hexophile the Dungeon (10, 1, D) the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (19, 1, D) the cursed +1 quarterstaff "Qipsoir" {flame, rF+ Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It makes you more stealthy. It has a curse placed upon it. (20, 1, D) a +2 robe of cold resistance (22, 1, D) a +4 spear (23, 1, D) a +0 pearl dragon armour {rN+} (24, 1, D) a +6 ring of strength a +6 ring of strength a +5 long sword of distortion (26, 1, D) a +4 ring mail of poison resistance (27, 1, D) a book of Dreams (28, 1, D) a plain deck of changes (29, 1, D) a +2 trident of venom (35, 1, D) an uncursed staff of fire (37, 1, D) a +0 robe (38, 1, D) a +2 ring of strength (39, 1, D) an uncursed staff of air {rElec} (40, 1, D) a +0 dagger (41, 1, D) a +2 dagger (49, 1, D) a +0 scale mail of fire resistance (50, 1, D) the cursed +6 large shield of Ignorance {rN+ AC+2 EV+2 Int-6 *Curse} It affects your AC (+2). It affects your evasion (+2). It affects your intelligence (-6). It protects you from negative energy. It may re-curse itself when equipped. It has a curse placed upon it. (52, 1, D) an ornate deck of destruction (53, 1, D) a +3 lajatang of electrocution (54, 1, D) a +4 plate armour of cold resistance (55, 1, D) a book of Fire (61, 1, D) a +2 battleaxe of chopping (62, 1, D) a book of Battle (63, 1, D) a +0 shield a +0 scale mail (68, 1, D) an uncursed staff of poison {rPois} (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (8, 2, D) a +0 war axe (19, 2, D) the ring of Adayvol {rN+ Str+4} [ring of positive energy] It affects your strength (+4). It protects you from negative energy. (20, 2, D) a manual of Short Blades (21, 2, D) an uncursed staff of power {MP+15} (22, 2, D) an uncursed staff of poison {rPois} (23, 2, D) a +2 battleaxe of electrocution (24, 2, D) a plain deck of summoning (25, 2, D) the +5 rapier "Muvuf" {freeze, rElec rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It insulates you from electricity. (26, 2, D) a phial of floods (27, 2, D) an uncursed staff of air (28, 2, D) a book of Hinderance (29, 2, D) a +1 storm dragon armour (36, 2, D) a phial of floods (37, 2, D) a +0 flail (38, 2, D) a cursed ring of loudness {Stlth-} (39, 2, D) a +0 hand crossbow of evasion (49, 2, D) a +6 dire flail of venom (51, 2, D) a +0 hand crossbow of evasion (52, 2, D) a +4 ring of dexterity (53, 2, D) a -1 rod of destruction (11/11) (54, 2, D) a book of Unlife (55, 2, D) a +1 war axe of distortion (62, 2, D) a book of Beasts (73, 2, D) a stone of tremors (75, 2, D) a book of Annihilations (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (10, 5, D) an uncursed ring of flight {+Fly} a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (7, 6, D) 4 scrolls of amnesia (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 shield a +3 buckler (45, 7, D) a +0 long sword (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour {Stlth++++} a +5 storm dragon armour {rElec} a +5 ice dragon armour {rC++ rF-} a +5 fire dragon armour {rF++ rC-} a +5 plate armour (23, 8, D) (unseen) (25, 8, D) (unseen) (44, 8, D) the +4 whip "Arbiter" {flame, rN+ SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. It lets you see invisible. a +7 demon whip of flaming a +0 robe a +5 short sword of draining a +0 robe a potion of blood (45, 8, D) a +1 flail of draining a cursed +0 robe a +0 vampiric morningstar a +0 robe a +0 hand axe a +1 longbow of flaming a +0 robe (53, 8, D) (unseen) (61, 9, D) a book of Callings (62, 9, D) the +5 falchion of Untimely Demise {freeze, rPois Int-3 Dex-4 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-3). It affects your dexterity (-4). It protects you from poison. It makes you more stealthy. (63, 9, D) the Volume of Destructive Toxins