Dungeon Sprint DCSS version 0.17.0-18-gaab0e96 (webtiles) character file. 40 hexophile the Ruffian (level 3, -6/36 HPs) Began as a Ghoul Monk on Nov 11, 2015. Mangled by a water elemental (19 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:00 (285 turns). hexophile the Ruffian (Ghoul Monk) Turns: 285, Time: 00:01:00 Health: -6/36 AC: 2 Str: 14 XL: 3 Next: 50% Magic: 2/2 EV: 12 Int: 5 God: Gold: 15 SH: 0 Dex: 12 Spells: 0 memorised, 2 levels left rFire . . . SeeInvis . - Unarmed rCold + . . Clarity . a - +0 robe rNeg + + + SustAt . (no shield) rPois ∞ Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth +++....... (no ring) (no ring) @: engulfed, rotting, not resistant to hostile enchantments, fairly stealthy A: rotting body, claws 1, carnivore 3, cold resistance 1, negative energy resistance 3, slow regeneration 1, torment resistance, unbreathing a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch You collected 15 gold pieces. Innate Abilities, Weirdness & Mutations Your body is rotting away. You thrive on raw meat. You are immune to poison. You have sharp fingernails. You are carnivorous and can eat meat at any time. Your flesh is cold resistant. You are immune to negative energy. You regenerate slowly when monsters are visible. You are immune to unholy pain and torment. You can survive without breathing. Inventory: Armour a - a +0 robe (worn) Scrolls h - a scroll of blinking k - a scroll of holy word {unknown} l - 2 scrolls of identify m - 3 scrolls of remove curse p - a scroll of immolation {unknown} q - a scroll of enchant armour {unknown} Potions c - a potion of curing e - a potion of haste f - 2 potions of magic g - a potion of berserk rage j - 3 potions of mutation {unknown} o - a potion of flight {unknown} r - a potion of agility {unknown} Comestibles b - 3 meat rations n - a royal jelly You had 2 spell levels left. You didn't know any spells. Skills: * Level 5.2 Fighting - Level 2.6 Dodging * Level 5.0 Stealth * Level 6.1 Unarmed Combat Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Vault maps used: D: dungeon_sprint_mu You could see a water elemental. Message History You kill the human! Your Fighting skill increases to level 5! Your Stealth skill increases to level 5! Your Unarmed Combat skill increases to level 6! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. You got additional 8 HP. Restored 2 HP. You have now: 12/36 HP. You start resting. All of the chunks of flesh in your inventory have rotted away. You enter the shallow water. Moving in this stuff is going to be slow. Restored 12 HP. You have now: 24/36 HP. You open the door. A water elemental comes into view. There is an open door to the Ecumenical Temple here. You scratch the water elemental. The water elemental is lightly damaged. The water elemental hits you!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The water elemental engulfs you in water! !MASSIVE DAMAGE! YOU LOST 20 HP! You have now: 5/36 HP. Drink which item? (? for menu, Esc to quit) You feel much better. The water elemental closely misses you. Restored 31 HP. You have now: 36/36 HP. You claw the water elemental! The water elemental is heavily damaged. The water elemental hits you. You scratch the water elemental but do no damage. The water elemental is heavily damaged. The water elemental hits you! !MASSIVE DAMAGE! YOU LOST 16 HP! You have now: 20/36 HP. You scratch the water elemental. The water elemental is heavily damaged. The water elemental hits you! * * * LOW HITPOINT WARNING * * * You lost 7 HP. You have now: 13/36 HP. You claw the water elemental! The water elemental is almost destroyed. The water elemental barely misses you. Unknown command. You scratch the water elemental but do no damage. The water elemental is almost destroyed. The water elemental hits you!! Ouch! That really hurt! You die... Action || total -------------------------++------- Melee: Unarmed || 26 Use: Scroll || 1 Potion || 1 Stab: Sleeping || 2 Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | hexophile the Ghoul Monk began the quest for the Orb. 0 | D | Reached XP level 1. HP: 19/19 MP: 0/0 13 | D | Noticed Jessica 24 | D | Killed a yaktaur 25 | D | Killed Jessica 25 | D | Reached skill level 4 in Fighting 25 | D | Reached skill level 4 in Stealth 25 | D | Reached skill level 5 in Unarmed Combat 25 | D | Reached XP level 2. HP: 16/28 MP: 1/1 147 | D | Killed a white draconian scorcher 157 | D | Killed a yaktaur 169 | D | Reached skill level 5 in Fighting 169 | D | Reached skill level 5 in Stealth 169 | D | Reached skill level 6 in Unarmed Combat 169 | D | Reached XP level 3. HP: 12/36 MP: 2/2 277 | D | Noticed a water elemental 282 | D | Killed a white draconian scorcher 285 | D | Mangled by a water elemental Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 6.5 | 0.0 | 123.0 Dungeon | 100.0 | 100.0 | 0.0 | 6.5 | 0.0 | 123.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | 100.0 | 100.0 | 58.0 Dungeon | 100.0 | 100.0 | -nan | 100.0 | 100.0 | 58.0 +-------+-------+-------+-------+-------+---------------------- Vanquished Creatures A human (D) A phantom (D) 3 rats (D) 5 creatures vanquished. Vanquished Creatures (others) 2 draconian scorchers (D) 2 yaktaurs (D) Jessica (D) A plant (D) 6 creatures vanquished. Grand Total: 11 creatures vanquished