hexophile the Dungeon (7, 1, D) a scroll of holy word (10, 1, D) the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (19, 1, D) a plain deck of wonders (20, 1, D) a +2 flail of holy wrath (21, 1, D) a crystal ball of energy (22, 1, D) an Akashic Record (23, 1, D) a sack of spiders (24, 1, D) a +2 battleaxe of freezing (25, 1, D) a +2 whip of electrocution (26, 1, D) a +1 leather armour of fire resistance (27, 1, D) an uncursed staff of cold (28, 1, D) a book of Conjurations (29, 1, D) an uncursed staff of summoning (35, 1, D) a crystal ball of energy (36, 1, D) a +5 hand crossbow of evasion (37, 1, D) the +0 ring mail "Tehe" {rElec rPois rC+ MR+} It protects you from cold. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (38, 1, D) an uncursed staff of fire (39, 1, D) a +1 hunting sling of flaming (40, 1, D) a +1 war axe of freezing (41, 1, D) a book of the Sky (49, 1, D) a +1 hand axe of pain (50, 1, D) the Guide on Summoning Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Summon Forest Summoning/Translocation 5 c - Dragon's Call Summoning 9 (51, 1, D) the Grimoire of Arcane Weapons and the Blaze Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Frost Conjuration/Ice 2 c - Throw Flame Conjuration/Fire 2 d - Force Lance Conjuration/Translocation 4 e - Bolt of Draining Conjuration/Necromancy 5 (52, 1, D) Sif Muna's Volume of Bewitchment Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Gell's Gravitas Hexes/Translocation 3 c - Confuse Hexes 3 d - Silence Hexes/Air 5 e - Darkness Hexes 6 (53, 1, D) an uncursed staff of wizardry (54, 1, D) a plain deck of changes (55, 1, D) a +2 rod of destruction (14/14) (61, 1, D) a +3 whip of draining (62, 1, D) a +5 trident of venom (63, 1, D) the +7 shield of the Enchanted Forest {rC+ Stlth+} It protects you from cold. It makes you more stealthy. (67, 1, D) a book of Ice (68, 1, D) a +2 scale mail of cold resistance {rC+} (73, 1, D) a +0 arbalest 10 bolts a poisoned bolt (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (19, 2, D) a +6 rod of destruction (13/13) (20, 2, D) a plain deck of wonders (21, 2, D) a +0 helmet of intelligence (22, 2, D) a +0 trident of protection (23, 2, D) an uncursed staff of fire (24, 2, D) an ornate deck of wonders (25, 2, D) the amulet "Asmoyr" {Inacc +Blink rElec} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It insulates you from electricity. It lets you blink. (26, 2, D) a +7 blowgun (27, 2, D) a +1 hand crossbow of evasion (28, 2, D) a +0 lajatang of protection (29, 2, D) a plain deck of wonders (36, 2, D) a +3 ring of evasion (38, 2, D) 3 royal jellies (40, 2, D) a +7 long sword of slicing (41, 2, D) a +3 falchion of holy wrath (42, 2, D) a book of Burglary (49, 2, D) a +1 shadow dragon armour (50, 2, D) a stone of tremors (51, 2, D) an uncursed staff of earth (52, 2, D) Roxanne's Papyrus of Transformation Spells Type Level a - Beastly Appendage Transmutation 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Irradiate Conjuration/Transmutation 5 (53, 2, D) a stone of tremors (54, 2, D) an uncursed ring of stealth (55, 2, D) a +0 mace of draining (62, 2, D) a +5 spear of pain (73, 2, D) the ring "Keadghia" {MR+ Int+3} [ring of protection from magic] It affects your intelligence (+3). It affects your resistance to hostile enchantments. (74, 2, D) a +0 war axe (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (76, 3, D) a poisoned bolt (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (73, 4, D) a bolt (4, 5, D) a +5 executioner's axe a +5 battleaxe (10, 5, D) an uncursed ring of flight {+Fly} a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (66, 5, D) a +0 hand axe (unseen) (67, 5, D) a +0 hand axe (72, 5, D) a +0 arbalest (unseen) (73, 5, D) a bolt (74, 5, D) a poisoned bolt a bolt (7, 6, D) 4 scrolls of amnesia (10, 6, D) an uncursed staff of energy {channel} a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour {Stlth++++} a +5 storm dragon armour {rElec} a +5 ice dragon armour {rC++ rF-} a +5 fire dragon armour {rF++ rC-} a +5 plate armour (62, 9, D) a disc of storms (71, 9, D) a Necronomicon (72, 9, D) the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. (70, 10, D) an uncursed staff of poison (72, 10, D) a lantern of shadows (62, 11, D) an uncursed staff of earth (2, 13, D) an ornate deck of summoning (3, 13, D) a +4 spear of freezing (4, 13, D) a +2 scale mail of poison resistance (5, 13, D) a +2 plate armour of magic resistance (6, 13, D) the +9 hand crossbow of Ravage {freeze, rF+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. (7, 13, D) a +2 arbalest of