Spells Type Level a - Sting Conjuration/Poison 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Alistair's Intoxication Transmutation/Poison 4 d - Venom Bolt Conjuration/Poison 5 e - Poisonous Cloud Conjuration/Poison/Air 6 (70, 9, D) an uncursed ring of protection from fire (71, 9, D) the +1 ring mail of the Pink Corner {Str+5 Dex+2} It affects your strength (+5). It affects your dexterity (+2). (72, 9, D) the ring of the Frog {rC+ Dex+4} [ring of protection from cold] It affects your dexterity (+4). It protects you from cold. (62, 10, D) an uncursed ring of protection from magic {MR+} (70, 10, D) 3 royal jellies (72, 10, D) a book of Callings (2, 13, D) a +3 arbalest of freezing (3, 13, D) a +0 dagger (4, 13, D) a +2 scale mail of cold resistance (5, 13, D) a +0 hand axe (6, 13, D) an ornate deck of defence (7, 13, D) an uncursed staff of cold {rC+} (8, 13, D) an uncursed staff of summoning (9, 13, D) a +2 scale mail of magic resistance (10, 13, D) a +0 short sword (11, 13, D) a +2 pair of gloves of archery (12, 13, D) a +0 trident (49, 13, D) an uncursed ring of stealth (50, 13, D) a stone of tremors (51, 13, D) a +0 robe (53, 13, D) a book of Power (54, 13, D) an uncursed staff of wizardry (55, 13, D) the Handbook of the Fifty Lives Spells Type Level a - Summon Small Mammal Summoning 1 b - Throw Flame Conjuration/Fire 2 c - Summon Guardian Golem Hexes/Summoning 3 d - Bolt of Fire Conjuration/Fire 6 e - Spellforged Servitor Conjuration/Summoning 7 (3, 14, D) a +4 hunting sling of evasion (4, 14, D) the +5 chain mail of the Will of the Gods {Dex+5} It affects your dexterity (+5). (5, 14, D) a +0 dire flail (6, 14, D) the +0 robe of Claustrophobia {*Drain Int+7} It affects your intelligence (+7). It causes draining when unequipped. (7, 14, D) a +2 ring mail of positive energy {rN+} (8, 14, D) a book of Battle (9, 14, D) a book of Ice (10, 14, D) a +3 scale mail of cold resistance (11, 14, D) a +3 scale mail of fire resistance (12, 14, D) a plain deck of wonders (50, 14, D) a +2 dire flail of protection (51, 14, D) Sif Muna's Incunabulum of Weightlessness and Battle Magic Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Silence Hexes/Air 5 d - Poisonous Cloud Conjuration/Poison/Air 6 e - Freezing Cloud Conjuration/Ice/Air 6 (52, 14, D) a +2 morningstar of protection (53, 14, D) a stone of tremors (54, 14, D) a phantom mirror (55, 14, D) a +2 spear of freezing (2, 15, D) a +0 battleaxe (3, 15, D) a book of Spatial Translocations (4, 15, D) a +7 rod of the swarm (9/9) (5, 15, D) the +2 scale mail "Ackoveg" {SInv} It lets you see invisible. (6, 15, D) a +4 ring of dexterity (7, 15, D) an uncursed staff of poison (8, 15, D) a +0 war axe (10, 15, D) an uncursed staff of conjuration (36, 15, D) a disc of storms (37, 15, D) the +8 chain mail "Fiorchaump" {+Inv rC++ Int+3 SInv} It affects your intelligence (+3). It greatly protects you from cold. It lets you see invisible. It lets you turn invisible. (38, 15, D) an uncursed staff of poison (41, 15, D) 3 royal jellies (43, 15, D) the ring "Qatsefex" {Int+3 SInv} [ring of see invisible] It affects your intelligence (+3). It lets you see invisible. (36, 16, D) an uncursed staff of power (39, 16, D) a +0 vampiric hand axe (40, 16, D) a +0 quarterstaff of crushing (42, 16, D) an uncursed staff of power (19, 17, D) an uncursed ring of magical power (20, 17, D) Yrufiah's Guide on the Ashen Glacier Spells Type Level a - Freeze Ice 1 b - Ozocubu's Armour Charms/Ice 3 c - Passwall Transmutation/Earth 3 d - Condensation Shield Ice 4 e - Lee's Rapid Deconstruction Earth 5 (21, 17, D) a +2 whip of pain (22, 17, D) a +1 ring of protection (24, 17, D) a +1 battleaxe of freezing (25, 17, D) a +0 whip of holy wrath (26, 17, D) a +2 