hexophile the Dungeon (10, 0, D) a +0 robe (8, 1, D) 3 potions of berserk rage (10, 1, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (19, 1, D) a +0 mace (22, 1, D) a +0 whip (23, 1, D) a +2 scimitar of protection (25, 1, D) an ornate deck of war (26, 1, D) Cigotuvi's Papyrus of Sinister Secrets Spells Type Level a - Sublimation of Blood Necromancy 2 b - Regeneration Charms/Necromancy 3 c - Excruciating Wounds Charms/Necromancy 5 (28, 1, D) a +1 hand crossbow of velocity (35, 1, D) the Handbook of the Snowflakes Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Ozocubu's Armour Charms/Ice 3 c - Throw Icicle Conjuration/Ice 4 d - Simulacrum Ice/Necromancy 6 (37, 1, D) a +2 great sword of electrocution (38, 1, D) a +1 falchion of electrocution (39, 1, D) a book of Summonings (40, 1, D) a stone of tremors (41, 1, D) the +8 demon blade "Leech" {vamp, rN+ AC-2 EV-2 Str-2 Int-2 Dex-2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your AC (-2). It affects your evasion (-2). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It protects you from negative energy. (42, 1, D) a +6 triple sword of holy wrath (49, 1, D) an uncursed staff of power (50, 1, D) a stone of tremors (51, 1, D) a book of Minor Magic (52, 1, D) a +1 crystal plate armour (53, 1, D) a +2 robe of cold resistance (54, 1, D) a plain deck of summoning (55, 1, D) a +3 short sword of venom (61, 1, D) a plain deck of summoning (62, 1, D) a +1 scale mail of cold resistance (63, 1, D) an uncursed staff of summoning (68, 1, D) Xippefef's Thorough Guide to Witchery Spells Type Level a - Orb of Destruction Conjuration 7 b - Spellforged Servitor Conjuration/Summoning 7 c - Delayed Fireball Conjuration/Fire 7 d - Dragon Form Transmutation 7 (69, 1, D) an uncursed staff of cold (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) a +0 dagger (20, 2, D) a +0 dagger (21, 2, D) a +0 hand axe (22, 2, D) a +0 long sword of holy wrath (24, 2, D) a +2 great mace of holy wrath (25, 2, D) a +2 great mace of protection 3 tomahawks a +0 leather armour a book of Minor Magic (26, 2, D) a +3 ring of strength (27, 2, D) a stone of tremors (28, 2, D) a phial of floods (29, 2, D) a +2 robe of positive energy (36, 2, D) a plain deck of changes (37, 2, D) a book of Callings (38, 2, D) a +1 antimagic quarterstaff (39, 2, D) the ring of the Mage {Wiz MR++ Int+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. (41, 2, D) a +1 double sword of holy wrath (42, 2, D) a +4 plate armour of fire resistance (49, 2, D) a +2 vampiric lajatang (50, 2, D) a +6 blowgun (51, 2, D) an uncursed amulet of resist corrosion (52, 2, D) a plain deck of changes (53, 2, D) an uncursed staff of conjuration (54, 2, D) the +8 flail "Cussetwo" {crush, +Blink rPois Int+3 Dex-3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your dexterity (-3). It protects you from poison. It lets you blink. (55, 2, D) a cursed amulet of inaccuracy (62, 2, D) the Tome of Darkness and Venom Spells Type Level a - Sting Conjuration/Poison 1 b - Pain Necromancy 1 c - Ignite Poison Fire/Transmutation/Poison 3 d - Vampiric Draining Necromancy 3 e - Poisonous Cloud Conjuration/Poison/Air 6 f - Death Channel Necromancy 6 (68, 2, D) a +0 trident 3 tomahawks (73, 2, D) the +3 broad axe of Shame {venom, +Blink rF- rN+++ Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). It makes you vulnerable to fire. It renders you almost immune to negative energy. It lets you blink. (75, 2, D) an uncursed amulet of rage (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (68, 3, D) a +0 trident (69, 3, D) a +0 trident (75, 3, D) a +0 battleaxe (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (28, 4, D) the cursed +1 rapier "Dastroe" {venom, MR++} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. It has a curse placed upon it. (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight {+Fly} a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (26, 5, D) a +2 antimagic long sword an orc corpse (skeletalised by now) (29, 5, D) a +0 battleaxe (unseen) (30, 5, D) a +2 falchion of flaming (still there?) the +3 plate armour of Inaction {+Blink} (still there?) It lets you blink. (31, 5, D) a +0 short sword (unseen) (68, 5, D) a tomahawk (7, 6, D) 4 scrolls of amnesia a scroll of holy word (10, 6, D) an uncursed staff of energy a crystal ball of energy (25, 6, D) a +3 quarterstaff of pain (unseen) (28, 6, D) a +1 mace of venom a +0 leather armour a +0 glaive a +0 plate armour an orc corpse (skeletalised by now) (29, 6, D) a +0 giant spiked club a +0 short sword an ogre corpse (skeletalised by now) an orc corpse (skeletalised by now) (68, 6, D) a tomahawk (4, 7, D) a +3 large shield a +3 shield a +3 buckler (29, 7, D) a +0 hand axe (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour {Stlth++++} a +5 storm dragon armour {rElec} a +5 ice dragon armour {rC++ rF-} a +5 fire dragon armour {rF++ rC-} a +5 plate armour (51, 8, D) (unseen) (61, 9, D) a +0 trident (62, 9, D) an uncursed staff of power {MP+15} (63, 9, D) a book of Clouds (70, 9, D) a +0 dagger (71, 9, D) an ornate deck of wonders (72, 9, D) a +0 club (61, 10, D) a +0 trident of protection (62, 10, D) a +0 trident a +3 chain mail of poison resistance (70, 10, D) an uncursed staff of wizardry (72, 10, D) a +0 mace (62, 11, D) a +0 trident (63, 11, D) a +0 trident (unseen) (70, 12, D) an uncursed staff of death a +0 robe (71, 12, D) a +0 short sword (unseen) (72, 12, D) an uncursed staff of energy (unseen) (51, 13, D) the +2 hat of the High Council {Archmagi, Wiz- Stlth-} It makes you less stealthy. (54, 13, D) a plain deck of destruction (50, 14, D) a book of Alchemy (51, 14, D) a +3 hunting sling of velocity (53, 14, D) a book of the Sky (54, 14, D) a book of Burglary (55, 14, D) a fan of gales (35, 15, D) a +2 great mace of protection (36, 15, D) a lamp of fire (37, 15, D) a +3 spear of piercing (38, 15, D) a book of Annihilations (39, 15, D) an uncursed staff of poison {rPois} (41, 15, D) Lehudib's Disquisition on Scorching Attacks Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Conjure Flame Conjuration/Fire 3 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Bolt of Fire Conjuration/Fire 6 (42, 15, D) a book of Power (43, 15, D) the +2 short sword of Turmoil {flame, *Drain +Fly Dex+7 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+7). It lets you fly. It causes draining when unequipped. It makes you more stealthy. (36, 16, D) a +0 trident (37, 16, D) an ornate deck of changes (38, 16, D) a +0 spear (39, 16, D) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (40, 16, D) a +1 spear of venom (41, 16, D) a +0 trident (42, 16, D) the +2 robe "Noal" {Str+3 Int+3} It affects your strength (+3). It affects your intelligence (+3). (43, 16, D) an uncursed staff of power (19, 17, D) an uncursed ring of protection from magic (20, 17, D) a book of the Warp (21, 17, D) a book of Minor Magic (25, 17, D) a Necronomicon (27, 17, D) the ring "Lieskek" {+Inv rF+ Str+3} [ring of invisibility] It affects your strength (+3). It protects you from fire. It lets you turn invisible. (28, 17, D) a +5 antimagic broad axe (29, 17, D) a +0 mace of crushing (62, 17, D) a +0 trident (63, 17, D) a phial of floods (64, 17, D) a +6 ring of strength (71, 17, D) a +5 great sword of slicing (72, 17, D) the ring "Daytsaw" {Wiz rElec rPois} [ring of wizardry] It improves your spell success rate. It insulates you from electricity. It protects you from poison. (73, 17, D) a scroll of brand weapon (20, 18, D) a +1 flail of holy wrath (21, 18, D) a book of Dreams (22, 18, D) a book of the Warp (23, 18, D) the +2 dagger of the Countless Realms {drain, MP+9} A truly terrible weapon, it drains the life of those it strikes. It affects your magic capacity (+9). (24, 18, D) a book of Callings (25, 18, D) 3 scrolls of brand weapon (27, 18, D) a +0 rapier of holy wrath (28, 18, D) the +3 eveningstar of Luxury {antimagic, Str+5} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+5). (29, 18, D) a box of beasts (43, 18, D) a +0 trident (44, 18, D) a +1 trident of piercing (unseen) (45, 18, D) a +0 trident (unseen) (62, 18, D) Sif Muna's Volume of Optimism Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Stoneskin Transmutation/Earth 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Passwall Transmutation/Earth 3 e - Alistair's Intoxication Transmutation/Poison 4 f - Delayed Fireball Conjuration/Fire 7 (63, 18, D) a book of Beasts (64, 18, D) the ring "Orghalab" {Int+6 Dex+3 Slay+2 SInv} [ring of intelligence] It affects your intelligence (+6). It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It lets you see invisible. (71, 18, D) an uncursed staff of wizardry (72, 18, D) an uncursed ring of wizardry {Wiz+} (73, 18, D) a +5 greatsling of flaming (23, 19, D) the amulet "Soinuh Uvarr" {Stasis