37, D) an uncursed staff of energy (51, 37, D) a +1 chain mail of poison resistance {rPois} (52, 37, D) a +1 scale mail of positive energy {rN+} (54, 37, D) an uncursed staff of conjuration (59, 37, D) a +0 buckler of reflection (60, 37, D) the +4 quarterstaff "Orb Guardian's Doom" {flame, Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). (61, 37, D) an uncursed staff of air {rElec} (62, 37, D) a manual of Spellcasting (63, 37, D) an uncursed staff of wizardry (71, 37, D) a +5 antimagic spear (72, 37, D) a stone of tremors (73, 37, D) the Almanac of Igneous Conjuration Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Conjure Flame Conjuration/Fire 3 d - Delayed Fireball Conjuration/Fire 7 (49, 38, D) a lamp of fire (50, 38, D) a +2 gold dragon armour {rC+ rF+ rPois} (52, 38, D) a cursed ring of loudness {Stlth-} (53, 38, D) 2 potions of haste (59, 38, D) a manual of Staves (61, 38, D) a book of Conjurations (62, 38, D) an uncursed staff of power (63, 38, D) the Disquisition on Twisted Enhancements Spells Type Level a - Swiftness Charms/Air 2 b - Shroud of Golubria Charms/Translocation 2 c - Ozocubu's Armour Charms/Ice 3 d - Regeneration Charms/Necromancy 3 e - Warp Weapon Charms/Translocation 5 (71, 38, D) a +2 vampiric battleaxe (72, 38, D) a +0 short sword of electrocution (73, 38, D) a +6 ring of strength (69, 41, D) (unseen) (62, 42, D) (unseen) (30, 43, D) a pearl dragon corpse (30, 44, D) an apis corpse (28, 45, D) a +1 whip of holy wrath (unseen) (30, 45, D) a +5 scimitar of holy wrath (unseen)