scimitar of slicing (28, 17, D) a crystal ball of energy (29, 17, D) an uncursed ring of protection from cold (52, 17, D) a +3 hand axe (unseen) (61, 17, D) a book of the Tempests (63, 17, D) a book of the Dragon (64, 17, D) a +0 flail of draining (71, 17, D) a manual of Long Blades (72, 17, D) a plain deck of wonders (2, 18, D) a +0 halberd (19, 18, D) a +2 mace of crushing (20, 18, D) an ornate deck of changes (21, 18, D) an uncursed staff of fire (22, 18, D) the cursed +2 dagger of Fee Simple {flame, -Tele rF+ rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It protects you from negative energy. It prevents most forms of teleportation. It has a curse placed upon it. (23, 18, D) a +4 chain mail of cold resistance (24, 18, D) an uncursed staff of wizardry {Wiz+} (25, 18, D) a plain deck of escape (26, 18, D) a book of the Warp (27, 18, D) a +0 battleaxe of freezing (28, 18, D) a +2 whip of holy wrath (29, 18, D) a +0 great sword of flaming (62, 18, D) an uncursed staff of energy (64, 18, D) the Compendium of Stolen Souls Spells Type Level a - Corpse Rot Necromancy 2 b - Sublimation of Blood Necromancy 2 c - Regeneration Charms/Necromancy 3 d - Bolt of Draining Conjuration/Necromancy 5 e - Cigotuvi's Embrace Necromancy 5 (-1, 19, D) a +0 halberd (0, 19, D) a +0 mace a +0 long sword a +0 hand axe a +0 glaive (1, 19, D) a +0 broad axe of chopping a +0 cloak a +0 short sword (2, 19, D) a +0 long sword (still there?) a +0 flail (still there?) (23, 19, D) a lantern of shadows (24, 19, D) the +11 great mace of Division {crush, rPois Str-2 Int+2 Dex-4} It inflicts extra damage upon your enemies. It affects your strength (-2). It affects your intelligence (+2). It affects your dexterity (-4). It protects you from poison. (25, 19, D) an uncursed staff of energy (-1, 20, D) a +0 broad axe (unseen) (0, 20, D) a +0 cloak a +1 short sword of draining a +0 long sword a +0 war axe (1, 20, D) a +0 glaive a +0 hand axe (2, 20, D) a +0 scimitar (still there?) a +0 war axe (still there?) (72, 20, D) the +3 spear of Dismay {drain, Str+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). (-1, 21, D) a +2 war axe of flaming (still there?) a cursed -3 scimitar (still there?) (0, 21, D) a +4 flail of crushing (unseen) (1, 21, D) a +2 halberd of protection (still there?) a +0 long sword (still there?) (2, 21, D) a +7 rod of destruction (14/14) (unseen) (0, 22, D) a +0 short sword (72, 22, D) an uncursed staff of death (41, 23, D) a +0 longbow a +0 spear 11 arrows (41, 24, D) an uncursed staff of energy (unseen) (42, 24, D) 2 arrows (30, 25, D) 4 large rocks (31, 25, D) 3 large rocks (41, 25, D) a +4 mace of protection (unseen) (42, 25, D) 2 stones (43, 25, D) a +0 spear (unseen) (49, 25, D) a +2 broad axe of chopping (51, 25, D) a +0 antimagic quarterstaff (53, 25, D) an uncursed staff of earth (54, 25, D) a +0 trident (55, 25, D) a book of Transfigurations (29, 26, D) 6 large rocks (30, 26, D) a +0 dire flail a +0 dire flail a +7 vampiric glaive (31, 26, D) 2 large rocks a +0 dire flail a +0 dire flail a +0 giant spiked club (43, 26, D) a +0 rapier of protection (unseen) (51, 26, D) a plain deck of wonders (52, 26, D) a +1 spear of freezing (53, 26, D) a book of the Sky (54, 26, D) an uncursed staff of poison (30, 27, D) 5 large rocks (31, 27, D) a +0 dire flail (still there?) a +2 great sword of flaming (still there?) (61, 27, D) a +3 falchion of slicing (62, 27, D) a book of Minor Magic (63, 27, D) a book of Death (64, 27, D) the cursed +1 scale mail of Springtime {+Blink Int-3 Dex+4} It affects your intelligence (-3). It affects your dexterity (+4). It lets you blink. It has a curse placed upon it. (65, 27, D) an uncursed ring of magical power (71, 27, D) the amulet of Sasuejesh {Gourm -Tele rN+++ Str+5} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your strength (+5). It renders you almost immune to negative energy. It prevents most forms of teleportation. (72, 27, D) the +1 broad axe of Inflation {chop, +Rage Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It lets you go berserk. (73, 27, D) an uncursed staff of power (29, 28, D) a +0 giant spiked club (unseen) (30, 28, D) a +2 triple sword of freezing (unseen) (31, 28, D) a +0 battleaxe of freezing (still there?) 