freezing (8, 13, D) the ring of Shadows {Umbra +Inv rN+ SInv} [ring of invisibility] It protects you from negative energy. It lets you see invisible. It lets you turn invisible. (9, 13, D) the +7 mace "Vaufrir" {crush, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. (10, 13, D) a lantern of shadows (11, 13, D) the +10 flail "Orb Guardian's Bane" {drain, rElec rPois SInv} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It protects you from poison. It lets you see invisible. (12, 13, D) an uncursed staff of wizardry (49, 13, D) a book of Fire (50, 13, D) an uncursed staff of earth (51, 13, D) a +1 long sword of flaming (52, 13, D) a stone of tremors (53, 13, D) a +3 leather armour of cold resistance {rC+} (54, 13, D) a +6 ring of strength (55, 13, D) a +5 great sword of flaming (2, 14, D) the cursed +1 flail of Inflation {vamp, rF+ rC++ SInv} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from fire. It greatly protects you from cold. It lets you see invisible. It has a curse placed upon it. (3, 14, D) a +2 hunting sling of freezing (4, 14, D) a +2 quarterstaff of crushing (5, 14, D) an uncursed staff of earth (6, 14, D) a book of the Dragon (7, 14, D) a +3 flail of draining (8, 14, D) 2 potions of haste (9, 14, D) a +0 crystal plate armour (10, 14, D) a +2 leather armour of fire resistance (11, 14, D) a plain deck of defence (12, 14, D) an uncursed ring of sustain attributes (50, 14, D) a plain deck of defence (51, 14, D) a +3 ring of strength (52, 14, D) a +3 glaive of flaming (53, 14, D) Dunauhue's Incunabulum of Earthen Transmutation Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Passwall Transmutation/Earth 3 c - Petrify Transmutation/Earth 4 d - Irradiate Conjuration/Transmutation 5 e - Statue Form Transmutation/Earth 6 (54, 14, D) the Reference Book on Destructive Creation Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Recall Summoning/Translocation 3 c - Throw Icicle Conjuration/Ice 4 d - Aura of Abjuration Summoning 5 e - Summon Demon Summoning 5 (55, 14, D) a +0 quarterstaff of draining (2, 15, D) an uncursed staff of poison (3, 15, D) a +4 plate armour of cold resistance (4, 15, D) a +2 great sword of holy wrath (5, 15, D) a +2 hand axe of venom (6, 15, D) the +2 pair of boots of Wrong Decisions {rElec rPois Dex-5} It affects your dexterity (-5). It insulates you from electricity. It protects you from poison. (7, 15, D) an uncursed staff of conjuration (8, 15, D) a +1 shortbow of evasion (9, 15, D) a lantern of shadows (10, 15, D) a +3 arbalest of flaming (11, 15, D) an uncursed staff of cold (12, 15, D) a +1 naga barding of stealth (35, 15, D) an uncursed ring of protection from cold {rC+} (36, 15, D) an uncursed amulet of rage {+Rage} (37, 15, D) an uncursed ring of magical power {MP+9} (38, 15, D) a +4 battleaxe of pain (40, 15, D) a plain deck of wonders (41, 15, D) a disc of storms (42, 15, D) an uncursed ring of fire {rF+ rC-} (43, 15, D) a +7 iron rod (13/13) (35, 16, D) a +8 lightning rod (14/14) (36, 16, D) a +4 scimitar of electrocution (37, 16, D) an uncursed staff of earth (38, 16, D) a book of Geomancy (39, 16, D) a +1 hand axe of freezing (40, 16, D) a book of Transfigurations (42, 16, D) an uncursed staff of energy (43, 16, D) a plain deck of changes (19, 17, D) a cursed ring of loudness (21, 17, D) a book of Enchantments (23, 17, D) a +4 plate armour of cold resistance (24, 17, D) a +6 ring of strength a crystal ball of energy (25, 17, D) the +9 chain mail of Benevolence {+Fly rN+ MR+} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you fly. (26, 17, D) a book of the Sky (61, 17, D) a +2 morningstar of protection (62, 17, D) a +0 war axe (63, 17, D) the Catalogue of Igneous Confrontation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Conjure Flame Conjuration/Fire 3 (64, 17, D) a disc of storms (71, 17, D) a manual of Long Blades (72, 17, D) an uncursed ring of flight {+Fly} (73, 17, D) a +1 leather armour of cold resistance (19, 18, D) the +0 cloak of Hedge Wizardry {*Confuse Dex+5} It affects your dexterity (+5). It may confuse you when you take damage. (21, 18, D) a book of the Dragon (24, 18, D) a +2 halberd of protection (25, 18, D) a book of the Dragon (27, 18, D) a book of Necromancy (29, 18, D) a book of Minor Magic (62, 18, D) the cursed +1 chain mail "Feqiddih" {Dex+3} It affects your dexterity (+3). It has a curse placed upon it. (63, 18, D) the +1 broad axe of the Evening {holy, +Rage rF+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from fire. It lets you go berserk. (64, 18, D) a +0 short sword (71, 18, D) an