hexophile the Dungeon (9, 1, D) a +0 shield a +0 war axe a +0 scale mail (10, 1, D) the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (63, 1, D) a +3 plate armour of cold resistance {rC+} (67, 1, D) the +10 hand axe of Royalism {freeze, MR+ SInv Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. It lets you see invisible. It makes you more stealthy. (68, 1, D) a +0 buckler of positive energy {rN+} (69, 1, D) a book of the Sky (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) the +2 ring mail "Waos" {Dex+7} It affects your dexterity (+7). (73, 2, D) a +5 broad axe (74, 2, D) the +6 lajatang "Faoko" {flame, +Rage rElec rC+ Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). It protects you from cold. It insulates you from electricity. It lets you go berserk. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (7, 3, D) 3 potions of berserk rage 6 potions of haste 4 scrolls of blinking (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe (5, 5, D) a +3 large shield (10, 5, D) an uncursed ring of flight {+Fly} a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (7, 6, D) 4 scrolls of amnesia (10, 6, D) an uncursed staff of energy {channel} a crystal ball of energy (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour {Stlth++++} a +5 storm dragon armour {rElec} a +5 ice dragon armour {rC++ rF-} a +5 fire dragon armour {rF++ rC-} a +5 plate armour (61, 9, D) the +10 scythe "Ylaseate" {slice, rPois} It inflicts extra damage upon your enemies. It protects you from poison. (62, 9, D) a +2 whip of electrocution (63, 9, D) a +1 mace of protection (72, 9, D) an uncursed staff of fire (62, 10, D) a book of Ice (70, 10, D) the cursed +0 battleaxe "Irocain" {antimagic, rC+ Dex+6 Stlth-} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (+6). It protects you from cold. It makes you less stealthy. It has a curse placed upon it. (72, 10, D) a crystal ball of energy (72, 14, D) an uncursed staff of fire (61, 17, D) a box of beasts (62, 17, D) a plain deck of summoning (63, 17, D) a +1 spear of piercing (64, 17, D) a potion of might (71, 17, D) a +2 ring mail of fire resistance (73, 17, D) the cursed +1 fire dragon armour of Anlolill {rPois rF++ rC- MP+9, rF++ rC-} It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your magic capacity (+9). It has a curse placed upon it. (62, 18, D) a +1 mace of holy wrath (63, 18, D) a +2 plate armour of fire resistance (64, 18, D) the Catalogue of Shape Shifting and Toxins Spells Type Level a - Sticks to Snakes Transmutation 2 b - Spider Form Transmutation/Poison 3 c - Alistair's Intoxication Transmutation/Poison 4 d - Blade Hands Transmutation 5 e - Poisonous Cloud Conjuration/Poison/Air 6 (71, 18, D) an uncursed ring of protection from magic (72, 18, D) a +3 scale mail of magic resistance {MR+} (73, 18, D) Lehudib's Tome of Floating Conjuration Spells Type Level a - Static Discharge Conjuration/Air 3 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Conjure Ball Lightning Conjuration/Air 6 (71, 20, D) a +0 dagger (unseen) (72, 20, D) a +0 scimitar a +0 chain mail an orc corpse (71, 21, D) a +0 mace (unseen) (73, 21, D) a +0 long sword (unseen) (71, 27, D) a +3 arbalest of freezing (72, 27, D) a +1 scimitar of distortion (73, 27, D) an uncursed staff of conjuration (71, 28, D) a +2 robe of cold resistance (72, 28, D) a lantern of shadows (73, 28, D) a +0 trident of venom (73, 33, D) a wolf spider corpse