5 large rocks (still there?) (62, 28, D) a manual of Long Blades (63, 28, D) a book of the Sky (64, 28, D) a +1 robe of magic resistance (72, 28, D) an uncursed staff of summoning (73, 28, D) a +5 shortbow of flaming (30, 29, D) a +1 great sword of flaming (unseen) (31, 29, D) a cursed -3 giant club (34, 29, D) an uncursed staff of cold (35, 29, D) a +1 scale mail of cold resistance (36, 29, D) an uncursed staff of power (37, 29, D) a sack of spiders (38, 29, D) a plain deck of wonders (42, 29, D) an uncursed staff of wizardry (43, 29, D) an uncursed ring of wizardry (44, 29, D) an ornate deck of wonders (36, 30, D) a book of Ice (39, 30, D) the +10 plate armour of Goovvei {rElec MR+ Str+10 Int-5} It affects your strength (+10). It affects your intelligence (-5). It insulates you from electricity. It affects your resistance to hostile enchantments. (40, 30, D) a plain deck of summoning (41, 30, D) a +6 great sword of holy wrath (43, 30, D) the +1 leather armour "Eggyow" {-Cast Dex+7 Stlth+} It affects your dexterity (+7). It prevents spellcasting. It makes you more stealthy. (63, 30, D) a +0 trident (47, 31, D) a +6 quick blade (62, 31, D) a +0 trident (70, 31, D) a +1 scimitar (unseen) (71, 31, D) a +3 flail a +0 robe (1, 32, D) a +1 robe of cold resistance (2, 32, D) an uncursed ring of protection from cold (3, 32, D) a book of Air (4, 32, D) the +9 dagger of Ompumiarch {drain, Str+5} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+5). (5, 32, D) a +4 war axe of chopping (7, 32, D) an uncursed ring of sustain attributes (8, 32, D) a manual of Bows (9, 32, D) a fan of gales (10, 32, D) a plain deck of summoning (11, 32, D) an uncursed ring of fire {rF+ rC-} (12, 32, D) a +0 cloak (13, 32, D) a +0 antimagic scimitar (64, 32, D) a +0 shortbow (unseen) (1, 33, D) an uncursed ring of sustain attributes (3, 33, D) an uncursed staff of power {MP+15} (4, 33, D) an uncursed ring of magical power {MP+9} (5, 33, D) a cursed amulet of inaccuracy (6, 33, D) a +3 rapier of draining (7, 33, D) an uncursed staff of energy {channel} (8, 33, D) a +5 great sword of draining (9, 33, D) a stone of tremors (10, 33, D) an ornate deck of wonders (11, 33, D) a +3 glaive of protection (12, 33, D) a box of beasts (13, 33, D) a crystal ball of energy (19, 33, D) a +3 flail of holy wrath (22, 33, D) a book of Transfigurations (23, 33, D) the +3 buckler of the Dozen Dances {rPois Str+2 Int+3} It affects your strength (+2). It affects your intelligence (+3). It protects you from poison. (25, 33, D) an uncursed staff of summoning (26, 33, D) a crystal ball of energy (27, 33, D) a sack of spiders (28, 33, D) the +4 robe of Night {+Inv MR+ SInv Stlth+} It affects your resistance to hostile enchantments. It lets you see invisible. It lets you turn invisible. It makes you more stealthy. (29, 33, D) an uncursed ring of fire (47, 33, D) a cursed +0 flail (unseen) (48, 33, D) an uncursed staff of power {MP+15} (1, 34, D) a +0 hand axe of flaming (2, 34, D) a phial of floods (3, 34, D) an uncursed staff of wizardry (4, 34, D) the ring "Fobb" {+Fly Str+4} [ring of flight] It affects your strength (+4). It lets you fly. (5, 34, D) the +4 hand crossbow "Death Rattle" {venom, rElec rN+ Str+4 Int-5} It poisons