uncursed ring of sustain attributes (72, 18, D) a +0 pair of boots of running (73, 18, D) the ring of the Original Sin {-Tele rElec rF+ rC+ Int+5} [ring of protection from fire] It affects your intelligence (+5). It protects you from fire. It protects you from cold. It insulates you from electricity. It prevents most forms of teleportation. (23, 19, D) a +0 morningstar (24, 19, D) a box of beasts (25, 19, D) a book of Spatial Translocations (39, 20, D) (unseen) (39, 21, D) (unseen) (53, 21, D) (unseen) (62, 21, D) a +4 war axe of flaming a +0 plate armour a +0 hand axe (63, 21, D) a +0 long sword (unseen) (14, 22, D) a +0 demon whip (62, 22, D) a tomahawk (63, 22, D) a +0 ring mail (72, 22, D) a +1 scimitar of flaming (74, 22, D) a +2 scimitar of flaming (28, 23, D) a +0 scythe of venom (62, 23, D) a +0 dagger (unseen) (28, 24, D) a +3 scythe of slicing (63, 24, D) a tomahawk (27, 25, D) a +2 scythe of freezing (28, 25, D) an uncursed staff of wizardry {Wiz+} a +4 scythe of freezing a +1 scythe of protection (30, 25, D) the +8 morningstar of Yhe Ywol {crush, rN+ Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from negative energy. a +3 leather armour of fire resistance (49, 25, D) a +2 quarterstaff of protection (50, 25, D) a +0 short sword (52, 25, D) a +0 long sword (53, 25, D) a cursed staff of air (54, 25, D) the +8 shortbow of Shame {freeze, +Fly rC+ MP+9 Str+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It protects you from cold. It affects your magic capacity (+9). It lets you fly. (30, 26, D) a +6 ring of strength (still there?) a +2 scythe of slicing (still there?) (51, 26, D) a plain deck of wonders (52, 26, D) a +1 robe of fire resistance (53, 26, D) an uncursed staff of fire {rF+} (54, 26, D) an uncursed staff of death {rN+} (30, 27, D) a +0 plate armour of positive energy (61, 27, D) an uncursed staff of conjuration (62, 27, D) a book of the Tempests (63, 27, D) a Fen Folio (64, 27, D) a +1 scale mail of fire resistance (65, 27, D) an ornate deck of changes (71, 27, D) a +1 quarterstaff of draining (72, 27, D) an uncursed amulet of resist mutation (73, 27, D) a +0 scythe of venom (63, 28, D) the +5 scimitar of the Nexus {flame, rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. (64, 28, D) an uncursed ring of stealth (71, 28, D) a lantern of shadows (73, 28, D) the +8 blowgun of Instinct {speed, Str+5 Int+4} Attacks with this weapon are significantly faster. It affects your strength (+5). It affects your intelligence (+4). (34, 29, D) a cursed -3 ring of evasion (35, 29, D) an uncursed staff of energy (36, 29, D) a book of Envenomations (37, 29, D) a crystal ball of energy (38, 29, D) a +2 falchion of holy wrath (39, 29, D) a stone of tremors (40, 29, D) the +7 morningstar "Ibupnaps" {venom, MR+ Int+2} It poisons the flesh of those it strikes. It affects your intelligence (+2). It affects your resistance to hostile enchantments. (42, 29, D) the ring of Duink {Str+4 Stlth+} [ring of stealth] It affects your strength (+4). It makes you more stealthy. (43, 29, D) a +3 scale mail of fire resistance {rF+} (35, 30, D) a +2 blowgun (36, 30, D) a plain deck of wonders (37, 30, D) an uncursed staff of poison (38, 30, D) a disc of storms (39, 30, D) a book of the Earth (40, 30, D) a phial of floods (41, 30, D) a +4 spear of venom (42, 30, D) the +3 plate armour "Wuoxes" {rElec} It insulates you from electricity. (43, 30, D) a +2 double sword of holy wrath (51, 30, D) a cursed -2 longbow (unseen) (52, 30, D) a cursed +0 short sword (still there?) a +2 iron rod (4/10) (still there?) (53, 30, D) a +0 longbow a +0 leather armour a +0 longbow 35 arrows (10, 31, D) 3 arrows of frost (15, 31, D) an arrow of frost (51, 31, D) a +0 rapier (unseen) (52, 31, D) 13 arrows 6 poisoned arrows (53, 31, D) a +0 rapier (still there?) a +0 long sword (still there?) (71, 31, D) a cursed +0 trident (unseen) (1, 32, D) the +7 rapier of Taocuah {pierce, *Corrode Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). It may corrode your equipment when you take damage. (2, 32, D) a box of beasts (6, 32, D) a stone of tremors (7, 32, D) a +0 leather armour (8, 32, D) a +2 spear of piercing (9, 32, D) a +2 scimitar of venom (10, 32, D) a book of Spatial Translocations (11, 32, D) a book of Fire (12, 32, D) the +11 short sword "Kucim" {pierce, *Contam rElec rN++ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It insulates you from electricity. It greatly protects you from negative energy. It causes magical contamination when unequipped. (13, 32, D) the Disquisition on Good Luck Spells Type Level