MR+} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It affects your resistance to hostile enchantments. (25, 19, D) a +3 chain mail of cold resistance (42, 19, D) the +9 great sword "Arbiter" {slice, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (unseen) (43, 19, D) 2 javelins a +0 spear 16 javelins of returning a +0 leather armour (42, 20, D) a +6 morningstar of draining (unseen) (43, 20, D) a javelin of returning 22 javelins (44, 20, D) a +1 rapier of speed (unseen) (62, 20, D) a +0 trident (unseen) (63, 20, D) a +1 falchion of holy wrath (unseen) (64, 20, D) a +0 trident (65, 20, D) a +0 shortbow 19 arrows 3 large rocks (42, 21, D) the +10 falchion "Loibufin" {slice, rC++ rN+ Dex-4} It inflicts extra damage upon your enemies. It affects your dexterity (-4). It greatly protects you from cold. It protects you from negative energy. (unseen) (43, 21, D) 2 javelins (44, 21, D) 6 javelins (63, 21, D) a +0 trident (71, 21, D) a cursed +0 falchion (unseen) (49, 25, D) the cursed +0 glaive of Blood-Lust {flame, rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It has a curse placed upon it. (50, 25, D) an uncursed amulet of resist mutation (51, 25, D) a book of Beasts (52, 25, D) the amulet "Bocviz" {rMut rPois rN+} [amulet of resist mutation] It protects you from mutation. It protects you from poison. It protects you from negative energy. (53, 25, D) a +6 ring of strength (54, 25, D) an uncursed ring of positive energy (55, 25, D) the +3 plate armour "Acly" {rN+ Str-3 Int+5 SInv} It affects your strength (-3). It affects your intelligence (+5). It protects you from negative energy. It lets you see invisible. (50, 26, D) a book of Envenomations (51, 26, D) the ring "Enaiklu" {rElec rPois rN+ Stlth+} [ring of stealth] It insulates you from electricity. It protects you from poison. It protects you from negative energy. It makes you more stealthy. (52, 26, D) the ring "Weunol" {*Drain rElec rPois MR++ Stlth+} [ring of poison resistance] It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It causes draining when unequipped. It makes you more stealthy. (53, 26, D) the +7 greatsling "Punk" {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. (54, 26, D) a book of Burglary (55, 27, D) a +2 vampiric scythe (61, 27, D) Faasmepa's Handbook of Confrontation Spells Type Level a - Magic Dart Conjuration 1 b - Stone Arrow Conjuration/Earth 3 c - Fulminant Prism Conjuration/Hexes 4 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Spellforged Servitor Conjuration/Summoning 7 (62, 27, D) the +10 shortbow "Banisher" {flame, *Corrode rElec rF+ rC+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It protects you from cold. It insulates you from electricity. It may corrode your equipment when you take damage. (63, 27, D) the cursed +0 chain mail "Baophe" {MR+ Int+3} It affects your intelligence (+3). It affects your resistance to hostile enchantments. It has a curse placed upon it. (64, 27, D) the +6 blowgun "Hydrabane" {evade, Int+2 Dex+3} It affects your evasion (+5 to EV). It affects your intelligence (+2). It affects your dexterity (+3). (65, 27, D) a +1 mace of protection (72, 27, D) a +1 battleaxe of freezing (73, 27, D) a +1 ring mail of fire resistance (53, 28, D) a +1 scythe of protection (62, 28, D) the ring "Fougrami" {Wiz MR+ MP+9 Dex+4} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+4). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (63, 28, D) the amulet "Wuxanusch" {Inacc -Tele rPois rN+ Str+6} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+6). It protects you from poison. It protects you from negative energy. It prevents most forms of teleportation. (64, 28, D) an uncursed staff of power (73, 28, D) a +2 ring mail of poison resistance (34, 29, D) the ring of Migg {Int+5 Stlth-} [ring of loudness] It affects your intelligence (+5). It makes you less stealthy. (35, 29, D) the +7 scimitar of Dividends {slice, Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). (36, 29, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (37, 29, D) a +0 chain mail of positive energy (38, 29, D) a book of the Warp (39, 29, D) a +2 short sword of electrocution (40, 29, D) a book of the Warp (41, 29, D) the amulet of Keux {Clar Int-3 Dex+2 SInv Stlth+} [amulet of clarity] It provides mental clarity. It affects your intelligence (-3). It affects your dexterity (+2). It lets you see invisible. It makes you more