the ammo it fires. It affects your strength (+4). It affects your intelligence (-5). It insulates you from electricity. It protects you from negative energy. (6, 34, D) a +0 mace (7, 34, D) the Catalogue of Battle Magic Spells Type Level a - Searing Ray Conjuration 2 b - Throw Icicle Conjuration/Ice 4 c - Bolt of Draining Conjuration/Necromancy 5 d - Poisonous Cloud Conjuration/Poison/Air 6 (8, 34, D) a +4 blowgun (9, 34, D) an uncursed staff of poison (10, 34, D) a lamp of fire (11, 34, D) a +2 spear of venom (12, 34, D) the Guide on Assistive Arcane Weapons Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Song of Slaying Charms 2 c - Spectral Weapon Hexes/Charms 3 d - Sticky Flame Conjuration/Fire 4 e - Excruciating Wounds Charms/Necromancy 5 f - Fireball Conjuration/Fire 5 (13, 34, D) a +0 chain mail of cold resistance (26, 34, D) a +1 vampiric short sword (27, 34, D) the Incunabulum of Displaced Arcane Weapons Spells Type Level a - Recall Summoning/Translocation 3 b - Passage of Golubria Translocation 4 c - Bolt of Cold Conjuration/Ice 6 d - Delayed Fireball Conjuration/Fire 7 (28, 34, D) a +0 glaive of chopping (29, 34, D) an ornate deck of wonders (49, 34, D) a +4 rod of clouds (14/14) (unseen) (25, 35, D) the Guide on Weightlessness and Talismans Spells Type Level a - Shock Conjuration/Air 1 b - Song of Slaying Charms 2 c - Regeneration Charms/Necromancy 3 d - Silence Hexes/Air 5 e - Tornado Air 9 (26, 35, D) a plain deck of defence (27, 35, D) a lantern of shadows (33, 36, D) an uncursed staff of cold (33, 37, D) an uncursed staff of death {rN+} (50, 37, D) a +2 hunting sling of flaming (52, 37, D) a cursed staff of wizardry (53, 37, D) a sack of spiders (59, 37, D) a +0 war axe (60, 37, D) the +3 ring mail "Raraust" {rElec} It insulates you from electricity. (61, 37, D) a book of Changes (62, 37, D) a +0 long sword (63, 37, D) the +8 short sword "Pedadonu" {venom, rElec MR+ SInv} It poisons the flesh of those it strikes. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. (70, 37, D) an uncursed ring of stealth (71, 37, D) a cursed amulet of inaccuracy (73, 37, D) the +5 great sword "Utugrat" {holy, Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It makes you more stealthy. (49, 38, D) the +6 plate armour of Vuxt {-Tele rF+ MR+ Int+2} It affects your intelligence (+2). It protects you from fire. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. (50, 38, D) a plain deck of wonders (51, 38, D) an uncursed staff of wizardry {Wiz+} (52, 38, D) a +7 rapier of venom (53, 38, D) a book of Necromancy (61, 38, D) a +1 storm dragon armour (62, 38, D) a +6 vampiric war axe (63, 38, D) a +6 vampiric scimitar (71, 38, D) an uncursed staff of poison (72, 38, D) a +2 shortbow of evasion (14, 40, D) a +2 long sword of distortion (52, 40, D) a +1 trident of venom a +0 robe (51, 41, D) a +0 spear (unseen) (52, 41, D) a +0 spear of piercing 12 javelins a +1 leather armour of poison resistance an uncursed ring of see invisible {SInv} (53, 41, D) a +0 trident (51, 42, D) a +0 longbow (unseen) (52, 42, D) a large rock 3 javelins a +7 long sword of freezing a +0 robe (53, 42, D) a +0 trident (unseen) (51, 43, D) 3 large rocks (unseen) (62, 43, D) a cursed +0 arbalest a +3 falchion of distortion 18 bolts (63, 43, D) 3 large rocks (62, 44, D) the cursed +0 quarterstaff of Wounding {venom, Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). It has a curse placed upon it. (unseen) (63, 44, D) a +0 arbalest 5 bolts of flame a +4 great sword of holy wrath a +0 plate armour (51, 45, D) an arrow a throwing net {+f} (52, 45, D) a javelin (61, 45, D) a bolt of flame (62, 45, D) a +1 long sword of holy wrath (unseen) (63, 45, D) 2 bolts 3 large rocks (64, 45, D) a cursed -2 long