a - Spectral Weapon Hexes/Charms 3 b - Iskenderun's Battlesphere Conjuration/Charms 5 c - Deflect Missiles Charms/Air 6 (52, 32, D) a poisoned arrow an arrow (53, 32, D) a +0 longbow (unseen) (1, 33, D) a +4 scale mail of positive energy (2, 33, D) a +2 pair of boots of running (3, 33, D) an uncursed staff of power (4, 33, D) a +0 spear (6, 33, D) a plain deck of wonders (8, 33, D) a book of Hinderance (9, 33, D) a Necronomicon (10, 33, D) a lamp of fire (11, 33, D) a +2 robe of positive energy (13, 33, D) a +2 falchion of protection (19, 33, D) a cursed staff of fire (21, 33, D) a +0 spear (23, 33, D) the ring "Zaiseo" {Ice rN+} [ring of ice] It enhances your ice magic, and weakens your fire magic. It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. (24, 33, D) a +1 morningstar of flaming (27, 33, D) a +4 greatsling of velocity (28, 33, D) Kitosoaf's Papyrus of Ice Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Ice Form Ice/Transmutation 4 c - Metabolic Englaciation Hexes/Ice 5 d - Freezing Cloud Conjuration/Ice/Air 6 (29, 33, D) a +2 ring of intelligence (52, 33, D) 2 arrows (1, 34, D) an ornate deck of escape (2, 34, D) the cursed +1 hand crossbow "Nuqill" {velocity, rN+ Str+2 Stlth+} Any bolt fired from it inflicts extra damage. It affects your strength (+2). It protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. (4, 34, D) a +0 leather armour (6, 34, D) a Young Poisoner's Handbook (7, 34, D) a crystal ball of energy (8, 34, D) an uncursed ring of stealth {Stlth+} (9, 34, D) a +5 spear of distortion 12 javelins a +0 leather armour a crystal ball of energy (10, 34, D) a large rock an uncursed staff of earth a +0 arbalest 17 bolts (11, 34, D) a +1 vampiric rapier (still there?) a +2 morningstar of flaming (still there?) (12, 34, D) a +0 shortbow (still there?) an uncursed staff of wizardry (still there?) (13, 34, D) an uncursed amulet of warding (19, 34, D) a +4 rod of the swarm (13/13) (20, 34, D) a +0 spear (21, 34, D) an uncursed staff of earth (22, 34, D) a +2 robe of magic resistance (23, 34, D) a +0 whip (24, 34, D) an uncursed staff of fire {rF+} (26, 34, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (27, 34, D) the cursed +0 plate armour of the Elven Halls {MR- Dex+10 Slay+5} It affects your dexterity (+10). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It affects your resistance to hostile enchantments. It has a curse placed upon it. (28, 34, D) a +0 falchion of slicing (29, 34, D) a book of Conjurations (39, 34, D) 3 large rocks (5, 35, D) 7 javelins of penetration (8, 35, D) 4 large rocks (9, 35, D) the +6 battleaxe of Rosach {chop, Str+3 Dex+2} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your dexterity (+2). (unseen) (10, 35, D) 2 large rocks 2 arrows of frost 2 javelins a steel javelin a +0 shortbow a cursed -1 longbow 53 arrows a +0 leather armour (11, 35, D) a +0 longbow an arrow of frost 2 steel javelins 35 arrows 8 large rocks (12, 35, D) a bolt 2 arrows a +0 shortbow 7 poisoned arrows a +0 arbalest 15 silver bolts a +0 robe of magic resistance {MR+} (13, 35, D) a +1 arbalest of flaming (unseen) (14, 35, D) a +0 arbalest (unseen) (15, 35, D) a javelin of penetration (21, 35, D) the +1 dagger of Mafank {pierce, rF++ MP+9 Str-2 SInv} It inflicts extra damage upon your enemies. It affects your strength (-2). It greatly protects you from fire. It affects your magic capacity (+9). It lets you see invisible. (22, 35, D) a +0 crystal plate armour (23, 35, D) a plain deck of wonders (24, 35, D) the cursed +1 morningstar "Wobaugh" {crush, rPois rF- Str+4 Int+3} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (+3). It makes you vulnerable to fire. It protects you from poison. It has a curse placed upon it. (25, 35, D) a +0 helmet of intelligence (26, 35, D) a +0 pair of gloves of archery (27, 35, D) a +2 glaive of chopping (39, 35, D) a large rock (9, 36, D) a +1 spear of venom (unseen) (10, 36, D) an uncursed staff of fire (unseen) (11, 36, D) 2 javelins the +5 halberd of Qogh {antimagic, -Tele MR+++ MP+9 Stlth+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It prevents most forms of teleportation. It makes you more stealthy. a +0 arbalest 21 bolts (12, 36, D) 2 large rocks a +0 longbow a +4 chain mail of poison resistance {rPois} a +0 arbalest 15 bolts of frost a +0 shortbow 53 arrows (13, 36, D) a +2 long sword of protection (still there?) a bolt of frost (still there?) 3 steel javelins (still there?) 9 large rocks (still there?) a bolt (still there?) a +0 longbow (still there?) 