stealthy. (42, 29, D) a stone of tremors (43, 29, D) the cursed +1 hunting sling of Crawling {velocity, rPois Int-5 Dex+5} Any stone fired from it inflicts extra damage. It affects your intelligence (-5). It affects your dexterity (+5). It protects you from poison. It has a curse placed upon it. (44, 29, D) the +4 ring mail of the Wumpus {rN+++ MP-9 SInv} It renders you almost immune to negative energy. It affects your magic capacity (-9). It lets you see invisible. (52, 29, D) a cursed +0 flail (unseen) (35, 30, D) a +2 rod of the swarm (10/10) (36, 30, D) the +2 buckler "Utosaody" {rF- MP+9 Str+2 Dex+4} It affects your strength (+2). It affects your dexterity (+4). It makes you vulnerable to fire. It affects your magic capacity (+9). (37, 30, D) an uncursed ring of wizardry (38, 30, D) the +6 dagger "Ilifelall" {pierce, rC+ MR+} It inflicts extra damage upon your enemies. It protects you from cold. It affects your resistance to hostile enchantments. (39, 30, D) a +1 hunting sling of freezing (40, 30, D) a crystal ball of energy (41, 30, D) a book of Clouds (42, 30, D) a phantom mirror (43, 30, D) a +5 ring of evasion (55, 30, D) a +1 demon trident of freezing (71, 30, D) a +0 trident (unseen) (72, 30, D) a +0 trident (unseen) (73, 30, D) a +0 trident (62, 31, D) a +1 mace (unseen) (64, 31, D) a cursed +0 long sword (unseen) (71, 31, D) a +0 trident (unseen) (72, 31, D) a +0 shortbow 22 arrows (21, 34, D) the +9 pearl dragon armour "Egozi" {*Corrode +Inv rF+++ rN+} It renders you almost immune to fire. It protects you from negative energy. It lets you turn invisible. It may corrode your equipment when you take damage. (22, 34, D) a +0 spear (23, 34, D) a cursed staff of air (24, 34, D) a phial of floods (25, 34, D) a book of the Dragon (26, 34, D) a +6 flail of protection (28, 34, D) a +0 trident of protection (29, 34, D) a book of Beasts (72, 34, D) an arrow (21, 35, D) a +5 falchion of holy wrath (23, 35, D) a sack of spiders (24, 35, D) a +3 spear of freezing (25, 35, D) a +0 spear of flaming (26, 35, D) the +6 double sword "Orheutat" {vamp, SInv} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It lets you see invisible. (27, 35, D) an ornate deck of destruction (39, 36, D) a spiny frog corpse (skeletalised by now) (40, 36, D) a griffon corpse (skeletalised by now) a hippogriff corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (49, 37, D) an uncursed staff of air (50, 37, D) a stone of tremors (51, 37, D) a +1 chain mail of fire resistance (52, 37, D) a +3 battleaxe of freezing (54, 37, D) a +2 flail of protection (59, 37, D) a +2 chain mail of cold resistance (60, 37, D) the +11 morningstar "Eos" {elec, -Tele rElec SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It lets you see invisible. It prevents most forms of teleportation. (61, 37, D) a book of Death (62, 37, D) an uncursed ring of fire (63, 37, D) a +0 war axe (69, 37, D) a +3 leather armour of cold resistance (70, 37, D) a +1 morningstar of draining (72, 37, D) an uncursed ring of fire {rF+ rC-} (49, 38, D) a +1 ice dragon armour (50, 38, D) an uncursed ring of protection from cold (51, 38, D) an uncursed staff of fire (52, 38, D) the +5 ring mail "Yshuoh" {rElec rPois MR- Str-4} It affects your strength (-4). It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (59, 38, D) a +0 spear (61, 38, D) a +3 greatsling of flaming (62, 38, D) an uncursed ring of stealth (63, 38, D) a +3 dagger of electrocution (72, 38, D) a disc of storms (73, 38, D) the +5 fire dragon armour of Distant Shores {*Confuse rF++ rC- Regen+ Stlth+} It greatly protects you from fire. It makes you vulnerable to cold. It increases your rate of regeneration. It may confuse you when you take damage. It makes you more stealthy. (24, 40, D) a +0 rapier (unseen) (23, 41, D) a tomahawk (60, 41, D) a +0 longbow (unseen) (61, 41, D) a +0 robe (72, 41, D) a +0 short sword (unseen) (60, 42, D) a +3 rapier of venom (unseen) (61, 42, D) a +0 war axe a +0 animal skin (62, 42, D) a +0 quarterstaff (unseen) (70, 42, D) a +0 flail (unseen) (49, 43, D) a +0 spear (unseen) (50, 43, D) a +0 spear of freezing (unseen) (51, 43, D) a cursed +0 trident (61, 43, D) a +0 quarterstaff a +0 robe (62, 43, D) the +5 scimitar "Lenuov" {freeze, Dex+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+5). (unseen) (50, 44, D) 2 javelins (51, 44, D) a +1 rapier of draining (unseen) (52, 44, D) a +0 trident