sword (unseen) (19, 49, D) a book of Callings (20, 49, D) the +2 scimitar of Zausamp {antimagic, rElec rC+ Str+3} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+3). It protects you from cold. It insulates you from electricity. (21, 49, D) a +0 falchion of protection (23, 49, D) a +1 ring of protection (24, 49, D) a +3 plate armour of positive energy (25, 49, D) a +3 hunting sling of flaming (26, 49, D) a book of the Warp (27, 49, D) the +11 short sword of Immorality {venom, rN+ Str+2} It poisons the flesh of those it strikes. It affects your strength (+2). It protects you from negative energy. (29, 49, D) an uncursed staff of air (30, 49, D) the cursed +1 ring mail "Jetacher" {rC- Str+9} It affects your strength (+9). It makes you vulnerable to cold. It has a curse placed upon it. (31, 49, D) a book of Ice (32, 49, D) an uncursed ring of wizardry (33, 49, D) an uncursed staff of fire (34, 49, D) a plain deck of war (38, 49, D) a cursed +4 rod of clouds (11/11) (40, 49, D) a book of Envenomations (41, 49, D) a book of Clouds (42, 49, D) a +1 shortbow of velocity (43, 49, D) the ring of the Sun {rPois Int-3 Dex+6} [ring of poison resistance] It affects your intelligence (-3). It affects your dexterity (+6). It protects you from poison. (44, 49, D) the cursed +0 great mace of Compulsion {flame, +Rage rF++ MR+ Int-2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-2). It greatly protects you from fire. It affects your resistance to hostile enchantments. It lets you go berserk. It has a curse placed upon it. (45, 49, D) a disc of storms (46, 49, D) a +4 great mace of holy wrath (47, 49, D) an uncursed staff of energy (48, 49, D) the Grimoire of Noxious Changing Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Spider Form Transmutation/Poison 3 d - Ice Form Ice/Transmutation 4 e - Hydra Form Transmutation 6 (50, 49, D) a +2 steam dragon armour {rSteam} (51, 49, D) the ring of the Sunfish {+Inv Str+2 Dex+2} [ring of strength] It affects your strength (+2). It affects your dexterity (+2). It lets you turn invisible. the ring of Siretod {rC+ MP+9 Int-4 Dex+2 SInv} [ring of dexterity] It affects your intelligence (-4). It affects your dexterity (+2). It protects you from cold. It affects your magic capacity (+9). It lets you see invisible. (53, 49, D) the cursed +0 pair of boots of the Seven Realms {MR+} It affects your resistance to hostile enchantments. It has a curse placed upon it. (18, 50, D) a +2 whip of draining (19, 50, D) a manual of Summonings (20, 50, D) a +1 hunting sling of evasion (21, 50, D) a +2 plate armour of poison resistance {rPois} (23, 50, D) a lantern of shadows (24, 50, D) a fan of gales (25, 50, D) an ornate deck of summoning (27, 50, D) a plain deck of summoning (28, 50, D) Hiuzatom's Grimoire of Execration Spells Type Level a - Slow Hexes 2 b - Gell's Gravitas Hexes/Translocation 3 c - Confuse Hexes 3 d - Darkness Hexes 6 e - Invisibility Hexes 6 (29, 50, D) a cursed -3 ring of evasion (30, 50, D) a manual of Staves (31, 50, D) a +1 cloak of magic resistance {MR+} (33, 50, D) a book of the Sky (34, 50, D) a book of Transfigurations (38, 50, D) a book of Fire (39, 50, D) a +3 hand axe of venom (40, 50, D) the ring "Puacs" {Ice rPois Str+2 Stlth+} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your strength (+2). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It makes you more stealthy. (41, 50, D) a book of the Dragon (42, 50, D) a +6 battleaxe of chopping (43, 50, D) the +1 leather armour of the Gravedigger {rF++ Str-2 Int+9} It affects your strength (-2). It affects your intelligence (+9). It greatly protects you from fire. (44, 50, D) a plain deck of wonders (45, 50, D) the ring of Lesser Demons {rF+ Stlth+} [ring of stealth] It protects you from fire. It makes you more stealthy. (46, 50, D) a +0 fire dragon armour {rF++ rC-} (47, 50, D) an uncursed staff of wizardry {Wiz+} (48, 50, D) a +0 vampiric trident (49, 50, D) a +2 pair of gloves of archery {RNG Slay+4} (50, 50, D) the +5 hand crossbow of the Morning {velocity, +Blink rF- MR+ Int-3} Any bolt fired from it inflicts extra damage. It affects your intelligence (-3). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It lets you blink. (51, 50, D) a +2 rapier of venom (52, 50, D) the cursed +2 falchion "Ackafih" {freeze, +Fly MP+9 Str+4 Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your dexterity (+2). It affects your magic capacity (+9). It lets you fly. It has a curse placed upon it. (unseen) (54, 50, D) a phial of floods (0, 51, D) an uncursed staff of cold (1, 51, D) a +1 robe of magic resistance (3, 51, D) a +0 plate armour (4, 51, D) an uncursed staff of poison (5, 51, D) a +1 mace of holy wrath (7, 51, D) an uncursed staff of summoning (8, 51, D) an uncursed ring of protection from magic (10, 51, D) a +0 great sword (11, 51, D) an uncursed staff of fire (12, 51, D) a +0 halberd (13, 51, D) an uncursed staff of fire (14, 51, D) a +0 shield (unseen) (18, 51, D) a +3 plate armour of cold resistance (19, 51, D) a +2 battleaxe of chopping (20, 51, D) a box of beasts (21, 51, D) a +0 chain mail of poison resistance (22, 51, D) a +3 glaive of flaming (23, 51, D) a cursed -2 ring of protection (24, 51, D) a plain deck of defence (25, 51, D) a manual of Crossbows (26, 51, D) a +1 robe of magic resistance {MR+} (27, 51, D) an uncursed staff of death {rN+} (28, 51, D) a +6 giant club (29, 51, D) a +0 plate armour of poison resistance {rPois} (30, 51, D) a +4 glaive of venom (31, 51, D) the +8 short sword of the Queen {speed, Int+7 SInv} Attacks with this weapon are significantly faster. It affects your intelligence (+7). It lets you see invisible. (32, 51, D) a lamp of fire (33, 51, D) a +2 shortbow of flaming (34, 51, D) a +2 double sword of slicing (38, 51, D) a cursed ring of loudness (39, 51, D) an uncursed ring of poison resistance (40, 51, D) a +3 morningstar of holy wrath (41, 51, D) an uncursed staff of death {rN+} (42, 51, D) the Compendium of Supportive Confrontation Spells Type Level a - Summon Butterflies Summoning 1 b - Static Discharge Conjuration/Air 3 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Recall Summoning/Translocation 3 e - Spellforged Servitor Conjuration/Summoning 7 (43, 51, D) a fan of gales (44, 51, D) a plain deck of changes (45, 51, D) a +2 scale mail of magic resistance (46, 51, D) a book of Fire (47, 51, D) the +10 long sword of Anger {drain, MR+ Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your resistance to hostile enchantments. It makes you more stealthy. (unseen) (48, 51, D) an uncursed amulet of regeneration (49, 51, D) the +0 plate armour of Dawn {rPois rC- rN++ Dex+3} It affects your dexterity (+3). It makes you vulnerable to cold. It protects you from poison. It greatly protects you from negative energy. (51, 51, D) the +1 trident of Indomitability {drain, MR++} A truly terrible weapon, it drains the life of those it strikes. It affects your resistance to hostile enchantments. (52, 51, D) a cursed -3 ring of intelligence (53, 51, D) a +5 long sword of protection (54, 51, D) the +9 long sword "Rentigra" {flame, rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. (0, 52, D) a +0 plate armour (1, 52, D) a plain deck of wonders (3, 52, D) a +0 long sword (4, 52, D) an ornate deck of summoning (5, 52, D) an uncursed staff of death (6, 52, D) a legendary deck of defence (7, 52, D) a book of Enchantments (8, 52, D) a +10 plate armour of ponderousness (9, 52, D) a Young Poisoner's