12 arrows (still there?) (14, 36, D) a +0 longbow (unseen) (11, 37, D) a +2 spear of venom (unseen) (12, 37, D) 4 javelins a +0 shortbow 8 arrows (13, 37, D) a javelin a poisoned arrow 4 arrows (15, 37, D) an arrow (still there?) a bolt (still there?) (49, 37, D) the +1 ring mail of Nezib {rC++} It greatly protects you from cold. (50, 37, D) an uncursed ring of see invisible (52, 37, D) the +0 hand axe of Egomania {chop, Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). (53, 37, D) a phial of floods (54, 37, D) a plain deck of defence (59, 37, D) a cursed staff of wizardry (61, 37, D) a +0 shield a +0 scale mail (62, 37, D) a crystal ball of energy (70, 37, D) a crystal ball of energy (71, 37, D) a book of Battle (72, 37, D) an uncursed staff of death (73, 37, D) a book of Fire (14, 38, D) a large rock a bolt 2 arrows (15, 38, D) a large rock (27, 38, D) a +0 flail (unseen) (28, 38, D) a +6 vampiric triple sword (unseen) (29, 38, D) a +0 war axe (unseen) (49, 38, D) a cursed ring of loudness (50, 38, D) the +9 arbalest of Wik Xel {venom, Dex+2} It poisons the ammo it fires. It affects your dexterity (+2). (51, 38, D) a +3 ring mail of cold resistance {rC+} (52, 38, D) a +2 mace of freezing (53, 38, D) a plain deck of wonders (59, 38, D) a +1 hunting sling of freezing (60, 38, D) an uncursed staff of poison (61, 38, D) an uncursed amulet of rage {+Rage} (62, 38, D) a cursed -3 ring of dexterity (63, 38, D) a book of Summonings (70, 38, D) a lamp of fire (71, 38, D) the +2 chain mail of the Okapi {rPois} It protects you from poison. (72, 38, D) a lamp of fire (73, 38, D) a book of Frost (15, 39, D) a large rock a javelin 2 arrows 2 poisoned arrows (27, 39, D) the +1 eveningstar "Brilliance" {holy, rN+ AC+5 Int+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your AC (+5). It affects your intelligence (+5). It protects you from negative energy. a +0 robe (28, 39, D) a +0 long sword a +0 robe (15, 40, D) a bolt a javelin a poisoned arrow an arrow (28, 40, D) a +1 trident of distortion (unseen) (29, 40, D) a +4 war axe a +0 robe a +2 large shield (15, 41, D) a javelin an arrow a poisoned arrow (50, 41, D) the +7 whip "Xamutath" {flame, Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). (unseen) (5, 42, D) a javelin of penetration (7, 42, D) an arrow (50, 42, D) a +5 demon whip of distortion a +0 plate armour (59, 43, D) a +0 broad axe (unseen) (60, 43, D) a +0 longbow a +0 spear (62, 43, D) a +0 spear (unseen) (59, 44, D) 2 arrows (60, 44, D) a +0 longbow a +0 spear 18 arrows a +0 antimagic flail a cursed +0 animal skin (61, 45, D) an arrow (62, 45, D) an arrow (50, 48, D) the amulet of Suspected Treachery {Gourm MP+9} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your magic capacity (+9). (58, 48, D) a plain deck of changes (59, 48, D) a +3 trident of piercing (60, 48, D) the +3 rapier of Mayhem {venom, Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). (61, 48, D) the Incunabulum of Curses Spells Type Level a - Corona Hexes 1 b - Slow Hexes 2 c - Tukima's Dance Hexes 3 d - Leda's Liquefaction Hexes/Earth 4 e - Discord Hexes 8 (62, 48, D) a plain deck of wonders (63, 48, D) a +1 scimitar of flaming (64, 48, D) a +2 plate armour of magic resistance (65, 48, D) a scroll of holy word (67, 48, D) a book of Transfigurations (68, 48, D) a +3 spear of venom (69, 48, D) an uncursed staff of fire (70, 48, D) the +10 flail "Killer Bee's Foe" {vamp, *Noise rElec rC+ Dex+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+6). It protects you from cold. It insulates you from electricity. It may make noises in combat. (71, 48, D) a scroll of brand weapon (72, 48, D) a +2 battleaxe of flaming (73, 48, D) the cursed +0 troll leather armour of Luetufam {+Blink Regen+ rCorr, regen} It lets you blink. It increases your rate of regeneration. It protects you from acid and corrosion. It has a curse placed upon it. (74, 48, D) a fan of gales (75, 48, D) an uncursed staff of cold (18, 49, D) the +9 Staff of Wucad Mu {channel} (19, 49, D) a book of Dreams (22, 49, D) an uncursed staff of death (24, 49, D) a manual of Throwing (25, 49, D) a +0 chain mail (27, 49, D) an uncursed staff of poison {rPois} (29, 49, D) a +0 long sword (31, 49, D) a +0 chain mail (32, 49, D) a book of Burglary (33, 49, D) a +0 battleaxe (38, 49, D) an uncursed staff of conjuration (39, 49, D) a +0 ring mail of fire resistance (40, 49, D) an uncursed staff of poison (41, 49, D) an uncursed staff of energy (42, 49, D) Uttazog's Disquisition on Freezing Attacks Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Force Lance Conjuration/Translocation 4 c - Throw Icicle