Handbook (10, 52, D) a legendary deck of changes (13, 52, D) a book of the Sky (14, 52, D) a stone of tremors (44, 52, D) a Fen Folio (45, 52, D) an uncursed staff of cold (47, 52, D) a +4 rapier of electrocution (1, 53, D) a +0 chain mail (2, 53, D) a book of Death (3, 53, D) an uncursed staff of energy (5, 53, D) a +0 long sword (6, 53, D) an uncursed staff of cold {rC+} (8, 53, D) a stone of tremors (9, 53, D) a +0 long sword (10, 53, D) a +1 hand axe of electrocution (11, 53, D) a book of Annihilations (12, 53, D) a phantom mirror (13, 53, D) a +0 short sword of protection (14, 53, D) an uncursed staff of energy (37, 53, D) the +10 glaive of the Elven Halls {flame, Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). (38, 53, D) a glowing shapeshifter corpse (39, 54, D) a glowing shapeshifter corpse (40, 54, D) a glowing shapeshifter corpse (46, 55, D) the cursed +1 ring mail of the Onion {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It has a curse placed upon it. (38, 56, D) a glowing shapeshifter corpse (14, 57, D) a +0 halberd a +0 chain mail a +0 great sword a +0 chain mail a +0 long sword a +0 plate armour a +0 shield a +0 long sword a +4 triple crossbow of evasion a +0 chain mail a +7 battleaxe of freezing a +0 plate armour 6 large rocks a +3 falchion of electrocution a +0 plate armour a +0 broad axe a +0 plate armour a human corpse (skeletalised by now) a human corpse (skeletalised by now) a human corpse (skeletalised by now) a human corpse (skeletalised by now) (15, 57, D) a +1 war axe of freezing (unseen) (37, 57, D) a glowing shapeshifter corpse (38, 57, D) a glowing shapeshifter corpse (still there?) a shapeshifter corpse (still there?) (39, 57, D) a glowing shapeshifter corpse a glowing shapeshifter corpse a shapeshifter corpse (40, 57, D) a glowing shapeshifter corpse (41, 57, D) an uncursed staff of power (13, 58, D) a +0 glaive (unseen) (14, 58, D) the +6 falchion of Hekede {vamp, Dex+3 Stlth+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+3). It makes you more stealthy. a +0 chain mail a +0 great sword a +0 plate armour a +0 great sword a +0 chain mail a +0 battleaxe a +0 plate armour a +4 ring of intelligence a +0 great mace a +0 chain mail (15, 58, D) 5 large rocks (32, 58, D) a +2 rapier of draining (38, 58, D) a glowing shapeshifter corpse a glowing shapeshifter corpse a glowing shapeshifter corpse a glowing shapeshifter corpse (40, 58, D) a shapeshifter corpse (14, 59, D) 2 large rocks a +0 dire flail a +0 pearl dragon armour {rN+} a +3 demon whip of venom a +0 plate armour a +1 vampiric great sword a +0 plate armour an uncursed amulet of rage {+Rage} a +0 dire flail a +0 plate armour the cursed necklace of Bloodlust {*Rage +Rage MR+ Str+2 Int-2 Slay+3 *Curse} [amulet of rage] It affects your strength (+2). It affects your intelligence (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It may re-curse itself when equipped. It has a curse placed upon it. a human corpse (skeletalised by now) a human corpse (skeletalised by now) (15, 59, D) a +0 great mace (still there?) a +0 war axe (still there?) (37, 59, D) a glowing shapeshifter corpse (still there?) a shapeshifter corpse (still there?) (38, 59, D) a glowing shapeshifter corpse (40, 59, D) a shapeshifter corpse (13, 60, D) a +2 glaive of venom (unseen) (15, 60, D) a large rock (66, 65, D) a hell hound corpse (67, 65, D) a +0 mace of protection (unseen) (70, 65, D) the +0 Staff of Olgreb {rPois} It protects you from poison. (68, 66, D) a +0 mace of protection the cursed +2 hand crossbow of Eternal War {venom, Int+3} It poisons the ammo it fires. It affects your intelligence (+3). It has a curse placed upon it. a +3 leather armour of fire resistance {rF+} 2 potions of haste