Conjuration/Ice 4 d - Bolt of Draining Conjuration/Necromancy 5 e - Freezing Cloud Conjuration/Ice/Air 6 (43, 49, D) an uncursed amulet of guardian spirit (44, 49, D) a book of Dreams (45, 49, D) a +2 ring of protection (46, 49, D) a +2 dire flail of distortion (47, 49, D) a phial of floods (48, 49, D) the ring of Gecvu {rN+ MR- Int+3 SInv Stlth+} [ring of positive energy] It affects your intelligence (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. It makes you more stealthy. (49, 49, D) an uncursed staff of poison {rPois} (50, 49, D) a disc of storms (51, 49, D) an uncursed staff of summoning (53, 49, D) a +3 ring mail of cold resistance (54, 49, D) a +2 short sword of flaming (58, 49, D) a box of beasts (59, 49, D) a +6 scimitar of protection (60, 49, D) a +1 ring mail of magic resistance (61, 49, D) the +11 short sword of Distant Shores {flame, Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). (62, 49, D) a +6 hunting sling of velocity (63, 49, D) a book of the Earth (64, 49, D) the Volume of Evil Spells Type Level a - Sublimation of Blood Necromancy 2 b - Regeneration Charms/Necromancy 3 c - Vampiric Draining Necromancy 3 d - Simulacrum Ice/Necromancy 6 (65, 49, D) a +2 rapier of draining (66, 49, D) a +4 hand axe of venom (67, 49, D) the amulet "Unesusukk" {rMut rPois rF+ MR+} [amulet of resist mutation] It protects you from mutation. It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. (68, 49, D) a book of Ice (69, 49, D) an uncursed staff of cold (70, 49, D) a +1 shortbow of flaming (71, 49, D) the +9 trident of Sin {pierce, *Corrode rElec Dex+7 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+7). It insulates you from electricity. It may corrode your equipment when you take damage. It makes you more stealthy. (72, 49, D) a +2 hand axe of chopping (73, 49, D) a +1 robe of fire resistance (74, 49, D) a book of Callings (75, 49, D) an uncursed staff of air (19, 50, D) a +2 robe of magic resistance (20, 50, D) an uncursed staff of conjuration (21, 50, D) the +2 ring mail "Boaxtext" {*Confuse Regen+ rCorr} It increases your rate of regeneration. It protects you from acid and corrosion. It may confuse you when you take damage. (24, 50, D) a book of Callings (26, 50, D) a lantern of shadows (27, 50, D) a +0 chain mail (28, 50, D) a +0 war axe (30, 50, D) a stone of tremors (32, 50, D) a phantom mirror (33, 50, D) the Volume of Floating Darkness Spells Type Level a - Animate Skeleton Necromancy 1 b - Corpse Rot Necromancy 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Airstrike Air 4 e - Control Undead Necromancy 4 f - Agony Necromancy 5 (38, 50, D) a +4 dagger of electrocution (39, 50, D) a stone of tremors (40, 50, D) a plain deck of wonders (41, 50, D) an uncursed amulet of faith (42, 50, D) a +1 short sword of venom (43, 50, D) a +0 pair of gloves of archery {RNG Slay+4} (44, 50, D) a +1 pair of gloves of archery {RNG Slay+4} (45, 50, D) a book of Necromancy (46, 50, D) a phial of floods (47, 50, D) an uncursed ring of fire {rF+ rC-} (48, 50, D) a +7 rod of ignition (11/11) (50, 50, D) the +7 hunting sling of the Harvest {venom, +Blink MP+9 Int+2 Dex-5} It poisons the ammo it fires. It affects your intelligence (+2). It affects your dexterity (-5). It affects your magic capacity (+9). It lets you blink. (51, 50, D) Rixaj's Guide on Ashen Changing Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Sticks to Snakes Transmutation 2 c - Spider Form Transmutation/Poison 3 d - Petrify Transmutation/Earth 4 e - Bolt of Magma Conjuration/Fire/Earth 5 (52, 50, D) the +8 eveningstar "Qirirros" {venom, +Fly Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). It lets you fly. (53, 50, D) a +2 robe of the Archmagi (54, 50, D) a lantern of shadows (58, 50, D) the amulet of the Priest {rF+ Regen+ Str+4} [amulet of regeneration] It affects your strength (+4). It protects you from fire. It increases your rate of regeneration. (59, 50, D) the +7 war axe of the Sun {holy, MR- Int+9} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+9). It affects your resistance to hostile enchantments. (60, 50, D) a +4 great sword of protection (61, 50, D) an uncursed staff of energy (62, 50, D) a plain deck of summoning (63, 50, D) a book of Hinderance (64, 50, D) an uncursed staff of power {MP+15} (65, 50, D) a +0 dagger of freezing (66, 50, D) a +3 whip of pain (67, 50, D) the +4 robe "Gates" {MP+9 Str+5 Stlth+} It affects your strength (+5). It affects your magic capacity (+9). It makes you more stealthy. (68, 50, D) a +0 mace of holy wrath (69, 50, D) the +6 hand axe of Eddecw {flame, rN+ Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It protects you from negative energy. (70, 50, D) a +2 robe of cold resistance (71, 50, D) an uncursed ring of fire {rF+ rC-} (72, 50, D) the +5 halberd "Riost" {venom, +Inv rPois Str+3 SInv} It poisons the flesh of those it strikes. It affects your strength (+3). It protects you from poison. It lets you see invisible. It lets you turn invisible. (73, 50, D) a +2 ring mail of cold resistance (74, 50, D) the ring "Foir" {rN+ MP+9 Str+3 Slay+2} [ring of positive energy] It affects your strength (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from negative energy. It affects your magic capacity (+9). (75, 50, D) a potion of might (1, 51, D) an uncursed staff of energy (2, 51, D) a book of the Sky (3, 51, D) a phial of floods (4, 51, D) an uncursed staff of power (5, 51, D) the +0 helmet of Curiosity {rC+ Stlth+} It protects you from cold. It makes you more stealthy. (8, 51, D) a +0 antimagic rapier (9, 51, D) a book of the Warp (11, 51, D) a +1 ice dragon armour (12, 51, D) a plain deck of summoning (13, 51, D) an uncursed staff of wizardry (18, 51, D) a lantern of shadows (19, 51, D) a +0 chain mail (23, 51, D) a +2 scale mail of poison resistance (24, 51, D) the Collected Works on Hexes Spells Type Level a - Corona Hexes 1 b - Confusing Touch Hexes 2 c - Dazzling Spray Conjuration/Hexes 3 d - Inner Flame Hexes/Fire 3 e - Summon Guardian Golem Hexes/Summoning 3 f - Discord Hexes 8 (25, 51, D) a +0 leather armour of fire resistance (26, 51, D) a book of Party Tricks (29, 51, D) a book of Annihilations (30, 51, D) the +5 dagger of the Snake Pit {freeze, *Drain rElec rPois rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It insulates you from electricity. It protects you from poison. It causes draining when unequipped. (31, 51, D) a +0 great mace (32, 51, D) a +0 great mace (33, 51, D) the ring of Surprise {Str+6 Int+8} [ring of strength] It affects your strength (+6). It affects your intelligence (+8). (34, 51, D) a plain deck of defence (38, 51, D) a +2 blowgun of evasion (39, 51, D) a cursed staff of wizardry (40, 51, D) a +3 greatsling of freezing (41, 51, D) the +2 shield of Resistance {rF+ rC+ MR+} It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (42, 51, D) a +0 chain mail of cold resistance {rC+} (43, 51, D) a +1 morningstar of crushing (44, 51, D) an uncursed staff of energy {channel} (45, 51, D) a phial of floods (46, 51, D) an uncursed staff of fire (47, 51, D) a +6 triple crossbow (48, 51, D) a +2 ring of dexterity (49, 51, D) a +5 halberd of protection (50, 51, D) a potion of agility (51, 51, D) an uncursed staff of death {rN+} (52, 51, D) an uncursed amulet of clarity (53, 51, D) the cursed +1 great sword of Pride {slice, rElec rC+ MR- Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (54, 51, D) the amulet of Esiolec {Faith Str+2 Int+2 Stlth-} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (+2). It affects your intelligence (+2). It makes you less stealthy. (64, 51, D) a plain deck of summoning (65, 51, D) the amulet "Xytucaxt" {Faith rF- rC+++ Str+6} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (+6). It makes you vulnerable to fire. It renders you almost immune to cold. (66, 51, D) a book of Burglary (67, 51, D) a +2 quarterstaff of speed (68, 51, D) a plain deck of summoning (69, 51, D) a +2 war axe of electrocution (0, 52, D) an uncursed staff of poison (2, 52, D) a +0 quarterstaff (4, 52, D) the +0 whip of Slow Death {slash, Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). (5, 52, D) a +0 spear (6, 52, D) an uncursed staff of energy (7, 52, D) an uncursed staff of conjuration (8, 52, D) a book of Debilitation (9, 52, D) a phantom mirror (11, 52, D) a plain deck of destruction (13, 52, D) a +4 blowgun (14, 52, D) a +0 quarterstaff (44, 52, D) a +0 ring mail of poison resistance (45, 52, D) an uncursed staff of summoning (46, 52, D) the ring of Balance {Str+3 SInv} [ring of see invisible] It affects your strength (+3). It lets you see invisible. (47, 52, D) an uncursed staff of fire (48, 52, D) a phial of floods (66, 52, D) a +2 ring mail of poison resistance (0, 53, D) Sif Muna's Papyrus of Harmful Fire Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Bolt of Fire Conjuration/Fire 6 (1, 53, D) a disc of storms (2, 53, D) a +2 longbow of flaming (5, 53, D) a disc of storms (8, 53, D) a +3 plate armour of poison resistance (9, 53, D) a +3 scale mail of fire resistance {rF+} (10, 53, D) a book of Party Tricks (11, 53, D) a +0 antimagic rapier (12, 53, D) an uncursed staff of power (13, 53, D) the cursed +0 shield of the Jabberwock {Dex+7} It affects your dexterity (+7). It has a curse placed upon it. (14, 53, D) a book of Alchemy (31, 54, D) a bolt of penetration (35, 54, D) a bolt of penetration (54, 54, D) a +0 scythe of freezing (31, 55, D) a large rock (54, 55, D) a ghoul corpse (still there?) a necrophage corpse (still there?) (55, 55, D) a cursed -2 war axe (32, 56, D) a bolt of flame (unseen) (33, 56, D) a +0 war axe (still there?) a +0 arbalest (still there?) (34, 56, D) 2 bolts (unseen) (35, 56, D) a bolt (54, 56, D) a +1 short sword (still there?) a shadow dragon corpse (still there?) (33, 57, D) a +0 glaive (still there?) a bolt of frost (still there?) (34, 57, D) a +0 arbalest (unseen) (35, 57, D) a +0 bardiche (still there?) 5 bolts of penetration (still there?) (54, 57, D) a shadow dragon corpse (55, 57, D) a ghoul corpse (70, 57, D) a mutagenic chunk of flesh (74, 57, D) an orb spider corpse (still there?) a demonic crawler corpse (still there?) (75, 57, D) a wasp corpse (still there?) a hornet corpse (still there?) (76, 57, D) a redback corpse (still there?) a moth of wrath corpse (still there?) (31, 58, D) a +0 halberd a +3 ring mail of fire resistance {rF+} (32, 58, D) an uncursed staff of fire {rF+} a +0 arbalest 22 bolts a yaktaur corpse (skeletalised by now) (33, 58, D) a +0 glaive (still there?) 2 large rocks (still there?) (34, 58, D) a +0 long sword of draining a +0 arbalest a +0 steam dragon armour {rSteam} a cursed -3 arbalest an uncursed staff of energy {channel} a bolt of frost a +0 long sword the +3 chain mail of Noon {+Fly rElec MR+} It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you fly. a +0 shield a +0 long sword a +0 plate armour an uncursed ring of positive energy {rN+} 3 large rocks a +0 broad axe a +0 chain mail a +0 shield 30 bolts a yaktaur corpse (skeletalised by now) a human corpse (skeletalised by now) (35, 58, D) 3 bolts of penetration 5 bolts a bolt of flame 3 large rocks (74, 58, D) a wasp corpse a trapdoor spider corpse an orb spider corpse a demonic crawler corpse a ghost moth corpse a tarantella corpse (0, 59, D) a cursed -1 hand axe (unseen) (33, 59, D) a bolt a +2 halberd of protection a +0 chain mail (34, 59, D) a +0 whip of flaming (unseen) (35, 59, D) a bolt a +0 broad axe a +7 plate armour of ponderousness {Speed-} a +0 war axe a +1 hunting sling of flaming a +0 plate armour a scroll of fog a +0 long sword a +0 plate armour a +0 large shield 2 bolts of penetration a +2 vampiric battleaxe a +0 chain mail a human corpse (skeletalised by now) a stone giant corpse (skeletalised by now) (74, 59, D) a spider corpse (still there?) a tarantella corpse (still there?) (75, 59, D) an orb spider corpse (76, 59, D) a demonic crawler corpse (-1, 60, D) a +0 robe (unseen) (2, 60, D) a +2 flail of protection (unseen) (33, 60, D) a +0 arbalest (unseen) (34, 60, D) an uncursed staff of death (unseen) (-1, 61, D) a +1 whip of electrocution (unseen) (0, 61, D) a +2 antimagic demon whip (still there?) a stone (still there?) (2, 61, D) a +0 hunting sling a +0 quarterstaff 18 stones (-1, 62, D) a cursed -3 club (still there?) a +7 mace of protection (still there?) (0, 62, D) a +4 rapier of draining a +0 robe a cursed -1 rapier a +0 animal skin a +5 vampiric lajatang a +0 robe a +0 quarterstaff a +0 robe the +7 hand axe of Ceilatug {chop, Str+5 Dex-5} It inflicts extra damage upon your enemies. It affects your strength (+5). It affects your dexterity (-5). a +0 robe a +0 buckler an uncursed amulet of faith {Faith} 4 stones an apis corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (1, 62, D) a cursed +0 robe a +0 robe a +2 ring of dexterity a wind drake corpse (skeletalised by now) (75, 62, D) a mutagenic chunk of flesh (-1, 63, D) a +6 quick blade (unseen) (0, 63, D) a +0 broad axe a +4 scimitar of holy wrath a +0 animal skin the +8 hand axe of Valiance {freeze, rC+++ Int-3 SInv Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-3). It renders you almost immune to cold. It lets you see invisible. It makes you more stealthy. a +0 robe a +2 buckler a stone (1, 63, D) a +2 rapier of holy wrath a +0 robe a +1 morningstar of holy wrath a +0 animal skin a spriggan corpse (skeletalised by now) (73, 63, D) a mutagenic chunk of flesh (75, 63, D) a mutagenic chunk of flesh (-1, 64, D) a +4 quick blade (unseen) (0, 64, D) a +4 quick blade a +0 robe a +0 buckler the ring "Ytzap" {+Fly Dex+3} [ring of flight] It affects your dexterity (+3). It lets you fly. (70, 64, D) a mutagenic chunk of flesh (72, 64, D) a mutagenic chunk of flesh